add recieving code
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6 #include "font.h"
7 #include "gui.h"
8
9 static i32 k_show_own_name = 0;
10
11 static void player_remote_clear( struct network_player *player ){
12 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
13 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
14
15 memset( player, 0, sizeof(*player) );
16 strcpy( player->username, "unknown" );
17 player->subsystem = k_player_subsystem_invalid;
18 }
19
20 /*
21 * re-attatches addon_reg pointers on the remote client if we have the same
22 * world loaded.
23 */
24 static void relink_remote_player_worlds( u32 client_id ){
25 struct network_player *player = &netplayers.list[client_id];
26
27 addon_alias q[2];
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
29 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
30
31 /*
32 * currently in 10.23, the hub world will always be the same.
33 * this might but probably wont change in the future
34 */
35 for( u32 i=0; i<k_world_max; i++ ){
36 addon_reg *reg = world_static.instance_addons[ i ];
37
38 player->world_match[i] = 0;
39
40 if( reg ){
41 if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
42 player->world_match[i] = 1;
43 }
44 }
45 }
46
47 /*
48 * re-attatches addon_reg pointers on the remote client if we have the mod
49 * installed locally.
50 *
51 * Run if local worlds change
52 */
53 static void relink_all_remote_player_worlds(void){
54 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
55 struct network_player *player = &netplayers.list[i];
56 if( player->active )
57 relink_remote_player_worlds(i);
58 }
59 }
60
61 static void player_remote_update_friendflags( struct network_player *remote ){
62 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
63 remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
64 remote->steamid, k_EFriendFlagImmediate );
65 remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
66 remote->steamid, k_EFriendFlagBlocked );
67 }
68
69 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
70 netmsg_blank *tmp = msg->m_pData;
71
72 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
73 netmsg_playerjoin *playerjoin = msg->m_pData;
74 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
75
76 if( playerjoin->index < vg_list_size(netplayers.list) ){
77 struct network_player *player = &netplayers.list[ playerjoin->index ];
78 player_remote_clear( player );
79 player->active = 1;
80 player->steamid = playerjoin->steamid;
81 player_remote_update_friendflags( player );
82
83 /* TODO: interpret the uids */
84 player->board_view_slot = 0;
85 player->playermodel_view_slot = 0;
86
87 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
88 buf->t = -99999999.9;
89 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
90 buf->frames[i].active = 0;
91 }
92
93 vg_info( "#%u joined friend: %d, blocked: %d\n",
94 playerjoin->index, player->isfriend, player->isblocked );
95 }
96 else {
97 vg_error( "inetmsg_playerjoin: player index out of range\n" );
98 }
99 }
100 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
101 netmsg_playerleave *playerleave = msg->m_pData;
102 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
103
104 if( playerleave->index < vg_list_size(netplayers.list) ){
105 struct network_player *player = &netplayers.list[ playerleave->index ];
106 player_remote_clear( player );
107 player->active = 0;
108 vg_info( "player leave (%d)\n", playerleave->index );
109 }
110 else {
111 vg_error( "inetmsg_playerleave: player index out of range\n" );
112 }
113 }
114 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
115 netmsg_playerusername *update = msg->m_pData;
116 if( !packet_minsize( msg, sizeof(*update) )) return;
117
118 if( update->index < vg_list_size(netplayers.list) ){
119 struct network_player *player = &netplayers.list[ update->index ];
120
121 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
122 player->username, sizeof(player->username) );
123
124 vg_info( "#%u changed username to: %s\n",
125 update->index, player->username );
126 }
127 else {
128 vg_error( "inetmsg_playerleave: player index out of range\n" );
129 }
130 }
131 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
132 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
133
134 if( datasize > sizeof(union interp_animdata) ){
135 vg_error( "Player frame data exceeds animdata size\n" );
136 return;
137 }
138
139 netmsg_playerframe *frame = msg->m_pData;
140 if( frame->client >= vg_list_size(netplayers.list) ){
141 vg_error( "inetmsg_playerframe: player index out of range\n" );
142 return;
143 }
144
145 if( frame->subsystem >= k_player_subsystem_max ){
146 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
147 return;
148 }
149
150 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
151 struct interp_frame *dest = NULL;
152
153 f64 min_time = INFINITY;
154 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
155 struct interp_frame *ifr = &ib->frames[i];
156
157 if( !ifr->active ){
158 dest = ifr;
159 break;
