oops
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
1 #ifndef INPUT_H
2 #define INPUT_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
9 #include "vg/vg_m.h"
10 #include "font.h"
11
12 enum sr_bind{
13 k_srbind_jump = 0,
14 k_srbind_push,
15 k_srbind_trick0,
16 k_srbind_trick1,
17 k_srbind_trick2,
18 k_srbind_use,
19 k_srbind_reset,
20 k_srbind_camera,
21 k_srbind_mleft,
22 k_srbind_mright,
23 k_srbind_mup,
24 k_srbind_mdown,
25 k_srbind_mback,
26 k_srbind_maccept,
27 k_srbind_mopen,
28 k_srbind_replay_play,
29 k_srbind_replay_freecam,
30 k_srbind_replay_resume,
31 k_srbind_world_left,
32 k_srbind_world_right,
33 k_srbind_home,
34 k_srbind_max,
35 };
36
37 enum sr_joystick{
38 k_srjoystick_steer = 0,
39 k_srjoystick_grab,
40 k_srjoystick_look,
41 k_srjoystick_max
42 };
43
44 enum sr_axis{
45 k_sraxis_grab = 0,
46 k_sraxis_mbrowse_h,
47 k_sraxis_mbrowse_v,
48 k_sraxis_replay_h,
49 k_sraxis_mworld_h,
50
51 k_sraxis_max
52 };
53
54 struct {
55 float axis_states[ k_sraxis_max ][2];
56 v2f joystick_states[ k_srjoystick_max ][2];
57 u8 button_states[ k_srbind_max ][2];
58 u32 enabled;
59 }
60 static srinput;
61
62 static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] =
63 { /* xbox/generic playstation */
64 [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" },
65 [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" },
66 [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" },
67 [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" },
68 [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" },
69 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" },
70 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" },
71 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" },
72 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" },
73 [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" },
74 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" },
75 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" },
76 [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" },
77 };
78
79 static const char *controller_glyph( u32 sdl_index ){
80 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
81 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
82 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 )
83 {
84 return controller_glyphs[ sdl_index ][ 1 ];
85 }
86 else if( vg_input.display_input_type ==
87 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
88 vg_input.display_input_type ==
89 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
90 vg_input.display_input_type ==
91 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR ||
92 vg_input.display_input_type ==
93 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT )
94 {
95 return NULL;
96 }
97 else
98 return controller_glyphs[ sdl_index ][ 0 ];
99 }
100
101 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
102
103 static const char *button_display_string( enum sr_bind button )
104 {
105 const char *controller_table[ k_srbind_max ] = {
106 [k_srbind_jump] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
107 [k_srbind_push] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
108 [k_srbind_trick0] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
109 [k_srbind_trick1] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
110 [k_srbind_trick2] = controller_glyph( SDL_CONTROLLER_BUTTON_X ),
111 [k_srbind_use] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
112 [k_srbind_reset] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
113 [k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
114 [k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
115 [k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
116 [k_srbind_world_left] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
117 [k_srbind_world_right] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
118 [k_srbind_home] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
119 [k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
120 [k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
121 [k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
122 [k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
123 [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ),
124 [k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
125 [k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
126 [k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A )
127 };
128
129 const char *keyboard_table[ k_srbind_max ] = {
130 [k_srbind_jump] = "\xa1",
131 [k_srbind_push] = KEYBOARD_GLYPH( "W" ),
132 [k_srbind_trick0] = "\x99",
133 [k_srbind_trick1] = "\x9a",
134 [k_srbind_trick2] = "\x9b",
135 [k_srbind_use] = KEYBOARD_GLYPH( "E" ),
136 [k_srbind_reset] = KEYBOARD_GLYPH( "R" ),
137 [k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
138 [k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
139 [k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
140 [k_srbind_world_left] = KEYBOARD_GLYPH( "\x93" ),
141 [k_srbind_world_right] = KEYBOARD_GLYPH( "\x95" ),
142 [k_srbind_home] = KEYBOARD_GLYPH( "H" ),
143 [k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
144 [k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
