challenge effects
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12
13 #define MENU_STACK_SIZE 8
14
15 struct {
16 int credits_open;
17 int disable_open;
18
19 u32 page, /* current page index */
20 page_depth;
21
22 enum menu_input_mode{
23 k_menu_input_mode_keys,
24 k_menu_input_mode_mouse
25 }
26 input_mode;
27 f32 mouse_track, mouse_dist; /* used for waking up mouse */
28 f32 slider_offset;
29
30 struct page_stack_frame {
31 u32 page;
32 ent_menuitem *loc;
33 ent_camera *cam;
34 }
35 page_stack[ MENU_STACK_SIZE ];
36
37 ent_menuitem *loc;
38 ent_camera *cam;
39 camera view;
40
41 mdl_context model;
42 GLuint texture;
43 glmesh mesh;
44
45 mdl_array_ptr items, markers, cameras;
46 }
47 static menu;
48
49 /*
50 * Attaches memory locations to the various items in the menu
51 */
52 static void menu_link(void)
53 {
54 /* link data locations */
55 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
56 ent_menuitem *item = mdl_arritm( &menu.items, i );
57
58 if( item->type == k_ent_menuitem_type_toggle ||
59 item->type == k_ent_menuitem_type_slider ){
60
61 const char *name;
62
63 if( item->type == k_ent_menuitem_type_slider )
64 name = mdl_pstr( &menu.model, item->slider.pstr_data );
65 else
66 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
67 vg_var *var = vg_console_match_var( name );
68
69 if( var ){
70 if( ( item->type == k_ent_menuitem_type_slider &&
71 var->data_type != k_var_dtype_f32
72 ) ||
73 ( item->type == k_ent_menuitem_type_toggle &&!
74 ( var->data_type == k_var_dtype_i32 ||
75 var->data_type == k_var_dtype_u32
76 )
77 )
78 ){
79 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
80 name, var, var->data_type );
81 item->pvoid = NULL;
82 }
83 else{
84 item->pvoid = var->data;
85 }
86 }
87 else{
88 vg_error( "No data named %s\n", name );
89 item->pvoid = NULL;
90 }
91 }
92 else{
93 item->pvoid = NULL;
94 }
95 }
96 }
97
98 static void menu_close(void){
99 skaterift.activity = k_skaterift_default;
100 menu.page_depth = 0;
101 menu.page = 0xffffffff;
102 srinput.enabled = 0;
103 }
104
105 static void menu_init(void){
106 void *alloc = vg_mem.rtmemory;
107
108 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
109 mdl_load_metadata_block( &menu.model, alloc );
110
111 vg_linear_clear( vg_mem.scratch );
112
113 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
114 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
115 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
116
117 vg_linear_clear( vg_mem.scratch );
118
119 if( !mdl_arrcount( &menu.model.textures ) )
120 vg_fatal_error( "No texture in menu file" );
121
122 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
123 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
124 mdl_fread_pack_file( &menu.model, &tex0->file, data );
125
126 mdl_async_load_glmesh( &menu.model, &menu.mesh );
127 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
128 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
129 &menu.texture );
130
131 mdl_close( &menu.model );
132 shader_model_menu_register();
133 }
134
135 /*
136 * Drop back a page until we're at the bottom which then we jus quit
137 */
138 static void menu_back_page(void)
139 {
140 vg_info( "menu_back_page()\n" );
141 menu.page_depth --;
142 if( menu.page_depth == 0 ){
143 menu_close();
144 }
145 else{
146 menu.page = menu.page_stack[ menu.page_depth ].page;
147 menu.cam = menu.page_stack[ menu.page_depth ].cam;
148
149 if( menu.input_mode == k_menu_input_mode_keys )
150 menu.loc = menu.page_stack[ menu.page_depth ].loc;
151 else menu.loc = NULL;
152 }
153 }
154
155 /*
156 * Open page to the string identifier
157 */
158 static void menu_open_page( const char *name )
159 {
160 if( menu.page_depth >= MENU_STACK_SIZE )
161 vg_fatal_error( "Stack overflow\n" );
162
163 vg_info( "Try to open %s\n", name );
164
165 u32 hash = vg_strdjb2( name );
166 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
167 ent_menuitem *item = mdl_arritm( &menu.items, i );
168
169 if( item->type == k_ent_menuitem_type_page ){
170 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
171 u32 new_page = __builtin_ctz( item->groups );
172
173 if( new_page == menu.page ){
