sitting down
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
1 #ifndef INPUT_H
2 #define INPUT_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
9 #include "vg/vg_m.h"
10 #include "font.h"
11
12 enum sr_bind{
13 k_srbind_jump = 0,
14 k_srbind_push,
15 k_srbind_trick0,
16 k_srbind_trick1,
17 k_srbind_trick2,
18 k_srbind_sit,
19 k_srbind_use,
20 k_srbind_reset,
21 k_srbind_camera,
22 k_srbind_mleft,
23 k_srbind_mright,
24 k_srbind_mup,
25 k_srbind_mdown,
26 k_srbind_mback,
27 k_srbind_maccept,
28 k_srbind_mopen,
29 k_srbind_replay_play,
30 k_srbind_replay_freecam,
31 k_srbind_replay_resume,
32 k_srbind_world_left,
33 k_srbind_world_right,
34 k_srbind_home,
35 k_srbind_max,
36 };
37
38 enum sr_joystick{
39 k_srjoystick_steer = 0,
40 k_srjoystick_grab,
41 k_srjoystick_look,
42 k_srjoystick_max
43 };
44
45 enum sr_axis{
46 k_sraxis_grab = 0,
47 k_sraxis_mbrowse_h,
48 k_sraxis_mbrowse_v,
49 k_sraxis_replay_h,
50 k_sraxis_mworld_h,
51
52 k_sraxis_max
53 };
54
55 struct {
56 float axis_states[ k_sraxis_max ][2];
57 v2f joystick_states[ k_srjoystick_max ][2];
58 u8 button_states[ k_srbind_max ][2];
59 u32 enabled;
60 }
61 static srinput;
62
63 static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] =
64 { /* xbox/generic playstation */
65 [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" },
66 [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" },
67 [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" },
68 [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" },
69 [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" },
70 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" },
71 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" },
72 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" },
73 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" },
74 [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" },
75 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" },
76 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" },
77 [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" },
78 };
79
80 static const char *controller_glyph( u32 sdl_index ){
81 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
82 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
83 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 )
84 {
85 return controller_glyphs[ sdl_index ][ 1 ];
86 }
87 else if( vg_input.display_input_type ==
88 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
89 vg_input.display_input_type ==
90 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
91 vg_input.display_input_type ==
92 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR ||
93 vg_input.display_input_type ==
94 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT )
95 {
96 return NULL;
97 }
98 else
99 return controller_glyphs[ sdl_index ][ 0 ];
100 }
101
102 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
103
104 static const char *button_display_string( enum sr_bind button )
105 {
106 const char *controller_table[ k_srbind_max ] = {
107 [k_srbind_jump] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
108 [k_srbind_push] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
109 [k_srbind_trick0] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
110 [k_srbind_trick1] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
111 [k_srbind_trick2] = controller_glyph( SDL_CONTROLLER_BUTTON_X ),
112 [k_srbind_use] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
113 [k_srbind_reset] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
114 [k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
115 [k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
116 [k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
117 [k_srbind_world_left] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
118 [k_srbind_world_right] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
119 [k_srbind_home] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
120 [k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
121 [k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
122 [k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
123 [k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
124 [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ),
125 [k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
126 [k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
127 [k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A ),
128 [k_srbind_sit] = controller_glyph( SDL_CONTROLLER_BUTTON_B )
129 };
130
131 const char *keyboard_table[ k_srbind_max ] = {
132 [k_srbind_jump] = "\xa1",
133 [k_srbind_push] = KEYBOARD_GLYPH( "W" ),
134 [k_srbind_trick0] = "\x99",
135 [k_srbind_trick1] = "\x9a",
136 [k_srbind_trick2] = "\x9b",
137 [k_srbind_use] = KEYBOARD_GLYPH( "E" ),
138 [k_srbind_reset] = KEYBOARD_GLYPH( "R" ),
139 [k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
140 [k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
141 [k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
142 [k_srbind_world_left] = KEYBOARD_GLYPH( "\x93" ),
143 [k_srbind_world_right] = KEYBOARD_GLYPH( "\x95" ),
144 [k_srbind_home] = KEYBOARD_GLYPH( "H" ),
145 [k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
