turbo chaos
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14 #include "ent_miniworld.h"
15
16 #define MENU_STACK_SIZE 8
17
18 struct {
19 int credits_open;
20 int disable_open;
21
22 u32 page, /* current page index */
23 page_depth,
24 controls_page_id;
25
26 ent_menuitem *ctr_kbm,
27 *ctr_deck,
28 *ctr_ps,
29 *ctr_steam,
30 *ctr_xbox;
31
32 enum menu_input_mode{
33 k_menu_input_mode_keys,
34 k_menu_input_mode_mouse
35 }
36 input_mode;
37 f32 mouse_track, mouse_dist; /* used for waking up mouse */
38 f32 slider_offset;
39
40 struct page_stack_frame {
41 u32 page;
42 ent_menuitem *loc;
43 ent_camera *cam;
44 }
45 page_stack[ MENU_STACK_SIZE ];
46
47 ent_menuitem *loc;
48 ent_camera *cam;
49 camera view;
50
51 mdl_context model;
52 GLuint texture;
53 glmesh mesh;
54
55 mdl_array_ptr items, markers, cameras;
56 }
57 static menu;
58
59 /*
60 * Attaches memory locations to the various items in the menu
61 */
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
65 ent_menuitem *item = mdl_arritm( &menu.items, i );
66
67 if( item->type == k_ent_menuitem_type_toggle ||
68 item->type == k_ent_menuitem_type_slider ){
69
70 const char *name;
71
72 if( item->type == k_ent_menuitem_type_slider )
73 name = mdl_pstr( &menu.model, item->slider.pstr_data );
74 else
75 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
76 vg_var *var = vg_console_match_var( name );
77
78 if( var ){
79 if( ( item->type == k_ent_menuitem_type_slider &&
80 var->data_type != k_var_dtype_f32
81 ) ||
82 ( item->type == k_ent_menuitem_type_toggle &&!
83 ( var->data_type == k_var_dtype_i32 ||
84 var->data_type == k_var_dtype_u32
85 )
86 )
87 ){
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name, var, var->data_type );
90 item->pvoid = NULL;
91 }
92 else{
93 item->pvoid = var->data;
94 }
95 }
96 else{
97 vg_error( "No data named %s\n", name );
98 item->pvoid = NULL;
99 }
100 }
101 else{
102 item->pvoid = NULL;
103 }
104 }
105
106 /* link controllers */
107 menu.ctr_deck = NULL;
108 menu.ctr_kbm = NULL;
109 menu.ctr_ps = NULL;
110 menu.ctr_steam = NULL;
111 menu.ctr_xbox = NULL;
112
113 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
114 ent_menuitem *item = mdl_arritm( &menu.items, i );
115
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
117 menu.ctr_deck = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
119 menu.ctr_kbm = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
121 menu.ctr_ps = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
123 menu.ctr_steam = item;
124 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
125 menu.ctr_xbox = item;
126 }
127 }
128
129 static void menu_close(void){
130 skaterift.activity = k_skaterift_default;
131 menu.page_depth = 0;
132 menu.page = 0xffffffff;
133 srinput.state = k_input_state_resume;
134 }
135
136 static void menu_init(void){
137 void *alloc = vg_mem.rtmemory;
138
139 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
140 mdl_load_metadata_block( &menu.model, alloc );
141
142 vg_linear_clear( vg_mem.scratch );
143
144 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
145 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
146 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
147
148 vg_linear_clear( vg_mem.scratch );
149
150 if( !mdl_arrcount( &menu.model.textures ) )
151 vg_fatal_error( "No texture in menu file" );
152
153 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
154 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
155 mdl_fread_pack_file( &menu.model, &tex0->file, data );
156
157 mdl_async_load_glmesh( &menu.model, &menu.mesh );
158 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
159 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
160 &menu.texture );
161
162 mdl_close( &menu.model );
163 shader_model_menu_register();
164 }
165
166 /*
167 * Drop back a page until we're at the bottom which then we jus quit
168 */
169 static void menu_back_page(void){
170 menu.page_depth --;
171 if( menu.page_depth == 0 ){
172 menu_close();
173 }
174 else{
175 menu.page = menu.page_stack[ menu.page_depth ].page;
176 menu.cam = menu.page_stack[ menu.page_depth ].cam;
177
178 if( menu.input_mode == k_menu_input_mode_keys )
179 menu.loc = menu.page_stack[ menu.page_depth ].loc;
180 else menu.loc = NULL;
181 }
182 }
183
184 /*
185 * Open page to the string identifier
186 */
187 static void menu_open_page( const char *name,
188 enum ent_menuitem_stack_behaviour stackmode ){
189 if( stackmode == k_ent_menuitem_stack_append ){
190 if( menu.page_depth >= MENU_STACK_SIZE )
191 vg_fatal_error( "Stack overflow\n" );
192 }
193 else{
194 if( menu.page_depth == 0 )
195 vg_fatal_error( "Stack underflow\n" );
196 }
197
198 u32 hash = vg_strdjb2( name );
