poll functions
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 /*
6 * TODO: Tilt camera down to face borde when its behind you or out of vision
7 */
8
9 #ifndef PLAYER_H
10 #define PLAYER_H
11
12 #define PLAYER_REWIND_FRAMES 60*4
13
14 #include "conf.h"
15 #include "audio.h"
16 #include "common.h"
17 #include "world.h"
18 #include "skeleton.h"
19 #include "bvh.h"
20
21 VG_STATIC float
22 k_walkspeed = 12.0f,
23 k_air_accelerate = 20.0f,
24
25 k_runspeed = 20.0f,
26 k_board_radius = 0.3f,
27 k_board_length = 0.45f,
28 k_board_allowance = 0.04f,
29 //k_friction_lat = 8.8f,
30 k_friction_lat = 12.0f,
31 k_friction_resistance = 0.01f,
32 k_max_push_speed = 16.0f,
33 k_push_accel = 10.0f,
34 k_push_cycle_rate = 8.0f,
35 k_steer_ground = 2.5f,
36 k_steer_air = 3.6f,
37 k_steer_air_lerp = 0.3f,
38 k_pump_force = 0.0f,
39 k_downforce = 8.0f,
40 k_walk_downforce = 8.0f,
41 k_jump_charge_speed = (1.0f/1.0f),
42 k_jump_force = 5.0f,
43 k_pitch_limit = 1.5f,
44 k_look_speed = 2.0f,
45 k_walk_accel = 150.0f,
46 k_walk_friction = 8.0f;
47
48 VG_STATIC int freecam = 0;
49 VG_STATIC int walk_grid_iterations = 1;
50 VG_STATIC float fc_speed = 10.0f;
51 VG_STATIC int cl_thirdperson = 0;
52
53 /*
54 * -----------------------------------------------------------------------------
55 * Memory
56 * -----------------------------------------------------------------------------
57 */
58
59 VG_STATIC struct gplayer
60 {
61 /* Physics */
62 rigidbody collide_front, collide_back;
63
64 struct player_phys
65 {
66 rigidbody rb, rb_gate_frame;
67 float iY, siY; /* Yaw inertia */
68
69 v3f a, v_last, m, bob, vl;
70
71 /* Utility */
72 float vswitch, slip, slip_last, reverse;
73 float grab, jump, pushing, push_time, rise;
74 v2f grab_mouse_delta;
75
76 int lift_frames;
77
78 double start_push;
79 int in_air, on_board, jump_charge, jump_dir, grind;
80
81 m3x3f vr,vr_pstep;
82 }
83 phys,
84 phys_gate_frame;
85
86 m4x3f visual_transform,
87 inv_visual_transform;
88
89 int is_dead, death_tick_allowance, rewinding;
90 int rewind_sound_wait;
91
92 struct land_prediction
93 {
94 v3f log[50];
95 v3f n;
96 u32 log_length;
97 float score;
98
99 enum prediction_type
100 {
101 k_prediction_none,
102 k_prediction_land,
103 k_prediction_grind
104 }
105 type;
106
107 u32 colour;
108 }
109 predictions[22];
110 u32 prediction_count;
111
112 v3f handl_target, handr_target,
113 handl, handr;
114
115 /* Input */
116 struct input_binding *input_js1h,
117 *input_js1v,
118 *input_js2h,
119 *input_js2v,
120 *input_jump,
121 *input_push,
122 *input_walk,
123 *input_walkh,
124 *input_walkv,
125 *input_switch_mode,
126 *input_reset,
127 *input_grab;
128
129 /* Camera */
130 float air_blend;
131 float air_time;
132
133 v3f camera_pos, smooth_localcam;
134 v2f angles;
135
136 struct rewind_frame
137 {
138 v3f pos;
139 v2f ang;
140 }
141 *rewind_buffer;
142 u32 rewind_incrementer,
143 rewind_length;
144
145 float rewind_time, rewind_total_length, rewind_predicted_time;
146 double diag_rewind_start, diag_rewind_time;
147 float dist_accum;
148
149 /* animation */
150 double jump_time;
151 float fslide,
152 fdirz, fdirx,
153 fstand,
154 ffly,
155 fpush,
156 fairdir,
157 fsetup,
158 walk_timer,
