clear runs when respawning
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14
15 #define MENU_STACK_SIZE 8
16
17 struct {
18 int credits_open;
19 int disable_open;
20
21 u32 page, /* current page index */
22 page_depth,
23 controls_page_id;
24
25 ent_menuitem *ctr_kbm,
26 *ctr_deck,
27 *ctr_ps,
28 *ctr_steam,
29 *ctr_xbox;
30
31 enum menu_input_mode{
32 k_menu_input_mode_keys,
33 k_menu_input_mode_mouse
34 }
35 input_mode;
36 f32 mouse_track, mouse_dist; /* used for waking up mouse */
37 f32 slider_offset;
38
39 struct page_stack_frame {
40 u32 page;
41 ent_menuitem *loc;
42 ent_camera *cam;
43 }
44 page_stack[ MENU_STACK_SIZE ];
45
46 ent_menuitem *loc;
47 ent_camera *cam;
48 camera view;
49
50 mdl_context model;
51 GLuint texture;
52 glmesh mesh;
53
54 mdl_array_ptr items, markers, cameras;
55 }
56 static menu;
57
58 /*
59 * Attaches memory locations to the various items in the menu
60 */
61 static void menu_link(void){
62 /* link data locations */
63 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
64 ent_menuitem *item = mdl_arritm( &menu.items, i );
65
66 if( item->type == k_ent_menuitem_type_toggle ||
67 item->type == k_ent_menuitem_type_slider ){
68
69 const char *name;
70
71 if( item->type == k_ent_menuitem_type_slider )
72 name = mdl_pstr( &menu.model, item->slider.pstr_data );
73 else
74 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
75 vg_var *var = vg_console_match_var( name );
76
77 if( var ){
78 if( ( item->type == k_ent_menuitem_type_slider &&
79 var->data_type != k_var_dtype_f32
80 ) ||
81 ( item->type == k_ent_menuitem_type_toggle &&!
82 ( var->data_type == k_var_dtype_i32 ||
83 var->data_type == k_var_dtype_u32
84 )
85 )
86 ){
87 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
88 name, var, var->data_type );
89 item->pvoid = NULL;
90 }
91 else{
92 item->pvoid = var->data;
93 }
94 }
95 else{
96 vg_error( "No data named %s\n", name );
97 item->pvoid = NULL;
98 }
99 }
100 else{
101 item->pvoid = NULL;
102 }
103 }
104
105 /* link controllers */
106 menu.ctr_deck = NULL;
107 menu.ctr_kbm = NULL;
108 menu.ctr_ps = NULL;
109 menu.ctr_steam = NULL;
110 menu.ctr_xbox = NULL;
111
112 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
113 ent_menuitem *item = mdl_arritm( &menu.items, i );
114
115 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
116 menu.ctr_deck = item;
117 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
118 menu.ctr_kbm = item;
119 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
120 menu.ctr_ps = item;
121 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
122 menu.ctr_steam = item;
123 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
124 menu.ctr_xbox = item;
125 }
126 }
127
128 static void menu_close(void){
129 skaterift.activity = k_skaterift_default;
130 menu.page_depth = 0;
131 menu.page = 0xffffffff;
132 srinput.enabled = 0;
133 }
134
135 static void menu_init(void){
136 void *alloc = vg_mem.rtmemory;
137
138 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
139 mdl_load_metadata_block( &menu.model, alloc );
140
141 vg_linear_clear( vg_mem.scratch );
142
143 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
144 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
145 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
146
147 vg_linear_clear( vg_mem.scratch );
148
149 if( !mdl_arrcount( &menu.model.textures ) )
150 vg_fatal_error( "No texture in menu file" );
151
152 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
153 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
154 mdl_fread_pack_file( &menu.model, &tex0->file, data );
155
156 mdl_async_load_glmesh( &menu.model, &menu.mesh );
157 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
158 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
159 &menu.texture );
160
161 mdl_close( &menu.model );
162 shader_model_menu_register();
163 }
164
165 /*
166 * Drop back a page until we're at the bottom which then we jus quit
167 */
168 static void menu_back_page(void){
169 menu.page_depth --;
170 if( menu.page_depth == 0 ){
171 menu_close();
172 }
173 else{
174 menu.page = menu.page_stack[ menu.page_depth ].page;
175 menu.cam = menu.page_stack[ menu.page_depth ].cam;
176
177 if( menu.input_mode == k_menu_input_mode_keys )
178 menu.loc = menu.page_stack[ menu.page_depth ].loc;
179 else menu.loc = NULL;
180 }
181 }
182
183 /*
184 * Open page to the string identifier
185 */
186 static void menu_open_page( const char *name,
187 enum ent_menuitem_stack_behaviour stackmode ){
188 if( stackmode == k_ent_menuitem_stack_append ){
189 if( menu.page_depth >= MENU_STACK_SIZE )
190 vg_fatal_error( "Stack overflow\n" );
191 }
192 else{
193 if( menu.page_depth == 0 )
194 vg_fatal_error( "Stack underflow\n" );
195 }
196
197 u32 hash = vg_strdjb2( name );
198 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
