2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
5 #define _DEFAULT_SOURCE
10 volatile sig_atomic_t sig_stop
;
12 static void inthandler( int signum
) {
16 #include "gameserver.h"
17 #include "highscores.c"
18 #include "servermonitor_server.c"
19 #include "vg/vg_opt.h"
20 #include "network_common.h"
22 static const u64 k_connection_unauthorized
= 0xffffffffffffffff;
24 static u64_steamid
get_connection_authsteamid( SteamNetworkingMessage_t
*msg
){
25 i64 userdata
= SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
26 hSteamNetworkingSockets
, msg
->m_conn
);
28 return *((u64_steamid
*)&userdata
);
31 static void set_connection_authsteamid(HSteamNetConnection con
, u64_steamid id
){
32 i64 userdata
= *((i64
*)&id
);
34 SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
35 hSteamNetworkingSockets
, con
, userdata
);
38 static void gameserver_send_to_all( int ignore
,
39 const void *pData
, u32 cbData
,
41 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
42 struct gameserver_client
*client
= &gameserver
.clients
[i
];
44 if( (i
==ignore
) || !client
->active
)
47 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
48 hSteamNetworkingSockets
, client
->connection
,
49 pData
, cbData
, nSendFlags
, NULL
);
53 static void gameserver_player_join( int index
){
54 struct gameserver_client
*joiner
= &gameserver
.clients
[index
];
56 netmsg_playerjoin join
= { .inetmsg_id
= k_inetmsg_playerjoin
,
58 gameserver_send_to_all( index
, &join
, sizeof(join
),
59 k_nSteamNetworkingSend_Reliable
);
61 /* update the joining user about current connections */
63 netmsg_playerusername
*username
= alloca( sizeof(netmsg_playerusername
) +
64 NETWORK_USERNAME_MAX
);
65 username
->inetmsg_id
= k_inetmsg_playerusername
;
67 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
68 struct gameserver_client
*client
= &gameserver
.clients
[i
];
70 if( (i
==index
) || !client
->active
)
74 netmsg_playerjoin init
= { .inetmsg_id
= k_inetmsg_playerjoin
,
76 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
77 hSteamNetworkingSockets
, joiner
->connection
,
78 &init
, sizeof(init
), k_nSteamNetworkingSend_Reliable
, NULL
);
82 u32 chs
= vg_strncpy( client
->username
, username
->name
,
84 k_strncpy_always_add_null
);
85 u32 size
= sizeof(netmsg_playerusername
) + chs
+ 1;
86 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
87 hSteamNetworkingSockets
, joiner
->connection
,
88 username
, size
, k_nSteamNetworkingSend_Reliable
, NULL
);
92 static void gameserver_player_leave( int index
){
93 netmsg_playerjoin leave
;
94 leave
.inetmsg_id
= k_inetmsg_playerleave
;
97 vg_info( "Player leave (%d)\n", index
);
98 gameserver_send_to_all( index
, &leave
, sizeof(leave
),
99 k_nSteamNetworkingSend_Reliable
);
102 static void new_client_connecting( HSteamNetConnection client
){
106 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
107 if( !gameserver
.clients
[i
].active
){
114 vg_error( "Server full\n" );
115 SteamAPI_ISteamNetworkingSockets_CloseConnection(
116 hSteamNetworkingSockets
, client
,
122 EResult accept_status
= SteamAPI_ISteamNetworkingSockets_AcceptConnection(
123 hSteamNetworkingSockets
, client
);
124 if( accept_status
== k_EResultOK
){
125 vg_success( "Accepted client (id: %u, index: %d)\n", client
, index
);
127 gameserver
.clients
[index
].active
= 1;
128 gameserver
.clients
[index
].connection
= client
;
130 SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
131 hSteamNetworkingSockets
,
132 client
, gameserver
.client_group
);
