remote items test
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_unwatch( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10 }
11
12 static void player_remote_clear( struct network_player *player ){
13 player_remote_unwatch( player );
14 memset( player, 0, sizeof(*player) );
15 strcpy( player->username, "unknown" );
16 player->subsystem = k_player_subsystem_invalid;
17 }
18
19 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
20 netmsg_blank *tmp = msg->m_pData;
21
22 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
23 netmsg_playerjoin *playerjoin = msg->m_pData;
24 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
25
26 if( playerjoin->index < vg_list_size(netplayers.list) ){
27 struct network_player *player = &netplayers.list[ playerjoin->index ];
28 player_remote_clear( player );
29 player->active = 1;
30
31 /* TODO: interpret the uids */
32 player->board_view_slot = 0;
33 player->playermodel_view_slot = 0;
34 #if 0
35 addon_cache_create_viewer_from_uid( k_addon_type_board,
36 playerjoin->board_uid );
37 player->playermodel_view_slot =
38 addon_cache_create_viewer_from_uid( k_addon_type_player,
39 playerjoin->playermodel_uid );
40 #endif
41
42 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
43 buf->t = -99999999.9;
44 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
45 buf->frames[i].active = 0;
46 }
47
48 vg_info( "#%u joined\n", playerjoin->index );
49 }
50 else {
51 vg_error( "inetmsg_playerjoin: player index out of range\n" );
52 }
53 }
54 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
55 netmsg_playerleave *playerleave = msg->m_pData;
56 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
57
58 if( playerleave->index < vg_list_size(netplayers.list) ){
59 struct network_player *player = &netplayers.list[ playerleave->index ];
60 player_remote_unwatch( player );
61 player->active = 0;
62 vg_info( "player leave (%d)\n", playerleave->index );
63 }
64 else {
65 vg_error( "inetmsg_playerleave: player index out of range\n" );
66 }
67 }
68 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
69 netmsg_playerusername *update = msg->m_pData;
70 if( !packet_minsize( msg, sizeof(*update) )) return;
71
72 if( update->index < vg_list_size(netplayers.list) ){
73 struct network_player *player = &netplayers.list[ update->index ];
74
75 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
76 player->username, sizeof(player->username) );
77
78 vg_info( "#%u changed username to: %s\n", player->username );
79 }
80 else {
81 vg_error( "inetmsg_playerleave: player index out of range\n" );
82 }
83 }
84 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
85 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
86
87 if( datasize > sizeof(union interp_animdata) ){
88 vg_error( "Player frame data exceeds animdata size\n" );
89 return;
90 }
91
92 netmsg_playerframe *frame = msg->m_pData;
93 if( frame->client >= vg_list_size(netplayers.list) ){
94 vg_error( "inetmsg_playerframe: player index out of range\n" );
95 return;
96 }
97
98 if( frame->subsystem >= k_player_subsystem_max ){
99 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
100 return;
101 }
102
103 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
104 struct interp_frame *dest = NULL;
105
106 f64 min_time = INFINITY;
107 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
108 struct interp_frame *ifr = &ib->frames[i];
109
110 if( !ifr->active ){
111 dest = ifr;
112 break;
113 }
114
115 if( ifr->timestamp < min_time ){
116 min_time = ifr->timestamp;
117 dest = ifr;
118 }
119 }
120
121 dest->active = 1;
122 dest->timestamp = frame->timestamp;
123 dest->subsystem = frame->subsystem;
124
125 struct network_player *player = &netplayers.list[ frame->client ];
126 memcpy( &dest->data, frame->animdata, datasize );
127 player->subsystem = frame->subsystem;
128 player->down_bytes += msg->m_cbSize;
129 }
130 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
131 netmsg_playeritem *item = msg->m_pData;
132 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
133
134 vg_info( "Client #%u equiped: [%u] %s\n",
135 item->client, item->type, item->uid );
136
137 struct network_player *player = &netplayers.list[ item->client ];
138
139 char uid[ ADDON_UID_MAX ];
140 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
141 uid, ADDON_UID_MAX );
142
143 if( item->type == k_addon_type_board ){
144 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
145 player->board_view_slot =
146 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
147 }
148 else if( item->type == k_addon_type_player ){
149 addon_cache_unwatch( k_addon_type_player,
150 player->playermodel_view_slot );
151 player->playermodel_view_slot =
152 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
153 }
154 }
155 }
156
157 /*
158 * Write localplayer pose to network
159 */
160 static void remote_player_send_playerframe(void){
161 u8 sysid = localplayer.subsystem;
162 if( sysid >= k_player_subsystem_max ) return;
163
164 struct player_subsystem_interface *sys = player_subsystems[sysid];
165
166 if( sys->animator_size ){
167 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
168 netmsg_playerframe *frame = alloca(size);
169 frame->inetmsg_id = k_inetmsg_playerframe;
170 frame->client = 0;
171 frame->subsystem = localplayer.subsystem;
172 frame->timestamp = vg.time_real;
173 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
174
175 netplayers.up_bytes += size;
176
177 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
178 hSteamNetworkingSockets, network_client.remote,
179 frame, size,
180 k_nSteamNetworkingSend_Unreliable, NULL );
181 }
182 }
183
184 /*
185 * Updates network traffic stats
186 */
187 static void remote_player_debug_update(void){
188 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
189 netplayers.last_data_measurement = vg.time_real;
190 u32 total_down = 0;
191
192 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
193 struct network_player *player = &netplayers.list[i];
194 if( player->active ){
195 total_down += player->down_bytes;
196 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
197 player->down_bytes = 0;
198 }
199 }
200
201 netplayers.down_kbs = ((f32)total_down)/1024.0f;
202 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
203 netplayers.up_bytes = 0;
204 }
205 }
206
207 /*
208 * Debugging information
209 */
210 static void remote_player_network_imgui( m4x4f pv ){
