quite a lot of changes
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
1 #ifndef INPUT_H
2 #define INPUT_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
9 #include "vg/vg_m.h"
10 #include "font.h"
11
12 enum sr_bind{
13 k_srbind_jump = 0,
14 k_srbind_push,
15 k_srbind_trick0,
16 k_srbind_trick1,
17 k_srbind_trick2,
18 k_srbind_use,
19 k_srbind_reset,
20 k_srbind_camera,
21 k_srbind_mleft,
22 k_srbind_mright,
23 k_srbind_mup,
24 k_srbind_mdown,
25 k_srbind_mback,
26 k_srbind_maccept,
27 k_srbind_mopen,
28 k_srbind_max,
29 };
30
31 enum sr_joystick{
32 k_srjoystick_steer = 0,
33 k_srjoystick_grab,
34 k_srjoystick_look,
35 k_srjoystick_max
36 };
37
38 enum sr_axis{
39 k_sraxis_grab = 0,
40 k_sraxis_mbrowse_h,
41 k_sraxis_mbrowse_v,
42 k_sraxis_max
43 };
44
45 struct {
46 float axis_states[ k_sraxis_max ][2];
47 v2f joystick_states[ k_srjoystick_max ][2];
48 u8 button_states[ k_srbind_max ][2];
49 u32 ignore_input_frames;
50 }
51 static srinput;
52
53 static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] =
54 { /* xbox/generic playstation */
55 [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" },
56 [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" },
57 [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" },
58 [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" },
59 [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" },
60 [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" },
61 [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" },
62 [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" },
63 [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" },
64 [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" },
65 [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" },
66 [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" },
67 [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" },
68 };
69
70 static const char *controller_glyph( u32 sdl_index )
71 {
72 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
73 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
74 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 )
75 {
76 return controller_glyphs[ sdl_index ][ 1 ];
77 }
78 else if( vg_input.display_input_type ==
79 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
80 vg_input.display_input_type ==
81 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
82 vg_input.display_input_type ==
83 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR ||
84 vg_input.display_input_type ==
85 SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT )
86 {
87 return NULL;
88 }
89 else
90 return controller_glyphs[ sdl_index ][ 0 ];
91 }
92
93 #define KEYBOARD_GLYPH( X ) "\x1f" X " "
94
95 static const char *button_display_string( enum sr_bind button )
96 {
97 const char *controller_table[ k_srbind_max ] = {
98 [k_srbind_jump] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
99 [k_srbind_push] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
100 [k_srbind_trick0] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
101 [k_srbind_trick1] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
102 [k_srbind_trick2] = controller_glyph( SDL_CONTROLLER_BUTTON_X ),
103 [k_srbind_use] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
104 [k_srbind_reset] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
105 [k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
106 [k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
107 [k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
108 [k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
109 [k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
110 [k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
111 [k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
112 [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE )
113 };
114
115 const char *keyboard_table[ k_srbind_max ] = {
116 [k_srbind_jump] = "\xa1",
117 [k_srbind_push] = KEYBOARD_GLYPH( "W" ),
118 [k_srbind_trick0] = "\x99",
119 [k_srbind_trick1] = "\x9a",
120 [k_srbind_trick2] = "\x9b",
121 [k_srbind_use] = KEYBOARD_GLYPH( "E" ),
122 [k_srbind_reset] = KEYBOARD_GLYPH( "R" ),
123 [k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
124 [k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
125 [k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
126 [k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
