refactor network packets
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5
6 static void player_remote_unwatch( struct network_player *player ){
7 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
8 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
9 }
10
11 static void player_remote_clear( struct network_player *player ){
12 player_remote_unwatch( player );
13 memset( player, 0, sizeof(*player) );
14 strcpy( player->username, "unknown" );
15 player->subsystem = k_player_subsystem_invalid;
16 }
17
18 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
19 netmsg_blank *tmp = msg->m_pData;
20
21 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
22 netmsg_playerjoin *playerjoin = msg->m_pData;
23 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
24
25 if( playerjoin->index < vg_list_size(netplayers.list) ){
26 struct network_player *player = &netplayers.list[ playerjoin->index ];
27 player_remote_clear( player );
28 player->active = 1;
29
30 /* TODO: interpret the uids */
31 player->board_view_slot = 0;
32 player->playermodel_view_slot = 0;
33 #if 0
34 addon_cache_create_viewer_from_uid( k_addon_type_board,
35 playerjoin->board_uid );
36 player->playermodel_view_slot =
37 addon_cache_create_viewer_from_uid( k_addon_type_player,
38 playerjoin->playermodel_uid );
39 #endif
40
41 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
42 buf->t = -99999999.9;
43 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
44 buf->frames[i].active = 0;
45 }
46
47 vg_info( "#%u joined\n", playerjoin->index );
48 }
49 else {
50 vg_error( "inetmsg_playerjoin: player index out of range\n" );
51 }
52 }
53 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
54 netmsg_playerleave *playerleave = msg->m_pData;
55 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
56
57 if( playerleave->index < vg_list_size(netplayers.list) ){
58 struct network_player *player = &netplayers.list[ playerleave->index ];
59 player_remote_unwatch( player );
60 player->active = 0;
61 vg_info( "player leave (%d)\n", playerleave->index );
62 }
63 else {
64 vg_error( "inetmsg_playerleave: player index out of range\n" );
65 }
66 }
67 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
68 netmsg_playerusername *update = msg->m_pData;
69 if( !packet_minsize( msg, sizeof(*update) )) return;
70
71 if( update->index < vg_list_size(netplayers.list) ){
72 struct network_player *player = &netplayers.list[ update->index ];
73
74 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
75 player->username, sizeof(player->username) );
76
77 vg_info( "#%u changed username to: %s\n", player->username );
78 }
79 else {
80 vg_error( "inetmsg_playerleave: player index out of range\n" );
81 }
82 }
83 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
84 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
85
86 if( datasize > sizeof(union interp_animdata) ){
87 vg_error( "Player frame data exceeds animdata size\n" );
88 return;
89 }
90
91 netmsg_playerframe *frame = msg->m_pData;
92 if( frame->client >= vg_list_size(netplayers.list) ){
93 vg_error( "inetmsg_playerframe: player index out of range\n" );
94 return;
95 }
96
97 if( frame->subsystem >= k_player_subsystem_max ){
98 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
99 return;
100 }
101
102 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
103 struct interp_frame *dest = NULL;
104
105 f64 min_time = INFINITY;
106 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
107 struct interp_frame *ifr = &ib->frames[i];
108
109 if( !ifr->active ){
110 dest = ifr;
111 break;
112 }
113
114 if( ifr->timestamp < min_time ){
115 min_time = ifr->timestamp;
116 dest = ifr;
117 }
118 }
119
120 dest->active = 1;
121 dest->timestamp = frame->timestamp;
122 dest->subsystem = frame->subsystem;
123
124 struct network_player *player = &netplayers.list[ frame->client ];
125 memcpy( &dest->data, frame->animdata, datasize );
126 player->subsystem = frame->subsystem;
127 player->down_bytes += msg->m_cbSize;
128 }
129 }
130
131 /*
132 * Write localplayer pose to network
133 */
134 static void remote_player_send_playerframe(void){
135 u8 sysid = localplayer.subsystem;
136 if( sysid >= k_player_subsystem_max ) return;
137
138 struct player_subsystem_interface *sys = player_subsystems[sysid];
139
140 if( sys->animator_size ){
141 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
142 netmsg_playerframe *frame = alloca(size);
143 frame->inetmsg_id = k_inetmsg_playerframe;
144 frame->client = 0;
145 frame->subsystem = localplayer.subsystem;
146 frame->timestamp = vg.time_real;
147 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
148
149 netplayers.up_bytes += size;
150
151 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
152 hSteamNetworkingSockets, network_client.remote,
153 frame, size,
154 k_nSteamNetworkingSend_Unreliable, NULL );
155 }
156 }
157
158 /*
159 * Updates network traffic stats
160 */
161 static void remote_player_debug_update(void){
162 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
163 netplayers.last_data_measurement = vg.time_real;
164 u32 total_down = 0;
165
166 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
167 struct network_player *player = &netplayers.list[i];
168 if( player->active ){
169 total_down += player->down_bytes;
170 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
171 player->down_bytes = 0;
172 }
173 }
174
175 netplayers.down_kbs = ((f32)total_down)/1024.0f;
176 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
177 netplayers.up_bytes = 0;
178 }
179 }
180
181 /*
182 * Debugging information
183 */
184 static void remote_player_network_imgui( m4x4f pv ){
185 if( !network_client.network_info )
186 return;
187