199 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
200 ent_menuitem *item = mdl_arritm( &menu.items, i );
201
202 if( item->type == k_ent_menuitem_type_page ){
203 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
204 u32 new_page = __builtin_ctz( item->groups );
205
206 if( new_page == menu.page ){
207 if( stackmode != k_ent_menuitem_stack_replace )
208 menu_back_page();
209 }
210 else{
211 menu.page_stack[ menu.page_depth ].page = menu.page;
212 menu.page_stack[ menu.page_depth ].cam = menu.cam;
213 menu.page_stack[ menu.page_depth ].loc = menu.loc;
214
215 if( stackmode == k_ent_menuitem_stack_append )
216 menu.page_depth ++;
217
218 menu.page = __builtin_ctz( item->groups );
219
220 if( menu.input_mode == k_menu_input_mode_keys ){
221 if( item->page.id_entrypoint ){
222 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
223 menu.loc = mdl_arritm( &menu.items, id );
224 }
225 }
226
227 if( item->page.id_viewpoint ){
228 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
229 menu.cam = mdl_arritm( &menu.cameras, id );
230 }
231 }
232 return;
233 }
234 }
235 }
236 }
237
238 /*
239 * activate a pressable type
240 */
241 static void menu_trigger_item( ent_menuitem *item ){
242 if ( item->type == k_ent_menuitem_type_event_button ){
243 u32 q = item->button.pstr;
244
245 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
246 vg.window_should_close = 1;
247 }
248
249 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
250
251 /* FIXME: Should only be availible in CLIENT WORLD */
252
253 menu_close();
254 respawn_begin_chooser();
255
256 /* FIXME: Need a back to hub button */
257 #if 0
258 srinput.state = k_input_state_resume;
259 menu_close();
260 ent_miniworld_goback();
261 #endif
262 }
263
264 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
265 menu.credits_open = 1;
266 }
267 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
268 workshop_submit_command(0,NULL);
269 }
270 }
271 else if( item->type == k_ent_menuitem_type_page_button ){
272 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
273 item->button.stack_behaviour );
274 }
275 else if( item->type == k_ent_menuitem_type_toggle ){
276 if( item->pi32 ){
277 *item->pi32 = *item->pi32 ^ 0x1;
278 }
279 }
280 }
281
282 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
283 f32 const k_epsilon = 0.0125f;
284
285 if( fabsf(notch-value) < k_epsilon ){
286 if( fabsf(notch-old) > k_epsilon ){
287 audio_lock();
288 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
289 audio_unlock();
290 }
291
292 return notch;
293 }
294 else
295 return value;
296 }
297
298 static void menu_setitem_type( ent_menuitem *item,
299 enum ent_menuitem_type type ){
300 if( !item ) return;
301 item->type = type;
302 }
303
304 /*
305 * Run from vg_gui every frame
306 */
307 static void menu_update(void){
308 if( workshop_form.page != k_workshop_form_hidden ){
309 return;
310 }
311
312 int escape = button_down( k_srbind_mback );
313 if( menu.credits_open ){
314 if( escape ){
315 menu.credits_open = 0;
316 }
317 return;
318 }
319
320 if( button_down( k_srbind_mopen ) ){
321 if( skaterift.activity == k_skaterift_default ){
322 skaterift.activity = k_skaterift_menu;
323 menu.page = 0xffffffff;
324 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
325 return;
326 }
327 }
328
329 if( skaterift.activity != k_skaterift_menu ) return;
330 enum menu_input_mode prev_mode = menu.input_mode;
331
332 /* get buttons inputs
333 * -------------------------------------------------------------------*/
334 int ml = button_down( k_srbind_mleft ),
335 mr = button_down( k_srbind_mright ),
336 mu = button_down( k_srbind_mup ),
337 md = button_down( k_srbind_mdown ),
338 mh = ml-mr,
339 mv = mu-md,
340 enter = button_down( k_srbind_maccept );
341
342 if( mh||mv||enter ){
343 menu.input_mode = k_menu_input_mode_keys;
344 }
345
346 /* get mouse inputs
347 * --------------------------------------------------------------------*/
348 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
349 menu.mouse_track += vg.time_frame_delta;
350 if( menu.mouse_track > 0.1f ){
351 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
352 if( menu.mouse_dist > 10.0f ){
353 menu.input_mode = k_menu_input_mode_mouse;
354 menu.mouse_dist = 0.0f;
355 }
356 }
357
358 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
359 menu.input_mode = k_menu_input_mode_mouse;
360 }
361
362 if( menu.input_mode == k_menu_input_mode_mouse ){
363 /*
364 * handle mouse input
365 * ------------------------------------------------------------*/
366 vg_ui.wants_mouse = 1;
367
368 /*
369 * this raycasting is super cumbersome because all the functions were
370 * designed for other purposes. we dont care though.