174 menu_back_page();
175 }
176 else{
177 menu.page_stack[ menu.page_depth ].page = menu.page;
178 menu.page_stack[ menu.page_depth ].cam = menu.cam;
179 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
180 menu.page = __builtin_ctz( item->groups );
181
182 if( menu.input_mode == k_menu_input_mode_keys ){
183 if( item->page.id_entrypoint ){
184 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
185 menu.loc = mdl_arritm( &menu.items, id );
186 }
187 }
188
189 if( item->page.id_viewpoint ){
190 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
191 menu.cam = mdl_arritm( &menu.cameras, id );
192 }
193 vg_info( "menu page: %u (%p,%p)\n",
194 menu.page, menu.loc, menu.cam );
195 }
196 return;
197 }
198 }
199 }
200 }
201
202 /*
203 * activate a pressable type
204 */
205 static void menu_trigger_item( ent_menuitem *item )
206 {
207 if ( item->type == k_ent_menuitem_type_event_button ){
208 u32 q = item->button.pstr;
209
210 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
211 vg.window_should_close = 1;
212 }
213 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
214 localplayer_cmd_respawn( 0, NULL );
215 menu_close();
216 }
217 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
218 world_set_active_instance( 0 );
219 localplayer.viewable_world = world_current_instance();
220 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
221 menu_close();
222 }
223 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
224 menu.credits_open = 1;
225 }
226 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
227 workshop_submit_command(0,NULL);
228 }
229 }
230 else if( item->type == k_ent_menuitem_type_page_button ){
231 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
232 }
233 else if( item->type == k_ent_menuitem_type_toggle ){
234 if( item->pi32 ){
235 *item->pi32 = *item->pi32 ^ 0x1;
236 }
237 }
238 }
239
240 static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
241 {
242 f32 const k_epsilon = 0.0125f;
243
244 if( fabsf(notch-value) < k_epsilon ){
245 if( fabsf(notch-old) > k_epsilon ){
246 audio_lock();
247 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
248 audio_unlock();
249 }
250
251 return notch;
252 }
253 else
254 return value;
255 }
256
257 /*
258 * Run from vg_gui every frame
259 */
260 static void menu_update(void){
261 if( workshop_form.page != k_workshop_form_hidden ){
262 return;
263 }
264
265 int escape = button_down( k_srbind_mback );
266 if( menu.credits_open ){
267 if( escape ){
268 menu.credits_open = 0;
269 }
270 return;
271 }
272
273 if( button_down( k_srbind_mopen ) ){
274 if( skaterift.activity == k_skaterift_default ){
275 skaterift.activity = k_skaterift_menu;
276 menu.page = 0xffffffff;
277 menu_open_page( "Main Menu" );
278 return;
279 }
280 }
281
282 if( skaterift.activity != k_skaterift_menu ) return;
283 enum menu_input_mode prev_mode = menu.input_mode;
284
285 /* get buttons inputs
286 * -------------------------------------------------------------------*/
287 int ml = button_down( k_srbind_mleft ),
288 mr = button_down( k_srbind_mright ),
289 mu = button_down( k_srbind_mup ),
290 md = button_down( k_srbind_mdown ),
291 mh = ml-mr,
292 mv = mu-md,
293 enter = button_down( k_srbind_maccept );
294
295 if( mh||mv||enter ){
296 menu.input_mode = k_menu_input_mode_keys;
297 }
298
299 /* get mouse inputs
300 * --------------------------------------------------------------------*/
301 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
302 menu.mouse_track += vg.time_frame_delta;
303 if( menu.mouse_track > 0.1f ){
304 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
305 if( menu.mouse_dist > 10.0f ){
306 menu.input_mode = k_menu_input_mode_mouse;
307 menu.mouse_dist = 0.0f;
308 }
309 }
310
311 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
312 menu.input_mode = k_menu_input_mode_mouse;
313 }
314
315 if( menu.input_mode == k_menu_input_mode_mouse ){
316 /*
317 * handle mouse input
318 * ------------------------------------------------------------*/
319 vg_ui.wants_mouse = 1;
320
321 /*
322 * this raycasting is super cumbersome because all the functions were
323 * designed for other purposes. we dont care though.
