full request roundtrip
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
1 #include "player.h"
2 #include "network.h"
3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
6 #include "world_sfd.h"
7
8 static void scores_update(void);
9
10 static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
11 if( msg->m_cbSize < size ) {
12 vg_error( "Invalid packet size (must be at least %u)\n", size );
13 return 0;
14 }
15 else{
16 return 1;
17 }
18 }
19
20 static void on_auth_ticket_recieved( void *result, void *context ){
21 EncryptedAppTicketResponse_t *response = result;
22
23 if( response->m_eResult == k_EResultOK ){
24 vg_info( " New app ticket ready\n" );
25 }
26 else{
27 vg_warn( " Could not request new encrypted app ticket (%u)\n",
28 response->m_eResult );
29 }
30
31 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
32 network_client.app_symmetric_key,
33 vg_list_size(network_client.app_symmetric_key),
34 &network_client.app_key_length )){
35 vg_success( " Loaded app ticket\n" );
36 }
37 else{
38 vg_error( " No ticket availible\n" );
39 network_client.app_key_length = 0;
40 }
41 }
42
43 static void request_auth_ticket(void){
44 /*
45 * TODO Check for one thats cached on the disk and load it.
46 * This might be OK though because steam seems to cache the result
47 */
48
49 vg_info( "Requesting new authorization ticket\n" );
50
51 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
52 call->userdata = NULL;
53 call->p_handler = on_auth_ticket_recieved;
54 call->id =
55 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
56 }
57
58 #if 0
59 static void send_score_request(void){
60 vg_info( "Requesting scores\n" );
61 netmsg_scores_request req;
62 req.inetmsg_id = k_inetmsg_scores_request;
63
64 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
65 hSteamNetworkingSockets, network_client.remote,
66 &req, sizeof(netmsg_scores_request),
67 k_nSteamNetworkingSend_Reliable, NULL );
68 }
69
70 static void send_score_update(void){
71 vg_info( "Sending scores\n" );
72 u32 size = sizeof(netmsg_set_score) +
73 vg_list_size(track_infos)*sizeof(struct netmsg_score_record);
74 netmsg_set_score *setscore = alloca( size );
75 setscore->inetmsg_id = k_inetmsg_set_score;
76
77 int count = 0;
78 for( u32 i=0; i<vg_list_size(track_infos); i++ ){
79 if( track_infos[i].push ){
80 track_infos[i].push = 0;
81
82 #if 0
83 highscore_record *user_record = highscore_find_user_record( 0, i );
84
85 if( !user_record ){
86 vg_error( "No score set but tried to upload for track %u\n", i );
87 continue;
88 }
89 #endif
90 highscore_record *user_record = &track_infos[i].record;
91
92 setscore->records[count].trackid = i;
93 setscore->records[count].playerid = 0;
94 setscore->records[count].points = user_record->points;
95 setscore->records[count].time = user_record->time;
96
97 count ++;
98 }
99 }
100
101 if( count == 0 ) return;
102 u32 send_size = sizeof(netmsg_set_score) +
103 count*sizeof(struct netmsg_score_record);
104 setscore->record_count = count;
105
106 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
107 hSteamNetworkingSockets, network_client.remote, setscore, send_size,
108 k_nSteamNetworkingSend_Reliable, NULL );
109 }
110
111 static void send_nickname(void){
112 netmsg_set_nickname nick;
113 nick.inetmsg_id = k_inetmsg_set_nickname;
114
115 memset( nick.nickname, 0, 16 );
116 vg_strncpy( steam_username_at_startup, nick.nickname, 16,
117 k_strncpy_allow_cutoff );
118
119 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
120 hSteamNetworkingSockets, network_client.remote,
121 &nick, sizeof(netmsg_set_nickname),
122 k_nSteamNetworkingSend_Reliable, NULL );
123
124 network_client.name_update = 0;
125 }
126 #endif
127
128 #if 0
129 static void server_routine_update(void){
130 send_score_update();
131 send_score_request();
132 }
133 #endif
134
135 static void network_send_username(void){
136 netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
137 NETWORK_USERNAME_MAX );
138 update->inetmsg_id = k_inetmsg_playerusername;
139 update->index = 0xff;
140
141 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
142 const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
143 u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
144
145 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
146 hSteamNetworkingSockets, network_client.remote,
