4 #include "player_api.h"
6 #include "player_common.h"
7 #include "player_walk.h"
8 #include "player_skate.h"
9 //#include "player_dead.h"
11 struct player_instance
13 /* transform definition */
19 * ---------------------------
21 camera cam
; /* output final camera */
25 k_cam_firstperson
= 0,
29 float camera_type_blend
;
37 teleport_gate
*gate_waiting
;
41 * --------------------------------
43 struct input_binding
*input_js1h
,
59 * --------------------------------------------------
62 struct player_avatar
*playeravatar
;
64 struct player_ragdoll ragdoll
;
69 * -------------------------------------------------
74 k_player_subsystem_walk
= 0,
75 k_player_subsystem_skate
= 1,
76 k_player_subsystem_dead
= 2
80 struct player_skate _skate
;
81 struct player_walk _walk
;
82 //struct player_dead _dead;
87 * ---------------------------------------------------------
91 void (*_player_bind
[])( player_instance
*player
) =
99 void (*_player_reset
[])( player_instance
*player
, struct respawn_point
*rp
) =
107 void (*_player_pre_update
[])( player_instance
*player
) =
109 player__walk_pre_update
,
110 player__skate_pre_update
,
115 void( *_player_update
[])( player_instance
*player
) =
118 player__skate_update
,
123 void( *_player_post_update
[])( player_instance
*player
) =
125 player__walk_post_update
,
126 player__skate_post_update
,
131 void( *_player_im_gui
[])( player_instance
*player
) =
134 player__skate_im_gui
,
139 void( *_player_animate
[])( player_instance
*player
, player_animation
*dest
) =
141 player__walk_animate
,
142 player__skate_animate
,
147 void( *_player_post_animate
[])( player_instance
*player
) =
149 player__walk_post_animate
,
150 player__skate_post_animate
,
157 #include "player_common.c"
158 #include "player_walk.c"
159 #include "player_skate.c"
160 //#include "player_dead.c"
162 #endif /* PLAYER_H */
167 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
174 #define PLAYER_REWIND_FRAMES 60*4
180 #include "skeleton.h"
185 * -----------------------------------------------------------------------------
187 * -----------------------------------------------------------------------------
190 VG_STATIC
struct gplayer
192 rigidbody rb
, rb_frame
;
193 v3f co
, angles
; /* used as transfer between controllers */
195 enum player_controller
197 k_player_controller_walk
,
198 k_player_controller_skate
,
199 k_player_controller_ragdoll
,
200 k_player_controller_mountain_skate
,
201 k_player_controller_snowboard
,
202 k_player_controller_drive
207 m4x3f visual_transform
,
208 inv_visual_transform
;
210 int is_dead
, death_tick_allowance
, rewinding
;
211 int rewind_sound_wait
;
214 v3f handl_target
, handr_target
,
218 struct input_binding
*input_js1h
,
233 v3f camera_pos
, smooth_localcam
;
241 u32 rewind_incrementer
,
244 float rewind_time
, rewind_total_length
, rewind_predicted_time
;
245 double diag_rewind_start
, diag_rewind_time
;
268 enum mdl_surface_prop surface_prop
;
273 glmesh player_meshes
[3];
277 struct skeleton_anim
*anim_stand
,
281 *anim_push
, *anim_push_reverse
,
282 *anim_ollie
, *anim_ollie_reverse
,
283 *anim_grabs
, *anim_stop
,
284 *anim_walk
, *anim_run
, *anim_idle
,
304 /* Collider transform relative to bone */
318 rb_constr_pos position_constraints
[32];
319 u32 position_constraints_count
;
321 rb_constr_swingtwist cone_constraints
[32];
322 u32 cone_constraints_count
;
333 .collide_front
= { .type
= k_rb_shape_sphere