199 ent_menuitem *item = mdl_arritm( &menu.items, i );
200
201 if( item->type == k_ent_menuitem_type_page ){
202 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
203 u32 new_page = __builtin_ctz( item->groups );
204
205 if( new_page == menu.page ){
206 if( stackmode != k_ent_menuitem_stack_replace )
207 menu_back_page();
208 }
209 else{
210 menu.page_stack[ menu.page_depth ].page = menu.page;
211 menu.page_stack[ menu.page_depth ].cam = menu.cam;
212 menu.page_stack[ menu.page_depth ].loc = menu.loc;
213
214 if( stackmode == k_ent_menuitem_stack_append )
215 menu.page_depth ++;
216
217 menu.page = __builtin_ctz( item->groups );
218
219 if( menu.input_mode == k_menu_input_mode_keys ){
220 if( item->page.id_entrypoint ){
221 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
222 menu.loc = mdl_arritm( &menu.items, id );
223 }
224 }
225
226 if( item->page.id_viewpoint ){
227 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
228 menu.cam = mdl_arritm( &menu.cameras, id );
229 }
230 }
231 return;
232 }
233 }
234 }
235 }
236
237 /*
238 * activate a pressable type
239 */
240 static void menu_trigger_item( ent_menuitem *item ){
241 if ( item->type == k_ent_menuitem_type_event_button ){
242 u32 q = item->button.pstr;
243
244 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
245 vg.window_should_close = 1;
246 }
247
248 /* DEPRECATED? */
249 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
250 localplayer_cmd_respawn( 0, NULL );
251 menu_close();
252 }
253 /* DEPRECATED? */
254 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
255 world_set_active_instance( 0 );
256 localplayer.viewable_world = world_current_instance();
257 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
258 menu_close();
259 }
260
261 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
262 menu_close();
263 respawn_begin_chooser();
264 }
265
266 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
267 menu.credits_open = 1;
268 }
269 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
270 workshop_submit_command(0,NULL);
271 }
272 }
273 else if( item->type == k_ent_menuitem_type_page_button ){
274 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
275 item->button.stack_behaviour );
276 }
277 else if( item->type == k_ent_menuitem_type_toggle ){
278 if( item->pi32 ){
279 *item->pi32 = *item->pi32 ^ 0x1;
280 }
281 }
282 }
283
284 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
285 f32 const k_epsilon = 0.0125f;
286
287 if( fabsf(notch-value) < k_epsilon ){
288 if( fabsf(notch-old) > k_epsilon ){
289 audio_lock();
290 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
291 audio_unlock();
292 }
293
294 return notch;
295 }
296 else
297 return value;
298 }
299
300 static void menu_setitem_type( ent_menuitem *item,
301 enum ent_menuitem_type type ){
302 if( !item ) return;
303 item->type = type;
304 }
305
306 /*
307 * Run from vg_gui every frame
308 */
309 static void menu_update(void){
310 if( workshop_form.page != k_workshop_form_hidden ){
311 return;
312 }
313
314 int escape = button_down( k_srbind_mback );
315 if( menu.credits_open ){
316 if( escape ){
317 menu.credits_open = 0;
318 }
319 return;
320 }
321
322 if( button_down( k_srbind_mopen ) ){
323 if( skaterift.activity == k_skaterift_default ){
324 skaterift.activity = k_skaterift_menu;
325 menu.page = 0xffffffff;
326 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
327 return;
328 }
329 }
330
331 if( skaterift.activity != k_skaterift_menu ) return;
332 enum menu_input_mode prev_mode = menu.input_mode;
333
334 /* get buttons inputs
335 * -------------------------------------------------------------------*/
336 int ml = button_down( k_srbind_mleft ),
337 mr = button_down( k_srbind_mright ),
338 mu = button_down( k_srbind_mup ),
339 md = button_down( k_srbind_mdown ),
340 mh = ml-mr,
341 mv = mu-md,
342 enter = button_down( k_srbind_maccept );
343
344 if( mh||mv||enter ){
345 menu.input_mode = k_menu_input_mode_keys;
346 }
347
348 /* get mouse inputs
349 * --------------------------------------------------------------------*/
350 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
351 menu.mouse_track += vg.time_frame_delta;
352 if( menu.mouse_track > 0.1f ){
353 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
354 if( menu.mouse_dist > 10.0f ){
355 menu.input_mode = k_menu_input_mode_mouse;
356 menu.mouse_dist = 0.0f;
357 }
358 }
359
360 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
361 menu.input_mode = k_menu_input_mode_mouse;
362 }
363
364 if( menu.input_mode == k_menu_input_mode_mouse ){
365 /*
366 * handle mouse input
367 * ------------------------------------------------------------*/
368 vg_ui.wants_mouse = 1;
369
370 /*
371 * this raycasting is super cumbersome because all the functions were
372 * designed for other purposes. we dont care though.