159 fjump,
160 fonboard,
161 frun,
162 fgrind;
163
164 float walk;
165 int step_phase;
166 enum mdl_surface_prop surface_prop;
167
168 /* player model */
169 struct player_model
170 {
171 glmesh player_meshes[3];
172
173 mdl_context meta;
174 struct skeleton sk;
175 struct skeleton_anim *anim_stand,
176 *anim_highg,
177 *anim_slide,
178 *anim_air,
179 *anim_push, *anim_push_reverse,
180 *anim_ollie, *anim_ollie_reverse,
181 *anim_grabs, *anim_stop,
182 *anim_walk, *anim_run, *anim_idle,
183 *anim_jump;
184
185 u32 id_hip,
186 id_ik_hand_l,
187 id_ik_hand_r,
188 id_ik_elbow_l,
189 id_ik_elbow_r,
190 id_head;
191
192 v3f cam_pos;
193
194 struct ragdoll_part
195 {
196 u32 bone_id;
197 //v3f offset;
198
199 /* Collider transform relative to bone */
200 m4x3f collider_mtx,
201 inv_collider_mtx;
202
203 u32 use_limits;
204 v3f limits[2];
205
206 rigidbody rb;
207 u32 parent;
208 u32 colour;
209 }
210 ragdoll[32];
211 u32 ragdoll_count;
212
213 rb_constr_pos position_constraints[32];
214 u32 position_constraints_count;
215
216 rb_constr_swingtwist cone_constraints[32];
217 u32 cone_constraints_count;
218
219 int shoes[2];
220 }
221 mdl;
222 }
223 player =
224 {
225 .collide_front = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f },
226 .collide_back = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f }
227 };
228
229 /*
230 * API
231 */
232 VG_STATIC float *player_get_pos(void);
233 VG_STATIC void player_kill(void);
234 VG_STATIC float *player_cam_pos(void);
235 VG_STATIC void player_save_frame(void);
236 VG_STATIC void player_restore_frame(void);
237 VG_STATIC void player_save_rewind_frame(void);
238
239 /*
240 * Submodules
241 */
242 VG_STATIC void player_mouseview(void);
243
244 #include "player_physics.h"
245 #include "player_ragdoll.h"
246 #include "player_model.h"
247 #include "player_animation.h"
248 #include "player_audio.h"
249
250 /*
251 * -----------------------------------------------------------------------------
252 * Events
253 * -----------------------------------------------------------------------------
254 */
255 VG_STATIC int kill_player( int argc, char const *argv[] );
256 VG_STATIC int reset_player( int argc, char const *argv[] );
257 VG_STATIC void reset_player_poll( int argc, char const *argv[] );
258
259 VG_STATIC void player_init(void) /* 1 */
260 {
261 player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
262 player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
263 player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
264 player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
265 player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
266 player.input_jump = vg_create_named_input( "jump", k_input_type_button );
267 player.input_push = vg_create_named_input( "push", k_input_type_button );
268 player.input_walk = vg_create_named_input( "walk", k_input_type_button );
269
270 player.input_walkh = vg_create_named_input( "walk-h",
271 k_input_type_axis );
272 player.input_walkv = vg_create_named_input( "walk-v",
273 k_input_type_axis );
274
275
276 player.input_switch_mode = vg_create_named_input( "switch-mode",
277 k_input_type_button );
