world save position
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
1 #ifndef GUI_H
2 #define GUI_H
3
4 #include "font.h"
5 #include "input.h"
6 #include "player.h"
7
8 enum gui_icon {
9 k_gui_icon_tick = 0,
10 k_gui_icon_exclaim,
11 k_gui_icon_board,
12 k_gui_icon_world,
13 k_gui_icon_rift,
14 k_gui_icon_rift_run,
15 k_gui_icon_friend,
16 k_gui_icon_player,
17
18 k_gui_icon_count,
19 };
20
21 #define GUI_HELPER_TEXT_LENGTH 32
22
23 struct{
24 struct gui_helper{
25 vg_input_op *binding;
26 char text[GUI_HELPER_TEXT_LENGTH];
27 int greyed;
28 }
29 helpers[4];
30 u32 helper_count;
31
32 int active_positional_helper;
33
34 struct icon_call {
35 enum gui_icon icon;
36 v4f location;
37 v4f colour;
38 int colour_changed;
39 }
40 icon_draw_buffer[32];
41 u32 icon_draw_count;
42 v4f cur_icon_colour;
43 int colour_changed;
44
45 char location[64];
46 f64 location_time;
47
48 f32 factive;
49 font3d font;
50
51 v3f trick_co;
52
53 mdl_context model_icons;
54 GLuint icons_texture;
55 glmesh icons_mesh;
56
57 mdl_submesh *icons[ k_gui_icon_count ];
58 }
59 static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
60
61 static void gui_helper_clear(void){
62 gui.helper_count = 0;
63 gui.active_positional_helper = 0;
64 }
65
66 static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){
67 if( gui.helper_count >= vg_list_size(gui.helpers) ){
68 vg_error( "Too many helpers\n" );
69 return NULL;
70 }
71
72 struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
73 helper->greyed = 0;
74 helper->binding = bind;
75 vg_strnull( out_text, helper->text, sizeof(helper->text) );
76 return helper;
77 }
78
79 static void gui_draw(void){
80 if( gui.active_positional_helper &&
81 (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
82 gui_helper_clear();
83
84 camera ortho;
85
86 float fl = 0.0f,
87 fr = vg.window_x,
88 fb = 0.0f,
89 ft = vg.window_y,
90 rl = 1.0f / (fr-fl),
91 tb = 1.0f / (ft-fb);
92
93 m4x4_zero( ortho.mtx.p );
94 ortho.mtx.p[0][0] = 2.0f * rl;
95 ortho.mtx.p[1][1] = 2.0f * tb;
96 ortho.mtx.p[3][0] = (fr + fl) * -rl;
97 ortho.mtx.p[3][1] = (ft + fb) * -tb;
98 ortho.mtx.p[3][3] = 1.0f;
99 m4x3_identity( ortho.transform );
100 camera_update_view( &ortho );
101 m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
102 camera_finalize( &ortho );
103
104
105 /* icons */
106 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
107 mesh_bind( &gui.icons_mesh );
108
109 m4x3f mmdl;
110 m4x3_identity( mmdl );
111 shader_model_font_uMdl( mmdl );
112
113 glActiveTexture( GL_TEXTURE0 );
114 glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
115 shader_model_font_uTexMain( 0 );
116
117 for( u32 i=0; i<gui.icon_draw_count; i++ ){
118 struct icon_call *call = &gui.icon_draw_buffer[i];
119
120 if( call->colour_changed )
121 shader_model_font_uColour( call->colour );
122
123 shader_model_font_uOffset( call->location );
124
125 mdl_submesh *sm = gui.icons[ call->icon ];
126 if( sm )
127 mdl_draw_submesh( sm );
128 }
129
130 gui.icon_draw_count = 0;
131
132
133
134 gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
135 vg.time_frame_delta*2.0f );
136
137 if( gui.factive > 0.01f ){
138 /* draw bottom bar */
139 glEnable(GL_BLEND);
140 glDisable(GL_DEPTH_TEST);
141 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
142 glBlendEquation(GL_FUNC_ADD);
143
144 shader_blitcolour_use();
145 shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } );
146 render_fsquad1();
147 }
148
149 f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
150 if( (loc_t < 1.0) && (gui.location_time != 0.0) ){
151 /* yep this code is a mess, i dont care anymore */
152 glEnable(GL_BLEND);
153 glDisable(GL_DEPTH_TEST);
154 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
155 glBlendEquation(GL_FUNC_ADD);
156
157 f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
158 o = 1.0f-t*t*(2.0f-t);
159
160 shader_blitcolour_use();
161 shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } );
162 render_fsquad2();
163
164 f32 dy = ft/0.79f,
165 scale = dy*0x1p-4f*0.5f;
166
167 m3x3_identity( mmdl );
168 m3x3_scale( mmdl, (v3f){scale,scale,scale} );
169 v3_zero( mmdl[3] );
170
171 f32 pad = dy*0x1p-4f*0.125f;
172 f32 w = font3d_string_width( 2, gui.location );
173
174 mmdl[3][0] = fr*0.5f - w*scale*0.5f;
175 mmdl[3][1] = 0.3f*ft+pad*2.0f;
176
177 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
178 shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
179 font3d_simple_draw( 2, gui.location, &ortho, mmdl );
180 }
181 else
182 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
183
184 float dy = ft/0.79f,
185 scale = dy*0x1p-4f*0.75f;
186
187 m3x3_identity( mmdl );
188 m3x3_scale( mmdl, (v3f){scale,scale,scale} );
189 v3_zero( mmdl[3] );
190
191 float pad = dy*0x1p-4f*0.125f;
192 mmdl[3][0] = pad*2.0f;