145 [k_srbind_mback] = "\xa3",
146 [k_srbind_maccept]= "\xa2",
147 [k_srbind_mopen] = "\xa3" ,
148 [k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
149 [k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
150 [k_srbind_replay_resume]= "\xa1",
151 };
152
153 if( vg_input.display_input_method == k_input_method_controller )
154 return controller_table[ button ];
155 else
156 return keyboard_table[ button ];
157 }
158
159 static const char *axis_display_string( enum sr_axis axis )
160 {
161 const char *controller_table[ k_sraxis_max ] = {
162 [k_sraxis_grab] = "\x90",
163 [k_sraxis_mbrowse_h] = "\x88",
164 [k_sraxis_mbrowse_v] = "\x89",
165 [k_sraxis_replay_h] = "\x8f\x90",
166 [k_sraxis_mworld_h] = "\x93\x95"
167 };
168
169 const char *keyboard_table[ k_sraxis_max ] = {
170 [k_sraxis_grab] = "\x9e",
171 [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
172 [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
173 [k_sraxis_replay_h] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
174 [k_sraxis_mworld_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
175 };
176
177 if( vg_input.display_input_method == k_input_method_controller )
178 return controller_table[ axis ];
179 else
180 return keyboard_table[ axis ];
181 }
182
183 static const char *joystick_display_string( enum sr_joystick joystick,
184 u32 axis )
185 {
186 const char *controller_table[ k_srjoystick_max ][3] = {
187 [k_srjoystick_steer] = {"\x88","\x89","\x8a"},
188 [k_srjoystick_grab] = {"\x8c","\x8d","\x8e"},
189 [k_srjoystick_look] = {"\x8c","\x8d","\x8e"}
190 };
191
192 const char *keyboard_table[ k_srjoystick_max ][3] = {
193 [k_srjoystick_steer] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
194 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
195
196 KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
197 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
198 [k_srjoystick_grab] = {"\xa4","\xa4","\xa4"},
199 [k_srjoystick_look] = {"\xa4","\xa4","\xa4"}
200 };
201
202 if( vg_input.display_input_method == k_input_method_controller )
203 return controller_table[ joystick ][axis];
204 else return keyboard_table[ joystick ][axis];
205 }
206
207 static int buttons_filter_fixed(void)
208 {
209 if( !srinput.enabled ) return 1;
210 if( vg_ui.wants_mouse ) return 1;
211
212 if( vg.engine_stage == k_engine_stage_update_fixed )
213 if( vg.fixed_iterations > 0 )
214 return 1;
215
216 return 0;
217 }
218
219 /* Rising edge of button */
220 static int button_down( enum sr_bind button )
221 {
222 if( buttons_filter_fixed() ) return 0;
223
224 if( srinput.button_states[ button ][0] &&
225 !srinput.button_states[ button ][1] )
226 return 1;
227 else
228 return 0;
229 }
230
231 /* Falling edge of button */
232 static int button_up( enum sr_bind button )
233 {
234 if( buttons_filter_fixed() ) return 0;
235
236 if( !srinput.button_states[ button ][0] &&
237 srinput.button_states[ button ][1] )
238 return 1;
239 else
240 return 0;
241 }
242
243 /* State of button */
244 static int button_press( enum sr_bind button )
245 {
246 if( vg_ui.wants_mouse ) return 0;
247 return srinput.button_states[ button ][0];
248 }
249
250 static void joystick_state( enum sr_joystick joystick, v2f state )
251 {
252 if( vg_ui.wants_mouse )
253 v2_zero( state );
254 else
255 v2_copy( srinput.joystick_states[ joystick ][0], state );
256 }
257
258 static float axis_state( enum sr_axis axis ){
259 if( vg_ui.wants_mouse ) return 0.0f;
260 else return srinput.axis_states[axis][0];
261 }
262
263 static void setbtn( enum sr_bind button, u8 value )
264 {
265 srinput.button_states[button][0] |= value;
266 }
267
268 static void skaterift_preupdate_inputs(void)
269 {
270 for( u32 i=0; i<k_srbind_max; i++ ){
271 srinput.button_states[i][1] = srinput.button_states[i][0];
272 srinput.button_states[i][0] = 0;
273 }
274
275 for( u32 i=0; i<k_srjoystick_max; i++ ){
276 v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
277 v2_zero( srinput.joystick_states[i][0] );
278 }
279
280 for( u32 i=0; i<k_sraxis_max; i++ ){
281 srinput.axis_states[i][1] = srinput.axis_states[i][0];
282 srinput.axis_states[i][0] = 0.0f;
283 }
284
285 u32 mouse = SDL_GetMouseState(NULL,NULL),
286 mouse1= (mouse & SDL_BUTTON(SDL_BUTTON_LEFT))? 1: 0,
287 mouse2= (mouse & SDL_BUTTON(SDL_BUTTON_RIGHT))? 1: 0;
288
289 /* button inputs
290 * ------------------------------------- */
291 setbtn( k_srbind_jump, vg_getkey(SDLK_SPACE) );
292 setbtn( k_srbind_push, vg_getkey(SDLK_w) );
293 setbtn( k_srbind_trick0, mouse1 );
294 setbtn( k_srbind_trick1, mouse2 );
295 setbtn( k_srbind_trick2, mouse1 & mouse2 );
296 setbtn( k_srbind_use, vg_getkey(SDLK_e) );
297 setbtn( k_srbind_reset, vg_getkey(SDLK_r) );
298 setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
299 setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
300 setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
301 setbtn( k_srbind_world_left, vg_getkey(SDLK_LEFT) );
302 setbtn( k_srbind_world_right, vg_getkey(SDLK_RIGHT) );
303 setbtn( k_srbind_home, vg_getkey(SDLK_h) );
304 setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