371 */
372 m4x4f inverse;
373 m4x4_inv( menu.view.mtx.p, inverse );
374 v4f coords;
375 coords[0] = vg_ui.mouse[0];
376 coords[1] = vg.window_y - vg_ui.mouse[1];
377 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
378 v2_muls( coords, 2.0f, coords );
379 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
380 coords[2] = 1.0f;
381 coords[3] = 1.0f;
382 m4x4_mulv( inverse, coords, coords );
383 v3f ray;
384 m3x3_mulv( menu.view.transform, coords, ray );
385 v3_normalize( ray );
386
387 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
388 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
389
390 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
391 ir = mdl_entity_id_id( menu.loc->slider.id_max );
392 ent_marker *ml = mdl_arritm( &menu.markers, il ),
393 *mr = mdl_arritm( &menu.markers, ir );
394
395 v3f q2;
396 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
397
398 f32 s,t;
399 v3f c1, c2;
400 v3f p1, q1, v0;
401 v3_sub( mr->transform.co, ml->transform.co, v0 );
402 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
403 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
404 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
405
406 s-=(1.0f/3.0f);
407 s/=(1.0f/3.0f);
408
409 if( ui_click_down(UI_MOUSE_LEFT) ){
410 menu.slider_offset = *menu.loc->pf32 - s;
411 }
412
413 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
414
415 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
416 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
417 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
418 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
419 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
420
421 *menu.loc->pf32 = newvalue;
422 return;
423 }
424
425 ent_menuitem *hit_item = NULL;
426
427 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
428 ent_menuitem *item = mdl_arritm( &menu.items, i );
429
430 if( item->type == k_ent_menuitem_type_page ) continue;
431 if( (item->type == k_ent_menuitem_type_visual) ||
432 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
433 if( item->type == k_ent_menuitem_type_binding ) continue;
434 if( !(item->groups & (0x1<<menu.page)) ) continue;
435
436 ent_menuitem *ray_item = item;
437
438 if( item->type == k_ent_menuitem_type_slider ){
439 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
440 ray_item = mdl_arritm( &menu.items, subtarget );
441 }
442
443 v3f local_ray,
444 local_co;
445
446 m4x3f inverse_mtx;
447 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
448 m4x3_invert_full( inverse_mtx, inverse_mtx );
449
450 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
451 m3x3_mulv( inverse_mtx, ray, local_ray );
452 v3_normalize( local_ray );
453
454 local_ray[0] = 1.0f/local_ray[0];
455 local_ray[1] = 1.0f/local_ray[1];
456 local_ray[2] = 1.0f/local_ray[2];
457
458 for( u32 j=0; j<ray_item->submesh_count; j++ ){
459 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
460 ray_item->submesh_start + j );
461 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
462 hit_item = item;
463 break;
464 }
465 }
466 }
467
468 if( hit_item != menu.loc ){
469 menu.loc = hit_item;
470 }
471
472 if( escape ){
473 menu_back_page();
474 }
475 else if( menu.loc ){
476 if( ui_click_down( UI_MOUSE_LEFT ) ){
477 menu_trigger_item( menu.loc );
478 }
479 }
480 }
481 else if( menu.input_mode == k_menu_input_mode_keys ){
482 /*
483 * handle button input
484 * ------------------------------------------------------------*/
485 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
486 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
487 ent_menuitem *item = mdl_arritm( &menu.items, i );
488
489 if( (item->type != k_ent_menuitem_type_page) &&
490 (item->type != k_ent_menuitem_type_visual) &&
491 (item->type != k_ent_menuitem_type_visual_nocol) &&
492 (item->groups & (0x1<<menu.page)) ){
493 menu.loc = item;
494 }
495 }
496 }
497
498 if( !menu.loc ) vg_fatal_error( "No location\n" );
499
500 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
501 f32 move = 0.0f;
502
503 if( vg_input.display_input_method == k_input_method_controller ){
504 move += button_press( k_srbind_mright );
505 move -= button_press( k_srbind_mleft );
506 }
507 else{
508 move += axis_state( k_sraxis_mbrowse_h );
509 }
510
511 move *= vg.time_frame_delta;
512 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
513
514 mh = 0;
515 }
516
517 if( escape ){