127 [k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
128 [k_srbind_mback] = "\xa3",
129 [k_srbind_maccept]= "\xa2",
130 [k_srbind_mopen] = "\xa3" ,
131 };
132
133 if( vg_input.display_input_method == k_input_method_controller )
134 return controller_table[ button ];
135 else
136 return keyboard_table[ button ];
137 }
138
139 static const char *axis_display_string( enum sr_axis axis )
140 {
141 const char *controller_table[ k_sraxis_max ] = {
142 [k_sraxis_grab] = "\x90",
143 [k_sraxis_mbrowse_h] = "\x88",
144 [k_sraxis_mbrowse_v] = "\x89"
145 };
146
147 const char *keyboard_table[ k_sraxis_max ] = {
148 [k_sraxis_grab] = "\x9e",
149 [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
150 [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94")
151 };
152
153 if( vg_input.display_input_method == k_input_method_controller )
154 return controller_table[ axis ];
155 else
156 return keyboard_table[ axis ];
157 }
158
159 static const char *joystick_display_string( enum sr_joystick joystick,
160 u32 axis )
161 {
162 const char *controller_table[ k_srjoystick_max ][3] = {
163 [k_srjoystick_steer] = {"\x88","\x89","\x8a"},
164 [k_srjoystick_grab] = {"\x8c","\x8d","\x8e"},
165 [k_srjoystick_look] = {"\x8c","\x8d","\x8e"}
166 };
167
168 const char *keyboard_table[ k_srjoystick_max ][3] = {
169 [k_srjoystick_steer] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
170 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
171
172 KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
173 KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
174 [k_srjoystick_grab] = {"\xa4","\xa4","\xa4"},
175 [k_srjoystick_look] = {"\xa4","\xa4","\xa4"}
176 };
177
178 if( vg_input.display_input_method == k_input_method_controller )
179 return controller_table[ joystick ][axis];
180 else return keyboard_table[ joystick ][axis];
181 }
182
183 static int buttons_filter_fixed(void)
184 {
185 if( srinput.ignore_input_frames ) return 1;
186 if( vg_ui.wants_mouse ) return 1;
187
188 if( vg.engine_stage == k_engine_stage_update_fixed )
189 if( vg.fixed_iterations > 0 )
190 return 1;
191
192 return 0;
193 }
194
195 /* Rising edge of button */
196 static int button_down( enum sr_bind button )
197 {
198 if( buttons_filter_fixed() ) return 0;
199
200 if( srinput.button_states[ button ][0] &&
201 !srinput.button_states[ button ][1] )
202 return 1;
203 else
204 return 0;
205 }
206
207 /* Falling edge of button */
208 static int button_up( enum sr_bind button )
209 {
210 if( buttons_filter_fixed() ) return 0;
211
212 if( !srinput.button_states[ button ][0] &&
213 srinput.button_states[ button ][1] )
214 return 1;
215 else
216 return 0;
217 }
218
219 /* State of button */
220 static int button_press( enum sr_bind button )
221 {
222 if( vg_ui.wants_mouse ) return 0;
223 return srinput.button_states[ button ][0];
224 }
225
226 static void joystick_state( enum sr_joystick joystick, v2f state )
227 {
228 if( vg_ui.wants_mouse )
229 v2_zero( state );
230 else
231 v2_copy( srinput.joystick_states[ joystick ][0], state );
232 }
233
234 static float axis_state( enum sr_axis axis )
235 {
236 if( vg_ui.wants_mouse ) return 0.0f;
237 else return srinput.axis_states[axis][0];
238 }
239
240 static void setbtn( enum sr_bind button, u8 value )
241 {
242 srinput.button_states[button][0] |= value;
243 }
244
245 static void skaterift_preupdate_inputs(void)
246 {
247 if( srinput.ignore_input_frames )
248 srinput.ignore_input_frames --;
249
250 for( u32 i=0; i<k_srbind_max; i++ ){
251 srinput.button_states[i][1] = srinput.button_states[i][0];
252 srinput.button_states[i][0] = 0;
253 }
254
255 for( u32 i=0; i<k_srjoystick_max; i++ ){
256 v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
257 v2_zero( srinput.joystick_states[i][0] );
258 }
259
260 for( u32 i=0; i<k_sraxis_max; i++ ){
261 srinput.axis_states[i][1] = srinput.axis_states[i][0];
262 srinput.axis_states[i][0] = 0.0f;
263 }
264
265 u32 mouse = SDL_GetMouseState(NULL,NULL),
266 mouse1= (mouse & SDL_BUTTON(SDL_BUTTON_LEFT))? 1: 0,
267 mouse2= (mouse & SDL_BUTTON(SDL_BUTTON_RIGHT))? 1: 0;
268
269 /* button inputs
270 * ------------------------------------- */
271 setbtn( k_srbind_jump, vg_getkey(SDLK_SPACE) );
272 setbtn( k_srbind_push, vg_getkey(SDLK_w) );
273 setbtn( k_srbind_trick0, mouse1 );
274 setbtn( k_srbind_trick1, mouse2 );
275 setbtn( k_srbind_trick2, mouse1 & mouse2 );