, .inf
.sphere
.radius
= 0.3f
},
334 .collide_back
= { .type
= k_rb_shape_sphere
, .inf
.sphere
.radius
= 0.3f
}
343 VG_STATIC
float *player_get_pos(void);
344 VG_STATIC
void player_kill(void);
345 VG_STATIC
float *player_cam_pos(void);
346 VG_STATIC
void player_save_frame(void);
347 VG_STATIC
void player_restore_frame(void);
348 VG_STATIC
void player_save_rewind_frame(void);
353 VG_STATIC
void player_mouseview(void);
355 #include "player_physics.h"
356 #include "player_physics_skate.h"
357 #include "player_physics_walk.h"
358 #include "player_ragdoll.h"
359 #include "player_model.h"
360 #include "player_animation.h"
361 #include "player_audio.h"
364 * player_physics_<INTERFACE>_<SUB-INTERFACE>
371 * -----------------------------------------------------------------------------
373 * -----------------------------------------------------------------------------
375 VG_STATIC
int kill_player( int argc
, char const *argv
[] );
376 VG_STATIC
int reset_player( int argc
, char const *argv
[] );
377 VG_STATIC
void reset_player_poll( int argc
, char const *argv
[] );
379 VG_STATIC
void player_init(void) /* 1 */
382 player
.input_js1h
= vg_create_named_input( "steer-h", k_input_type_axis
);
383 player
.input_js1v
= vg_create_named_input( "steer-v", k_input_type_axis
);
384 player
.input_grab
= vg_create_named_input( "grab", k_input_type_axis_norm
);
385 player
.input_js2h
= vg_create_named_input( "grab-h", k_input_type_axis
);
386 player
.input_js2v
= vg_create_named_input( "grab-v", k_input_type_axis
);
387 player
.input_jump
= vg_create_named_input( "jump", k_input_type_button
);
388 player
.input_push
= vg_create_named_input( "push", k_input_type_button
);
389 player
.input_walk
= vg_create_named_input( "walk", k_input_type_button
);
391 player
.input_walkh
= vg_create_named_input( "walk-h",
393 player
.input_walkv
= vg_create_named_input( "walk-v",
397 player
.input_switch_mode
= vg_create_named_input( "switch-mode",
398 k_input_type_button
);
399 player
.input_reset
= vg_create_named_input( "reset", k_input_type_button
);
401 const char *default_cfg
[] =
403 "bind steer-h gp-ls-h",
407 "bind steer-v gp-ls-v",
413 "bind grab-h gp-rs-h",
414 "bind grab-v gp-rs-v",
425 "bind walk-h gp-ls-h",
426 "bind walk-v -gp-ls-v",
435 "bind switch-mode gp-y",
436 "bind switch-mode e",
439 for( int i
=0; i
<vg_list_size(default_cfg
); i
++ )
440 vg_execute_console_input(default_cfg
[i
]);
443 rb_init( &player
.rb
);
445 VG_VAR_F32( k_walkspeed
);
446 VG_VAR_F32( k_stopspeed
);
447 VG_VAR_F32( k_airspeed
);
448 VG_VAR_F32( k_walk_friction
);
449 VG_VAR_F32( k_walk_air_accel
);
450 VG_VAR_F32( k_runspeed
);
451 VG_VAR_F32( k_walk_accel
);
453 VG_VAR_I32( freecam
);
454 VG_VAR_I32( cl_thirdperson
);
455 VG_VAR_F32_PERSISTENT( fc_speed
);
457 /* TODO: NOT PERSISTENT */
458 VG_VAR_F32( k_ragdoll_limit_scale
);
459 VG_VAR_I32( k_ragdoll_div
);
460 VG_VAR_I32( k_ragdoll_debug_collider
);
461 VG_VAR_I32( k_ragdoll_debug_constraints
);
463 VG_VAR_F32( k_friction_lat
);
465 VG_VAR_F32( k_cog_spring
);
466 VG_VAR_F32( k_cog_damp
);
468 VG_VAR_F32( k_cog_mass_ratio
);
469 VG_VAR_F32( k_downforce
);
471 VG_VAR_F32( k_spring_force
);
472 VG_VAR_F32( k_spring_dampener
);
473 VG_VAR_F32( k_spring_angular
);
475 VG_VAR_F32( k_mmthrow_scale
);
476 VG_VAR_F32( k_mmcollect_lat
);
477 VG_VAR_F32( k_mmcollect_vert
);
478 VG_VAR_F32( k_mmdecay
);
480 vg_function_push( (struct vg_cmd
){
