boards now pickable
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
1 #ifndef INPUT_H
2 #define INPUT_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
9 #include "vg/vg_m.h"
10 #include "conf.h"
11 #include "font.h"
12
13 enum sr_bind{
14 k_srbind_jump = 0,
15 k_srbind_push,
16 k_srbind_trick0,
17 k_srbind_trick1,
18 k_srbind_trick2,
19 k_srbind_use,
20 k_srbind_reset,
21 k_srbind_camera,
22 k_srbind_mleft,
23 k_srbind_mright,
24 k_srbind_mup,
25 k_srbind_mdown,
26 k_srbind_mback,
27 k_srbind_maccept,
28 k_srbind_mopen,
29 k_srbind_max,
30 };
31
32 enum sr_joystick{
33 k_srjoystick_steer = 0,
34 k_srjoystick_grab,
35 k_srjoystick_look,
36 k_srjoystick_max
37 };
38
39 enum sr_axis{
40 k_sraxis_grab = 0,
41 k_sraxis_mbrowse_h,
42 k_sraxis_mbrowse_v,
43 k_sraxis_max
44 };
45
46 struct {
47 float axis_states[ k_sraxis_max ][2];
48 v2f joystick_states[ k_srjoystick_max ][2];
49 u8 button_states[ k_srbind_max ][2];
50 u32 ignore_input_frames;
51 }
52 static srinput;
53
54 static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] =
55 { /* xbox/generic playstation */
56 [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" },
57 [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" },
58 [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" },
59 [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" },
60 [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" },
61 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" },
62 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" },
63 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" },
64 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" },
65 [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" },
66 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" },
67 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" },
68 [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" },
69 };
70
71 static const char *controller_glyph( u32 sdl_index )
72 {
73 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
74 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
75 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 )
76 {
77 return controller_glyphs[ sdl_index ][ 1 ];
78 }
79 else if( vg_input.display_input_type ==
80 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
81 vg_input.display_input_type ==
82 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
83 vg_input.display_input_type ==
84 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR ||
85 vg_input.display_input_type ==
86 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT )
87 {
88 return NULL;
89 }
90 else
91 return controller_glyphs[ sdl_index ][ 0 ];
92 }
93
94 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
95
96 static const char *button_display_string( enum sr_bind button )
97 {
98 const char *controller_table[ k_srbind_max ] = {
99 [k_srbind_jump] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
100 [k_srbind_push] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
101 [k_srbind_trick0] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
102 [k_srbind_trick1] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
103 [k_srbind_trick2] = controller_glyph( SDL_CONTROLLER_BUTTON_X ),
104 [k_srbind_use] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
105 [k_srbind_reset] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
106 [k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
107 [k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
108 [k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
109 [k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
110 [k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
111 [k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
112 [k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
113 [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE )
114 };
115
116 const char *keyboard_table[ k_srbind_max ] = {
117 [k_srbind_jump] = KEYBOARD_GLYPH( "A" ),
118 [k_srbind_push] = KEYBOARD_GLYPH( "W" ),
119 [k_srbind_trick0] = "\x99",
120 [k_srbind_trick1] = "\x9a",
121 [k_srbind_trick2] = "\x9b",
122 [k_srbind_use] = KEYBOARD_GLYPH( "E" ),
123 [k_srbind_reset] = KEYBOARD_GLYPH( "R" ),
124 [k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
125 [k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