134 /* Just to be sure */
135 set_connection_authsteamid( client
, -1 );
136 gameserver_player_join( index
);
139 vg_warn( "Error accepting client (id: %u)\n", client
);
140 SteamAPI_ISteamNetworkingSockets_CloseConnection(
141 hSteamNetworkingSockets
, client
,
142 k_ESteamNetConnectionEnd_Misc_InternalError
,
144 gameserver
.clients
[index
].active
= 0;
145 gameserver
.clients
[index
].connection
= 0;
149 static void on_auth_status( CallbackMsg_t
*msg
){
150 SteamNetAuthenticationStatus_t
*info
= (void *)msg
->m_pubParam
;
151 vg_info( " Authentication availibility: %s\n",
152 string_ESteamNetworkingAvailability(info
->m_eAvail
) );
153 vg_info( " %s\n", info
->m_debugMsg
);
156 static int gameserver_client_index( HSteamNetConnection hconn
){
157 for( int i
=0; i
<vg_list_size(gameserver
.clients
); i
++ ){
158 struct gameserver_client
*client
= &gameserver
.clients
[i
];
160 if( client
->active
){
161 if( client
->connection
== hconn
){
169 static void on_connect_status( CallbackMsg_t
*msg
){
170 SteamNetConnectionStatusChangedCallback_t
*info
= (void *)msg
->m_pubParam
;
171 vg_info( " Connection status changed for %lu\n", info
->m_hConn
);
173 vg_info( " %s -> %s\n",
174 string_ESteamNetworkingConnectionState(info
->m_eOldState
),
175 string_ESteamNetworkingConnectionState(info
->m_info
.m_eState
) );
177 if( info
->m_info
.m_eState
==k_ESteamNetworkingConnectionState_Connecting
){
178 new_client_connecting( info
->m_hConn
);
181 if( (info
->m_info
.m_eState
==
182 k_ESteamNetworkingConnectionState_ClosedByPeer
) ||
183 (info
->m_info
.m_eState
==
184 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
) ){
186 int client_id
= gameserver_client_index( info
->m_hConn
);
187 if( client_id
!= -1 ){
188 struct gameserver_client
*client
= &gameserver
.clients
[client_id
];
189 client
->connection
= 0;
191 gameserver_player_leave(client_id
);
194 vg_info( "End reason: %d\n", info
->m_info
.m_eEndReason
);
195 SteamAPI_ISteamNetworkingSockets_CloseConnection(
196 hSteamNetworkingSockets
, info
->m_hConn
, 0, NULL
, 0 );
200 static void gameserver_rx_auth( SteamNetworkingMessage_t
*msg
){
201 if( gameserver
.auth_mode
!= eServerModeAuthentication
){
202 vg_error( "Running server without authentication. "
203 "Connection %u tried to authenticate.\n", msg
->m_conn
);
207 if( get_connection_authsteamid( msg
) != k_connection_unauthorized
){
208 vg_warn( "Already authorized this user but app ticket was sent"
209 " again (%u)\n", msg
->m_conn
);
213 vg_low( "Attempting to verify user\n" );
215 if( msg
->m_cbSize
< sizeof(netmsg_auth
) ){
216 vg_error( "Malformed auth ticket, too small (%u)\n", msg
->m_conn
);
220 netmsg_auth
*auth
= msg
->m_pData
;
222 if( msg
->m_cbSize
< sizeof(netmsg_auth
)+auth
->ticket_length
||
223 auth
->ticket_length
> 1024 ){
224 vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
225 auth
->ticket_length
);
230 u32 ticket_len
= 1024;
232 int success
= SteamEncryptedAppTicket_BDecryptTicket(
233 auth
->ticket
, auth
->ticket_length
, decrypted
,
234 &ticket_len
, gameserver
.app_symmetric_key
,
235 k_nSteamEncryptedAppTicketSymmetricKeyLen
);
238 vg_error( "Failed to decrypt users ticket (client %u)\n", msg
->m_conn
);
239 vg_error( " ticket length: %u\n", auth
->ticket_length
);
241 SteamAPI_ISteamNetworkingSockets_CloseConnection(
242 hSteamNetworkingSockets
,
243 msg
->m_conn
, 0, NULL
, 1 );
247 if( SteamEncryptedAppTicket_GetTicketIssueTime( decrypted
, ticket_len
)){
248 RTime32 ctime
= time(NULL
),
249 tickettime
