show error messages if trying to connect to server
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
1 #include "player.h"
2 #include "network.h"
3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
6 #include "world.h"
7 #include "world_sfd.h"
8 #include "world_routes.h"
9 #include "vg/vg_imgui.h"
10
11 static void scores_update(void);
12
13 static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
14 if( msg->m_cbSize < size ) {
15 vg_error( "Invalid packet size (must be at least %u)\n", size );
16 return 0;
17 }
18 else{
19 return 1;
20 }
21 }
22
23 static void on_auth_ticket_recieved( void *result, void *context ){
24 EncryptedAppTicketResponse_t *response = result;
25
26 if( response->m_eResult == k_EResultOK ){
27 vg_info( " New app ticket ready\n" );
28 }
29 else{
30 vg_warn( " Could not request new encrypted app ticket (%u)\n",
31 response->m_eResult );
32 }
33
34 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
35 network_client.app_symmetric_key,
36 vg_list_size(network_client.app_symmetric_key),
37 &network_client.app_key_length )){
38 vg_success( " Loaded app ticket\n" );
39 }
40 else{
41 vg_error( " No ticket availible\n" );
42 network_client.app_key_length = 0;
43 }
44 }
45
46 static void request_auth_ticket(void){
47 /*
48 * TODO Check for one thats cached on the disk and load it.
49 * This might be OK though because steam seems to cache the result
50 */
51
52 vg_info( "Requesting new authorization ticket\n" );
53
54 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
55 call->userdata = NULL;
56 call->p_handler = on_auth_ticket_recieved;
57 call->id =
58 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
59 }
60
61 static void network_send_username(void){
62 if( !network_connected() )
63 return;
64
65 netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
66 NETWORK_USERNAME_MAX );
67 update->inetmsg_id = k_inetmsg_playerusername;
68 update->index = 0xff;
69
70 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
71 const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
72 u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
73
74 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
75 hSteamNetworkingSockets, network_client.remote,
76 update, sizeof(netmsg_playerusername)+chs+1,
77 k_nSteamNetworkingSend_Reliable, NULL );
78 }
79
80 static void network_send_request( netmsg_request *req, vg_msg *body,
81 void (*callback)(
82 netmsg_request *res, vg_msg *body,
83 u64 userdata),
84 u64 userdata ){
85 u32 len = 0;
86 if( body ){
87 len = body->cur.co;
88 vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
89 vg_msg_print( body, len );
90
91 if( body->error != k_vg_msg_error_OK ){
92 vg_error( "Body not OK\n" );
93 return;
94 }
95 }
96
97 if( callback ){
98 req->id = vg_pool_lru( &network_client.request_pool );
99 if( req->id ){
100 vg_pool_watch( &network_client.request_pool, req->id );
101 struct network_request *pn =
102 vg_pool_item( &network_client.request_pool, req->id );
103 pn->callback = callback;
104 pn->sendtime = vg.time_real;
105 pn->userdata = userdata;
106 }
107 else{
108 vg_error( "Unable to send request. Pool is full.\n" );
109 return;
110 }
111 }
112 else
113 req->id = 0;
114
115 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
116 hSteamNetworkingSockets, network_client.remote,
117 req, sizeof(netmsg_request)+len,
118 k_nSteamNetworkingSend_Reliable, NULL );
119 }
120
121 static void network_scoreboard_callback( netmsg_request *res, vg_msg *body,
122 u64 userdata ){
123 world_instance *world = world_current_instance();
124
125 world_routes_recv_scoreboard( world, body, userdata, res->status );
126 if( userdata == world_sfd.active_route_board )
127 world_sfd_compile_active_scores();
128 }
129
130
131
132 /* mod_uid: world mod uid,
133 * route_uid: run name (just a string)
134 * week:
135 * 0 ALL TIME
136 * 1 CURRENT WEEK
137 * 2 ALL TIME + CURRENT WEEK
138 * .