324 */
325 m4x4f inverse;
326 m4x4_inv( menu.view.mtx.p, inverse );
327 v4f coords;
328 coords[0] = vg_ui.mouse[0];
329 coords[1] = vg.window_y - vg_ui.mouse[1];
330 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
331 v2_muls( coords, 2.0f, coords );
332 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
333 coords[2] = 1.0f;
334 coords[3] = 1.0f;
335 m4x4_mulv( inverse, coords, coords );
336 v3f ray;
337 m3x3_mulv( menu.view.transform, coords, ray );
338 v3_normalize( ray );
339
340 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
341 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
342
343 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
344 ir = mdl_entity_id_id( menu.loc->slider.id_max );
345 ent_marker *ml = mdl_arritm( &menu.markers, il ),
346 *mr = mdl_arritm( &menu.markers, ir );
347
348 v3f q2;
349 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
350
351 f32 s,t;
352 v3f c1, c2;
353 v3f p1, q1, v0;
354 v3_sub( mr->transform.co, ml->transform.co, v0 );
355 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
356 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
357 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
358
359 s-=(1.0f/3.0f);
360 s/=(1.0f/3.0f);
361
362 if( ui_click_down(UI_MOUSE_LEFT) ){
363 menu.slider_offset = *menu.loc->pf32 - s;
364 }
365
366 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
367
368 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
369 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
370 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
371 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
372 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
373
374 *menu.loc->pf32 = newvalue;
375 return;
376 }
377
378 ent_menuitem *hit_item = NULL;
379
380 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
381 ent_menuitem *item = mdl_arritm( &menu.items, i );
382
383 if( item->type == k_ent_menuitem_type_page ) continue;
384 if( item->type == k_ent_menuitem_type_visual ) continue;
385 if( !(item->groups & (0x1<<menu.page)) ) continue;
386
387 ent_menuitem *ray_item = item;
388
389 if( item->type == k_ent_menuitem_type_slider ){
390 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
391 ray_item = mdl_arritm( &menu.items, subtarget );
392 }
393
394 v3f local_ray,
395 local_co;
396
397 m4x3f inverse_mtx;
398 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
399 m4x3_invert_full( inverse_mtx, inverse_mtx );
400
401 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
402 m3x3_mulv( inverse_mtx, ray, local_ray );
403 v3_normalize( local_ray );
404
405 local_ray[0] = 1.0f/local_ray[0];
406 local_ray[1] = 1.0f/local_ray[1];
407 local_ray[2] = 1.0f/local_ray[2];
408
409 for( u32 j=0; j<ray_item->submesh_count; j++ ){
410 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
411 ray_item->submesh_start + j );
412 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
413 hit_item = item;
414 break;
415 }
416 }
417 }
418
419 if( hit_item != menu.loc ){
420 menu.loc = hit_item;
421 }
422
423 if( escape ){
424 menu_back_page();
425 }
426 else if( menu.loc ){
427 if( ui_click_down( UI_MOUSE_LEFT ) ){
428 menu_trigger_item( menu.loc );
429 }
430 }
431 }
432 else if( menu.input_mode == k_menu_input_mode_keys ){
433 /*
434 * handle button input
435 * ------------------------------------------------------------*/
436 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
437 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
438 ent_menuitem *item = mdl_arritm( &menu.items, i );
439
440 if( (item->type != k_ent_menuitem_type_page) &&
441 (item->type != k_ent_menuitem_type_visual) &&
442 (item->groups & (0x1<<menu.page)) ){
443 menu.loc = item;
444 }
445 }
446 }
447
448 if( !menu.loc ) vg_fatal_error( "No location\n" );
449
450 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
451 f32 move = 0.0f;
452
453 if( vg_input.display_input_method == k_input_method_controller ){
454 move += button_press( k_srbind_mright );
455 move -= button_press( k_srbind_mleft );
456 }
457 else{
458 move += axis_state( k_sraxis_mbrowse_h );
459 }
460
461 move *= vg.time_frame_delta;
462 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
463
464 mh = 0;
465 }
466
467 if( escape ){
468 menu_back_page();
469 }
470 else if( enter ){
471 menu_trigger_item( menu.loc );
472 }
473 else if( mh||mv ){
474 v3f opt;
475 v3_zero( opt );
476 f32 best = 0.707f;
477 ent_menuitem *nextpos = NULL;
478
479 opt[0] += mh;
480 opt[2] += mv;
481 mdl_transform_vector( &menu.cam->transform, opt, opt );
482
483 for( u32 i=0; i<4; i++ ){
484 u32 id = menu.loc->id_links[i];
485 if( !id ) continue;
486 u32 index = mdl_entity_id_id( id );
487
488 ent_menuitem *other = mdl_arritm( &menu.items, index );
489 v3f delta;
490 v3_sub( menu.loc->transform.co, other->transform.co, delta );
491 v3_normalize( delta );
492
493 f32 score = v3_dot( delta, opt );
494 if( score > best ){
495 best = score;
496 nextpos = other;
497 }
498 }
499
500 if( nextpos ){
501 menu.loc = nextpos;
502 }
503 }
