achievements
[carveJwlIkooP6JGAAIwe30JlM.git] / network.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 * All trademarks are property of their respective owners
4 */
5
6 #ifndef NETWORK_H
7 #define NETWORK_H
8
9 #include "vg/vg_stdint.h"
10 #include "steam.h"
11 #include "network_msg.h"
12 #include "highscores.h"
13
14 VG_STATIC int network_scores_updated = 0;
15
16 /*
17 * Interface
18 */
19 //#define SR_USE_LOCALHOST
20
21 /* Call it at start; Connects us to the gameserver */
22 VG_STATIC void network_init(void);
23
24 /* Run this from main loop */
25 VG_STATIC void network_update(void);
26
27 /* Call it at shutdown */
28 VG_STATIC void network_end(void);
29
30 /*
31 * Can buffer up a bunch of these by calling many times, they will be
32 * sent at the next connection
33 */
34 VG_STATIC void network_submit_highscore( u32 trackid, u16 points, u16 time );
35
36 /*
37 * Game endpoints are provided with the same names to allow running without a
38 * network connection.
39 */
40 #ifdef SR_NETWORKED
41
42 /*
43 * Runtime connection stuff
44 */
45 VG_STATIC u8 steam_app_ticket[ 1024 ];
46 VG_STATIC u32 steam_app_ticket_length;
47 VG_STATIC int network_name_update = 1;
48
49 VG_STATIC HSteamNetConnection cremote;
50 VG_STATIC ESteamNetworkingConnectionState cremote_state =
51 k_ESteamNetworkingConnectionState_None;
52
53 /*
54 * Implementation
55 */
56
57 VG_STATIC void scores_update(void);
58
59 VG_STATIC void on_auth_ticket_recieved( void *result, void *context )
60 {
61 EncryptedAppTicketResponse_t *response = result;
62
63 if( response->m_eResult == k_EResultOK )
64 {
65 vg_info( " New app ticket ready\n" );
66 }
67 else
68 {
69 vg_warn( " Could not request new encrypted app ticket (%u)\n",
70 response->m_eResult );
71 }
72
73 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
74 steam_app_ticket,
75 vg_list_size(steam_app_ticket),
76 &steam_app_ticket_length ))
77 {
78 vg_success( " Loaded app ticket (%u bytes)\n", steam_app_ticket_length );
79 }
80 else
81 {
82 vg_error( " No ticket availible\n" );
83 steam_app_ticket_length = 0;
84 }
85 }
86
87 VG_STATIC void request_auth_ticket(void)
88 {
89 /*
90 * TODO Check for one thats cached on the disk and load it.
91 * This might be OK though because steam seems to cache the result
92 */
93
94 vg_info( "Requesting new authorization ticket\n" );
95
96 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
97 call->userdata = NULL;
98 call->p_handler = on_auth_ticket_recieved;
99 call->id =
100 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
101 }
102
103 VG_STATIC void send_auth_ticket(void)
104 {
105 u32 size = sizeof(netmsg_auth) + steam_app_ticket_length;
106 netmsg_auth *auth = alloca(size);
107
108 auth->inetmsg_id = k_inetmsg_auth;
109 auth->ticket_length = steam_app_ticket_length;
110 for( int i=0; i<steam_app_ticket_length; i++ )
111 auth->ticket[i] = steam_app_ticket[i];
112
113 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
114 hSteamNetworkingSockets, cremote, auth, size,
115 k_nSteamNetworkingSend_Reliable, NULL );
116 }
117
118 VG_STATIC void send_score_request(void)
119 {
120 vg_info( "Requesting scores\n" );
121 netmsg_scores_request req;
122 req.inetmsg_id = k_inetmsg_scores_request;
123
124 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
125 hSteamNetworkingSockets, cremote, &req, sizeof(netmsg_scores_request),
126 k_nSteamNetworkingSend_Reliable, NULL );
127 }
128
129 VG_STATIC void send_score_update(void)
130 {
131 vg_info( "Sending scores\n" );
132 u32 size = sizeof(netmsg_set_score) +
133 vg_list_size(track_infos)*sizeof(struct netmsg_score_record);
134 netmsg_set_score *setscore = alloca( size );
135 setscore->inetmsg_id = k_inetmsg_set_score;
136
137 int count = 0;
138 for( u32 i=0; i<vg_list_size(track_infos); i++ ){
139 if( track_infos[i].push ){
140 track_infos[i].push = 0;
141 highscore_record *user_record = highscore_find_user_record( 0, i );
142
143 if( !user_record ){
144 vg_error( "No score set but tried to upload for track %u\n", i );
145 continue;
146 }
147
148 setscore->records[count].trackid = i;
149 setscore->records[count].playerid = 0;
150 setscore->records[count].points = user_record->points;
151 setscore->records[count].time = user_record->time;
152
153 count ++;
154 }
155 }
156
157 if( count == 0 ) return;
158 u32 send_size = sizeof(netmsg_set_score) +
159 count*sizeof(struct netmsg_score_record);
160 setscore->record_count = count;
161
162 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
163 hSteamNetworkingSockets, cremote, setscore, send_size,
164 k_nSteamNetworkingSend_Reliable, NULL );
165 }
166
167 VG_STATIC void send_nickname(void)
168 {
169 netmsg_set_nickname nick;
170 nick.inetmsg_id = k_inetmsg_set_nickname;
171
172 memset( nick.nickname, 0, 16 );
173 vg_strncpy( steam_username_at_startup, nick.nickname, 16,
174 k_strncpy_allow_cutoff );
175
176 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
177 hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
178 k_nSteamNetworkingSend_Reliable, NULL );
179
180 network_name_update = 0;
181 }
182