139 * 10+ specific week index
140 */
141 static void network_request_scoreboard( const char *mod_uid,
142 const char *route_uid,
143 u32 week, u64 userdata ){
144 if( !network_connected() )
145 return;
146
147 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
148 req->inetmsg_id = k_inetmsg_request;
149
150 vg_msg data;
151 vg_msg_init( &data, req->q, 512 );
152 vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
153 vg_msg_wkvstr( &data, "mod", mod_uid );
154 vg_msg_wkvstr( &data, "route", route_uid );
155 vg_msg_wkvu32( &data, "week", week );
156 network_send_request( req, &data, network_scoreboard_callback, userdata );
157 }
158
159 static void network_publish_callback( netmsg_request *res, vg_msg *body,
160 u64 userdata ){
161 if( res->status != k_request_status_ok ){
162 vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
163 }
164 }
165
166 static void network_publish_laptime( const char *mod_uid,
167 const char *route_uid, f64 lap_time ){
168 if( !network_connected() )
169 return;
170
171 i32 time_centiseconds = lap_time * 100.0;
172
173 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
174 req->inetmsg_id = k_inetmsg_request;
175
176 vg_msg data;
177 vg_msg_init( &data, req->q, 512 );
178 vg_msg_wkvstr( &data, "endpoint", "setlap" );
179 vg_msg_wkvstr( &data, "mod", mod_uid );
180 vg_msg_wkvstr( &data, "route", route_uid );
181 vg_msg_wkvi32( &data, "time", time_centiseconds );
182 network_send_request( req, &data, network_publish_callback, 0 );
183 }
184
185 static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
186 netmsg_blank *tmp = msg->m_pData;
187
188 if( tmp->inetmsg_id == k_inetmsg_request ){
189
190 }
191 else if( tmp->inetmsg_id == k_inetmsg_response ){
192 netmsg_request *res = (netmsg_request *)msg->m_pData;
193
194 vg_msg *body = NULL;
195
196 vg_msg data;
197 if( res->status == k_request_status_ok ){
198 vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
199 vg_success( "Response to #%d:\n", (i32)res->id );
200 vg_msg_print( &data, data.max );
201 body = &data;
202 }
203 else {
204 vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
205 }
206
207 if( res->id ){
208 struct network_request *pn =
209 vg_pool_item( &network_client.request_pool, res->id );
210 pn->callback( res, body, pn->userdata );
211 vg_pool_unwatch( &network_client.request_pool, res->id );
212 }
213 }
214 }
215
216 static void network_send_item( enum netmsg_playeritem_type type ){
217 if( !network_connected() )
218 return;
219
220 netmsg_playeritem *item =
221 alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
222 item->inetmsg_id = k_inetmsg_playeritem;
223 item->type_index = type;
224 item->client = 0;
225
226 if( (type == k_netmsg_playeritem_world0) ||
227 (type == k_netmsg_playeritem_world1) ){
228
229 enum world_purpose purpose = type - k_netmsg_playeritem_world0;
230 addon_reg *reg = world_static.instance_addons[ purpose ];
231
232 if( reg )
233 addon_alias_uid( &reg->alias, item->uid );
234 else
235 item->uid[0] = '\0';
236 }
237 else{
238 u16 view_id = 0;
239 enum addon_type addon_type = k_addon_type_none;
240 if( type == k_netmsg_playeritem_board ){
241 view_id = localplayer.board_view_slot;
242 addon_type = k_addon_type_board;
243 }
244 else if( type == k_netmsg_playeritem_player ){
245 view_id = localplayer.playermodel_view_slot;
246 addon_type = k_addon_type_player;
247 }
248 else
249 assert(0);
250
251 struct addon_cache *cache = &addon_system.cache[addon_type];
252 vg_pool *pool = &cache->pool;
253
254 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
255 addon_cache_entry *entry = vg_pool_item( pool, view_id );
256 addon_alias_uid( &entry->reg_ptr->alias, item->uid );
257 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
258 }
259