160 }
161
162 if( ifr->timestamp < min_time ){
163 min_time = ifr->timestamp;
164 dest = ifr;
165 }
166 }
167
168 dest->active = 1;
169 dest->subsystem = frame->subsystem;
170 dest->instance_id = frame->instance_id;
171
172 bitpack_ctx ctx = {
173 .mode = k_bitpack_decompress,
174 .buffer = frame->animdata,
175 .buffer_len = datasize,
176 .bytes = 0,
177 };
178
179
180 /* sfx
181 * -------------------------------------------------------------*/
182
183 for( u32 i=0; i<frame->sound_effects; i ++ ){
184 struct net_sfx sfx;
185 net_sfx_exchange( &ctx, &sfx );
186
187 f64 t = (frame->timestamp - NETWORK_FRAMERATE) +
188 (sfx.subframe*NETWORK_FRAMERATE);
189
190 f32 remaining = t - ib->t;
191
192 if( remaining <= 0.0f )
193 net_sfx_play( &sfx );
194 else{
195 struct net_sfx *dst = NULL;
196
197 for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
198 struct net_sfx *sj = &netplayers.sfx_queue[j];
199 if( sj->system == k_player_subsystem_invalid ){
200 dst = sj;
201 break;
202 }
203
204 if( sj->priority < sfx.priority )
205 dst = sj;
206 }
207
208 *dst = sfx;
209 dst->subframe = remaining;
210 }
211 }
212
213 /* animation
214 * -------------------------------------------------------------*/
215
216 dest->timestamp = frame->timestamp;
217 dest->boundary_hash = frame->boundary_hash;
218
219 struct network_player *player = &netplayers.list[ frame->client ];
220 struct player_subsystem_interface *sys =
221 player_subsystems[ frame->subsystem ];
222
223 if( sys->network_animator_exchange ){
224 memset( &dest->data, 0, sys->animator_size );
225 sys->network_animator_exchange( &ctx, &dest->data );
226 }
227 else {
228 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
229 }
230
231 player->subsystem = frame->subsystem;
232 player->down_bytes += msg->m_cbSize;
233 }
234 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
235 netmsg_playeritem *item = msg->m_pData;
236 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
237
238 if( item->client >= vg_list_size(netplayers.list) ){
239 vg_error( "inetmsg_playerframe: player index out of range\n" );
240 return;
241 }
242
243 if( item->type_index >= k_netmsg_playeritem_max ){
244 vg_warn( "Client #%d invalid equip type %u\n",
245 (i32)item->client, (u32)item->type_index );
246 return;
247 }
248
249 vg_info( "Client #%d equiped: [%s] %s\n",
250 item->client,
251 (const char *[]){[k_netmsg_playeritem_board]="board",
252 [k_netmsg_playeritem_player]="player",
253 [k_netmsg_playeritem_world0]="world0",
254 [k_netmsg_playeritem_world1]="world1"
255 }[item->type_index], item->uid );
256
257 struct network_player *player = &netplayers.list[ item->client ];
258 char *uid = player->items[ item->type_index ];
259
260 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
261 uid, ADDON_UID_MAX );
262
263 if( item->type_index == k_netmsg_playeritem_board ){
264 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
265 player->board_view_slot =
266 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
267 }
268 else if( item->type_index == k_netmsg_playeritem_player ){
269 addon_cache_unwatch( k_addon_type_player,
270 player->playermodel_view_slot );
271 player->playermodel_view_slot =
272 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
273 }
274 else if( (item->type_index == k_netmsg_playeritem_world0) ||
275 (item->type_index == k_netmsg_playeritem_world1) ){
276 relink_remote_player_worlds( item->client );
277 }
278 }
279 else if( tmp->inetmsg_id == k_inetmsg_chat ){
280 netmsg_chat *chat = msg->m_pData;
281
282 struct network_player *player = &netplayers.list[ chat->client ];
283 network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
284 player->chat, NETWORK_MAX_CHAT );
285 player->chat_time = vg.time_real;
286 vg_info( "[%d]: %s\n", chat->client, player->chat );
287 }
288 }
289
290 /*
291 * Write localplayer pose to network
292 */
293 static void remote_player_send_playerframe(void){
294 u8 sysid = localplayer.subsystem;
295 if( sysid >= k_player_subsystem_max ) return;
296
297 struct player_subsystem_interface *sys = player_subsystems[sysid];
298
299 if( sys->animator_size ){
300 u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
301 base_size = sizeof(struct netmsg_playerframe),
302 max_packet = base_size + max_buf_size;
303
304 netmsg_playerframe *frame = alloca( max_packet );
305 frame->inetmsg_id = k_inetmsg_playerframe;
306 frame->client = 0xff;
307 frame->subsystem = localplayer.subsystem;
308 frame->instance_id = world_static.active_instance;
309
310 bitpack_ctx ctx = {
311 .mode = k_bitpack_compress,
312 .buffer = frame->animdata,
313 .buffer_len = max_buf_size,
314 .bytes = 0
315 };
316
317 /* sfx
318 * ---------------------------------------------*/
319
320 frame->sound_effects = localplayer.sfx_buffer_count;
321 for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
322 net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
323
324 /* animation
325 * -----------------------------------------------*/
326
327 frame->timestamp = vg.time_real;