188 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
189 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
190
191 char buf[512];
192 const char *netstatus = "PROGRAMMING ERROR";
193
194 struct { enum ESteamNetworkingConnectionState state; const char *str; }
195 states[] = {
196 { k_ESteamNetworkingConnectionState_None, "None" },
197 { k_ESteamNetworkingConnectionState_Connecting,
198 (const char *[]){"Connecting -",
199 "Connecting /",
200 "Connecting |",
201 "Connecting \\",
202 }[(u32)(vg.time_real/0.25) & 0x3 ] },
203 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
204 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
205 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
206 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
207 "Problem Detected Locally" },
208 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
209 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
210 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
211 };
212 for( u32 i=0; i<vg_list_size(states); i ++ ){
213 if( states[i].state == network_client.state ){
214 netstatus = states[i].str;
215 break;
216 }
217 }
218 snprintf( buf, 512, "Network: %s", netstatus );
219 ui_info( panel, buf );
220 ui_info( panel, "---------------------" );
221
222 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
223 ui_info( panel, "#-1: localplayer" );
224
225 snprintf( buf, 512, "U%.1f/D%.1fkbs",
226 netplayers.up_kbs, netplayers.down_kbs );
227 ui_info( panel, buf );
228
229 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
230 struct network_player *player = &netplayers.list[i];
231 if( player->active ){
232 const char *sysname = "invalid";
233
234 if( player->subsystem < k_player_subsystem_max ){
235 sysname = player_subsystems[ player->subsystem ]->name;
236 }
237 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
238 i, player->username, sysname, player->down_kbs );
239 ui_info( panel, buf );
240
241 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
242 struct player_avatar *av = localplayer.playeravatar;
243 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
244 m4x4_mulv( pv, wpos, wpos );
245
246 if( wpos[3] > 0.0f ){
247 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
248 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
249
250 ui_rect wr;
251 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
252 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
253 -32000.0f,32000.0f);
254 wr[2] = 300;
255 wr[3] = 17;
256 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
257 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
258 }
259 }
260 }
261 }
262 else {
263 ui_info( panel, "offline" );
264 }
265 }
266
267 /*
268 * write the remote players final_mtx
269 */
270 static void pose_remote_player( u32 index,
271 struct interp_frame *f0,
272 struct interp_frame *f1 ){
273
274 struct interp_buffer *buf = &netplayers.interp_data[ index ];
275 struct player_avatar *av = localplayer.playeravatar;
276 struct skeleton *sk = &localplayer.playeravatar->sk;
277 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
278
279 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
280 *sys1 = NULL;
281
282 player_pose pose0, pose1, posed;
283
284 sys0->pose( &f0->data, &pose0 );
285
286 if( f1 ){
287 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
288 t = vg_clampf( t, 0.0f, 1.0f );
289
290 sys1 = player_subsystems[f1->subsystem];
291 sys1->pose( &f1->data, &pose1 );
292
293 lerp_player_pose( &pose0, &pose1, t, &posed );
294 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
295 }
296 else {
297 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
298 }
299 }
300
301 /*
302 * animate remote player and store in final_mtx
303 */
304 static void animate_remote_player( u32 index ){
305
306 /*
307 * Trys to keep the cursor inside the buffer
308 */
309 f64 min_time = -999999999.9,
310 max_time = 999999999.9,
311 abs_max_time = -999999999.9;
312
313 struct interp_frame *minframe = NULL,
314 *maxframe = NULL,
315 *abs_max_frame = NULL;
316
317 struct interp_buffer *buf = &netplayers.interp_data[index];
318 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
319 struct interp_frame *ifr = &buf->frames[i];
320
321 if( ifr->active ){
322 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
323 min_time = ifr->timestamp;
324 minframe = ifr;
325 }
326
327 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
328 max_time = ifr->timestamp;
329 maxframe = ifr;
330 }
331
332 if( ifr->timestamp > abs_max_time ){
333 abs_max_time = ifr->timestamp;
334 abs_max_frame = ifr;
335 }
336 }
337 }
338
339 if( minframe && maxframe ){
340 pose_remote_player( index, minframe, maxframe );
341 buf->t += vg.time_frame_delta;
342 }
343 else {
344 buf->t = abs_max_time - 0.25;
345
346 if( abs_max_frame )
347 pose_remote_player( index, abs_max_frame, NULL );
348 else
349 return;
350 }
351 }
352
353 /*
354 * Update full final_mtx for all remote players
355 */
356 static void animate_remote_players(void){
357 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
358 struct network_player *player = &netplayers.list[i];
359 if( !player->active ) continue;
360
361 animate_remote_player( i );
362 }
363 }
364
365 /*
366 * Draw remote players
367 */
368 static void render_remote_players( world_instance *world, camera *cam ){
369 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
370 struct network_player *player = &netplayers.list[i];
371 if( !player->active ) continue;
372
373 struct player_avatar *av = localplayer.playeravatar;
374
375 struct player_model *model = &localplayer.fallback_model;
376 render_playermodel( cam, world, 0, model, &av->sk,
377 &netplayers.final_mtx[ av->sk.bone_count*i ] );
378 }
379 }