278 player.input_reset = vg_create_named_input( "reset", k_input_type_button );
279
280 const char *default_cfg[] =
281 {
282 "bind steer-h gp-ls-h",
283 "bind -steer-h a",
284 "bind +steer-h d",
285
286 "bind steer-v gp-ls-v",
287 "bind -steer-v w",
288 "bind +steer-v s",
289
290 "bind grab gp-rt",
291 "bind +grab shift",
292 "bind grab-h gp-rs-h",
293 "bind grab-v gp-rs-v",
294
295 "bind jump space",
296 "bind jump gp-a",
297
298 "bind push gp-b",
299 "bind push w",
300
301 "bind walk shift",
302 "bind walk gp-ls",
303
304 "bind walk-h gp-ls-h",
305 "bind walk-v -gp-ls-v",
306 "bind +walk-h d",
307 "bind -walk-h a",
308 "bind +walk-v w",
309 "bind -walk-v s",
310
311 "bind reset gp-lb",
312 "bind reset r",
313
314 "bind switch-mode gp-y",
315 "bind switch-mode e",
316 };
317
318 for( int i=0; i<vg_list_size(default_cfg); i++ )
319 vg_execute_console_input(default_cfg[i]);
320
321 rb_init( &player.phys.rb );
322 rb_init( &player.collide_front );
323 rb_init( &player.collide_back );
324
325 vg_var_push( (struct vg_var){
326 .name = "gwalk_speed",
327 .data = &k_walkspeed,
328 .data_type = k_var_dtype_f32,
329 .opt_f32 = { .clamp = 0 },
330 .persistent = 0
331 });
332
333 vg_var_push( (struct vg_var){
334 .name = "air_accelerate",
335 .data = &k_air_accelerate,
336 .data_type = k_var_dtype_f32,
337 .opt_f32 = { .clamp = 0 },
338 .persistent = 0
339 });
340
341 vg_var_push( (struct vg_var){
342 .name = "run_speed",
343 .data = &k_runspeed,
344 .data_type = k_var_dtype_f32,
345 .opt_f32 = { .clamp = 0 },
346 .persistent = 1
347 });
348
349 vg_var_push( (struct vg_var){
350 .name = "walk_accel",
351 .data = &k_walk_accel,
352 .data_type = k_var_dtype_f32,
353 .opt_f32 = { .clamp = 0 },
354 .persistent = 1
355 });
356
357 vg_var_push( (struct vg_var){
358 .name = "fc",
359 .data = &freecam,
360 .data_type = k_var_dtype_i32,
361 .opt_i32 = { .min=0, .max=1, .clamp=1 },
362 .persistent = 1
363 });
364
365 vg_var_push( (struct vg_var){
366 .name = "cl_thirdperson",
367 .data = &cl_thirdperson,
368 .data_type = k_var_dtype_i32,
369 .opt_i32 = { .min=0, .max=1, .clamp=1 },
370 .persistent = 1
371 });
372
373 vg_var_push( (struct vg_var){
374 .name = "fcs",
375 .data = &fc_speed,
376 .data_type = k_var_dtype_f32,
377 .opt_f32 = { .clamp = 0 },
378 .persistent = 1
379 });
380
381 vg_var_push( (struct vg_var){
382 .name = "k_ragdoll_limit_scale",
383 .data = &k_ragdoll_limit_scale,
384 .data_type = k_var_dtype_f32,
385 .opt_f32 = { .clamp = 0 },
386 .persistent = 1
387 });
388
389 vg_var_push( (struct vg_var){
390 .name = "k_ragdoll_div",
391 .data = &k_ragdoll_div,
392 .data_type = k_var_dtype_i32,
393 .opt_i32 = { .clamp=0 },
394 .persistent = 1
395 });
396
397 vg_var_push( (struct vg_var){
398 .name = "k_ragdoll_debug_collider",
399 .data = &k_ragdoll_debug_collider,
400 .data_type = k_var_dtype_i32,
401 .opt_i32 = { .clamp=0 },
402 .persistent = 1
403 });
404
405 vg_var_push( (struct vg_var){
406 .name = "k_ragdoll_debug_constraints",
407 .data = &k_ragdoll_debug_constraints,
408 .data_type = k_var_dtype_i32,
409 .opt_i32 = { .clamp=0 },
410 .persistent = 1
411 });
412
413 vg_function_push( (struct vg_cmd){
414 .name = "reset",
415 .function = reset_player,
