dont render if blocked
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8
9 static i32 k_show_own_name = 0;
10
11 static void player_remote_clear( struct network_player *player ){
12 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
13 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
14
15 memset( player, 0, sizeof(*player) );
16 strcpy( player->username, "unknown" );
17 player->subsystem = k_player_subsystem_invalid;
18 }
19
20 /*
21 * re-attatches addon_reg pointers on the remote client if we have the same
22 * world loaded.
23 */
24 static void relink_remote_player_worlds( u32 client_id ){
25 struct network_player *player = &netplayers.list[client_id];
26
27 addon_alias q[2];
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
29 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
30
31 /*
32 * currently in 10.23, the hub world will always be the same.
33 * this might but probably wont change in the future
34 */
35 for( u32 i=0; i<k_world_max; i++ ){
36 addon_reg *reg = world_static.instance_addons[ i ];
37
38 player->world_match[i] = 0;
39
40 if( reg ){
41 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
42 player->world_match[i] = 1;
43 }
44 }
45 }
46
47 /*
48 * re-attatches addon_reg pointers on the remote client if we have the mod
49 * installed locally.
50 *
51 * Run if local worlds change
52 */
53 static void relink_all_remote_player_worlds(void){
54 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
55 struct network_player *player = &netplayers.list[i];
56 if( player->active )
57 relink_remote_player_worlds(i);
58 }
59 }
60
61 static void player_remote_update_friendflags( struct network_player *remote ){
62 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
63 remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
64 remote->steamid, k_EFriendFlagImmediate );
65 remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
66 remote->steamid, k_EFriendFlagBlocked );
67 }
68
69 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
70 netmsg_blank *tmp = msg->m_pData;
71
72 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
73 netmsg_playerjoin *playerjoin = msg->m_pData;
74 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
75
76 if( playerjoin->index < vg_list_size(netplayers.list) ){
77 struct network_player *player = &netplayers.list[ playerjoin->index ];
78 player_remote_clear( player );
79 player->active = 1;
80 player->steamid = playerjoin->steamid;
81 player_remote_update_friendflags( player );
82
83 /* TODO: interpret the uids */
84 player->board_view_slot = 0;
85 player->playermodel_view_slot = 0;
86
87 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
88 buf->t = -99999999.9;
89 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
90 buf->frames[i].active = 0;
91 }
92
93 vg_info( "#%u joined friend: %d, blocked: %d\n",
94 playerjoin->index, player->isfriend, player->isblocked );
95 }
96 else {
97 vg_error( "inetmsg_playerjoin: player index out of range\n" );
98 }
99 }
100 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
101 netmsg_playerleave *playerleave = msg->m_pData;
102 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
103
104 if( playerleave->index < vg_list_size(netplayers.list) ){
105 struct network_player *player = &netplayers.list[ playerleave->index ];
106 player_remote_clear( player );
107 player->active = 0;
108 vg_info( "player leave (%d)\n", playerleave->index );
109 }
110 else {
111 vg_error( "inetmsg_playerleave: player index out of range\n" );
112 }
113 }
114 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
115 netmsg_playerusername *update = msg->m_pData;
116 if( !packet_minsize( msg, sizeof(*update) )) return;
117
118 if( update->index < vg_list_size(netplayers.list) ){
119 struct network_player *player = &netplayers.list[ update->index ];
120
121 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
122 player->username, sizeof(player->username) );
123
124 vg_info( "#%u changed username to: %s\n",
125 update->index, player->username );
126 }
127 else {
128 vg_error( "inetmsg_playerleave: player index out of range\n" );
129 }