126 [k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
127 [k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
128 [k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
129 [k_srbind_mback] = "\xa3",
130 [k_srbind_maccept]= "\xa2",
131 [k_srbind_mopen] = "\xa3" ,
132 };
133
134 if( vg_input.display_input_method == k_input_method_controller )
135 return controller_table[ button ];
136 else
137 return keyboard_table[ button ];
138 }
139
140 static const char *axis_display_string( enum sr_axis axis )
141 {
142 const char *controller_table[ k_sraxis_max ] = {
143 [k_sraxis_grab] = "\x90",
144 [k_sraxis_mbrowse_h] = "\x88",
145 [k_sraxis_mbrowse_v] = "\x89"
146 };
147
148 const char *keyboard_table[ k_sraxis_max ] = {
149 [k_sraxis_grab] = "\x9e",
150 [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
151 [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94")
152 };
153
154 if( vg_input.display_input_method == k_input_method_controller )
155 return controller_table[ axis ];
156 else
157 return keyboard_table[ axis ];
158 }
159
160 static const char *joystick_display_string( enum sr_joystick joystick )
161 {
162 const char *controller_table[ k_srjoystick_max ] = {
163 [k_srjoystick_steer] = "\x88",
164 [k_srjoystick_grab] = "\x8e",
165 [k_srjoystick_look] = "\x8e"
166 };
167
168 const char *keyboard_table[ k_srjoystick_max ] = {
169 [k_srjoystick_steer] = KEYBOARD_GLYPH( "\x93" )KEYBOARD_GLYPH( "\x95" ),
170 [k_srjoystick_grab] = "\xa4",
171 [k_srjoystick_look] = "\xa4"
172 };
173
174 if( vg_input.display_input_method == k_input_method_controller )
175 return controller_table[ joystick ];
176 else
177 return keyboard_table[ joystick ];
178 }
179
180 static int buttons_filter_fixed(void)
181 {
182 if( srinput.ignore_input_frames )
183 return 1;
184
185 if( vg_console.enabled )
186 return 1;
187
188 if( vg.engine_stage == k_engine_stage_update_fixed )
189 if( vg.fixed_iterations > 0 )
190 return 1;
191
192 return 0;
193 }
194
195 /* Rising edge of button */
196 static int button_down( enum sr_bind button )
197 {
198 if( buttons_filter_fixed() )
199 return 0;
200
201 if( srinput.button_states[ button ][0] &&
202 !srinput.button_states[ button ][1] )
203 return 1;
204 else
205 return 0;
206 }
207
208 /* Falling edge of button */
209 static int button_up( enum sr_bind button )
210 {
211 if( buttons_filter_fixed() )
212 return 0;
213
214 if( !srinput.button_states[ button ][0] &&
215 srinput.button_states[ button ][1] )
216 return 1;
217 else
218 return 0;
219 }
220
221 /* State of button */
222 static int button_press( enum sr_bind button )
223 {
224 if( vg_console.enabled )
225 return 0;
226
227 return srinput.button_states[ button ][0];
228 }
229
230 static void joystick_state( enum sr_joystick joystick, v2f state )
231 {
232 if( vg_console.enabled )
233 v2_zero( state );
234 else
235 v2_copy( srinput.joystick_states[ joystick ][0], state );
236 }
237
238 static float axis_state( enum sr_axis axis )
239 {
240 if( vg_console.enabled ) return 0.0f;
241 else return srinput.axis_states[axis][0];
242 }
243
244 static void setbtn( enum sr_bind button, u8 value )
245 {
246 srinput.button_states[button][0] |= value;
247 }
248
249 static void skaterift_preupdate_inputs(void)
250 {
251 if( srinput.ignore_input_frames )
252 srinput.ignore_input_frames --;
253
254 for( u32 i=0; i<k_srbind_max; i++ ){
255 srinput.button_states[i][1] = srinput.button_states[i][0];
256 srinput.button_states[i][0] = 0;
257 }
258
259 for( u32 i=0; i<k_srjoystick_max; i++ ){
260 v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
261 v2_zero( srinput.joystick_states[i][0] );
262 }
263
264 for( u32 i=0; i<k_sraxis_max; i++ ){
265 srinput.axis_states[i][1] = srinput.axis_states[i][0];
266 srinput.axis_states[i][0] = 0.0f;
267 }
268
269 u32 mouse = SDL_GetMouseState(NULL,NULL),
270 mouse1= (mouse & SDL_BUTTON(SDL_BUTTON_LEFT))? 1: 0,
271 mouse2= (mouse & SDL_BUTTON(SDL_BUTTON_RIGHT))? 1: 0;
272
273 /* button inputs
274 * ------------------------------------- */
275 setbtn( k_srbind_jump, vg_getkey(SDLK_SPACE) );
276 setbtn( k_srbind_push, vg_getkey(SDLK_w) );
277 setbtn( k_srbind_trick0, mouse1 );
278 setbtn( k_srbind_trick1, mouse2 );
279 setbtn( k_srbind_trick2, mouse1 & mouse2 );