260 vg_info( "send equip: [%u] %s\n",
261 item->type_index, item->uid );
262 u32 chs = strlen(item->uid);
263
264 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
265 hSteamNetworkingSockets, network_client.remote,
266 item, sizeof(netmsg_playeritem)+chs+1,
267 k_nSteamNetworkingSend_Reliable, NULL );
268 }
269
270 static void network_disconnect(void){
271 SteamAPI_ISteamNetworkingSockets_CloseConnection(
272 hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
273 network_client.remote = 0;
274 network_client.state = k_ESteamNetworkingConnectionState_None;
275
276 for( int i=0; i<vg_list_size(netplayers.list); i++ ){
277 netplayers.list[i].active = 0;
278 }
279 }
280
281 static void network_status_string( vg_str *str, u32 *colour ){
282 if( steam_ready ){
283 if( network_client.user_intent == k_server_intent_offline ){
284 vg_strcat( str, "Offline" );
285 }
286 else {
287 ESteamNetworkingConnectionState state = network_client.state;
288
289 if( state == k_ESteamNetworkingConnectionState_None )
290 vg_strcat( str, "No Connection" );
291 else if( state == k_ESteamNetworkingConnectionState_Connecting ){
292 vg_strcat( str, "Connecting to:\nskaterift.com" );
293
294 if( network_client.retries ){
295 vg_strcat( str, "\n(" );
296 vg_strcati32( str, network_client.retries );
297 vg_strcat( str, " retries)" );
298 }
299 }
300 else if( state == k_ESteamNetworkingConnectionState_Connected ){
301 vg_strcat( str, "Connected to:\nskaterift.com" );
302 *colour = 0xff00a020;
303 }
304 else if( state == k_ESteamNetworkingConnectionState_ClosedByPeer )
305 vg_strcat( str, "Connection Closed" );
306 else if( state == k_ESteamNetworkingConnectionState_FindingRoute )
307 vg_strcat( str, "Finding Route" );
308 else if( state ==
309 k_ESteamNetworkingConnectionState_ProblemDetectedLocally){
310 vg_strcat( str, "Problem Detected\nLocally" );
311 *colour = 0xff0000a0;
312 }
313 else
314 vg_strcat( str, "???" );
315 }
316 }
317 else {
318 vg_strcat( str, "Steam Offline" );
319 *colour = 0xff0000a0;
320 }
321 }
322
323 static void render_server_status_gui(void){
324 render_fb_bind( gpipeline.fb_workshop_preview, 0 );
325
326 /* HACK */
327 vg_ui.cur_vert = 0;
328 vg_ui.cur_indice = 0;
329 vg_ui.vert_start = 0;
330 vg_ui.indice_start = 0;
331
332 ui_rect r = { 0, 0, 128, 48 };
333
334 char buf[128];
335 vg_str str;
336 vg_strnull( &str, buf, sizeof(buf) );
337
338 u32 bg = 0xff000000;
339 network_status_string( &str, &bg );
340
341 ui_fill( r, bg );
342 ui_text( r, buf, 1, k_ui_align_center, 0 );
343 ui_flush( k_ui_shader_colour, 128, 48 );
344
345 skaterift.rt_textures[ k_skaterift_rt_server_status ] =
346 gpipeline.fb_workshop_preview->attachments[0].id;
347 }
348
349 static void on_server_connect_status( CallbackMsg_t *msg ){
350 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
351 vg_info( " Connection status changed for %lu\n", info->m_hConn );
352 vg_info( " %s -> %s\n",
353 string_ESteamNetworkingConnectionState(info->m_eOldState),
354 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
355
356 if( info->m_hConn == network_client.remote ){
357 network_client.state = info->m_info.m_eState;
358
359 if( info->m_info.m_eState ==
360 k_ESteamNetworkingConnectionState_Connected ){
361 vg_success(" Connected to remote server.. authenticating\n");
362
363 /* send version info to server */
364 netmsg_version version;
365 version.inetmsg_id = k_inetmsg_version;
366 version.version = NETWORK_SKATERIFT_VERSION;
367 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
368 hSteamNetworkingSockets, network_client.remote, &version,
369 sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL );
370
371 /* TODO: We should really wait to see if the server is in auth mode
372 * first... */