130 }
131 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
132 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
133
134 if( datasize > sizeof(union interp_animdata) ){
135 vg_error( "Player frame data exceeds animdata size\n" );
136 return;
137 }
138
139 netmsg_playerframe *frame = msg->m_pData;
140 if( frame->client >= vg_list_size(netplayers.list) ){
141 vg_error( "inetmsg_playerframe: player index out of range\n" );
142 return;
143 }
144
145 if( frame->subsystem >= k_player_subsystem_max ){
146 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
147 return;
148 }
149
150 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
151 struct interp_frame *dest = NULL;
152
153 f64 min_time = INFINITY;
154 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
155 struct interp_frame *ifr = &ib->frames[i];
156
157 if( !ifr->active ){
158 dest = ifr;
159 break;
160 }
161
162 if( ifr->timestamp < min_time ){
163 min_time = ifr->timestamp;
164 dest = ifr;
165 }
166 }
167
168 dest->active = 1;
169 dest->subsystem = frame->subsystem;
170 dest->instance_id = frame->instance_id;
171
172 bitpack_ctx ctx = {
173 .mode = k_bitpack_decompress,
174 .buffer = frame->animdata,
175 .buffer_len = datasize,
176 .bytes = 0,
177 };
178
179
180 /* sfx
181 * -------------------------------------------------------------*/
182
183 for( u32 i=0; i<frame->sound_effects; i ++ ){
184 struct net_sfx sfx;
185 net_sfx_exchange( &ctx, &sfx );
186
187 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
188 (sfx.subframe*NETWORK_FRAMERATE);
189
190 f32 remaining = t - ib->t;
191
192 if( remaining <= 0.0f )
193 net_sfx_play( &sfx );
194 else{
195 struct net_sfx *dst = NULL;
196
197 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
198 struct net_sfx *sj = &netplayers.sfx_queue[j];
199 if( sj->system == k_player_subsystem_invalid ){
200 dst = sj;
201 break;
202 }
203
204 if( sj->priority < sfx.priority )
205 dst = sj;
206 }
207
208 *dst = sfx;
209 dst->subframe = remaining;
210 }
211 }
212
213 /* animation
214 * -------------------------------------------------------------*/
215
216 dest->timestamp = frame->timestamp;
217 dest->boundary_hash = frame->boundary_hash;
218
219 struct network_player *player = &netplayers.list[ frame->client ];
220 struct player_subsystem_interface *sys =
221 player_subsystems[ frame->subsystem ];
222
223 if( sys->network_animator_exchange ){
224 memset( &dest->data, 0, sys->animator_size );
225 sys->network_animator_exchange( &ctx, &dest->data );
226 }
227 else {
228 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
229 }
230
231 player->subsystem = frame->subsystem;
232 player->down_bytes += msg->m_cbSize;
233 }
234 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
235 netmsg_playeritem *item = msg->m_pData;
236 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
237
238 if( item->client >= vg_list_size(netplayers.list) ){
239 vg_error( "inetmsg_playerframe: player index out of range\n" );
240 return;
241 }
242
243 if( item->type_index >= k_netmsg_playeritem_max ){
244 vg_warn( "Client #%d invalid equip type %u\n",
245 (i32)item->client, (u32)item->type_index );
246 return;
247 }
248
249 vg_info( "Client #%d equiped: [%s] %s\n",
250 item->client,
251 (const char *[]){[k_netmsg_playeritem_board]="board",
252 [k_netmsg_playeritem_player]="player",
253 [k_netmsg_playeritem_world0]="world0",
254 [k_netmsg_playeritem_world1]="world1"
255 }[item->type_index], item->uid );
256
257 struct network_player *player = &netplayers.list[ item->client ];
258 char *uid = player->items[ item->type_index ];
259
260 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
261 uid, ADDON_UID_MAX );
262
263 if( item->type_index == k_netmsg_playeritem_board ){
264 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
265 player->board_view_slot =
266 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
267 }
268 else if( item->type_index == k_netmsg_playeritem_player ){
269 addon_cache_unwatch( k_addon_type_player,
270 player->playermodel_view_slot );
271 player->playermodel_view_slot =
272 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