183 VG_STATIC void server_routine_update(void)
184 {
185 send_auth_ticket();
186
187 if( network_name_update )
188 send_nickname();
189
190 send_score_update();
191 send_score_request();
192 }
193
194 VG_STATIC void on_server_connect_status( CallbackMsg_t *msg )
195 {
196 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
197 vg_info( " Connection status changed for %lu\n", info->m_hConn );
198 vg_info( " %s -> %s\n",
199 string_ESteamNetworkingConnectionState(info->m_eOldState),
200 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
201
202 if( info->m_hConn == cremote )
203 {
204 cremote_state = info->m_info.m_eState;
205 if( info->m_info.m_eState ==
206 k_ESteamNetworkingConnectionState_Connected )
207 {
208 vg_success(" Connected to remote server.. running updates\n");
209 server_routine_update();
210 }
211 }
212 else
213 {
214 vg_warn( " Recieved signal from unknown connection\n" );
215 }
216 }
217
218 VG_STATIC void network_connect_gc(void)
219 {
220 /* Connect to server if not connected */
221 SteamNetworkingIPAddr remoteAddr;
222
223 #ifdef SR_USE_LOCALHOST
224 SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
225 #else
226 const char *server_lon1 = "46.101.34.155:27402";
227 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
228 #endif
229
230 char buf[256];
231 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
232 vg_info( "connect to: %s\n", buf );
233
234 cremote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
235 hSteamNetworkingSockets, &remoteAddr, 0, NULL );
236 }
237
238 VG_STATIC void on_inet_scoreboard( SteamNetworkingMessage_t *msg )
239 {
240 netmsg_scoreboard *sb = msg->m_pData;
241
242 u32 base_size = sizeof(netmsg_scoreboard)-
243 sizeof(struct netmsg_board)*vg_list_size(track_infos),
244 expected = base_size+sizeof(struct netmsg_board)*sb->board_count;
245
246 if( msg->m_cbSize != expected )
247 {
248 vg_error( "Server scoreboard was corrupted. Size: %u != %u\n",
249 msg->m_cbSize, expected );
250 }
251 else
252 {
253 if( vg_list_size(track_infos) > sb->board_count )
254 vg_warn( "Server is out of date, not enough boards recieved\n");
255 else if( vg_list_size(track_infos) < sb->board_count )
256 vg_warn( "Client out of date, server sent more boards than we have\n");
257 else
258 vg_success( "Recieved new scoreboards from server\n" );
259
260 for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++)
261 {
262 scoreboard_client_data.boards[i] = sb->boards[i];
263 highscores_board_printf( stdout, sb->boards[i].data, 10 );
264 }
265 }
266
267 /* We dont need to stay on the server currently */
268 SteamAPI_ISteamNetworkingSockets_CloseConnection(
269 hSteamNetworkingSockets, cremote, 0, NULL, 1 );
270
271 network_scores_updated = 1;
272 }
273
274 VG_STATIC void poll_connection(void)
275 {
276 SteamNetworkingMessage_t *messages[32];
277 int len;
278
279 while(1)
280 {
281 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
282 hSteamNetworkingSockets, cremote, messages, vg_list_size(messages));
283
284 if( len <= 0 )
285 return;
286
287 for( int i=0; i<len; i++ )
288 {
289 SteamNetworkingMessage_t *msg = messages[i];
290
291 if( msg->m_cbSize < sizeof(netmsg_blank) )
292 {
293 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
294 continue;
295 }
296
297 netmsg_blank *tmp = msg->m_pData;
298
299 if( tmp->inetmsg_id == k_inetmsg_scoreboard )
300 on_inet_scoreboard( msg );
301
302 SteamAPI_SteamNetworkingMessage_t_Release( msg );
303 }
304 }
305 }
306
307 /*
308 * Subroutine to be connected to main game loop, runs all routines on timers
309 */
310 VG_STATIC void network_update(void)
311 {
312 if( steam_ready )
313 {
314 static double last_update = 0.0;
315 poll_connection();
316
317 if( vg.time > (last_update + 60.0) )
318 {
319 last_update = vg.time;
320
321 if( steam_app_ticket_length )
322 {
323 network_connect_gc();
324 }
325 else
326 {
327 vg_low( "Not making remote connection; app ticket not gotten\n" );
328 }
329 }
330
331 if( vg.time > (last_update + 10.0) &&
332 (cremote_state == k_ESteamNetworkingConnectionState_Connected ))
333 {
334 vg_warn( "Connected to server but no return... disconnecting\n" );
335 SteamAPI_ISteamNetworkingSockets_CloseConnection(
336 hSteamNetworkingSockets, cremote, 0, NULL, 1 );
337 }
338 }
339 }
340
341 VG_STATIC void network_init(void)
342 {
343 if( steam_ready )
344 {
345 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
346 on_server_connect_status );
347 request_auth_ticket();
348 }
349 }
350
351 VG_STATIC void network_end(void)
352 {
353 /* TODO: Fire off any buffered highscores that need to be setn */
354 if( cremote_state == k_ESteamNetworkingConnectionState_Connected ||
355 cremote_state == k_ESteamNetworkingConnectionState_Connecting )
356 {
357 SteamAPI_ISteamNetworkingSockets_CloseConnection(
358 hSteamNetworkingSockets, cremote, 0, NULL, 1 );
359 }
360 }
361
362 #else /* SR_NETWORKED */
363
364 VG_STATIC void network_init(void){}
365 VG_STATIC void network_update(void){}
366 VG_STATIC void network_end(void){}
367
368 #endif /* SR_NETWORKED */
369 #endif /* NETWORK_H */