373 u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
374 netmsg_auth *auth = alloca(size);
375 auth->inetmsg_id = k_inetmsg_auth;
376 auth->ticket_length = network_client.app_key_length;
377 for( int i=0; i<network_client.app_key_length; i++ )
378 auth->ticket[i] = network_client.app_symmetric_key[i];
379
380 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
381 hSteamNetworkingSockets, network_client.remote, auth, size,
382 k_nSteamNetworkingSend_Reliable, NULL );
383 }
384 else if( info->m_info.m_eState ==
385 k_ESteamNetworkingConnectionState_ClosedByPeer ){
386
387 if( info->m_info.m_eEndReason ==
388 k_ESteamNetConnectionEnd_Misc_InternalError ){
389 network_client.retries = 40;
390 }
391 network_disconnect();
392 }
393 else if( info->m_info.m_eState ==
394 k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
395 network_disconnect();
396 }
397 }
398 else{
399 //vg_warn( " Recieved signal from unknown connection\n" );
400 }
401
402 render_server_status_gui();
403 }
404
405 static void on_persona_state_change( CallbackMsg_t *msg ){
406 if( !network_connected() )
407 return;
408
409 PersonaStateChange_t *info = (void *)msg->m_pubParam;
410 ISteamUser *hSteamUser = SteamAPI_SteamUser();
411
412 vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
413 info->m_nChangeFlags );
414
415 if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
416 if( info->m_nChangeFlags & k_EPersonaChangeName ){
417 network_send_username();
418 }
419 }
420
421 if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){
422 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
423 struct network_player *rp = &netplayers.list[i];
424 if( rp->steamid == info->m_ulSteamID ){
425 player_remote_update_friendflags( rp );
426 }
427 }
428 }
429 }
430
431 static void network_connect(void){
432 char ip_buf[128];
433 vg_str str;
434 vg_strnull( &str, ip_buf, sizeof(ip_buf) );
435 vg_strcat( &str, network_client.server_adress );
436 vg_strcat( &str, ":" );
437 vg_strcati32( &str, NETWORK_PORT );
438
439 if( !vg_strgood(&str) ) return;
440
441 /* Connect to server if not connected */
442 SteamNetworkingIPAddr remoteAddr;
443 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer );
444
445 char buf[256];
446 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
447 vg_info( "connect to: %s\n", buf );
448
449 network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
450 hSteamNetworkingSockets, &remoteAddr, 0, NULL );
451 }
452
453 static void network_sign_on_complete(void){
454 vg_success( "Sign on completed\n" );
455
456 /* send our init info */
457 network_send_username();
458 for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
459 network_send_item(i);
460 }
461 }
462
463 static void poll_remote_connection(void){
464 SteamNetworkingMessage_t *messages[32];
465 int len;
466
467 for( int i=0; i<10; i++ ){
468 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
469 hSteamNetworkingSockets, network_client.remote,
470 messages, vg_list_size(messages));
471
472 if( len <= 0 )
473 return;
474
475 for( int i=0; i<len; i++ ){
476 SteamNetworkingMessage_t *msg = messages[i];
477
478 if( msg->m_cbSize < sizeof(netmsg_blank) ){
479 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
480 continue;
481 }
482
483 netmsg_blank *tmp = msg->m_pData;
484
485 if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
486 player_remote_rx_200_300( msg );
487 }
488 else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
489 network_request_rx_300_400( msg );
490 }
491 else {
492 if( tmp->inetmsg_id == k_inetmsg_version ){
493 netmsg_version *version = msg->m_pData;
494 if( version->version != NETWORK_SKATERIFT_VERSION ){
495 network_disconnect();
496 /* we dont want to connect to this server ever */