328 frame->boundary_hash = localplayer.boundary_hash;
329 if( sys->network_animator_exchange )
330 sys->network_animator_exchange( &ctx, sys->animator_data );
331 else
332 bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
333
334 u32 wire_size = base_size + ctx.bytes;
335 netplayers.up_bytes += wire_size;
336
337 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
338 hSteamNetworkingSockets, network_client.remote,
339 frame, wire_size,
340 k_nSteamNetworkingSend_Unreliable, NULL );
341 }
342 }
343
344 /*
345 * Updates network traffic stats
346 */
347 static void remote_player_debug_update(void){
348 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
349 netplayers.last_data_measurement = vg.time_real;
350 u32 total_down = 0;
351
352 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
353 struct network_player *player = &netplayers.list[i];
354 if( player->active ){
355 total_down += player->down_bytes;
356 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
357 player->down_bytes = 0;
358 }
359 }
360
361 netplayers.down_kbs = ((f32)total_down)/1024.0f;
362 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
363 netplayers.up_bytes = 0;
364 }
365 }
366
367 /*
368 * Debugging information
369 */
370 static void remote_player_network_imgui( m4x4f pv ){
371 if( !network_client.network_info )
372 return;
373
374 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
375 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
376
377 char buf[512];
378 const char *netstatus = "PROGRAMMING ERROR";
379
380 struct { enum ESteamNetworkingConnectionState state; const char *str; }
381 states[] = {
382 { k_ESteamNetworkingConnectionState_None, "None" },
383 { k_ESteamNetworkingConnectionState_Connecting,
384 (const char *[]){"Connecting -",
385 "Connecting /",
386 "Connecting |",
387 "Connecting \\",
388 }[(u32)(vg.time_real/0.25) & 0x3 ] },
389 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
390 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
391 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
392 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
393 "Problem Detected Locally" },
394 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
395 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
396 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
397 };
398 for( u32 i=0; i<vg_list_size(states); i ++ ){
399 if( states[i].state == network_client.state ){
400 netstatus = states[i].str;
401 break;
402 }
403 }
404 snprintf( buf, 512, "Network: %s", netstatus );
405 ui_info( panel, buf );
406 ui_info( panel, "---------------------" );
407
408 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
409 ui_info( panel, "#-1: localplayer" );
410
411 snprintf( buf, 512, "U%.3f/D%.3fkbs",
412 netplayers.up_kbs, netplayers.down_kbs );
413 ui_info( panel, buf );
414
415 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
416 struct network_player *player = &netplayers.list[i];
417 if( player->active ){
418 const char *sysname = "invalid";
419
420 if( player->subsystem < k_player_subsystem_max ){
421 sysname = player_subsystems[ player->subsystem ]->name;
422 }
423 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
424 i, player->username, sysname, player->down_kbs );
425 ui_info( panel, buf );
426 }
427 }
428 }
429 else {
430 ui_info( panel, "offline" );
431 }
432 }
433
434 /*
435 * write the remote players final_mtx
436 */
437 static void pose_remote_player( u32 index,
438 struct interp_frame *f0,
439 struct interp_frame *f1 ){
440
441 struct network_player *player = &netplayers.list[ index ];
442
443 struct interp_buffer *buf = &netplayers.interp_data[ index ];
444 struct skeleton *sk = &localplayer.skeleton;
445 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
446 struct player_board_pose *board_pose = &netplayers.board_poses[index];
447
448 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
449 *sys1 = NULL;
450
451 player_pose pose0, pose1, posed;
452 sys0->pose( &f0->data, &pose0 );
453
454 u8 instance_id = 0;
455
456 if( f1 ){
457 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
458 t = vg_clampf( t, 0.0f, 1.0f );
459
460 sys1 = player_subsystems[f1->subsystem];
461 sys1->pose( &f1->data, &pose1 );
462
463 u16 bounds = f0->boundary_hash^f1->boundary_hash;
464
465 if( bounds & NETMSG_BOUNDARY_BIT )
466 t = 1.0f;
467
468 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
469 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
470 t = 1.0f;
471 }
472
473 instance_id = f1->instance_id;
474
475 lerp_player_pose( &pose0, &pose1, t, &posed );
476 apply_full_skeleton_pose( sk, &posed, final_mtx );
477 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
478 }
479 else {
480 instance_id = f0->instance_id;
481
482 apply_full_skeleton_pose( sk, &pose0, final_mtx );
483 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
484 }
485
486 if( player->world_match[ instance_id ] )
487 player->active_world = &world_static.instances[ instance_id ];
488 }
489
490 /*
491 * animate remote player and store in final_mtx