482 .function
= reset_player
,
483 .poll_suggest
= reset_player_poll
486 vg_function_push( (struct vg_cmd
){
488 .function
= kill_player
494 player
.rewind_length
= 0;
495 player
.rewind_buffer
=
496 vg_linear_alloc( vg_mem
.rtmemory
,
497 sizeof(struct rewind_frame
) * PLAYER_REWIND_FRAMES
);
502 VG_STATIC
void player_save_rewind_frame(void)
504 if( player
.rewind_length
< PLAYER_REWIND_FRAMES
)
506 struct rewind_frame
*fr
=
507 &player
.rewind_buffer
[ player
.rewind_length
++ ];
509 v2_copy( player
.angles
, fr
->ang
);
510 v3_copy( player
.camera_pos
, fr
->pos
);
512 player
.rewind_incrementer
= 0;
514 if( player
.rewind_length
> 1 )
516 player
.rewind_total_length
+=
517 v3_dist( player
.rewind_buffer
[player
.rewind_length
-1].pos
,
518 player
.rewind_buffer
[player
.rewind_length
-2].pos
);
525 VG_STATIC
int menu_enabled(void);
528 VG_STATIC
void player_do_motion(void);
530 * Free camera movement
532 VG_STATIC
void player_mouseview(void)
537 v2_muladds( player
.angles
, vg
.mouse_delta
, 0.0025f
, player
.angles
);
539 if( vg_input
.controller_should_use_trackpad_look
)
541 static v2f last_input
;
543 static v2f vel_smooth
;
545 v2f input
= { player
.input_js2h
->axis
.value
,
546 player
.input_js2v
->axis
.value
};
548 if( (v2_length2(last_input
) > 0.001f
) && (v2_length2(input
) > 0.001f
) )
550 v2_sub( input
, last_input
, vel
);
551 v2_muls( vel
, 1.0f
/vg
.time_delta
, vel
);
558 v2_lerp( vel_smooth
, vel
, vg
.time_delta
*8.0f
, vel_smooth
);
560 v2_muladds( player
.angles
, vel_smooth
, vg
.time_delta
, player
.angles
);
561 v2_copy( input
, last_input
);
565 player
.angles
[0] += player
.input_js2h
->axis
.value
* vg
.time_delta
* 4.0f
;
566 player
.angles
[1] += player
.input_js2v
->axis
.value
* vg
.time_delta
* 4.0f
;
569 player
.angles
[1] = vg_clampf( player
.angles
[1], -VG_PIf
*0.5f
, VG_PIf
*0.5f
);
572 /* Deal with input etc */
573 VG_STATIC
void player_update_pre(void)
578 v3_copy( main_camera
.pos
, ra
);
579 v3_muladds( ra
, main_camera
.transform
[2], -10.0f
, rb
);
582 if( spherecast_world( ra
, rb
, 0.4f
, &t
, rx
) != -1 )
585 m3x3_identity( mtx
);
586 v3_lerp( ra
, rb
, t
, mtx
[3] );
588 debug_sphere( mtx
, 0.4f
, 0xff00ff00 );
591 v3_muladds( mtx
[3], rx
, 0.4f
, x1
);
592 vg_line( mtx
[3], x1
, 0xffffffff );
598 vg_line_pt3( phys
->cog
, 0.10f
, 0xffffffff );
599 vg_line_pt3( phys
->cog
, 0.09f
, 0xffffffff );
600 vg_line_pt3( phys
->cog
, 0.08f
, 0xffffffff );
601 vg_line( phys
->cog
, phys
->rb
.co
, 0xff000000 );
604 v3f throw_end
, p0
, p1
;
605 v3_muladds( phys
->rb
.co
, phys
->rb
.up
, 1.0f
, spring_end
);
606 v3_muladds( spring_end
, phys
->throw_v
, 1.0f
, throw_end
);
607 v3_muladds( spring_end
, player
.debug_mmcollect_lat
, 1.0f
, p0
);
608 v3_muladds( spring_end
, player
.debug_mmcollect_vert
, 1.0f
, p1
);
609 vg_line( spring_end
, throw_end
, VG__RED
);
610 vg_line( spring_end
, p0
, VG__GREEN
);
611 vg_line( spring_end
, p1
, VG__BLUE
);
614 if( player
.rewinding
)
617 if( vg_input_button_down( player
.input_reset
) && !menu_enabled() )
619 double delta
= world
.time
- world
.last_use
;
621 if( (delta
<= RESET_MAX_TIME
) && (world
.last_use
!= 0.0) )
623 player
.rewinding
= 1;
624 player
.rewind_sound_wait
= 1;
625 player
.rewind_time
= (float)player
.rewind_length
- 0.0001f
;
626 player_save_rewind_frame();
628 audio_play_oneshot( &audio_rewind
[0], 1.0f
);
631 /* based on analytical testing. DONT CHANGE!