193 mmdl[3][1] = pad;
194
195 for( u32 i=0; i<gui.helper_count; i++ ){
196 struct gui_helper *helper = &gui.helpers[i];
197
198 char buf[32];
199 vg_str str;
200 vg_strnull( &str, buf, sizeof(buf) );
201 vg_input_string( &str, helper->binding, 1 );
202
203 font3d_setcolour( (v4f){1.0f,1.0f,1.0f, helper->greyed? 0.5f: 1.0f} );
204 font3d_simple_draw( 2, buf, &ortho, mmdl );
205
206 const char *make_smaller = "\x02\xaf\x03 ";
207 font3d_draw( make_smaller );
208 font3d_draw( helper->text );
209
210 float w = gui_font3d.offset[0]+1.0f;
211 mmdl[3][0] += w*scale;
212 }
213 }
214
215 static int gui_location_print_ccmd( int argc, const char *argv[] ){
216 if( argc > 0 ){
217 char new_loc[64];
218 vg_str str;
219 vg_strnull( &str, new_loc, 64 );
220 for( int i=0; i<argc; i++ ){
221 vg_strcat( &str, argv[i] );
222 vg_strcat( &str, " " );
223 }
224 if( !strcmp(gui.location,new_loc) ) return 0;
225 vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
226 gui.location_time = vg.time_real;
227 }
228 return 0;
229 }
230
231 static int gui_showtrick_ccmd( int argc, const char *argv[] ){
232 if( argc == 1 ){
233 gui_helper_clear();
234 vg_str text;
235
236 if( !strcmp( argv[0], "pump" ) ){
237 if( gui_new_helper( input_axis_list[k_sraxis_grab], &text ) )
238 vg_strcat( &text, "Pump" );
239 }
240 else if( !strcmp( argv[0], "flip" ) ){
241 if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
242 vg_strcat( &text, "Flip" );
243 }
244 else if( !strcmp( argv[0], "ollie" ) ){
245 if( gui_new_helper( input_button_list[k_srbind_jump], &text ) )
246 vg_strcat( &text, "Ollie" );
247 }
248 else if( !strcmp( argv[0], "trick" ) ){
249 if( gui_new_helper( input_button_list[k_srbind_trick0], &text ) )
250 vg_strcat( &text, "Shuvit" );
251 if( gui_new_helper( input_button_list[k_srbind_trick1], &text ) )
252 vg_strcat( &text, "Kickflip" );
253 if( gui_new_helper( input_button_list[k_srbind_trick2], &text ) )
254 vg_strcat( &text, "Tre-Flip" );
255 }
256 else if( !strcmp( argv[0], "misc" ) ){
257 if( gui_new_helper( input_button_list[k_srbind_camera], &text ) )
258 vg_strcat( &text, "Camera" );
259 if( gui_new_helper( input_button_list[k_srbind_use], &text ) )
260 vg_strcat( &text, "Skate/Walk" );
261 }
262 else return 1;
263
264 v3_copy( localplayer.rb.co, gui.trick_co );
265 gui.active_positional_helper = 1;
266 return 0;
267 }
268 return 1;
269 }
270
271 static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
272 if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
273 return;
274
275 struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
276
277 call->icon = icon;
278 call->location[0] = co[0] * (f32)vg.window_x;
279 call->location[1] = co[1] * (f32)vg.window_y;
280 call->location[2] = 0.0f;
281 call->location[3] = size * (f32)vg.window_x;
282
283 v4_copy( gui.cur_icon_colour, call->colour );
284 call->colour_changed = gui.colour_changed;
285 gui.colour_changed = 0;
286 }
287
288 static void gui_icon_setcolour( v4f colour ){
289 gui.colour_changed = 1;
290 v4_copy( colour, gui.cur_icon_colour );
291 }
292
293 static mdl_submesh *gui_find_icon( const char *name ){
294 mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
295 if( mesh ){
296 if( mesh->submesh_count ){
297 return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
298 }
299 }
300
301 return NULL;
302 }
303
304 static void gui_init(void){
305 font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
306 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
307 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
308
309 /* load icons */
310 void *alloc = vg_mem.rtmemory;
311 mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
312 mdl_load_metadata_block( &gui.model_icons, alloc );
313
314 gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
315 gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
316 gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
317 gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
318 gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
319 gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
320 gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
321 gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
322
323 vg_linear_clear( vg_mem.scratch );
324 if( !mdl_arrcount( &gui.model_icons.textures ) )
325 vg_fatal_error( "No texture in menu file" );
326 mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
327 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
328 mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
329 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
330 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
331 &gui.icons_texture );
332
333 mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh );
334 mdl_close( &gui.model_icons );
335 }
336
337 #endif /* GUI_H */