world save position
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
1 #ifndef INPUT_H
2 #define INPUT_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
9 #include "vg/vg_m.h"
10 #include "font.h"
11
12 enum sr_bind{
13 k_srbind_jump = 0,
14 k_srbind_push,
15 k_srbind_trick0,
16 k_srbind_trick1,
17 k_srbind_trick2,
18 k_srbind_sit,
19 k_srbind_use,
20 k_srbind_reset,
21 k_srbind_camera,
22 k_srbind_mleft,
23 k_srbind_mright,
24 k_srbind_mup,
25 k_srbind_mdown,
26 k_srbind_mback,
27 k_srbind_maccept,
28 k_srbind_mopen,
29 k_srbind_replay_play,
30 k_srbind_replay_freecam,
31 k_srbind_replay_resume,
32 k_srbind_world_left,
33 k_srbind_world_right,
34 k_srbind_home,
35 k_srbind_lobby,
36 k_srbind_chat,
37
38 k_srbind_miniworld_teleport,
39 k_srbind_miniworld_resume,
40
41 k_srbind_max,
42 };
43
44 enum sr_joystick{
45 k_srjoystick_steer = 0,
46 k_srjoystick_grab,
47 k_srjoystick_look,
48 k_srjoystick_max
49 };
50
51 enum sr_axis{
52 k_sraxis_grab = 0,
53 k_sraxis_mbrowse_h,
54 k_sraxis_mbrowse_v,
55 k_sraxis_replay_h,
56 k_sraxis_max
57 };
58
59
60 #define INPUT_BASIC( KB, JS ) \
61 (vg_input_op[]){vg_keyboard, KB, vg_joy_button, JS, vg_end}
62
63 static vg_input_op *input_button_list[] = {
64 [k_srbind_jump] = INPUT_BASIC( SDLK_SPACE, SDL_CONTROLLER_BUTTON_A ),
65 [k_srbind_push] = INPUT_BASIC( SDLK_w, SDL_CONTROLLER_BUTTON_B ),
66 [k_srbind_trick0] = (vg_input_op[]){
67 vg_mouse, SDL_BUTTON_LEFT,
68 vg_joy_button, SDL_CONTROLLER_BUTTON_A, vg_end
69 },
70 [k_srbind_trick1] = (vg_input_op[]){
71 vg_mouse, SDL_BUTTON_RIGHT,
72 vg_joy_button, SDL_CONTROLLER_BUTTON_B, vg_end
73 },
74 [k_srbind_trick2] = (vg_input_op[]){
75 vg_mouse, SDL_BUTTON_LEFT, vg_mode_mul, vg_mouse, SDL_BUTTON_RIGHT,
76 vg_mode_absmax, vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
77 },
78 [k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
79 [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
80 [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
81 [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
82 [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
83 [k_srbind_world_left] =
84 INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
85 [k_srbind_world_right] =
86 INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
87 [k_srbind_home] = INPUT_BASIC( SDLK_h, SDL_CONTROLLER_BUTTON_Y ),
88 [k_srbind_mup] = INPUT_BASIC( SDLK_UP, SDL_CONTROLLER_BUTTON_DPAD_UP ),
89 [k_srbind_mdown] = INPUT_BASIC( SDLK_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
90 [k_srbind_mback] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_B ),
91 [k_srbind_mopen] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_START ),
92 [k_srbind_maccept] = (vg_input_op[]){
93 vg_keyboard, SDLK_e, vg_gui_visible, 0,
94 vg_keyboard, SDLK_RETURN, vg_keyboard, SDLK_RETURN2,
95 vg_gui_visible, 1,
96 vg_joy_button, SDL_CONTROLLER_BUTTON_A, vg_end
97 },
98 [k_srbind_replay_play] = INPUT_BASIC( SDLK_g, SDL_CONTROLLER_BUTTON_X ),
99 [k_srbind_replay_resume] = INPUT_BASIC( SDLK_SPACE, SDL_CONTROLLER_BUTTON_A ),
100 [k_srbind_replay_freecam] = INPUT_BASIC( SDLK_f, SDL_CONTROLLER_BUTTON_Y ),
101 [k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
102 [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
103 [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
104
105 [k_srbind_miniworld_resume] = (vg_input_op[]){
106 vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
107 vg_keyboard, SDLK_RETURN2,
108 vg_gui_visible, 1,
109 vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
110 },
111 [k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_X ),
112
113 [k_srbind_max]=NULL
114 };
115
116 static vg_input_op *input_axis_list[] = {
117 [k_sraxis_grab] = (vg_input_op[]){
118 vg_keyboard, SDLK_LSHIFT,
119 vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, vg_end
120 },
121 [k_sraxis_mbrowse_h] = (vg_input_op[]){
122 vg_mode_sub, vg_keyboard, SDLK_LEFT,
123 vg_mode_add, vg_keyboard, SDLK_RIGHT,
124 vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX,
125 vg_end
126 },
127 [k_sraxis_mbrowse_v] = (vg_input_op[]){
128 vg_mode_add, vg_keyboard, SDLK_UP,
129 vg_mode_sub, vg_keyboard, SDLK_DOWN,
130 vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
131 vg_end
132 },
133 [k_sraxis_replay_h] = (vg_input_op[]){
134 vg_mode_add, vg_keyboard, SDLK_e,
135 vg_mode_sub, vg_keyboard, SDLK_q,