276 setbtn( k_srbind_use, vg_getkey(SDLK_e) );
277 setbtn( k_srbind_reset, vg_getkey(SDLK_r) );
278 setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
279 setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
280 setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
281 setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
282 setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
283 setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
284 setbtn( k_srbind_mopen, vg_getkey(SDLK_ESCAPE) );
285 setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
286 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
287 setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
288
289 /* axis
290 * --------------------------------------------*/
291 srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
292
293 if( vg_getkey( SDLK_d ) )
294 srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
295 if( vg_getkey( SDLK_a ) )
296 srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
297 if( vg_getkey( SDLK_w ) )
298 srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
299 if( vg_getkey( SDLK_s ) )
300 srinput.joystick_states[k_srjoystick_steer][0][1] += 1.0f;
301
302 if( vg_getkey( SDLK_DOWN ) )
303 srinput.axis_states[ k_sraxis_mbrowse_v ][0] -= 1.0f;
304 if( vg_getkey( SDLK_UP ) )
305 srinput.axis_states[ k_sraxis_mbrowse_v ][0] += 1.0f;
306 if( vg_getkey( SDLK_LEFT ) )
307 srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
308 if( vg_getkey( SDLK_RIGHT ) )
309 srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
310
311 if( vg_input.active_controller_index >= 0 ){
312 struct vg_controller *controller =
313 &vg_input.controllers[vg_input.active_controller_index];
314
315 u32 *buttons = controller->buttons;
316 setbtn( k_srbind_jump, buttons[ SDL_CONTROLLER_BUTTON_A ] );
317 setbtn( k_srbind_push, buttons[ SDL_CONTROLLER_BUTTON_B ] );
318 setbtn( k_srbind_trick0, buttons[ SDL_CONTROLLER_BUTTON_A ] );
319 setbtn( k_srbind_trick1, buttons[ SDL_CONTROLLER_BUTTON_B ] );
320 setbtn( k_srbind_trick2, buttons[ SDL_CONTROLLER_BUTTON_X ] );
321 setbtn( k_srbind_use, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
322 setbtn( k_srbind_reset, buttons[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] );
323 setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
324 setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
325 setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
326 setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
327 setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
328 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );
329 setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] );
330 setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_START ] );
331 setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_START ] );
332
333 float *axis = controller->axises;
334
335 float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
336 *look = srinput.joystick_states[ k_srjoystick_look ][0],
337 *grab = srinput.joystick_states[ k_srjoystick_grab ][0],
338 *axisgrab = &srinput.axis_states[ k_sraxis_grab ][0],
339 *axisbrowseh = &srinput.axis_states[ k_sraxis_mbrowse_h ][0],
340 *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0];
341
342 steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
343 steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
344 look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
345 look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
346 grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
347 grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
348 axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
349 axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
350 axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
351
352 float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
353 lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],
354 sensitivity = 0.35f;
355
356 if( lh > sensitivity ) setbtn( k_srbind_mright, 1 );
357 if( lh < -sensitivity ) setbtn( k_srbind_mleft, 1 );
358 if( lv > sensitivity ) setbtn( k_srbind_mdown, 1 );
359 if( lv < -sensitivity ) setbtn( k_srbind_mup, 1 );
360 }
361
362 srinput.axis_states[ k_sraxis_grab ][0] =
363 vg_minf( 1.0f, srinput.axis_states[ k_sraxis_grab ][0] );
364 }
365
366 #endif /* INPUT_H */