273 }
274 else if( (item->type_index == k_netmsg_playeritem_world0) ||
275 (item->type_index == k_netmsg_playeritem_world1) ){
276 relink_remote_player_worlds( item->client );
277 }
278 }
279 }
280
281 /*
282 * Write localplayer pose to network
283 */
284 static void remote_player_send_playerframe(void){
285 u8 sysid = localplayer.subsystem;
286 if( sysid >= k_player_subsystem_max ) return;
287
288 struct player_subsystem_interface *sys = player_subsystems[sysid];
289
290 if( sys->animator_size ){
291 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
292 base_size = sizeof(struct netmsg_playerframe),
293 max_packet = base_size + max_buf_size;
294
295 netmsg_playerframe *frame = alloca( max_packet );
296 frame->inetmsg_id = k_inetmsg_playerframe;
297 frame->client = 0xff;
298 frame->subsystem = localplayer.subsystem;
299 frame->instance_id = world_static.active_instance;
300
301 bitpack_ctx ctx = {
302 .mode = k_bitpack_compress,
303 .buffer = frame->animdata,
304 .buffer_len = max_buf_size,
305 .bytes = 0
306 };
307
308 /* sfx
309 * ---------------------------------------------*/
310
311 frame->sound_effects = localplayer.sfx_buffer_count;
312 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
313 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
314
315 /* animation
316 * -----------------------------------------------*/
317
318 frame->timestamp = vg.time_real;
319 frame->boundary_hash = localplayer.boundary_hash;
320 if( sys->network_animator_exchange )
321 sys->network_animator_exchange( &ctx, sys->animator_data );
322 else
323 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
324
325 u32 wire_size = base_size + ctx.bytes;
326 netplayers.up_bytes += wire_size;
327
328 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
329 hSteamNetworkingSockets, network_client.remote,
330 frame, wire_size,
331 k_nSteamNetworkingSend_Unreliable, NULL );
332 }
333 }
334
335 /*
336 * Updates network traffic stats
337 */
338 static void remote_player_debug_update(void){
339 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
340 netplayers.last_data_measurement = vg.time_real;
341 u32 total_down = 0;
342
343 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
344 struct network_player *player = &netplayers.list[i];
345 if( player->active ){
346 total_down += player->down_bytes;
347 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
348 player->down_bytes = 0;
349 }
350 }
351
352 netplayers.down_kbs = ((f32)total_down)/1024.0f;
353 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
354 netplayers.up_bytes = 0;
355 }
356 }
357
358 static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
359 return;
360 vg_ui.font = &vg_ui_font_big;
361 v4f wpos;
362 v3_copy( co, wpos );
363 wpos[1] += 2.0f;
364 wpos[3] = 1.0f;
365
366 m4x4_mulv( pv, wpos, wpos );
367
368 if( wpos[3] > 0.0f ){
369 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
370 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
371
372 ui_rect wr;
373 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
374 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
375 -32000.0f,32000.0f);
376 wr[2] = 300;
377 wr[3] = 32;
378 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
379 ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
380 }
381 vg_ui.font = &vg_ui_font_small;
382 }
383
384 /*
385 * Debugging information
386 */
387 static void remote_player_network_imgui( m4x4f pv ){
388 if( !network_client.network_info )
389 return;
390
391 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
392 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
393
394 char buf[512];
395 const char *netstatus = "PROGRAMMING ERROR";
396
397 struct { enum ESteamNetworkingConnectionState state; const char *str; }
398 states[] = {
399 { k_ESteamNetworkingConnectionState_None, "None" },
400 { k_ESteamNetworkingConnectionState_Connecting,
401 (const char *[]){"Connecting -",
402 "Connecting /",
403 "Connecting |",
404 "Connecting \\",
405 }[(u32)(vg.time_real/0.25) & 0x3 ] },
406 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