373 */
374 m4x4f inverse;
375 m4x4_inv( menu.view.mtx.p, inverse );
376 v4f coords;
377 coords[0] = vg_ui.mouse[0];
378 coords[1] = vg.window_y - vg_ui.mouse[1];
379 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
380 v2_muls( coords, 2.0f, coords );
381 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
382 coords[2] = 1.0f;
383 coords[3] = 1.0f;
384 m4x4_mulv( inverse, coords, coords );
385 v3f ray;
386 m3x3_mulv( menu.view.transform, coords, ray );
387 v3_normalize( ray );
388
389 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
390 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
391
392 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
393 ir = mdl_entity_id_id( menu.loc->slider.id_max );
394 ent_marker *ml = mdl_arritm( &menu.markers, il ),
395 *mr = mdl_arritm( &menu.markers, ir );
396
397 v3f q2;
398 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
399
400 f32 s,t;
401 v3f c1, c2;
402 v3f p1, q1, v0;
403 v3_sub( mr->transform.co, ml->transform.co, v0 );
404 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
405 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
406 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
407
408 s-=(1.0f/3.0f);
409 s/=(1.0f/3.0f);
410
411 if( ui_click_down(UI_MOUSE_LEFT) ){
412 menu.slider_offset = *menu.loc->pf32 - s;
413 }
414
415 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
416
417 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
418 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
419 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
420 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
421 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
422
423 *menu.loc->pf32 = newvalue;
424 return;
425 }
426
427 ent_menuitem *hit_item = NULL;
428
429 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
430 ent_menuitem *item = mdl_arritm( &menu.items, i );
431
432 if( item->type == k_ent_menuitem_type_page ) continue;
433 if( item->type == k_ent_menuitem_type_visual ) continue;
434 if( item->type == k_ent_menuitem_type_binding ) continue;
435 if( !(item->groups & (0x1<<menu.page)) ) continue;
436
437 ent_menuitem *ray_item = item;
438
439 if( item->type == k_ent_menuitem_type_slider ){
440 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
441 ray_item = mdl_arritm( &menu.items, subtarget );
442 }
443
444 v3f local_ray,
445 local_co;
446
447 m4x3f inverse_mtx;
448 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
449 m4x3_invert_full( inverse_mtx, inverse_mtx );
450
451 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
452 m3x3_mulv( inverse_mtx, ray, local_ray );
453 v3_normalize( local_ray );
454
455 local_ray[0] = 1.0f/local_ray[0];
456 local_ray[1] = 1.0f/local_ray[1];
457 local_ray[2] = 1.0f/local_ray[2];
458
459 for( u32 j=0; j<ray_item->submesh_count; j++ ){
460 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
461 ray_item->submesh_start + j );
462 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
463 hit_item = item;
464 break;
465 }
466 }
467 }
468
469 if( hit_item != menu.loc ){
470 menu.loc = hit_item;
471 }
472
473 if( escape ){
474 menu_back_page();
475 }
476 else if( menu.loc ){
477 if( ui_click_down( UI_MOUSE_LEFT ) ){
478 menu_trigger_item( menu.loc );
479 }
480 }
481 }
482 else if( menu.input_mode == k_menu_input_mode_keys ){
483 /*
484 * handle button input
485 * ------------------------------------------------------------*/
486 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
487 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
488 ent_menuitem *item = mdl_arritm( &menu.items, i );
489
490 if( (item->type != k_ent_menuitem_type_page) &&
491 (item->type != k_ent_menuitem_type_visual) &&
492 (item->groups & (0x1<<menu.page)) ){
493 menu.loc = item;
494 }
495 }
496 }
497
498 if( !menu.loc ) vg_fatal_error( "No location\n" );
499
500 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
501 f32 move = 0.0f;
502
503 if( vg_input.display_input_method == k_input_method_controller ){
504 move += button_press( k_srbind_mright );
505 move -= button_press( k_srbind_mleft );
506 }
507 else{
508 move += axis_state( k_sraxis_mbrowse_h );
509 }
510
511 move *= vg.time_frame_delta;
512 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
513
514 mh = 0;
515 }
516
517 if( escape ){
518 menu_back_page();
519 }
520 else if( enter ){
521 menu_trigger_item( menu.loc );
522 }
523 else if( mh||mv ){
524 v3f opt;
525 v3_zero( opt );
526 f32 best = 0.707f;