497 network_client.retries = 999;
498 network_client.last_attempt = 999999999.9;
499 vg_error( "version mismatch with server\n" );
500 }
501 else {
502 network_client.remote_version = version->version;
503 network_sign_on_complete();
504 }
505 }
506 }
507
508 SteamAPI_SteamNetworkingMessage_t_Release( msg );
509 }
510 }
511 }
512
513 static void network_update(void){
514 if( !steam_ready )
515 return;
516
517 ESteamNetworkingConnectionState state = network_client.state;
518
519 if( network_client.user_intent == k_server_intent_offline ){
520 if( state != k_ESteamNetworkingConnectionState_None )
521 network_disconnect();
522
523 return;
524 }
525
526 if( state == k_ESteamNetworkingConnectionState_Connected ){
527 poll_remote_connection();
528 f64 frame_delta = vg.time_real - network_client.last_frame;
529
530 if( frame_delta > NETWORK_FRAMERATE ){
531 network_client.last_frame = vg.time_real;
532 remote_player_send_playerframe();
533 player__clear_sfx_buffer();
534 }
535
536 remote_player_debug_update();
537 }
538 else {
539 if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
540 (state == k_ESteamNetworkingConnectionState_FindingRoute) ){
541 return;
542 }
543 else {
544 f64 waited = vg.time_real - network_client.last_attempt,
545 min_wait = 1.0;
546
547 if( network_client.retries > 5 )
548 min_wait = 60.0;
549
550 if( waited < min_wait )
551 return;
552
553 network_connect();
554 network_client.retries ++;
555 network_client.last_attempt = vg.time_real;
556 }
557 }
558 }
559
560 static void chat_send_message( const char *message ){
561 if( !network_connected() ){
562 return;
563 }
564
565 netmsg_chat *chat = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
566 chat->inetmsg_id = k_inetmsg_chat;
567 chat->client = 0;
568
569 u32 l = vg_strncpy( message, chat->msg, NETWORK_MAX_CHAT,
570 k_strncpy_always_add_null );
571
572 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
573 hSteamNetworkingSockets, network_client.remote,
574 chat, sizeof(netmsg_chat)+l+1,
575 k_nSteamNetworkingSend_Reliable, NULL );
576 }
577
578 static int cmd_network_send_message( int argc, const char *argv[] ){
579 char buf[ NETWORK_MAX_CHAT ];
580 vg_str str;
581 vg_strnull( &str, buf, NETWORK_MAX_CHAT );
582
583 for( int i=0; i<argc; i ++ ){
584 vg_strcat( &str, argv[i] );
585
586 if( i < argc-1 )
587 vg_strcatch( &str, ' ' );
588 }
589
590 chat_send_message( buf );
591 return 0;
592 }
593
594 static void network_init(void){
595 vg_console_reg_var( "network_info", &network_client.network_info,
596 k_var_dtype_i32, VG_VAR_PERSISTENT );
597 if( steam_ready ){
598 u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
599 network_client.request_buffer =
600 vg_linear_alloc( vg_mem.rtmemory, alloc_size );
601 memset( network_client.request_buffer, 0, alloc_size );
602
603 vg_pool *pool = &network_client.request_pool;
604 pool->buffer = network_client.request_buffer;
605 pool->count = NETWORK_MAX_REQUESTS;
606 pool->stride = sizeof( struct network_request );
607 pool->offset = offsetof( struct network_request, poolnode );
608 vg_pool_init( pool );
609
610 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
611 on_server_connect_status );
612 steam_register_callback( k_iPersonaStateChange,
613 on_persona_state_change );
614 request_auth_ticket();
615
616 vg_console_reg_cmd( "say", cmd_network_send_message, NULL );
617 }
618 }
619
620 static void network_end(void){
621 /* TODO: Send buffered highscores that were not already */
622 if( (network_client.state == k_ESteamNetworkingConnectionState_Connected) ||
623 (network_client.state == k_ESteamNetworkingConnectionState_Connecting) )
624 {
625 SteamAPI_ISteamNetworkingSockets_CloseConnection(
626 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
627 }
628 }