407 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
408 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
409 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
410 "Problem Detected Locally" },
411 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
412 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
413 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
414 };
415 for( u32 i=0; i<vg_list_size(states); i ++ ){
416 if( states[i].state == network_client.state ){
417 netstatus = states[i].str;
418 break;
419 }
420 }
421 snprintf( buf, 512, "Network: %s", netstatus );
422 ui_info( panel, buf );
423 ui_info( panel, "---------------------" );
424
425 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
426 ui_info( panel, "#-1: localplayer" );
427
428 snprintf( buf, 512, "U%.3f/D%.3fkbs",
429 netplayers.up_kbs, netplayers.down_kbs );
430 ui_info( panel, buf );
431
432 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
433 struct network_player *player = &netplayers.list[i];
434 if( player->active ){
435 const char *sysname = "invalid";
436
437 if( player->subsystem < k_player_subsystem_max ){
438 sysname = player_subsystems[ player->subsystem ]->name;
439 }
440 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
441 i, player->username, sysname, player->down_kbs );
442 ui_info( panel, buf );
443
444 struct player_avatar *av = localplayer.playeravatar;
445 remote_player_nametag(
446 pv,
447 netplayers.final_mtx[av->sk.bone_count*i][3],
448 player->username );
449 }
450 }
451 }
452 else {
453 ui_info( panel, "offline" );
454 }
455
456 struct player_avatar *av = localplayer.playeravatar;
457 remote_player_nametag(
458 pv,
459 localplayer.final_mtx[0][3],
460 "Localplayer" );
461 }
462
463 /*
464 * write the remote players final_mtx
465 */
466 static void pose_remote_player( u32 index,
467 struct interp_frame *f0,
468 struct interp_frame *f1 ){
469
470 struct network_player *player = &netplayers.list[ index ];
471
472 struct interp_buffer *buf = &netplayers.interp_data[ index ];
473 struct player_avatar *av = localplayer.playeravatar;
474 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
475 struct player_board_pose *board_pose = &netplayers.board_poses[index];
476
477 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
478 *sys1 = NULL;
479
480 player_pose pose0, pose1, posed;
481 sys0->pose( &f0->data, &pose0 );
482
483 u8 instance_id = 0;
484
485 if( f1 ){
486 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
487 t = vg_clampf( t, 0.0f, 1.0f );
488
489 sys1 = player_subsystems[f1->subsystem];
490 sys1->pose( &f1->data, &pose1 );
491
492 u16 bounds = f0->boundary_hash^f1->boundary_hash;
493
494 if( bounds & NETMSG_BOUNDARY_BIT )
495 t = 1.0f;
496
497 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
498 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
499 t = 1.0f;
500 }
501
502 instance_id = f1->instance_id;
503
504 lerp_player_pose( &pose0, &pose1, t, &posed );
505 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
506 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
507 }
508 else {
509 instance_id = f0->instance_id;
510
511 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
512 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
513 }
514
515 if( player->world_match[ instance_id ] )
516 player->active_world = &world_static.instances[ instance_id ];
517 }
518
519 /*
520 * animate remote player and store in final_mtx
521 */
522 static void animate_remote_player( u32 index ){
523
524 /*
525 * Trys to keep the cursor inside the buffer
526 */
527 f64 min_time = -999999999.9,
528 max_time = 999999999.9,
529 abs_max_time = -999999999.9;
530
531 struct interp_frame *minframe = NULL,
532 *maxframe = NULL,
533 *abs_max_frame = NULL;
534
535 struct interp_buffer *buf = &netplayers.interp_data[index];
536 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
537 struct interp_frame *ifr = &buf->frames[i];
538
539 if( ifr->active ){
540 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
541 min_time = ifr->timestamp;
542 minframe = ifr;
543 }
544
545 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