305 setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
306 setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
307 setbtn( k_srbind_mopen, vg_getkey(SDLK_ESCAPE) );
308 setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
309 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
310 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
311 setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) );
312 setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
313 setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
314
315 /* axis
316 * --------------------------------------------*/
317 srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
318
319 if( vg_getkey( SDLK_e ) )
320 srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f;
321 if( vg_getkey( SDLK_q ) )
322 srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f;
323
324 if( vg_getkey( SDLK_d ) )
325 srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
326 if( vg_getkey( SDLK_a ) )
327 srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
328 if( vg_getkey( SDLK_w ) )
329 srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
330 if( vg_getkey( SDLK_s ) )
331 srinput.joystick_states[k_srjoystick_steer][0][1] += 1.0f;
332
333 if( vg_getkey( SDLK_DOWN ) )
334 srinput.axis_states[ k_sraxis_mbrowse_v ][0] -= 1.0f;
335 if( vg_getkey( SDLK_UP ) )
336 srinput.axis_states[ k_sraxis_mbrowse_v ][0] += 1.0f;
337
338 if( vg_getkey( SDLK_LEFT ) ){
339 srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
340 srinput.axis_states[ k_sraxis_mworld_h ][0] -= 1.0f;
341 }
342 if( vg_getkey( SDLK_RIGHT ) ){
343 srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
344 srinput.axis_states[ k_sraxis_mworld_h ][0] += 1.0f;
345 }
346
347 if( vg_input.active_controller_index >= 0 ){
348 struct vg_controller *controller =
349 &vg_input.controllers[vg_input.active_controller_index];
350
351 u32 *buttons = controller->buttons;
352 setbtn( k_srbind_jump, buttons[ SDL_CONTROLLER_BUTTON_A ] );
353 setbtn( k_srbind_push, buttons[ SDL_CONTROLLER_BUTTON_B ] );
354 setbtn( k_srbind_trick0, buttons[ SDL_CONTROLLER_BUTTON_A ] );
355 setbtn( k_srbind_trick1, buttons[ SDL_CONTROLLER_BUTTON_B ] );
356 setbtn( k_srbind_trick2, buttons[ SDL_CONTROLLER_BUTTON_X ] );
357 setbtn( k_srbind_use, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
358 setbtn( k_srbind_reset, buttons[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] );
359 setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
360 setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
361 setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
362 setbtn( k_srbind_world_left, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
363 setbtn( k_srbind_world_right,buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ]);
364 setbtn( k_srbind_home, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
365 setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
366 setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
367 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );
368 setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] );
369 setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_START ] );
370 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_START ] );
371 setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] );
372 setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
373 setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
374
375 float *axis = controller->axises;
376 float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
377 *look = srinput.joystick_states[ k_srjoystick_look ][0],
378 *grab = srinput.joystick_states[ k_srjoystick_grab ][0],
379 *axisgrab = &srinput.axis_states[ k_sraxis_grab ][0],
380 *axisbrowseh = &srinput.axis_states[ k_sraxis_mbrowse_h ][0],
381 *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0],
382 *axisreplayh = &srinput.axis_states[ k_sraxis_replay_h ][0];
383
384 steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
385 steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
386 look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
387 look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
388 grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
389 grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
390 axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
391 axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
392 axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
393 axisreplayh[0] += vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]);
394 axisreplayh[0] -= vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERLEFT]);
395
396 float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
397 lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],
398 sensitivity = 0.35f;
399
400 if( lh > sensitivity ) setbtn( k_srbind_mright, 1 );
401 if( lh < -sensitivity ) setbtn( k_srbind_mleft, 1 );
402 if( lv > sensitivity ) setbtn( k_srbind_mdown, 1 );
403 if( lv < -sensitivity ) setbtn( k_srbind_mup, 1 );
404 }
405
406 srinput.axis_states[ k_sraxis_grab ][0] =
407 vg_minf( 1.0f, srinput.axis_states[ k_sraxis_grab ][0] );
408 }
409
410 #endif /* INPUT_H */