633 * time taken: y = (x^(4/5)) * 74.5
634 * inverse : x = (2/149)^(4/5) * y^(4/5)
637 float constant
= powf( 2.0f
/149.0f
, 4.0f
/5.0f
),
638 curve
= powf( player
.rewind_total_length
, 4.0f
/5.0f
);
640 player
.rewind_predicted_time
= constant
* curve
;
641 player
.diag_rewind_start
= vg
.time
;
642 player
.diag_rewind_time
= player
.rewind_time
;
645 player
.death_tick_allowance
= 30;
646 player_restore_frame();
648 if( player
.controller
== k_player_controller_walk
)
650 player
.angles
[0] = atan2f( -player
.rb
.forward
[2],
651 -player
.rb
.forward
[0] );
654 player
.mdl
.shoes
[0] = 1;
655 player
.mdl
.shoes
[1] = 1;
657 world_routes_notify_reset();
659 /* apply 1 frame of movement */
666 reset_player( 0, NULL
);
672 audio_play_oneshot( &audio_rewind
[4], 1.0f
);
678 if( vg_input_button_down( player
.input_switch_mode
) && !menu_enabled() )
683 if( phys
->controller
== k_player_controller_walk
)
685 phys
->controller
= k_player_controller_skate
;
687 v3_muladds( phys
->rb
.v
, phys
->rb
.forward
, 0.2f
, phys
->rb
.v
);
688 audio_play_oneshot( &audio_lands
[6], 1.0f
);
690 else if( phys
->controller
== k_player_controller_skate
)
692 phys
->controller
= k_player_controller_walk
;
694 audio_play_oneshot( &audio_lands
[5], 1.0f
);
701 if( player
.controller
== k_player_controller_walk
)
705 VG_STATIC
void player_update_fixed(void) /* 2 */
707 if( player
.rewinding
)
710 if( player
.death_tick_allowance
)
711 player
.death_tick_allowance
--;
715 player_ragdoll_iter();
719 player
.rewind_incrementer
++;
721 if( player
.rewind_incrementer
> (u32
)(0.25/VG_TIMESTEP_FIXED
) )
723 player_save_rewind_frame();
730 VG_STATIC
void player_update_post(void)
733 for( int i
=0; i
<player
.prediction_count
; i
++ )
735 struct land_prediction
*p
= &player
.predictions
[i
];
737 for( int j
=0; j
<p
->log_length
- 1; j
++ )
738 vg_line( p
->log
[j
], p
->log
[j
+1], p
->colour
);
740 vg_line_cross( p
->log
[p
->log_length
-1], p
->colour
, 0.25f
);
743 v3_add( p
->log
[p
->log_length
-1], p
->n
, p1
);
744 vg_line( p
->log
[p
->log_length
-1], p1
, 0xffffffff );
751 player_debug_ragdoll();
754 player_animate_death_cam();
763 player_animate_camera_thirdperson();
765 player_animate_camera();
773 /* CAMERA POSITIONING: LAYER 0 */
774 v2_copy( player
.angles
, main_camera
.angles
);
775 v3_copy( player
.camera_pos
, main_camera
.pos
);
778 if( player
.rewinding
)
780 if( player
.rewind_time
<= 0.0f
)
782 double taken
= vg
.time
- player
.diag_rewind_start
;
783 vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
784 taken
, player
.diag_rewind_time
,
785 player
.rewind_total_length
);
787 player
.rewinding
= 0;
788 player
.rewind_length
= 1;
789 player
.rewind_total_length
= 0.0f
;
790 player
.rewind_incrementer
= 0;
791 world
.sky_target_rate
= 1.0;
795 world
.sky_target_rate
= -100.0;
796 assert( player
.rewind_length
> 0 );
801 float budget
= vg
.time_delta
,
802 overall_length
= player
.rewind_length
;
804 world_routes_rollback_time( player
.rewind_time
/ overall_length
);
806 for( int i
=0; (i
<10)&&(player
.rewind_time
>0.0f
)&&(budget
>0.0f
); i
++ )
808 /* Interpolate frames */
809 int i0
= floorf( player
.rewind_time
),
810 i1
= VG_MIN( i0
+1, player
.rewind_length
-1 );
812 struct rewind_frame