492 */
493 static void animate_remote_player( u32 index ){
494
495 /*
496 * Trys to keep the cursor inside the buffer
497 */
498 f64 min_time = -999999999.9,
499 max_time = 999999999.9,
500 abs_max_time = -999999999.9;
501
502 struct interp_frame *minframe = NULL,
503 *maxframe = NULL,
504 *abs_max_frame = NULL;
505
506 struct interp_buffer *buf = &netplayers.interp_data[index];
507 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
508 struct interp_frame *ifr = &buf->frames[i];
509
510 if( ifr->active ){
511 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
512 min_time = ifr->timestamp;
513 minframe = ifr;
514 }
515
516 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
517 max_time = ifr->timestamp;
518 maxframe = ifr;
519 }
520
521 if( ifr->timestamp > abs_max_time ){
522 abs_max_time = ifr->timestamp;
523 abs_max_frame = ifr;
524 }
525 }
526 }
527
528 struct network_player *player = &netplayers.list[ index ];
529 if( player->active != 2 )
530 player->active_world = NULL;
531
532 if( minframe && maxframe ){
533 pose_remote_player( index, minframe, maxframe );
534 buf->t += vg.time_frame_delta;
535 }
536 else {
537 buf->t = abs_max_time - 0.25;
538
539 if( abs_max_frame )
540 pose_remote_player( index, abs_max_frame, NULL );
541 else
542 return;
543 }
544 }
545
546 /*
547 * Update full final_mtx for all remote players
548 */
549 static void animate_remote_players(void){
550 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
551 struct network_player *player = &netplayers.list[i];
552 if( !player->active ) continue;
553
554 animate_remote_player( i );
555 }
556 }
557
558 /*
559 * Draw remote players
560 */
561 static void render_remote_players( world_instance *world, camera *cam ){
562 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
563 struct skeleton *sk = &localplayer.skeleton;
564
565 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
566 struct network_player *player = &netplayers.list[i];
567 if( !player->active || player->isblocked ) continue;
568 if( player->active_world != world ) continue;
569
570 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
571
572 struct player_model *model =
573 addon_cache_item_if_loaded( k_addon_type_player,
574 player->playermodel_view_slot );
575
576 if( !model ) model = &localplayer.fallback_model;
577 render_playermodel( cam, world, 0, model, sk, final_mtx );
578
579 struct player_board *board =
580 addon_cache_item_if_loaded( k_addon_type_board,
581 player->board_view_slot );
582 render_board( cam, world, board, final_mtx[localplayer.id_board],
583 &netplayers.board_poses[ i ], k_board_shader_player );
584 }
585
586 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
587 }
588
589 static int remote_players_randomize( int argc, const char *argv[] ){
590 for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
591 struct network_player *player = &netplayers.list[i];
592
593 player->active = (vg_randu32() & 0x1)? 2: 0;
594 player->isfriend = vg_randu32() & vg_randu32() & 0x1;
595 player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
596 player->world_match[ 0 ] = vg_randu32() & 0x1;
597 player->world_match[ 1 ] = 0;
598
599 if( player->world_match[0] )
600 player->active_world = &world_static.instances[0];
601 else
602 player->active_world = NULL;
603
604 for( int i=0; i<sizeof(player->username)-1; i ++ ){
605 player->username[i] = 'a' + (vg_randu32() % 30);
606 player->username[i+1] = '\0';
607
608 if( (vg_randu32() % 8) == 3 )
609 break;
610 }
611
612 for( int i=0; i<3; i ++ ){
613 player->medals[i] = vg_randu32() % 3;
614 }
615
616 v3f pos;
617
618 vg_rand_sphere( pos );
619 v3_muladds( localplayer.rb.co, pos, 100.0f,
620 netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
621 }
622
623 return 0;
624 }
625
626 static void remote_players_init(void){
627 vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
628 vg_console_reg_var( "k_show_own_name", &k_show_own_name,
629 k_var_dtype_i32, 0 );
630 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
631 netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
632 }
633 }
634
635 static void remote_sfx_pre_update(void){
636 for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
637 struct net_sfx *si = &netplayers.sfx_queue[i];
638
639 if( si->system != k_player_subsystem_invalid ){
640 si->subframe -= vg.time_frame_delta;
641 if( si->subframe <= 0.0f ){
642 net_sfx_play( si );
643 si->system = k_player_subsystem_invalid;
644 }
645 }
646 }
647 }
648
649 /*
650 * animator->root_co of remote player
651 */
652 static void remote_player_position( int id, v3f out_co ){
653 struct skeleton *sk = &localplayer.skeleton;
654 m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ];
655 v3_copy( final_mtx[0][3], out_co );
656 }
657
658 enum remote_player_gui_type {
659 k_remote_player_gui_type_stranger,
660 k_remote_player_gui_type_friend,
661 k_remote_player_gui_type_you,
662 };
663
664 /*
665 * Given players' root_co, get the screen point where we should draw tag info.