147 update, sizeof(netmsg_playerusername)+chs+1,
148 k_nSteamNetworkingSend_Reliable, NULL );
149 }
150
151 static void network_send_request( netmsg_request *req, vg_msg *body,
152 void (*callback)( netmsg_request *res,
153 vg_msg *body )){
154 u32 len = 0;
155 if( body ){
156 len = body->len;
157 vg_info( "Request scoreboard. Info (%u):\n", body->len );
158 vg_msg_print( body );
159
160 if( body->error != k_vg_msg_error_OK ){
161 vg_error( "Body not OK\n" );
162 return;
163 }
164 }
165
166 if( callback ){
167 req->id = vg_pool_lru( &network_client.request_pool );
168 if( req->id ){
169 vg_pool_watch( &network_client.request_pool, req->id );
170 struct network_request *pn =
171 vg_pool_item( &network_client.request_pool, req->id );
172 pn->callback = callback;
173 pn->sendtime = vg.time_real;
174 }
175 else{
176 vg_error( "Unable to send request. Pool is full.\n" );
177 return;
178 }
179 }
180 else
181 req->id = 0;
182
183 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
184 hSteamNetworkingSockets, network_client.remote,
185 req, sizeof(netmsg_request)+len,
186 k_nSteamNetworkingSend_Reliable, NULL );
187 }
188
189 static void network_scoreboard_callback( netmsg_request *res, vg_msg *body ){
190 for( u32 i=0; i<13; i++ )
191 sfd_encode( i, "" );
192
193 if( res->status != k_request_status_ok ){
194 char buf[32];
195 vg_str s;
196 vg_strnull( &s, buf, 32 );
197 vg_strcat( &s, "Error: " );
198 vg_strcati32( &s, res->status );
199
200 sfd_encode( 4, buf );
201 return;
202 }
203
204 /* TODO: frame pointers?? */
205
206 u32 l = 0;
207 vg_msg rows = *body;
208 if( vg_msg_seekframe( &rows, "rows", k_vg_msg_first ) ){
209 vg_msg entry = rows;
210
211 while( vg_msg_seekframe( &entry, NULL, k_vg_msg_next ) ){
212 const char *username = vg_msg_seekkvstr( &entry, "username",
213 k_vg_msg_first );
214 sfd_encode( l ++, username );
215 vg_msg_skip_frame( &entry );
216 }
217 }
218 }
219
220 /* mod_uid: world mod uid,
221 * route_uid: run name (just a string)
222 * week: 0 for all-time, n for week #
223 */
224 static void network_request_scoreboard( const char *mod_uid,
225 const char *route_uid,
226 u32 week ){
227 if( !network_client.remote )
228 return;
229
230 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
231 req->inetmsg_id = k_inetmsg_request;
232 req->id = 0; /* TODO: pool allocatable */
233
234 vg_msg data = {0};
235 data.buf = req->q;
236 data.max = 512;
237
238 vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
239 vg_msg_wkvstr( &data, "mod", mod_uid );
240 vg_msg_wkvstr( &data, "route", route_uid );
241 vg_msg_wkvu32( &data, "week", week );
242 network_send_request( req, &data, network_scoreboard_callback );
243 }
244
245 static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
246 netmsg_blank *tmp = msg->m_pData;
247
248 if( tmp->inetmsg_id == k_inetmsg_request ){
249
250 }
251 else if( tmp->inetmsg_id == k_inetmsg_response ){
252 netmsg_request *res = (netmsg_request *)msg->m_pData;
253
254 vg_msg *body = NULL;
255 vg_msg data = {0};
256
257 if( res->status == k_request_status_ok ){
258 data.buf = res->q;
259 data.len = msg->m_cbSize - sizeof(netmsg_request);
260 data.max = data.len;
261 vg_success( "Response to #%d:\n", (i32)res->id );
262 vg_msg_print( &data );
263 body = &data;
264 }
265 else {
266 vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
267 }
268
269 if( res->id ){
270 struct network_request *pn =
271 vg_pool_item( &network_client.request_pool, res->id );
272 pn->callback( res, body );
273 vg_pool_unwatch( &network_client.request_pool, res->id );
274 }
275 }
276 }
277
278 static void network_send_item( enum netmsg_playeritem_type type ){
279 if( !network_client.remote )
280 return;
281
282 netmsg_playeritem *item =
283 alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
284 item->inetmsg_id = k_inetmsg_playeritem;
285 item->type_index = type;
286 item->client = 0;
287
288 if( (type == k_netmsg_playeritem_world0) ||
289 (type == k_netmsg_playeritem_world1) ){
290
291 addon_reg *reg = world_static.addon_hub;
292
293 if( type == k_netmsg_playeritem_world1 )
294 reg = world_static.addon_client;
295
296 if( reg )
297 addon_alias_uid( &reg->alias, item->uid );
298 else
299 item->uid[0] = '\0';
300 }
301 else{
302 u16 view_id = 0;
303 enum addon_type addon_type = k_addon_type_none;