*fr
= &player
.rewind_buffer
[i0
],
813 *fr1
= &player
.rewind_buffer
[i1
];
815 float dist
= vg_maxf( v3_dist( fr
->pos
, fr1
->pos
), 0.001f
),
816 subl
= vg_fractf( player
.rewind_time
) + 0.001f
,
818 sramp
= 3.0f
-(1.0f
/(0.4f
+0.4f
*player
.rewind_time
)),
819 speed
= sramp
*28.0f
+ 0.5f
*player
.rewind_time
,
820 mod
= speed
* (budget
/ dist
),
822 advl
= vg_minf( mod
, subl
),
823 advt
= (advl
/ mod
) * budget
;
825 player
.dist_accum
+= speed
* advt
;
826 player
.rewind_time
-= advl
;
830 player
.rewind_time
= vg_maxf( 0.0f
, player
.rewind_time
);
832 float current_time
= vg
.time
- player
.diag_rewind_start
,
833 remaining
= player
.rewind_predicted_time
- current_time
;
835 if( player
.rewind_sound_wait
)
837 if( player
.rewind_predicted_time
>= 6.5f
)
839 if( remaining
<= 6.5f
)
842 audio_play_oneshot( &audio_rewind
[3], 1.0f
);
844 player
.rewind_sound_wait
= 0;
847 else if( player
.rewind_predicted_time
>= 2.5f
)
849 if( remaining
<= 2.5f
)
852 audio_play_oneshot( &audio_rewind
[2], 1.0f
);
854 player
.rewind_sound_wait
= 0;
857 else if( player
.rewind_predicted_time
>= 1.5f
)
859 if( remaining
<= 1.5f
)
862 audio_play_oneshot( &audio_rewind
[1], 1.0f
);
864 player
.rewind_sound_wait
= 0;
869 int i0
= floorf( player
.rewind_time
),
870 i1
= VG_MIN( i0
+1, player
.rewind_length
-1 );
872 struct rewind_frame
*fr
= &player
.rewind_buffer
[i0
],
873 *fr1
= &player
.rewind_buffer
[i1
];
875 float sub
= vg_fractf(player
.rewind_time
);
877 v3_lerp( fr
->pos
, fr1
->pos
, sub
, override_pos
);
878 override_angles
[0] = vg_alerpf( fr
->ang
[0], fr1
->ang
[0], sub
);
879 override_angles
[1] = vg_lerpf ( fr
->ang
[1], fr1
->ang
[1], sub
);
881 /* CAMERA POSITIONING: LAYER 1 */
882 float blend
= (4.0f
-player
.rewind_time
) * 0.25f
,
883 c
= vg_clampf( blend
, 0.0f
, 1.0f
);
885 main_camera
.angles
[0] =
886 vg_alerpf(override_angles
[0], player
.angles
[0], c
);
887 main_camera
.angles
[1] =
888 vg_lerpf (override_angles
[1], player
.angles
[1], c
);
889 v3_lerp( override_pos
, player
.camera_pos
, c
, main_camera
.pos
);
894 camera_update_transform( &main_camera
);
898 VG_STATIC
void draw_player( camera
*cam
)
901 player_model_copy_ragdoll();
903 shader_viewchar_use();
904 vg_tex2d_bind( &tex_characters
, 0 );
905 shader_viewchar_uTexMain( 0 );
906 shader_viewchar_uCamera( cam
->transform
[3] );
907 shader_viewchar_uPv( cam
->mtx
.pv
);
908 shader_link_standard_ub( _shader_viewchar
.id
, 2 );
909 glUniformMatrix4x3fv( _uniform_viewchar_uTransforms
,
910 player
.mdl
.sk
.bone_count
,
912 (float *)player
.mdl
.sk
.final_mtx
);
914 mesh_bind( &player
.mdl
.player_meshes
[cl_playermdl_id
] );
915 mesh_draw( &player
.mdl
.player_meshes
[cl_playermdl_id
] );
918 VG_STATIC
void player_do_motion(void)
920 if( world
.water
.enabled
)
922 if( (player
.rb
.co
[1] < 0.0f
) && !player
.is_dead
)
925 audio_player_set_flags( &audio_player_extra
, AUDIO_FLAG_SPACIAL_3D
);
926 audio_player_set_position( &audio_player_extra
, player
.rb
.co
);
927 audio_player_set_vol( &audio_player_extra
, 20.0f
);
928 audio_player_playclip( &audio_player_extra
, &audio_splash
);
936 v3_copy( player
.rb
.co
, prevco
);
938 if( player
.controller
== k_player_controller_skate
)
941 player_skate_update();