666 */
667 static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
668 v4f wpos;
669 v3_copy( root_co, wpos );
670 wpos[1] += 2.0f;
671 wpos[3] = 1.0f;
672
673 m4x4_mulv( pv, wpos, wpos );
674
675 if( wpos[3] > 0.0f ){
676 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
677 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
678
679 float k_max = 32000.0f;
680
681 out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max );
682 out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max );
683 return 1;
684 }
685 else
686 return 0;
687 }
688
689 /*
690 * Draw chat box relative to the root tag position on the screen
691 */
692 static void chat_box( ui_point tag_root, f64 time, const char *message ){
693 if( (vg.time_real - time) > 15.0 )
694 return;
695
696 ui_rect wr;
697 wr[2] = ui_text_line_width( message ) + 8;
698 wr[3] = vg_ui.font->glyph_height + 2;
699 wr[0] = tag_root[0]-(wr[2]/2);
700 wr[1] = tag_root[1] - wr[3] - 8;
701
702 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
703 ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
704 }
705
706 /*
707 * Draw full imgui for remote player
708 */
709 static void remote_player_nametag( ui_point tag_root,
710 struct network_player *player ){
711 vg_ui.font = &vg_ui_font_big;
712
713 ui_rect wr;
714 wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
715 wr[3] = 32;
716 wr[0] = tag_root[0]-(wr[2]/2);
717 wr[1] = tag_root[1]-(wr[3]/2);
718
719 ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
720 ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
721
722 vg_ui.font = &vg_ui_font_small;
723
724 /* medals */
725 int cols = 0;
726 for( int i=0; i<3; i ++ )
727 if( player->medals[i] )
728 cols ++;
729
730 char buf[32];
731 vg_str str;
732
733 if( cols ){
734 f32 w = (f32)wr[2] / (f32)cols;
735 cols = 0;
736
737 for( int i=0; i<3; i ++ ){
738 if( player->medals[i] ){
739 ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
740 vg_ui.font->glyph_height };
741
742 vg_strnull( &str, buf, 32 );
743 vg_strcatch( &str, (char)k_SRglyph_vg_circle );
744 vg_strcati32( &str, player->medals[i] );
745
746 ui_text( col, buf, 1, k_ui_align_middle_center,
747 ui_colour( (enum ui_scheme_colour[]){
748 k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
749
750 cols ++;
751 }
752 }
753 }
754 }
755
756 static void remote_player_world_gui( m4x4f pv, v3f root_co,
757 struct network_player *player ){
758 ui_point tag_root;
759 if( !player_tag_position( pv, root_co, tag_root ) )
760 return;
761
762 if( player ){
763 remote_player_nametag( tag_root, player );
764 chat_box( tag_root, player->chat_time, player->chat );
765 }
766 else {
767 if( netplayers.chatting )
768 chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
769 else
770 chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
771 }
772 }
773
774 static void remote_player_gui_info( ui_rect box,
775 const char *username,
776 const char *activity,
777 enum remote_player_gui_type type,
778 int in_world ){
779
780 f32 opacity = in_world? 0.6f: 0.3f;
781
782 if( type == k_remote_player_gui_type_you )
783 ui_fill( box, ui_opacity( 0xff555555, opacity ) );
784 else
785 ui_fill( box, ui_opacity( 0xff000000, opacity ) );
786
787 if( type == k_remote_player_gui_type_friend )
788 ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
789
790 ui_rect top, bottom;
791 ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
792
793 u32 fg;
794
795 if( type == k_remote_player_gui_type_friend )
796 fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
797 else
798 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
799
800 vg_ui.font = &vg_ui_font_big;
801 ui_text( top, username, 1, k_ui_align_middle_center, fg );