136 vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
137 vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT,
138 vg_end
139 },
140 [k_sraxis_max]=NULL
141 };
142
143 static vg_input_op *input_joy_list[] = {
144 [k_srjoystick_steer] = (vg_input_op[]){
145 vg_index, 0, vg_mode_add, vg_keyboard, SDLK_d,
146 vg_mode_sub, vg_keyboard, SDLK_a,
147 vg_index, 1, vg_mode_add, vg_keyboard, SDLK_s,
148 vg_mode_sub, vg_keyboard, SDLK_w,
149 vg_mode_absmax, vg_joy_ls,
150 vg_end
151 },
152 [k_srjoystick_grab] = (vg_input_op[]){
153 vg_joy_rs, vg_end
154 },
155 [k_srjoystick_look] = (vg_input_op[]){
156 vg_joy_rs, vg_end
157 },
158 [k_srjoystick_max]=NULL
159 };
160
161 struct {
162 float axis_states[ k_sraxis_max ][2];
163 v2f joystick_states[ k_srjoystick_max ][2];
164 u8 button_states[ k_srbind_max ][2];
165
166 enum input_state {
167 k_input_state_enabled,
168 k_input_state_resume,
169 k_input_state_resuming,
170 k_input_state_pause
171 }
172 state;
173 }
174 static srinput;
175
176 static int input_filter_generic(void){
177 if( srinput.state != k_input_state_enabled ||
178 vg_ui.wants_mouse || vg_console.enabled )
179 return 1;
180 else
181 return 0;
182 }
183
184 static int buttons_filter_fixed(void){
185 if( input_filter_generic() )
186 return 1;
187
188 if( vg.engine_stage == k_engine_stage_update_fixed )
189 if( vg.fixed_iterations > 0 )
190 return 1;
191
192 return 0;
193 }
194
195 /* Rising edge of button */
196 static int button_down( enum sr_bind button ){
197 if( buttons_filter_fixed() ) return 0;
198
199 if( srinput.button_states[ button ][0] &&
200 !srinput.button_states[ button ][1] )
201 return 1;
202 else
203 return 0;
204 }
205
206 /* Falling edge of button */
207 static int button_up( enum sr_bind button ){
208 if( buttons_filter_fixed() ) return 0;
209
210 if( !srinput.button_states[ button ][0] &&
211 srinput.button_states[ button ][1] )
212 return 1;
213 else
214 return 0;
215 }
216
217 /* State of button */
218 static int button_press( enum sr_bind button ){
219 if( input_filter_generic() )
220 return 0;
221 return
222 srinput.button_states[ button ][0];
223 }
224
225 static void joystick_state( enum sr_joystick joystick, v2f state ){
226 if( input_filter_generic() )
227 v2_zero( state );
228 else
229 v2_copy( srinput.joystick_states[ joystick ][0], state );
230 }
231
232 static float axis_state( enum sr_axis axis ){
233 if( input_filter_generic() )
234 return 0.0f;
235 else
236 return srinput.axis_states[axis][0];
237 }
238
239 static void skaterift_preupdate_inputs(void){
240 if( srinput.state == k_input_state_resuming )
241 srinput.state = k_input_state_enabled;
242
243 if( srinput.state == k_input_state_resume )
244 srinput.state = k_input_state_resuming;
245
246 for( u32 i=0; i<k_srbind_max; i++ ){
247 srinput.button_states[i][1] = srinput.button_states[i][0];
248 srinput.button_states[i][0] = 0;
249 }
250
251 for( u32 i=0; i<k_srjoystick_max; i++ ){
252 v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
253 v2_zero( srinput.joystick_states[i][0] );
254 }
255
256 for( u32 i=0; i<k_sraxis_max; i++ ){
257 srinput.axis_states[i][1] = srinput.axis_states[i][0];
258 srinput.axis_states[i][0] = 0.0f;
259 }
260
261 for( int i=0; i<k_srbind_max; i++ ){
262 vg_input_op *prog = input_button_list[i];
263 if( prog ){
264 vg_exec_input_program( k_vg_input_type_button_u8, prog,
265 &srinput.button_states[i][0] );
266 }
267 }
268
269 for( int i=0; i<k_sraxis_max; i++ ){
270 vg_input_op *prog = input_axis_list[i];
271 if( prog ){
272 vg_exec_input_program( k_vg_input_type_axis_f32, prog,
273 &srinput.axis_states[i][0] );
274 }
275 }
276
277 for( int i=0; i<k_srjoystick_max; i++ ){
278 vg_input_op *prog = input_joy_list[i];
279 if( prog ){
280 vg_exec_input_program( k_vg_input_type_joy_v2f, prog,
281 srinput.joystick_states[i][0] );
282 }
283 }
284
285 f32 x = srinput.axis_states[k_sraxis_mbrowse_h][0],
286 y = srinput.axis_states[k_sraxis_mbrowse_v][0],
287 sensitivity = 0.35f;
288
289 if( fabsf(x) > sensitivity ){
290 if( x > 0.0f ) srinput.button_states[k_srbind_mright][0] = 1;
291 else srinput.button_states[k_srbind_mleft][0] = 1;
292 }
293
294 if( fabsf(y) > sensitivity ){
295 if( y > 0.0f ) srinput.button_states[k_srbind_mup][0] = 1;
296 else srinput.button_states[k_srbind_mdown][0] = 1;
297 }
298 }
299
300 #endif /* INPUT_H */