945 player_walk_physics( &player_walky
);
948 /* Real angular velocity integration */
950 v3_lerp( phys
->rb
.w
, (v3f
){0.0f
,0.0f
,0.0f
}, 0.125f
*0.5f
, phys
->rb
.w
);
951 if( v3_length2( phys
->rb
.w
) > 0.0f
)
955 v3_copy( phys
->rb
.w
, axis
);
957 float mag
= v3_length( axis
);
958 v3_divs( axis
, mag
, axis
);
959 q_axis_angle( rotation
, axis
, mag
*k_rb_delta
);
960 q_mul( rotation
, phys
->rb
.q
, phys
->rb
.q
);
963 /* Faux angular velocity */
966 float lerpq
= (player_skate
.activity
== k_skate_activity_air
)? 0.04f
: 0.3f
;
967 phys
->siY
= vg_lerpf( phys
->siY
, phys
->iY
, lerpq
);
969 q_axis_angle( rotate
, phys
->rb
.up
, phys
->siY
);
970 q_mul( rotate
, phys
->rb
.q
, phys
->rb
.q
);
975 * Gate intersection, by tracing a line over the gate planes
978 for( int i
=0; i
<world
.gate_count
; i
++ )
980 struct route_gate
*rg
= &world
.gates
[i
];
981 teleport_gate
*gate
= &rg
->gate
;
983 if( gate_intersect( gate
, phys
->rb
.co
, prevco
) )
985 m4x3_mulv( gate
->transport
, phys
->rb
.co
, phys
->rb
.co
);
986 m4x3_mulv( gate
->transport
, phys
->cog
, phys
->cog
);
987 m3x3_mulv( gate
->transport
, phys
->cog_v
, phys
->cog_v
);
988 m3x3_mulv( gate
->transport
, phys
->rb
.v
, phys
->rb
.v
);
989 m3x3_mulv( gate
->transport
, phys
->vl
, phys
->vl
);
990 m3x3_mulv( gate
->transport
, phys
->v_last
, phys
->v_last
);
991 m3x3_mulv( gate
->transport
, phys
->m
, phys
->m
);
992 m3x3_mulv( gate
->transport
, phys
->bob
, phys
->bob
);
994 /* Pre-emptively edit the camera matrices so that the motion vectors
998 m4x3_invert_affine( gate
->transport
, transport_i
);
999 m4x3_expand( transport_i
, transport_4
);
1000 m4x4_mul( main_camera
.mtx
.pv
, transport_4
, main_camera
.mtx
.pv
);
1001 m4x4_mul( main_camera
.mtx
.v
, transport_4
, main_camera
.mtx
.v
);
1003 v4f transport_rotation
;
1004 m3x3_q( gate
->transport
, transport_rotation
);
1005 q_mul( transport_rotation
, phys
->rb
.q
, phys
->rb
.q
);
1007 world_routes_activate_gate( i
);
1009 if( phys
->controller
== k_player_controller_walk
)
1011 v3f fwd_dir
= {cosf(player
.angles
[0]),
1013 sinf(player
.angles
[0])};
1014 m3x3_mulv( gate
->transport
, fwd_dir
, fwd_dir
);
1016 player
.angles
[0] = atan2f( fwd_dir
[2], fwd_dir
[0] );
1019 player
.rewind_length
= 0;
1020 player
.rewind_total_length
= 0.0f
;
1021 player
.rewind_incrementer
= 10000;
1022 player_save_frame();
1025 audio_play_oneshot( &audio_gate_pass
, 1.0f
);
1032 rb_update_transform( &player
.rb
);
1036 * -----------------------------------------------------------------------------
1037 * API implementation
1038 * -----------------------------------------------------------------------------
1041 VG_STATIC
float *player_get_pos(void)
1043 return player
.rb
.co
;
1046 VG_STATIC
void player_kill(void)
1048 if( player
.death_tick_allowance
== 0 )
1051 player_ragdoll_copy_model( player
.rb
.v
);
1055 VG_STATIC
float *player_cam_pos(void)
1057 return player
.camera_pos
;
1061 VG_STATIC
void player_save_frame(void)
1063 player
.controller_frame
= player
.controller
;
1065 /* TODO <interface>->save() */
1068 VG_STATIC
void player_restore_frame(void)
1070 player
.controller
= player
.controller_frame
;
1072 /* TODO <interface>->load() */
1075 #endif /* PLAYER_H */