802 vg_ui.font = &vg_ui_font_small;
803
804 ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
805 }
806
807 static void remote_players_imgui_lobby(void){
808 /*
809 * TODO: send location string over the network */
810
811 ui_px y = 50, width = 200, height = 42, gap = 2,
812 x = vg.window_x - width;
813
814 vg_ui.font = &vg_ui_font_big;
815 ui_text( (ui_rect){ x, 0, width, height },
816 "Online Players", 1, k_ui_align_middle_center, 0 );
817 vg_ui.font = &vg_ui_font_small;
818
819
820 ui_rect us = { x, y, width, height };
821 /* FIXME: your location */
822 remote_player_gui_info( us, steam_username_at_startup, "you",
823 k_remote_player_gui_type_you, 1 );
824 y += height + gap;
825
826 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
827 struct network_player *player = &netplayers.list[i];
828 if( !player->active || player->isblocked ) continue;
829
830 int in_same_world = player->active_world != world_current_instance();
831
832 if( !player->isfriend && !in_same_world )
833 continue;
834
835 ui_rect box = { x, y, width, height };
836 remote_player_gui_info( box, player->username, "<null>",
837 player->isfriend, in_same_world );
838 y += height + gap;
839 }
840 }
841
842 static void remote_players_imgui_world( world_instance *world, m4x4f pv,
843 f32 max_dist, int geo_cull ){
844 ui_flush( k_ui_shader_colour );
845
846 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
847 struct network_player *player = &netplayers.list[i];
848 if( player->active ){
849 v3f co;
850 remote_player_position( i, co );
851
852 if( player->active_world != world ){
853 continue;
854 }
855
856 f32 d2 = v3_dist2( co, localplayer.rb.co );
857
858 if( d2 > (max_dist*max_dist) )
859 continue;
860
861 f32 dist = sqrtf(d2);
862 f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist));
863
864 if( geo_cull ){
865 ray_hit hit;
866 hit.dist = dist;
867
868 v3f dir;
869 v3_sub( co, skaterift.cam.pos, dir );
870 v3_normalize( dir );
871
872 if( ray_world( world, skaterift.cam.pos, dir, &hit,
873 k_material_flag_ghosts ) ){
874 opacity *= 0.5f;
875 }
876 }
877
878 player->opacity = vg_lerpf( player->opacity, opacity,
879 vg.time_frame_delta * 2.0f );
880
881 remote_player_world_gui(
882 pv, netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
883 player );
884
885 vg_ui.colour[3] = player->opacity;
886 ui_flush( k_ui_shader_colour );
887 }
888 }
889
890 vg_ui.colour[3] = 1.0f;
891
892 remote_player_world_gui( pv, localplayer.rb.co, NULL );
893 ui_flush( k_ui_shader_colour );
894 }
895
896 static void chat_escape(void){
897 netplayers.chatting = -1;
898 }
899
900 static void chat_enter( char *buf, u32 len ){
901 vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT,
902 k_strncpy_always_add_null );
903 netplayers.chatting = -1;
904 netplayers.chat_time = vg.time_real;
905 chat_send_message( buf );
906 }
907
908 static void remote_players_chat_imgui(void){
909 if( netplayers.chatting == 1 ){
910 ui_rect box = { 0, 0, 400, 40 },
911 window = { 0, 0, vg.window_x, vg.window_y };
912 ui_rect_center( window, box );
913
914 struct ui_textbox_callbacks callbacks = {
915 .enter = chat_enter,
916 .escape = chat_escape
917 };
918
919 ui_textbox( box, NULL,
920 netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
921 UI_TEXTBOX_AUTOFOCUS, &callbacks );
922 }
923 else {
924 /* TODO: we gotta fix this input fighting crap. */
925 if( netplayers.chatting == -1 ){
926 netplayers.chatting = 0;
927 }
928 else {
929 if( (skaterift.activity == k_skaterift_default) &&
930 button_down( k_srbind_chat ) ){
931 netplayers.chatting = 1;
932 netplayers.chat_buffer[0] = '\0';
933 srinput.enabled = 0;
934 }
935 }
936 }
937 }