280 setbtn( k_srbind_use, vg_getkey(SDLK_e) );
281 setbtn( k_srbind_reset, vg_getkey(SDLK_r) );
282 setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
283 setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
284 setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
285 setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
286 setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
287 setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
288 setbtn( k_srbind_mopen, vg_getkey(SDLK_ESCAPE) );
289 setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
290 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
291 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
292
293 /* axis
294 * --------------------------------------------*/
295 srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
296
297 if( vg_getkey( SDLK_d ) )
298 srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
299 if( vg_getkey( SDLK_a ) )
300 srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
301 if( vg_getkey( SDLK_w ) )
302 srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
303 if( vg_getkey( SDLK_s ) )
304 srinput.joystick_states[k_srjoystick_steer][0][1] += 1.0f;
305
306 if( vg_getkey( SDLK_DOWN ) )
307 srinput.axis_states[ k_sraxis_mbrowse_v ][0] -= 1.0f;
308 if( vg_getkey( SDLK_UP ) )
309 srinput.axis_states[ k_sraxis_mbrowse_v ][0] += 1.0f;
310 if( vg_getkey( SDLK_LEFT ) )
311 srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
312 if( vg_getkey( SDLK_RIGHT ) )
313 srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
314
315 if( vg_input.active_controller_index != -1 ){
316 struct vg_controller *controller =
317 &vg_input.controllers[vg_input.active_controller_index];
318
319 u32 *buttons = controller->buttons;
320 setbtn( k_srbind_jump, buttons[ SDL_CONTROLLER_BUTTON_A ] );
321 setbtn( k_srbind_push, buttons[ SDL_CONTROLLER_BUTTON_B ] );
322 setbtn( k_srbind_trick0, buttons[ SDL_CONTROLLER_BUTTON_A ] );
323 setbtn( k_srbind_trick1, buttons[ SDL_CONTROLLER_BUTTON_B ] );
324 setbtn( k_srbind_trick2, buttons[ SDL_CONTROLLER_BUTTON_X ] );
325 setbtn( k_srbind_use, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
326 setbtn( k_srbind_reset, buttons[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] );
327 setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
328 setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
329 setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
330 setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
331 setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
332 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );
333 setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] );
334 setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_GUIDE ] );
335
336 float *axis = controller->axises;
337
338 float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
339 *look = srinput.joystick_states[ k_srjoystick_look ][0],
340 *grab = srinput.joystick_states[ k_srjoystick_grab ][0],
341 *axisgrab = &srinput.axis_states[ k_sraxis_grab ][0],
342 *axisbrowseh = &srinput.axis_states[ k_sraxis_mbrowse_h ][0],
343 *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0];
344
345 steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
346 steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
347 look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
348 look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
349 grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
350 grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
351 axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
352 axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
353 axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
354
355 float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
356 lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],
357 sensitivity = 0.35f;
358
359 if( lh > sensitivity ) setbtn( k_srbind_mright, 1 );
360 if( lh < -sensitivity ) setbtn( k_srbind_mleft, 1 );
361 if( lv > sensitivity ) setbtn( k_srbind_mup, 1 );
362 if( lv < -sensitivity ) setbtn( k_srbind_mdown, 1 );
363 }
364
365 srinput.axis_states[ k_sraxis_grab ][0] =
366 vg_minf( 1.0f, srinput.axis_states[ k_sraxis_grab ][0] );
367 }
368
369 #endif /* INPUT_H */