527 ent_menuitem *nextpos = NULL;
528
529 opt[0] += mh;
530 opt[2] += mv;
531 mdl_transform_vector( &menu.cam->transform, opt, opt );
532
533 for( u32 i=0; i<4; i++ ){
534 u32 id = menu.loc->id_links[i];
535 if( !id ) continue;
536 u32 index = mdl_entity_id_id( id );
537
538 ent_menuitem *other = mdl_arritm( &menu.items, index );
539 v3f delta;
540 v3_sub( menu.loc->transform.co, other->transform.co, delta );
541 v3_normalize( delta );
542
543 f32 score = v3_dot( delta, opt );
544 if( score > best ){
545 best = score;
546 nextpos = other;
547 }
548 }
549
550 if( nextpos ){
551 menu.loc = nextpos;
552 }
553 }
554 }
555
556 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
557 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
558 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
559 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
560 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
561
562 if( vg_input.display_input_method == k_input_method_kbm )
563 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual );
564 else{
565 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
566 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
567 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
568 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual );
569 }
570 else {
571 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual );
572 }
573 /* FIXME: Steam/Deck controller detection? */
574 }
575 }
576
577 VG_STATIC void menu_binding_string( char buf[128], u32 pstr );
578
579 /*
580 * Run from vg_gui when active
581 */
582 VG_STATIC void menu_render(void){
583 glEnable(GL_BLEND);
584 glDisable(GL_DEPTH_TEST);
585 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
586 glBlendEquation(GL_FUNC_ADD);
587
588 shader_blitcolour_use();
589 v4f colour;
590 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
591 colour[3] = 0.5f;
592
593 shader_blitcolour_uColour( colour );
594 render_fsquad();
595
596 if( (workshop_form.page != k_workshop_form_hidden) ||
597 (vg_ui.focused_control_type != k_ui_control_none) ){
598 return;
599 }
600
601 if( menu.credits_open ){
602 ui_rect panel = { 0,0, 460, 400 },
603 screen = { 0,0, vg.window_x,vg.window_y };
604 ui_rect_center( screen, panel );
605 ui_fill( panel, ui_colour(k_ui_bg) );
606 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
607 ui_rect_pad( panel, (ui_px[]){8,8} );
608
609 ui_rect title;
610 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
611 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
612 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
613 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
614
615 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
616 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
617 ui_text( title, "A game by Harry Godden", 1,
618 k_ui_align_middle_center, 0 );
619
620 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
621 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
622 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
623
624 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
625 ui_text( panel,
626 "Sam Lantinga - SDL2 - libsdl.org\n"
627 "Hunter WB - Anyascii\n"
628 "David Herberth - GLAD\n"
629 "Dominic Szablewski - QOI - qoiformat.org\n"
630 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
631 "Khronos Group - OpenGL\n"
632 , 1, k_ui_align_left, 0 );
633 return;
634 }
635
636 glEnable( GL_DEPTH_TEST );
637 glDisable( GL_BLEND );
638
639 f32 rate = vg.time_frame_delta * 12.0f;
640
641 if( menu.cam ){
642 camera target;
643
644 target.fov = menu.cam->fov;
645 v3_copy( menu.cam->transform.co, target.pos );
646
647 v3f v0;
648 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
649 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
650
651 camera_lerp( &menu.view, &target, rate, &menu.view );
652
653 menu.view.farz = 150.0f;
654 menu.view.nearz = 0.01f;
655
656 camera_update_transform( &menu.view );
657 camera_update_view( &menu.view );
658 camera_update_projection( &menu.view );
659 camera_finalize( &menu.view );
660 }
661 else return;
662
663 shader_model_menu_use();
664 shader_model_menu_uTexMain( 1 );
665 glActiveTexture( GL_TEXTURE1 );
666 glBindTexture( GL_TEXTURE_2D, menu.texture );
667 shader_model_menu_uPv( menu.view.mtx.pv );
668 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
669
670 mesh_bind( &menu.mesh );
671
672 v4f white, blue;
673
674 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