304 if( type == k_netmsg_playeritem_board ){
305 view_id = localplayer.board_view_slot;
306 addon_type = k_addon_type_board;
307 }
308 else if( type == k_netmsg_playeritem_player ){
309 view_id = localplayer.playermodel_view_slot;
310 addon_type = k_addon_type_player;
311 }
312 else
313 assert(0);
314
315 struct addon_cache *cache = &addon_system.cache[addon_type];
316 vg_pool *pool = &cache->pool;
317
318 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
319 addon_cache_entry *entry = vg_pool_item( pool, view_id );
320 addon_alias_uid( &entry->reg_ptr->alias, item->uid );
321 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
322 }
323
324 vg_info( "send equip: [%u] %s\n",
325 item->type_index, item->uid );
326 u32 chs = strlen(item->uid);
327
328 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
329 hSteamNetworkingSockets, network_client.remote,
330 item, sizeof(netmsg_playeritem)+chs+1,
331 k_nSteamNetworkingSend_Reliable, NULL );
332 }
333
334 static void network_disconnect(void){
335 SteamAPI_ISteamNetworkingSockets_CloseConnection(
336 hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
337 network_client.remote = 0;
338
339 for( int i=0; i<vg_list_size(netplayers.list); i++ ){
340 netplayers.list[i].active = 0;
341 }
342 }
343
344 static void on_server_connect_status( CallbackMsg_t *msg ){
345 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
346 vg_info( " Connection status changed for %lu\n", info->m_hConn );
347 vg_info( " %s -> %s\n",
348 string_ESteamNetworkingConnectionState(info->m_eOldState),
349 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
350
351 if( info->m_hConn == network_client.remote ){
352 network_client.state = info->m_info.m_eState;
353
354 if( info->m_info.m_eState ==
355 k_ESteamNetworkingConnectionState_Connected ){
356 vg_success(" Connected to remote server.. authenticating\n");
357
358 /* TODO: We should really wait to see if the server is in auth mode
359 * first... */
360 u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
361 netmsg_auth *auth = alloca(size);
362 auth->inetmsg_id = k_inetmsg_auth;
363 auth->ticket_length = network_client.app_key_length;
364 for( int i=0; i<network_client.app_key_length; i++ )
365 auth->ticket[i] = network_client.app_symmetric_key[i];
366
367 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
368 hSteamNetworkingSockets, network_client.remote, auth, size,
369 k_nSteamNetworkingSend_Reliable, NULL );
370
371 network_send_username();
372
373 for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
374 network_send_item(i);
375 }
376 }
377 else if( info->m_info.m_eState ==
378 k_ESteamNetworkingConnectionState_ClosedByPeer ){
379
380 if( info->m_info.m_eEndReason ==
381 k_ESteamNetConnectionEnd_Remote_Max ){
382 network_client.retries = 40;
383 }
384 network_disconnect();
385 }
386 else if( info->m_info.m_eState ==
387 k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
388 network_disconnect();
389 }
390 }
391 else{
392 //vg_warn( " Recieved signal from unknown connection\n" );
393 }
394 }
395
396 static void on_persona_state_change( CallbackMsg_t *msg ){
397 if( network_client.remote ){
398 PersonaStateChange_t *info = (void *)msg->m_pubParam;
399
400 ISteamUser *hSteamUser = SteamAPI_SteamUser();
401
402 vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
403 info->m_nChangeFlags );
404
405 if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
406 if( info->m_nChangeFlags & k_EPersonaChangeName ){
407 network_send_username();
408 }
409 }
410 }
411 }
412
413 static void network_connect(void){
414 /* Connect to server if not connected */
415 SteamNetworkingIPAddr remoteAddr;
416
417 #ifdef SR_USE_LOCALHOST
418 SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
419 #else
420 const char *server_lon1 = "46.101.34.155:27402";
421 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
422 #endif
423 const char *server_lan = "192.168.1.32:27402";
424 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lan );
425
426 char buf[256];
427 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
428 vg_info( "connect to: %s\n", buf );
429
430 network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
431 hSteamNetworkingSockets, &remoteAddr, 0, NULL );
432 }
433
434 static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ){