518 menu_back_page();
519 }
520 else if( enter ){
521 menu_trigger_item( menu.loc );
522 }
523 else if( mh||mv ){
524 v3f opt;
525 v3_zero( opt );
526 f32 best = 0.707f;
527 ent_menuitem *nextpos = NULL;
528
529 opt[0] += mh;
530 opt[2] += mv;
531 mdl_transform_vector( &menu.cam->transform, opt, opt );
532
533 for( u32 i=0; i<4; i++ ){
534 u32 id = menu.loc->id_links[i];
535 if( !id ) continue;
536 u32 index = mdl_entity_id_id( id );
537
538 ent_menuitem *other = mdl_arritm( &menu.items, index );
539 v3f delta;
540 v3_sub( menu.loc->transform.co, other->transform.co, delta );
541 v3_normalize( delta );
542
543 f32 score = v3_dot( delta, opt );
544 if( score > best ){
545 best = score;
546 nextpos = other;
547 }
548 }
549
550 if( nextpos ){
551 menu.loc = nextpos;
552 }
553 }
554 }
555
556 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
557 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
558 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
559 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
560 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
561
562 if( vg_input.display_input_method == k_input_method_kbm )
563 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
564 else{
565 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
566 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
567 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
568 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
569 }
570 else {
571 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
572 }
573 /* FIXME: Steam/Deck controller detection? */
574 }
575 }
576
577 static void menu_binding_string( char buf[128], u32 pstr );
578
579 /*
580 * Run from vg_gui when active
581 */
582 static void menu_render(void){
583 glEnable(GL_BLEND);
584 glDisable(GL_DEPTH_TEST);
585 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
586 glBlendEquation(GL_FUNC_ADD);
587
588 shader_blitcolour_use();
589 v4f colour;
590 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
591 colour[3] = 0.5f;
592
593 shader_blitcolour_uColour( colour );
594 render_fsquad();
595
596 if( (workshop_form.page != k_workshop_form_hidden) ||
597 (vg_ui.focused_control_type != k_ui_control_none) ){
598 return;
599 }
600
601 if( menu.credits_open ){
602 ui_rect panel = { 0,0, 460, 400 },
603 screen = { 0,0, vg.window_x,vg.window_y };
604 ui_rect_center( screen, panel );
605 ui_fill( panel, ui_colour(k_ui_bg) );
606 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
607 ui_rect_pad( panel, (ui_px[]){8,8} );
608
609 ui_rect title;
610 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
611 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
612 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
613 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
614
615 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
616 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
617 ui_text( title, "A game by Harry Godden", 1,
618 k_ui_align_middle_center, 0 );
619
620 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
621 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
622 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
623
624 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
625 ui_text( panel,
626 "Sam Lantinga - SDL2 - libsdl.org\n"
627 "Hunter WB - Anyascii\n"
628 "David Herberth - GLAD\n"
629 "Dominic Szablewski - QOI - qoiformat.org\n"
630 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
631 "Khronos Group - OpenGL\n"
632 , 1, k_ui_align_left, 0 );
633 return;
634 }
635
636 glEnable( GL_DEPTH_TEST );
637 glDisable( GL_BLEND );
638
639 f32 rate = vg.time_frame_delta * 12.0f;
640
641 if( menu.cam ){
642 camera target;
643
644 target.fov = menu.cam->fov;
645 v3_copy( menu.cam->transform.co, target.pos );
646
647 v3f v0;
648 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
649 v3_angles( v0, target.angles );
650
651 camera_lerp( &menu.view, &target, rate, &menu.view );
652
653 menu.view.farz = 150.0f;
654 menu.view.nearz = 0.01f;
655
656 camera_update_transform( &menu.view );
657 camera_update_view( &menu.view );
658 camera_update_projection( &menu.view );
659 camera_finalize( &menu.view );
660 }
661 else return;
662
663 shader_model_menu_use();
664 shader_model_menu_uTexMain( 1 );
665 glActiveTexture( GL_TEXTURE1 );
666 glBindTexture( GL_TEXTURE_2D, menu.texture );
667 shader_model_menu_uPv( menu.view.mtx.pv );