675 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
676
677 ent_menuitem *text_list[ 8 ];
678 u32 text_count = 0;
679
680 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
681 ent_menuitem *item = mdl_arritm( &menu.items, i );
682
683 if( item->type == k_ent_menuitem_type_disabled ) continue;
684 if( item->type == k_ent_menuitem_type_page ) continue;
685 if( !(item->groups & (0x1 << menu.page)) ) continue;
686
687 if( item->type == k_ent_menuitem_type_binding ){
688 if( text_count < vg_list_size(text_list) )
689 text_list[ text_count ++ ] = item;
690 else
691 vg_fatal_error( "Text list overflow" );
692
693 continue;
694 }
695
696 int selected = 0;
697
698 if( menu.loc ){
699 if( menu.loc->type == k_ent_menuitem_type_slider ){
700 u32 subid = menu.loc->slider.id_handle;
701 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
702 selected = 1;
703 }
704 else{
705 if( item == menu.loc )
706 selected = 1;
707 }
708 }
709
710 if( item->type == k_ent_menuitem_type_visual ){
711 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
712 }
713 else{
714 v4f colour;
715 item->factive = vg_lerpf( item->factive, selected, rate );
716 v4_lerp( white, blue, item->factive, colour );
717 shader_model_menu_uColour( colour );
718 }
719
720 f32 scale = 1.0f+item->factive*0.1f;
721
722 m4x3f mmdl;
723 mdl_transform transform = item->transform;
724 v3_muls( transform.s, scale, transform.s );
725 mdl_transform_m4x3( &transform, mmdl );
726
727 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
728 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
729 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
730
731 v3_muladds( item->transform.co, item->checkmark.offset, scale,
732 subitem->transform.co );
733
734 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
735 v3_fill( subitem->transform.s, subitem->fvisible );
736 }
737 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
738 u32 il = mdl_entity_id_id( item->slider.id_min ),
739 ir = mdl_entity_id_id( item->slider.id_max ),
740 ih = mdl_entity_id_id( item->slider.id_handle );
741 ent_marker *ml = mdl_arritm( &menu.markers, il ),
742 *mr = mdl_arritm( &menu.markers, ir );
743 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
744
745 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
746 handle->transform.co );
747 }
748
749 shader_model_menu_uMdl( mmdl );
750
751 for( u32 j=0; j<item->submesh_count; j++ ){
752 u32 index = item->submesh_start + j;
753 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
754 }
755 }
756
757 if( !text_count ) return;
758
759 char buf[ 128 ];
760
761 m4x3f local;
762 m4x3_identity( local );
763
764 font3d_bind( &gui.font, &menu.view );
765 for( u32 i=0; i<text_count; i++ ){
766 ent_menuitem *item = text_list[ i ];
767 m4x3f transform;
768 mdl_transform_m4x3( &item->transform, transform );
769
770 u32 variant = item->binding.font_variant;
771 menu_binding_string( buf, item->binding.pstr_bind );
772 f32 offset = font3d_string_width( &gui.font, variant, buf );
773
774 local[3][0] = -0.5f * offset;
775 m4x3_mul( transform, local, transform );
776
777 font3d_simple_draw( &gui.font, variant, k_font_shader_default, buf,
778 &menu.view, transform );
779 }
780 }
781
782 VG_STATIC void menu_binding_string( char buf[128], u32 pstr ){
783 vg_strncpy( "error", buf, 128, k_strncpy_allow_cutoff );
784
785 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
786 vg_strncpy( button_display_string(k_srbind_jump), buf, 128,
787 k_strncpy_allow_cutoff );
788 }
789 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
790 vg_str str;
791 vg_strnull( &str, buf, 128 );
792 vg_strcat( &str, "SHUVIT " );
793 vg_strcat( &str, button_display_string(k_srbind_trick0) );
794 }
795 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
796 vg_str str;
797 vg_strnull( &str, buf, 128 );
798 vg_strcat( &str, "KICKFLIP " );
799 vg_strcat( &str, button_display_string(k_srbind_trick1) );
800 }
801 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
802 vg_str str;
803 vg_strnull( &str, buf, 128 );
804 vg_strcat( &str, "TREFLIP " );
805 vg_strcat( &str, button_display_string(k_srbind_trick2) );
806 }
807 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
808 vg_strncpy( axis_display_string(k_sraxis_grab), buf, 128,
809 k_strncpy_allow_cutoff );
810 }
811 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
812 vg_strncpy( joystick_display_string(k_srjoystick_grab, 2), buf, 128,
813 k_strncpy_allow_cutoff );
814 }
815 }
816
817 #endif /* MENU_H */