4 #include "player_ragdoll.h"
5 #include "player_render.h"
6 #include "player_model.h"
7 #include "player_common.h"
8 #include "player_walk.h"
9 #include "player_skate.h"
10 #include "player_dead.h"
11 #include "player_drive.h"
13 #define PLAYER_REWIND_FRAMES 60*4
14 #define RESET_MAX_TIME 45.0
16 struct player_instance
18 /* transform definition */
19 rigidbody rb
, rb_gate_storage
;
20 v3f angles
, angles_storage
;
23 m3x3f basis
, invbasis
, basis_gate
;
24 world_instance
*viewable_world
;
28 * ---------------------------
33 k_cam_firstperson
= 1,
37 float camera_type_blend
;
39 v3f fpv_offset
, /* expressed relative to rigidbody */
41 fpv_viewpoint
, /* expressed relative to neck bone inverse final */
49 v2f cam_override_angles
;
50 float cam_override_strength
;
52 float cam_velocity_influence
,
53 cam_velocity_coefficient
,
54 cam_velocity_constant
,
55 cam_velocity_coefficient_smooth
,
56 cam_velocity_constant_smooth
,
57 cam_velocity_influence_smooth
,
61 ent_gate
*gate_waiting
;
65 * --------------------------------
67 struct input_binding
*input_js1h
,
88 * --------------------------------------------------
91 struct player_avatar
*playeravatar
;
92 struct player_model
*playermodel
;
93 struct player_ragdoll ragdoll
;
94 struct player_board
*board
;
96 player_pose holdout_pose
;
101 * ----------------------------------------------------
103 int rewinding
, rewind_sound_wait
;
112 ent_gate
*rewind_gate
;
114 float rewind_total_length
, rewind_predicted_time
,
116 double rewind_start
, rewind_time
;
120 * -------------------------------------------------
123 enum player_subsystem
{
124 k_player_subsystem_walk
= 0,
125 k_player_subsystem_skate
= 1,
126 k_player_subsystem_dead
= 2,
127 k_player_subsystem_drive
= 3
132 struct player_skate _skate
;
133 struct player_walk _walk
;
134 struct player_dead _dead
;
135 struct player_drive _drive
;
141 * ---------------------------------------------------------
145 void (*_player_system_register
[])(void) =
147 player__walk_register
,
148 player__skate_register
,
154 void (*_player_bind
[])( player_instance
*player
) =
163 void (*_player_reset
[])( player_instance
*player
, ent_spawn
*rp
) =
172 void (*_player_pre_update
[])( player_instance
*player
) =
174 player__walk_pre_update
,
175 player__skate_pre_update
,
177 player__drive_pre_update
181 void( *_player_update
[])( player_instance
*player
) =
184 player__skate_update
,
190 void( *_player_post_update
[])( player_instance
*player
) =
192 player__walk_post_update
,
193 player__skate_post_update
,
195 player__drive_post_update
199 void( *_player_im_gui
[])( player_instance
*player
) =
202 player__skate_im_gui
,
208 void( *_player_animate
[])( player_instance
*player
, player_animation
*dest
) =
210 player__walk_animate
,
211 player__skate_animate
,
212 player__dead_animate
,
213 player__drive_animate
217 void( *_player_post_animate
[])( player_instance
*player
) =
219 player__walk_post_animate
,
220 player__skate_post_animate
,
221 player__dead_post_animate
,
222 player__drive_post_animate
226 void( *_player_restore
[] )( player_instance
*player
) =
228 player__walk_restore
,
229 player__skate_restore
,
234 PLAYER_API
void player__debugtext( int size
, const char *fmt
, ... );
235 PLAYER_API
void player__create( player_instance
*inst
);
236 PLAYER_API
void player__use_avatar( player_instance
*player
,
237 struct player_avatar
*av
);
238 PLAYER_API
void player__use_mesh( player_instance
*player
, glmesh
*mesh
);
239 PLAYER_API
void player__use_texture( player_instance
*player
, vg_tex2d
*tex
);
240 PLAYER_API
void player__bind( player_instance
*player
);
241 PLAYER_API
void player__pre_update( player_instance
*player
);
242 PLAYER_API
void player__update( player_instance
*player
);
243 PLAYER_API
void player__post_update( player_instance
*player
);
245 PLAYER_API
void player__pass_gate( player_instance
*player
, ent_gate
*gate
);
246 PLAYER_API
void player__im_gui( player_instance
*player
);
247 PLAYER_API
void player__spawn( player_instance
*player
, ent_spawn
*rp
);
248 PLAYER_API
void player__kill( player_instance
*player
);
253 #include "player_common.c"
254 #include "player_walk.c"
255 #include "player_skate.c"
256 #include "player_dead.c"
257 #include "player_drive.c"
258 #include "player_render.c"
259 #include "player_ragdoll.c"
261 #endif /* PLAYER_H */