504 }
505 }
506
507 /*
508 * Run from vg_gui when active
509 */
510 VG_STATIC void menu_render(void){
511 glEnable(GL_BLEND);
512 glDisable(GL_DEPTH_TEST);
513 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
514 glBlendEquation(GL_FUNC_ADD);
515
516 shader_blitcolour_use();
517 v4f colour;
518 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
519 colour[3] = 0.5f;
520
521 shader_blitcolour_uColour( colour );
522 render_fsquad();
523
524 if( (workshop_form.page != k_workshop_form_hidden) ||
525 (vg_ui.focused_control_type != k_ui_control_none) ){
526 return;
527 }
528
529 if( menu.credits_open ){
530 ui_rect panel = { 0,0, 460, 400 },
531 screen = { 0,0, vg.window_x,vg.window_y };
532 ui_rect_center( screen, panel );
533 ui_fill( panel, ui_colour(k_ui_bg) );
534 ui_outline( panel, 1, ui_colour(k_ui_fg) );
535 ui_rect_pad( panel, (ui_px[]){8,8} );
536
537 ui_rect title;
538 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
539 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
540 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
541 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
542
543 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
544 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
545 ui_text( title, "A game by Harry Godden", 1,
546 k_ui_align_middle_center, 0 );
547
548 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
549 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
550 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
551
552 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
553 ui_text( panel,
554 "Sam Lantinga - SDL2 - libsdl.org\n"
555 "Hunter WB - Anyascii\n"
556 "David Herberth - GLAD\n"
557 "Dominic Szablewski - QOI - qoiformat.org\n"
558 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
559 "Khronos Group - OpenGL\n"
560 , 1, k_ui_align_left, 0 );
561 return;
562 }
563
564 glEnable( GL_DEPTH_TEST );
565 glDisable( GL_BLEND );
566
567 f32 rate = vg.time_frame_delta * 12.0f;
568
569 if( menu.cam ){
570 camera target;
571
572 target.fov = menu.cam->fov;
573 v3_copy( menu.cam->transform.co, target.pos );
574
575 v3f v0;
576 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
577 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
578
579 camera_lerp( &menu.view, &target, rate, &menu.view );
580
581 menu.view.farz = 150.0f;
582 menu.view.nearz = 0.01f;
583
584 camera_update_transform( &menu.view );
585 camera_update_view( &menu.view );
586 camera_update_projection( &menu.view );
587 camera_finalize( &menu.view );
588 }
589 else return;
590
591 shader_model_menu_use();
592 shader_model_menu_uTexMain( 1 );
593 glActiveTexture( GL_TEXTURE1 );
594 glBindTexture( GL_TEXTURE_2D, menu.texture );
595 shader_model_menu_uPv( menu.view.mtx.pv );
596 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
597
598 mesh_bind( &menu.mesh );
599
600 v4f white, blue;
601
602 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
603 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
604
605 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
606 ent_menuitem *item = mdl_arritm( &menu.items, i );
607
608 if( item->type == k_ent_menuitem_type_page ) continue;
609 if( !(item->groups & (0x1 << menu.page)) ) continue;
610
611 int selected = 0;
612
613 if( menu.loc ){
614 if( menu.loc->type == k_ent_menuitem_type_slider ){
615 u32 subid = menu.loc->slider.id_handle;
616 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
617 selected = 1;
618 }
619 else{
620 if( item == menu.loc )
621 selected = 1;
622 }
623 }
624
625 item->factive = vg_lerpf( item->factive, selected, rate );
626 v4f colour;
627 v4_lerp( white, blue, item->factive, colour );
628 shader_model_menu_uColour( colour );
629
630 f32 scale = 1.0f+item->factive*0.1f;
631
632 m4x3f mmdl;
633 mdl_transform transform = item->transform;
634 v3_muls( transform.s, scale, transform.s );
635 mdl_transform_m4x3( &transform, mmdl );
636
637 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
638 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
639 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
640
641 v3_muladds( item->transform.co, item->checkmark.offset, scale,
642 subitem->transform.co );
643
644 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
645 v3_fill( subitem->transform.s, subitem->fvisible );
646 }
647 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
648 u32 il = mdl_entity_id_id( item->slider.id_min ),
649 ir = mdl_entity_id_id( item->slider.id_max ),
650 ih = mdl_entity_id_id( item->slider.id_handle );
651 ent_marker *ml = mdl_arritm( &menu.markers, il ),
652 *mr = mdl_arritm( &menu.markers, ir );
653 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
654
655 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
656 handle->transform.co );
657 }
658
659 shader_model_menu_uMdl( mmdl );
660
661 for( u32 j=0; j<item->submesh_count; j++ ){
662 u32 index = item->submesh_start + j;
663 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
664 }
665 }
666 }
667
668 #endif /* MENU_H */