146 [k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
147 [k_srbind_mback] = "\xa3",
148 [k_srbind_maccept]= "\xa2",
149 [k_srbind_mopen] = "\xa3" ,
150 [k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
151 [k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
152 [k_srbind_replay_resume]= "\xa1",
153 [k_srbind_sit] = KEYBOARD_GLYPH( "Z" )
154 };
155
156 if( vg_input.display_input_method == k_input_method_controller )
157 return controller_table[ button ];
158 else
159 return keyboard_table[ button ];
160 }
161
162 static const char *axis_display_string( enum sr_axis axis )
163 {
164 const char *controller_table[ k_sraxis_max ] = {
165 [k_sraxis_grab] = "\x90",
166 [k_sraxis_mbrowse_h] = "\x88",
167 [k_sraxis_mbrowse_v] = "\x89",
168 [k_sraxis_replay_h] = "\x8f\x90",
169 [k_sraxis_mworld_h] = "\x93\x95"
170 };
171
172 const char *keyboard_table[ k_sraxis_max ] = {
173 [k_sraxis_grab] = "\x9e",
174 [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
175 [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
176 [k_sraxis_replay_h] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
177 [k_sraxis_mworld_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
178 };
179
180 if( vg_input.display_input_method == k_input_method_controller )
181 return controller_table[ axis ];
182 else
183 return keyboard_table[ axis ];
184 }
185
186 static const char *joystick_display_string( enum sr_joystick joystick,
187 u32 axis )
188 {
189 const char *controller_table[ k_srjoystick_max ][3] = {
190 [k_srjoystick_steer] = {"\x88","\x89","\x8a"},
191 [k_srjoystick_grab] = {"\x8c","\x8d","\x8e"},
192 [k_srjoystick_look] = {"\x8c","\x8d","\x8e"}
193 };
194
195 const char *keyboard_table[ k_srjoystick_max ][3] = {
196 [k_srjoystick_steer] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
197 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
198
199 KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
200 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
201 [k_srjoystick_grab] = {"\xa4","\xa4","\xa4"},
202 [k_srjoystick_look] = {"\xa4","\xa4","\xa4"}
203 };
204
205 if( vg_input.display_input_method == k_input_method_controller )
206 return controller_table[ joystick ][axis];
207 else return keyboard_table[ joystick ][axis];
208 }
209
210 static int buttons_filter_fixed(void)
211 {
212 if( !srinput.enabled ) return 1;
213 if( vg_ui.wants_mouse ) return 1;
214
215 if( vg.engine_stage == k_engine_stage_update_fixed )
216 if( vg.fixed_iterations > 0 )
217 return 1;
218
219 return 0;
220 }
221
222 /* Rising edge of button */
223 static int button_down( enum sr_bind button )
224 {
225 if( buttons_filter_fixed() ) return 0;
226
227 if( srinput.button_states[ button ][0] &&
228 !srinput.button_states[ button ][1] )
229 return 1;
230 else
231 return 0;
232 }
233
234 /* Falling edge of button */
235 static int button_up( enum sr_bind button )
236 {
237 if( buttons_filter_fixed() ) return 0;
238
239 if( !srinput.button_states[ button ][0] &&
240 srinput.button_states[ button ][1] )
241 return 1;
242 else
243 return 0;
244 }
245
246 /* State of button */
247 static int button_press( enum sr_bind button )
248 {
249 if( vg_ui.wants_mouse ) return 0;
250 return srinput.button_states[ button ][0];
251 }
252
253 static void joystick_state( enum sr_joystick joystick, v2f state )
254 {
255 if( vg_ui.wants_mouse )
256 v2_zero( state );
257 else
258 v2_copy( srinput.joystick_states[ joystick ][0], state );
259 }
260
261 static float axis_state( enum sr_axis axis ){
262 if( vg_ui.wants_mouse ) return 0.0f;
263 else return srinput.axis_states[axis][0];
264 }
265
266 static void setbtn( enum sr_bind button, u8 value )
267 {
268 srinput.button_states[button][0] |= value;
269 }
270
271 static void skaterift_preupdate_inputs(void)
272 {
273 for( u32 i=0; i<k_srbind_max; i++ ){
274 srinput.button_states[i][1] = srinput.button_states[i][0];
275 srinput.button_states[i][0] = 0;
276 }
277
278 for( u32 i=0; i<k_srjoystick_max; i++ ){
279 v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
280 v2_zero( srinput.joystick_states[i][0] );
281 }
282
283 for( u32 i=0; i<k_sraxis_max; i++ ){
284 srinput.axis_states[i][1] = srinput.axis_states[i][0];
285 srinput.axis_states[i][0] = 0.0f;
286 }
287
288 u32 mouse = SDL_GetMouseState(NULL,NULL),
289 mouse1= (mouse & SDL_BUTTON(SDL_BUTTON_LEFT))? 1: 0,
290 mouse2= (mouse & SDL_BUTTON(SDL_BUTTON_RIGHT))? 1: 0;
291
292 /* button inputs
293 * ------------------------------------- */
294 setbtn( k_srbind_jump, vg_getkey(SDLK_SPACE) );
295 setbtn( k_srbind_push, vg_getkey(SDLK_w) );
296 setbtn( k_srbind_trick0, mouse1 );
297 setbtn( k_srbind_trick1, mouse2 );
298 setbtn( k_srbind_trick2, mouse1 & mouse2 );
299 setbtn( k_srbind_use, vg_getkey(SDLK_e) );
300 setbtn( k_srbind_reset, vg_getkey(SDLK_r) );
301 setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
302 setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
303 setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
304 setbtn( k_srbind_world_left, vg_getkey(SDLK_LEFT) );
305 setbtn( k_srbind_world_right, vg_getkey(SDLK_RIGHT) );
306 setbtn( k_srbind_home, vg_getkey(SDLK_h) );
307 setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
308 setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