435 netmsg_scoreboard *sb = msg->m_pData;
436
437 u32 base_size = sizeof(netmsg_scoreboard)-
438 sizeof(struct netmsg_board)*vg_list_size(track_infos),
439 expected = base_size+sizeof(struct netmsg_board)*sb->board_count;
440
441 if( msg->m_cbSize != expected ){
442 vg_error( "Server scoreboard was corrupted. Size: %u != %u\n",
443 msg->m_cbSize, expected );
444 }
445 else{
446 if( vg_list_size(track_infos) > sb->board_count )
447 vg_warn( "Server is out of date, not enough boards recieved\n");
448 else if( vg_list_size(track_infos) < sb->board_count )
449 vg_warn( "Client out of date, server sent more boards than we have\n");
450 else
451 vg_success( "Recieved new scoreboards from server\n" );
452
453 for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++){
454 scoreboard_client_data.boards[i] = sb->boards[i];
455 highscores_board_printf( stdout, sb->boards[i].data, 10 );
456 }
457 }
458
459 #if 0
460 /* We dont need to stay on the server currently */
461 SteamAPI_ISteamNetworkingSockets_CloseConnection(
462 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
463 #endif
464
465 network_scores_updated = 1;
466 }
467
468 static void poll_remote_connection(void){
469 SteamNetworkingMessage_t *messages[32];
470 int len;
471
472 for( int i=0; i<10; i++ ){
473 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
474 hSteamNetworkingSockets, network_client.remote,
475 messages, vg_list_size(messages));
476
477 if( len <= 0 )
478 return;
479
480 for( int i=0; i<len; i++ ){
481 SteamNetworkingMessage_t *msg = messages[i];
482
483 if( msg->m_cbSize < sizeof(netmsg_blank) ){
484 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
485 continue;
486 }
487
488 netmsg_blank *tmp = msg->m_pData;
489
490 if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
491 player_remote_rx_200_300( msg );
492 }
493 else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
494 network_request_rx_300_400( msg );
495 }
496
497 SteamAPI_SteamNetworkingMessage_t_Release( msg );
498 }
499 }
500 }
501
502 static void network_update(void){
503 if( !steam_ready )
504 return;
505
506 ESteamNetworkingConnectionState state = network_client.state;
507
508 if( state == k_ESteamNetworkingConnectionState_Connected ){
509 poll_remote_connection();
510 f64 frame_delta = vg.time_real - network_client.last_frame;
511
512 if( frame_delta > NETWORK_FRAMERATE ){
513 network_client.last_frame = vg.time_real;
514 remote_player_send_playerframe();
515 player__clear_sfx_buffer();
516 }
517
518 remote_player_debug_update();
519 }
520 else {
521 if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
522 (state == k_ESteamNetworkingConnectionState_FindingRoute) ){
523 return;
524 }
525 else {
526 f64 waited = vg.time_real - network_client.last_attempt,
527 min_wait = 1.0;
528
529 if( network_client.retries > 5 )
530 min_wait = 60.0;
531
532 if( waited < min_wait )
533 return;
534
535 network_connect();
536 network_client.retries ++;
537 network_client.last_attempt = vg.time_real;
538 }
539 }
540 }
541
542 static void network_init(void){
543 vg_console_reg_var( "network_info", &network_client.network_info,
544 k_var_dtype_i32, VG_VAR_PERSISTENT );
545 if( steam_ready ){
546 u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
547 network_client.request_buffer =
548 vg_linear_alloc( vg_mem.rtmemory, alloc_size );
549 memset( network_client.request_buffer, 0, alloc_size );
550
551 vg_pool *pool = &network_client.request_pool;
552 pool->buffer = network_client.request_buffer;
553 pool->count = NETWORK_MAX_REQUESTS;
554 pool->stride = sizeof( struct network_request );
555 pool->offset = offsetof( struct network_request, poolnode );
556 vg_pool_init( pool );
557
558 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
559 on_server_connect_status );
560 steam_register_callback( k_iPersonaStateChange,
561 on_persona_state_change );
562 request_auth_ticket();
563 }
564 }
565
566 static void network_end(void){
567 /* TODO: Send buffered highscores that were not already */
568 if( (network_client.state == k_ESteamNetworkingConnectionState_Connected) ||
569 (network_client.state == k_ESteamNetworkingConnectionState_Connecting) )
570 {
571 SteamAPI_ISteamNetworkingSockets_CloseConnection(
572 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
573 }
574 }