668 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
669
670 mesh_bind( &menu.mesh );
671
672 v4f white, blue;
673
674 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
675 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
676
677 ent_menuitem *text_list[ 8 ];
678 u32 text_count = 0;
679
680 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
681 ent_menuitem *item = mdl_arritm( &menu.items, i );
682
683 if( item->type == k_ent_menuitem_type_disabled ) continue;
684 if( item->type == k_ent_menuitem_type_page ) continue;
685 if( !(item->groups & (0x1 << menu.page)) ) continue;
686
687 if( item->type == k_ent_menuitem_type_binding ){
688 if( text_count < vg_list_size(text_list) )
689 text_list[ text_count ++ ] = item;
690 else
691 vg_fatal_error( "Text list overflow" );
692
693 continue;
694 }
695
696 int selected = 0;
697
698 if( menu.loc ){
699 if( menu.loc->type == k_ent_menuitem_type_slider ){
700 u32 subid = menu.loc->slider.id_handle;
701 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
702 selected = 1;
703 }
704 else{
705 if( item == menu.loc )
706 selected = 1;
707 }
708 }
709
710 if( item->type == k_ent_menuitem_type_visual_nocol ){
711 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
712 }
713 else{
714 v4f colour;
715 item->factive = vg_lerpf( item->factive, selected, rate );
716 v4_lerp( white, blue, item->factive, colour );
717 shader_model_menu_uColour( colour );
718 }
719
720 f32 scale = 1.0f+item->factive*0.1f;
721
722 m4x3f mmdl;
723 mdl_transform transform = item->transform;
724 v3_muls( transform.s, scale, transform.s );
725 mdl_transform_m4x3( &transform, mmdl );
726
727 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
728 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
729 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
730
731 v3_muladds( item->transform.co, item->checkmark.offset, scale,
732 subitem->transform.co );
733
734 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
735 v3_fill( subitem->transform.s, subitem->fvisible );
736 }
737 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
738 u32 il = mdl_entity_id_id( item->slider.id_min ),
739 ir = mdl_entity_id_id( item->slider.id_max ),
740 ih = mdl_entity_id_id( item->slider.id_handle );
741 ent_marker *ml = mdl_arritm( &menu.markers, il ),
742 *mr = mdl_arritm( &menu.markers, ir );
743 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
744
745 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
746 handle->transform.co );
747 }
748
749 shader_model_menu_uMdl( mmdl );
750
751 for( u32 j=0; j<item->submesh_count; j++ ){
752 u32 index = item->submesh_start + j;
753 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
754 }
755 }
756
757 if( !text_count ) return;
758
759 char buf[ 128 ];
760
761 m4x3f local;
762 m4x3_identity( local );
763
764 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
765 for( u32 i=0; i<text_count; i++ ){
766 ent_menuitem *item = text_list[ i ];
767 m4x3f transform;
768 mdl_transform_m4x3( &item->transform, transform );
769
770 u32 variant = item->binding.font_variant;
771 menu_binding_string( buf, item->binding.pstr_bind );
772 f32 offset = font3d_string_width( variant, buf );
773
774 local[3][0] = -0.5f * offset;
775 m4x3_mul( transform, local, transform );
776
777 font3d_simple_draw( variant, buf, &menu.view, transform );
778 }
779 }
780
781 static void menu_binding_string( char buf[128], u32 pstr ){
782 vg_str str;
783 vg_strnull( &str, buf, 128 );
784
785 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
786 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
787 }
788 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
789 vg_strcat( &str, "SHUVIT " );
790 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
791 }
792 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
793 vg_strcat( &str, "KICKFLIP " );
794 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
795 }
796 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
797 vg_strcat( &str, "TREFLIP " );
798 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
799 }
800 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
801 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
802 }
803 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
804 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
805 }
806 else
807 vg_strcat( &str, "error" );
808 }
809
810 #endif /* MENU_H */