309 setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
310 setbtn( k_srbind_mopen, vg_getkey(SDLK_ESCAPE) );
311 setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
312 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
313 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
314 setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) );
315 setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
316 setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
317 setbtn( k_srbind_sit, vg_getkey(SDLK_z) );
318
319 /* axis
320 * --------------------------------------------*/
321 srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
322
323 if( vg_getkey( SDLK_e ) )
324 srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f;
325 if( vg_getkey( SDLK_q ) )
326 srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f;
327
328 if( vg_getkey( SDLK_d ) )
329 srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
330 if( vg_getkey( SDLK_a ) )
331 srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
332 if( vg_getkey( SDLK_w ) )
333 srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
334 if( vg_getkey( SDLK_s ) )
335 srinput.joystick_states[k_srjoystick_steer][0][1] += 1.0f;
336
337 if( vg_getkey( SDLK_DOWN ) )
338 srinput.axis_states[ k_sraxis_mbrowse_v ][0] -= 1.0f;
339 if( vg_getkey( SDLK_UP ) )
340 srinput.axis_states[ k_sraxis_mbrowse_v ][0] += 1.0f;
341
342 if( vg_getkey( SDLK_LEFT ) ){
343 srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
344 srinput.axis_states[ k_sraxis_mworld_h ][0] -= 1.0f;
345 }
346 if( vg_getkey( SDLK_RIGHT ) ){
347 srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
348 srinput.axis_states[ k_sraxis_mworld_h ][0] += 1.0f;
349 }
350
351 if( vg_input.active_controller_index >= 0 ){
352 struct vg_controller *controller =
353 &vg_input.controllers[vg_input.active_controller_index];
354
355 u32 *buttons = controller->buttons;
356 setbtn( k_srbind_jump, buttons[ SDL_CONTROLLER_BUTTON_A ] );
357 setbtn( k_srbind_push, buttons[ SDL_CONTROLLER_BUTTON_B ] );
358 setbtn( k_srbind_trick0, buttons[ SDL_CONTROLLER_BUTTON_A ] );
359 setbtn( k_srbind_trick1, buttons[ SDL_CONTROLLER_BUTTON_B ] );
360 setbtn( k_srbind_trick2, buttons[ SDL_CONTROLLER_BUTTON_X ] );
361 setbtn( k_srbind_use, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
362 setbtn( k_srbind_reset, buttons[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] );
363 setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
364 setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
365 setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
366 setbtn( k_srbind_world_left, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
367 setbtn( k_srbind_world_right,buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ]);
368 setbtn( k_srbind_home, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
369 setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
370 setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
371 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );
372 setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] );
373 setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_START ] );
374 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_START ] );
375 setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] );
376 setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
377 setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
378 setbtn( k_srbind_sit, buttons[ SDL_CONTROLLER_BUTTON_B ] );
379
380 float *axis = controller->axises;
381 float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
382 *look = srinput.joystick_states[ k_srjoystick_look ][0],
383 *grab = srinput.joystick_states[ k_srjoystick_grab ][0],
384 *axisgrab = &srinput.axis_states[ k_sraxis_grab ][0],
385 *axisbrowseh = &srinput.axis_states[ k_sraxis_mbrowse_h ][0],
386 *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0],
387 *axisreplayh = &srinput.axis_states[ k_sraxis_replay_h ][0];
388
389 steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
390 steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
391 look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
392 look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
393 grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
394 grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
395 axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
396 axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
397 axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
398 axisreplayh[0] += vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]);
399 axisreplayh[0] -= vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERLEFT]);
400
401 float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
402 lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],
403 sensitivity = 0.35f;
404
405 if( lh > sensitivity ) setbtn( k_srbind_mright, 1 );
406 if( lh < -sensitivity ) setbtn( k_srbind_mleft, 1 );
407 if( lv > sensitivity ) setbtn( k_srbind_mdown, 1 );
408 if( lv < -sensitivity ) setbtn( k_srbind_mup, 1 );
409 }
410
411 srinput.axis_states[ k_sraxis_grab ][0] =
412 vg_minf( 1.0f, srinput.axis_states[ k_sraxis_grab ][0] );
413 }
414
415 #endif /* INPUT_H */