416 .poll_suggest = reset_player_poll
417 });
418
419 vg_function_push( (struct vg_cmd){
420 .name = "kill",
421 .function = kill_player
422 });
423
424 /* HACK */
425 rb_register_cvar();
426
427 player.rewind_length = 0;
428 player.rewind_buffer =
429 vg_linear_alloc( vg_mem.rtmemory,
430 sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
431
432 player_model_init();
433
434 /* controls */
435
436 }
437
438 VG_STATIC void player_save_rewind_frame(void)
439 {
440 if( player.rewind_length < PLAYER_REWIND_FRAMES )
441 {
442 struct rewind_frame *fr =
443 &player.rewind_buffer[ player.rewind_length ++ ];
444
445 v2_copy( player.angles, fr->ang );
446 v3_copy( player.camera_pos, fr->pos );
447
448 player.rewind_incrementer = 0;
449
450 if( player.rewind_length > 1 )
451 {
452 player.rewind_total_length +=
453 v3_dist( player.rewind_buffer[player.rewind_length-1].pos,
454 player.rewind_buffer[player.rewind_length-2].pos );
455 }
456 }
457 }
458
459
460 /* disaster */
461 VG_STATIC int menu_enabled(void);
462 #include "menu.h"
463
464 /*
465 * Free camera movement
466 */
467 VG_STATIC void player_mouseview(void)
468 {
469 if( menu_enabled() )
470 return;
471
472 v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
473
474 if( vg_input.controller_should_use_trackpad_look )
475 {
476 static v2f last_input;
477 static v2f vel;
478 static v2f vel_smooth;
479
480 v2f input = { player.input_js2h->axis.value,
481 player.input_js2v->axis.value };
482
483 if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) )
484 {
485 v2_sub( input, last_input, vel );
486 v2_muls( vel, 1.0f/vg.time_delta, vel );
487 }
488 else
489 {
490 v2_zero( vel );
491 }
492
493 v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth );
494
495 v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles );
496 v2_copy( input, last_input );
497 }
498 else
499 {
500 player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f;
501 player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f;
502 }
503
504 player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
505 }
506
507 /* Deal with input etc */
508 VG_STATIC void player_update_pre(void)
509 {
510 struct player_phys *phys = &player.phys;
511
512
513 {
514 v3f ra, rb, rx;
515 v3_copy( main_camera.pos, ra );
516 v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
517
518 float t;
519 if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
520 {
521 m4x3f mtx;
522 m3x3_identity( mtx );
523 v3_lerp( ra, rb, t, mtx[3] );
524
525 debug_sphere( mtx, 0.4f, 0xff00ff00 );
526
527 v3f x1;
528 v3_muladds( mtx[3], rx, 0.4f, x1 );
529 vg_line( mtx[3], x1, 0xffffffff );
530 }
531 }
532
533
534
535
536
537
538
539
540 if( player.rewinding )
541 return;
542
543 if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
544 {
545 double delta = world.time - world.last_use;
546
547 if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
548 {
549 player.rewinding = 1;
550 player.rewind_sound_wait = 1;
551 player.rewind_time = (float)player.rewind_length - 0.0001f;
552 player_save_rewind_frame();
553 audio_lock();
554 audio_play_oneshot( &audio_rewind[0], 1.0f );
555 audio_unlock();
556
557 /* based on analytical testing. DONT CHANGE!
