stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player_model.h
1 #ifndef CHARACTER_H
2 #define CHARACTER_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "rigidbody.h"
7 #include "render.h"
8 #include "skeleton.h"
9 #include "shaders/viewchar.h"
10
11 vg_tex2d tex_characters = { .path = "textures/ch_gradient.qoi" };
12
13 static void character_register(void)
14 {
15 shader_viewchar_register();
16 }
17
18 static void character_init(void)
19 {
20 vg_tex2d_init( (vg_tex2d *[]){ &tex_characters }, 1 );
21 }
22
23 struct character
24 {
25 glmesh mesh;
26 struct skeleton sk;
27 struct skeleton_anim *anim_stand,
28 *anim_highg,
29 *anim_slide,
30 *anim_air,
31 *anim_push, *anim_push_reverse;
32
33 u32 id_hip,
34 id_ik_hand_l,
35 id_ik_hand_r,
36 id_ik_elbow_l,
37 id_ik_elbow_r,
38 id_head;
39
40 v3f cam_pos;
41
42 int shoes[2];
43 };
44
45 static int character_load( struct character *ch, const char *name )
46 {
47 char buf[64];
48
49 snprintf( buf, sizeof(buf)-1, "models/%s.mdl", name );
50 mdl_header *src = mdl_load( buf );
51
52 if( !src )
53 return 0;
54
55 int error_count = 0;
56 mdl_unpack_glmesh( src, &ch->mesh );
57
58 if( !error_count )
59 vg_success( "Loaded character file '%s' with no errors\n", name );
60
61 skeleton_setup( &ch->sk, src );
62 ch->anim_stand = skeleton_get_anim( &ch->sk, "pose_stand" );
63 ch->anim_highg = skeleton_get_anim( &ch->sk, "pose_highg" );
64 ch->anim_slide = skeleton_get_anim( &ch->sk, "pose_slide" );
65 ch->anim_air = skeleton_get_anim( &ch->sk, "pose_air" );
66 ch->anim_push = skeleton_get_anim( &ch->sk, "push" );
67 ch->anim_push_reverse = skeleton_get_anim( &ch->sk, "push_reverse" );
68
69 ch->id_hip = skeleton_bone_id( &ch->sk, "hips" );
70 ch->id_ik_hand_l = skeleton_bone_id( &ch->sk, "hand.IK.L" );
71 ch->id_ik_hand_r = skeleton_bone_id( &ch->sk, "hand.IK.R" );
72 ch->id_ik_elbow_l = skeleton_bone_id( &ch->sk, "elbow.L" );
73 ch->id_ik_elbow_r = skeleton_bone_id( &ch->sk, "elbow.R" );
74 ch->id_head = skeleton_bone_id( &ch->sk, "head" );
75
76 free( src );
77 return 1;
78 }
79
80 static void character_eval( struct character *ch ){}
81 static void character_draw( struct character *ch, float temp, m4x3f camera ){}
82 static void character_init_ragdoll_joints( struct character *ch ){}
83 static void character_init_ragdoll( struct character *ch ){}
84 static void character_ragdoll_go( struct character *ch, v3f pos ){}
85 static void character_ragdoll_copypose( struct character *ch, v3f v ){}
86 static void character_debug_ragdoll( struct character *ch ){}
87 static void character_ragdoll_iter( struct character *ch ){}
88
89 #endif