211 if( !network_client.network_info )
212 return;
213
214 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
215 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
216
217 char buf[512];
218 const char *netstatus = "PROGRAMMING ERROR";
219
220 struct { enum ESteamNetworkingConnectionState state; const char *str; }
221 states[] = {
222 { k_ESteamNetworkingConnectionState_None, "None" },
223 { k_ESteamNetworkingConnectionState_Connecting,
224 (const char *[]){"Connecting -",
225 "Connecting /",
226 "Connecting |",
227 "Connecting \\",
228 }[(u32)(vg.time_real/0.25) & 0x3 ] },
229 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
230 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
231 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
232 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
233 "Problem Detected Locally" },
234 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
235 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
236 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
237 };
238 for( u32 i=0; i<vg_list_size(states); i ++ ){
239 if( states[i].state == network_client.state ){
240 netstatus = states[i].str;
241 break;
242 }
243 }
244 snprintf( buf, 512, "Network: %s", netstatus );
245 ui_info( panel, buf );
246 ui_info( panel, "---------------------" );
247
248 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
249 ui_info( panel, "#-1: localplayer" );
250
251 snprintf( buf, 512, "U%.1f/D%.1fkbs",
252 netplayers.up_kbs, netplayers.down_kbs );
253 ui_info( panel, buf );
254
255 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
256 struct network_player *player = &netplayers.list[i];
257 if( player->active ){
258 const char *sysname = "invalid";
259
260 if( player->subsystem < k_player_subsystem_max ){
261 sysname = player_subsystems[ player->subsystem ]->name;
262 }
263 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
264 i, player->username, sysname, player->down_kbs );
265 ui_info( panel, buf );
266
267 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
268 struct player_avatar *av = localplayer.playeravatar;
269 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
270 m4x4_mulv( pv, wpos, wpos );
271
272 if( wpos[3] > 0.0f ){
273 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
274 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
275
276 ui_rect wr;
277 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
278 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
279 -32000.0f,32000.0f);
280 wr[2] = 300;
281 wr[3] = 17;
282 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
283 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
284 }
285 }
286 }
287 }
288 else {
289 ui_info( panel, "offline" );
290 }
291 }
292
293 /*
294 * write the remote players final_mtx
295 */
296 static void pose_remote_player( u32 index,
297 struct interp_frame *f0,
298 struct interp_frame *f1 ){
299
300 struct interp_buffer *buf = &netplayers.interp_data[ index ];
301 struct player_avatar *av = localplayer.playeravatar;
302 struct skeleton *sk = &localplayer.playeravatar->sk;
303 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
304
305 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
306 *sys1 = NULL;
307
308 player_pose pose0, pose1, posed;
309
310 sys0->pose( &f0->data, &pose0 );
311
312 if( f1 ){
313 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
314 t = vg_clampf( t, 0.0f, 1.0f );
315
316 sys1 = player_subsystems[f1->subsystem];
317 sys1->pose( &f1->data, &pose1 );
318
319 lerp_player_pose( &pose0, &pose1, t, &posed );
320 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
321 }
322 else {
323 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
324 }
325 }
326
327 /*
328 * animate remote player and store in final_mtx
329 */
330 static void animate_remote_player( u32 index ){
331
332 /*
333 * Trys to keep the cursor inside the buffer
334 */
335 f64 min_time = -999999999.9,
336 max_time = 999999999.9,
337 abs_max_time = -999999999.9;
338
339 struct interp_frame *minframe = NULL,
340 *maxframe = NULL,
341 *abs_max_frame = NULL;
342
343 struct interp_buffer *buf = &netplayers.interp_data[index];
344 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
345 struct interp_frame *ifr = &buf->frames[i];
346
347 if( ifr->active ){
348 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
349 min_time = ifr->timestamp;
350 minframe = ifr;
351 }
352
353 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
354 max_time = ifr->timestamp;
355 maxframe = ifr;
356 }
357
358 if( ifr->timestamp > abs_max_time ){
359 abs_max_time = ifr->timestamp;
360 abs_max_frame = ifr;
361 }
362 }
363 }
364
365 if( minframe && maxframe ){
366 pose_remote_player( index, minframe, maxframe );
367 buf->t += vg.time_frame_delta;
368 }
369 else {
370 buf->t = abs_max_time - 0.25;
371
372 if( abs_max_frame )
373 pose_remote_player( index, abs_max_frame, NULL );
374 else
375 return;
376 }
377 }
378
379 /*
380 * Update full final_mtx for all remote players
381 */
382 static void animate_remote_players(void){
383 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
384 struct network_player *player = &netplayers.list[i];
385 if( !player->active ) continue;
386
387 animate_remote_player( i );
388 }
389 }
390
391 /*
392 * Draw remote players
393 */
394 static void render_remote_players( world_instance *world, camera *cam ){
395
396 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
397
398 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
399 struct network_player *player = &netplayers.list[i];
400 if( !player->active ) continue;
401
402 struct player_avatar *av = localplayer.playeravatar;
403 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
404
405 struct player_model *model =
406 addon_cache_item_if_loaded( k_addon_type_player,
407 player->playermodel_view_slot );
408
409 if( !model ) model = &localplayer.fallback_model;
410 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
411
412 struct player_board *board =
413 addon_cache_item_if_loaded( k_addon_type_board,
414 player->board_view_slot );
415
416 /* TODO: Board pose */
417 #if 0
418 render_board( cam, world, board,
419 final_mtx[localplayer.playeravatar->id_board],
420 &localplayer.pose.board,
421 k_board_shader_player );
422 #endif
423 }
424
425 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
426 }