546 max_time = ifr->timestamp;
547 maxframe = ifr;
548 }
549
550 if( ifr->timestamp > abs_max_time ){
551 abs_max_time = ifr->timestamp;
552 abs_max_frame = ifr;
553 }
554 }
555 }
556
557 struct network_player *player = &netplayers.list[ index ];
558 player->active_world = NULL;
559
560 if( minframe && maxframe ){
561 pose_remote_player( index, minframe, maxframe );
562 buf->t += vg.time_frame_delta;
563 }
564 else {
565 buf->t = abs_max_time - 0.25;
566
567 if( abs_max_frame )
568 pose_remote_player( index, abs_max_frame, NULL );
569 else
570 return;
571 }
572 }
573
574 /*
575 * Update full final_mtx for all remote players
576 */
577 static void animate_remote_players(void){
578 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
579 struct network_player *player = &netplayers.list[i];
580 if( !player->active ) continue;
581
582 animate_remote_player( i );
583 }
584 }
585
586 /*
587 * Draw remote players
588 */
589 static void render_remote_players( world_instance *world, camera *cam ){
590 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
591
592 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
593 struct network_player *player = &netplayers.list[i];
594 if( !player->active || player->isblocked ) continue;
595 if( player->active_world != world ) continue;
596
597 struct player_avatar *av = localplayer.playeravatar;
598 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
599
600 struct player_model *model =
601 addon_cache_item_if_loaded( k_addon_type_player,
602 player->playermodel_view_slot );
603
604 if( !model ) model = &localplayer.fallback_model;
605 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
606
607 struct player_board *board =
608 addon_cache_item_if_loaded( k_addon_type_board,
609 player->board_view_slot );
610 render_board( cam, world, board,
611 final_mtx[localplayer.playeravatar->id_board],
612 &netplayers.board_poses[ i ],
613 k_board_shader_player );
614 }
615
616 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
617 }
618
619 static void render_remote_player_nametag( v3f co, const char *name ){
620 m4x3f mlocal;
621 m4x3_identity( mlocal );
622 mlocal[3][0] -= font3d_string_width( 2, name ) * 0.5f;
623
624 m4x3f mmdl;
625 m3x3_identity( mmdl );
626 for( int i=0; i<3; i++ )
627 v3_muls( skaterift.cam.mtx.v[i], 0.2f, mmdl[i] );
628 m3x3_transpose( mmdl, mmdl );
629 v3_add( co, (v3f){0.0f,2.0f,0.0f}, mmdl[3] );
630
631 m4x3_mul( mmdl, mlocal, mmdl );
632 font3d_simple_draw( 2, name, &skaterift.cam, mmdl );
633 }
634
635 static void render_remote_players_tags( world_instance *world, camera *cam ){
636 glEnable(GL_BLEND);
637 glEnable(GL_DEPTH_TEST);
638 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
639 glBlendEquation(GL_FUNC_ADD);
640
641 font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
642 font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
643
644 if( k_show_own_name ){
645 render_remote_player_nametag(
646 localplayer.final_mtx[0][3],
647 steam_username_at_startup );
648 }
649
650 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
651 struct network_player *player = &netplayers.list[i];
652 if( !player->active || player->isblocked ) continue;
653 if( player->active_world != world ) continue;
654
655 struct player_avatar *av = localplayer.playeravatar;
656 render_remote_player_nametag(
657 netplayers.final_mtx[av->sk.bone_count*i][3],
658 player->username );
659 }
660
661 glDisable(GL_BLEND);
662 }
663
664 static void remote_players_init(void){
665 vg_console_reg_var( "k_show_own_name", &k_show_own_name,
666 k_var_dtype_i32, 0 );
667 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
668 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
669 }
670 }
671
672 static void remote_sfx_pre_update(void){
673 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
674 struct net_sfx *si = &netplayers.sfx_queue[i];
675
676 if( si->system != k_player_subsystem_invalid ){
677 si->subframe -= vg.time_frame_delta;
678 if( si->subframe <= 0.0f ){
679 net_sfx_play( si );
680 si->system = k_player_subsystem_invalid;
681 }
682 }
683 }
684 }