558 *
559 * time taken: y = (x^(4/5)) * 74.5
560 * inverse : x = (2/149)^(4/5) * y^(4/5)
561 */
562
563 float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
564 curve = powf( player.rewind_total_length, 4.0f/5.0f );
565
566 player.rewind_predicted_time = constant * curve;
567 player.diag_rewind_start = vg.time;
568 player.diag_rewind_time = player.rewind_time;
569
570 player.is_dead = 0;
571 player.death_tick_allowance = 30;
572 player_restore_frame();
573
574 if( !phys->on_board )
575 {
576 player.angles[0] = atan2f( -phys->rb.forward[2],
577 -phys->rb.forward[0] );
578 }
579
580 player.mdl.shoes[0] = 1;
581 player.mdl.shoes[1] = 1;
582
583 world_routes_notify_reset();
584
585 /* apply 1 frame of movement */
586 player_do_motion();
587 }
588 else
589 {
590 if( player.is_dead )
591 {
592 reset_player( 0, NULL );
593 }
594 else
595 {
596 /* cant do that */
597 audio_lock();
598 audio_play_oneshot( &audio_rewind[4], 1.0f );
599 audio_unlock();
600 }
601 }
602 }
603
604 if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() )
605 {
606 phys->on_board ^= 0x1;
607
608 audio_lock();
609 if( phys->on_board )
610 {
611 v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v );
612 audio_play_oneshot( &audio_lands[6], 1.0f );
613 }
614 else
615 {
616 audio_play_oneshot( &audio_lands[5], 1.0f );
617 }
618
619 audio_unlock();
620 }
621
622 if( !phys->on_board )
623 player_mouseview();
624 }
625
626 VG_STATIC void player_update_fixed(void) /* 2 */
627 {
628 if( player.rewinding )
629 return;
630
631 if( player.death_tick_allowance )
632 player.death_tick_allowance --;
633
634 struct player_phys *phys = &player.phys;
635
636 if( player.is_dead )
637 {
638 player_ragdoll_iter();
639 }
640 else
641 {
642 player.rewind_incrementer ++;
643
644 if( player.rewind_incrementer > (u32)(0.25/VG_TIMESTEP_FIXED) )
645 {
646 player_save_rewind_frame();
647 }
648
649 player_do_motion();
650 }
651 }
652
653 VG_STATIC void player_update_post(void)
654 {
655 for( int i=0; i<player.prediction_count; i++ )
656 {
657 struct land_prediction *p = &player.predictions[i];
658
659 for( int j=0; j<p->log_length - 1; j ++ )
660 vg_line( p->log[j], p->log[j+1], p->colour );
661
662 vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
663
664 v3f p1;
665 v3_add( p->log[p->log_length-1], p->n, p1 );
666 vg_line( p->log[p->log_length-1], p1, 0xffffffff );
667 }
668
669 if( player.is_dead )
670 {
671 player_debug_ragdoll();
672
673 if( !freecam )
674 player_animate_death_cam();
675 }
676 else
677 {
678 player_animate();
679
680 if( !freecam )
681 {
682 if( cl_thirdperson )
683 player_animate_camera_thirdperson();
684 else
685 player_animate_camera();
686 }
687 }
688
689 if( freecam )
690 player_freecam();
691
692 /* CAMERA POSITIONING: LAYER 0 */
693 v2_copy( player.angles, main_camera.angles );
694 v3_copy( player.camera_pos, main_camera.pos );
695
696 if( player.rewinding )
697 {
698 if( player.rewind_time <= 0.0f )
699 {
700 double taken = vg.time - player.diag_rewind_start;
701 vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
702 taken, player.diag_rewind_time,
703 player.rewind_total_length );
704
705 player.rewinding = 0;
706 player.rewind_length = 1;
707 player.rewind_total_length = 0.0f;
708 player.rewind_incrementer = 0;
709 world.sky_target_rate = 1.0;
710 }
711 else
712 {
713 world.sky_target_rate = -100.0;
714 assert( player.rewind_length > 0 );
715
716 v2f override_angles;
717 v3f override_pos;
718
719 float budget = vg.time_delta,
720 overall_length = player.rewind_length;
721
722 world_routes_rollback_time( player.rewind_time / overall_length );
723
724 for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
725 {
726 /* Interpolate frames */
727 int i0 = floorf( player.rewind_time ),
728 i1 = VG_MIN( i0+1, player.rewind_length-1 );
729
730 struct rewind_frame *fr = &player.rewind_buffer[i0],
731 *fr1 = &player.rewind_buffer[i1];
732
733 float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
734 subl = vg_fractf( player.rewind_time ) + 0.001f,
735
736 sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
737 speed = sramp*28.0f + 0.5f*player.rewind_time,
738 mod = speed * (budget / dist),
739
740 advl = vg_minf( mod, subl ),
741 advt = (advl / mod) * budget;
742
743 player.dist_accum += speed * advt;
744 player.rewind_time -= advl;
745 budget -= advt;
746 }
747
748 player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
749
750 float current_time = vg.time - player.diag_rewind_start,
751 remaining = player.rewind_predicted_time - current_time;
752
753 if( player.rewind_sound_wait )
754 {
755 if( player.rewind_predicted_time >= 6.5f )
756 {
757 if( remaining <= 6.5f )
758 {
759 audio_lock();
760 audio_play_oneshot( &audio_rewind[3], 1.0f );
761 audio_unlock();
762 player.rewind_sound_wait = 0;
763 }
764 }
765 else if( player.rewind_predicted_time >= 2.5f )
766 {
767 if( remaining <= 2.5f )
768 {
769 audio_lock();
770 audio_play_oneshot( &audio_rewind[2], 1.0f );
771 audio_unlock();
772 player.rewind_sound_wait = 0;
773 }
774 }
775 else if( player.rewind_predicted_time >= 1.5f )
776 {
777 if( remaining <= 1.5f )
778 {
779 audio_lock();
780 audio_play_oneshot( &audio_rewind[1], 1.0f );
781 audio_unlock();
782 player.rewind_sound_wait = 0;
783 }
784 }
785 }
786
787 int i0 = floorf( player.rewind_time ),
788 i1 = VG_MIN( i0+1, player.rewind_length-1 );
789
790 struct rewind_frame *fr = &player.rewind_buffer[i0],
791 *fr1 = &player.rewind_buffer[i1];
792
793 float sub = vg_fractf(player.rewind_time);
794
795 v3_lerp( fr->pos, fr1->pos, sub, override_pos );
796 override_angles[0] = vg_alerpf( fr->ang[0], fr1->ang[0], sub );
797 override_angles[1] = vg_lerpf ( fr->ang[1], fr1->ang[1], sub );
798
799 /* CAMERA POSITIONING: LAYER 1 */
800 float blend = (4.0f-player.rewind_time) * 0.25f,
801 c = vg_clampf( blend, 0.0f, 1.0f );
802
803 main_camera.angles[0] =
804 vg_alerpf(override_angles[0], player.angles[0], c);
805 main_camera.angles[1] =
806 vg_lerpf (override_angles[1], player.angles[1], c);
807 v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
808 }
809 }
810
811 camera_update_transform( &main_camera );
812 player_audio();
813 }
814
815 VG_STATIC void draw_player( camera *cam )
816 {
817 if( player.is_dead )
818 player_model_copy_ragdoll();
819
820 shader_viewchar_use();
821 vg_tex2d_bind( &tex_characters, 0 );
822 shader_viewchar_uTexMain( 0 );
823 shader_viewchar_uCamera( cam->transform[3] );
824 shader_viewchar_uPv( cam->mtx.pv );
825 shader_link_standard_ub( _shader_viewchar.id, 2 );
826 glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,
827 player.mdl.sk.bone_count,
828 0,
829 (float *)player.mdl.sk.final_mtx );
830
831 mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] );
832 mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] );
833 }
834
835 /*
836 * -----------------------------------------------------------------------------
837 * API implementation
838 * -----------------------------------------------------------------------------
839 */
840
841 VG_STATIC float *player_get_pos(void)
842 {
843 return player.phys.rb.co;
844 }
845
846 VG_STATIC void player_kill(void)
847 {
848 if( player.death_tick_allowance == 0 )
849 {
850 player.is_dead = 1;
851 player_ragdoll_copy_model( player.phys.rb.v );
852 }
853 }
854
855 VG_STATIC float *player_cam_pos(void)
856 {
857 return player.camera_pos;
858 }
859
860
861 #endif /* PLAYER_H */