= SteamEncryptedAppTicket_GetTicketIssueTime(
250 decrypted
, ticket_len
),
251 expiretime
= tickettime
+ 24*3*60*60;
253 if( ctime
> expiretime
){
254 vg_error( "Ticket expired (client %u)\n", msg
->m_conn
);
256 /* TODO: Send expired information */
257 SteamAPI_ISteamNetworkingSockets_CloseConnection(
258 hSteamNetworkingSockets
,
259 msg
->m_conn
, 0, NULL
, 1 );
265 SteamEncryptedAppTicket_GetTicketSteamID( decrypted
, ticket_len
, &steamid
);
266 vg_success( "User is authenticated! steamid %lu (%u)\n",
267 steamid
.m_unAll64Bits
, msg
->m_conn
);
269 set_connection_authsteamid( msg
->m_conn
, steamid
.m_unAll64Bits
);
272 static int inet_require_auth( SteamNetworkingMessage_t
*msg
){
273 if( gameserver
.auth_mode
== eServerModeNoAuthentication
)
276 if( get_connection_authsteamid( msg
) == k_connection_unauthorized
){
277 vg_warn( "Unauthorized request! Disconnecting client: %u\n",
280 SteamAPI_ISteamNetworkingSockets_CloseConnection(
281 hSteamNetworkingSockets
,
282 msg
->m_conn
, 0, NULL
, 1 );
290 * Player updates sent to us
291 * -----------------------------------------------------------------------------
294 static int packet_minsize( SteamNetworkingMessage_t
*msg
, u32 size
){
295 if( msg
->m_cbSize
< size
) {
296 vg_error( "Invalid packet size (must be at least %u)\n", size
);
304 static void gameserver_rx_200_300( SteamNetworkingMessage_t
*msg
){
305 netmsg_blank
*tmp
= msg
->m_pData
;
307 int client_id
= gameserver_client_index( msg
->m_conn
);
308 if( client_id
== -1 ) return;
310 if( tmp
->inetmsg_id
== k_inetmsg_playerusername
){
311 if( !packet_minsize( msg
, sizeof(netmsg_playerusername
)+1 ))
314 struct gameserver_client
*client
= &gameserver
.clients
[ client_id
];
315 netmsg_playerusername
*src
= msg
->m_pData
;
317 u32 name_len
= network_msgstring( src
->name
, msg
->m_cbSize
,
318 sizeof(netmsg_playerusername
),
320 NETWORK_USERNAME_MAX
);
322 /* update other users about this change */
323 netmsg_playerusername
*prop
= alloca(sizeof(netmsg_playerusername
)+
324 NETWORK_USERNAME_MAX
);
326 prop
->inetmsg_id
= k_inetmsg_playerusername
;
327 prop
->index
= client_id
;
328 u32 chs
= vg_strncpy( client
->username
, prop
->name
, name_len
,
329 k_strncpy_always_add_null
);
331 vg_info( "client #%d changed name to: %s\n", client_id
,
334 u32 propsize
= sizeof(netmsg_playerusername
) + chs
+ 1;
335 gameserver_send_to_all( client_id
, prop
, propsize
,
336 k_nSteamNetworkingSend_Reliable
);
338 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
){
341 netmsg_playerframe
*frame
= alloca(msg
->m_cbSize
);
342 memcpy( frame
, msg
->m_pData
, msg
->m_cbSize
);
343 frame
->client
= client_id
;
344 gameserver_send_to_all( client_id
, frame
, msg
->m_cbSize
,
345 k_nSteamNetworkingSend_Unreliable
);
350 static void on_inet_score_request( SteamNetworkingMessage_t
*msg
){
351 if( !inet_require_auth(msg
) ) return;
353 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
354 hSteamNetworkingSockets
, msg
->m_conn
,
355 &scoreboard_client_data
, sizeof(netmsg_scoreboard
),
356 k_nSteamNetworkingSend_Reliable
, NULL
);
359 static void on_inet_set_nickname( SteamNetworkingMessage_t
*msg
){
360 if(!inet_require_auth(msg
)) return;
362 u64_steamid steamid
= get_connection_authsteamid(msg
);
363 netmsg_set_nickname
*setnick
= msg
->m_pData
;
364 if( msg
->m_cbSize
< sizeof(netmsg_set_nickname
) ){
365 vg_warn( "Invalid nickname request from client: %u, steamid: %lu\n",
366 msg
->m_conn
, steamid
);
370 highscore_set_user_nickname( steamid
, setnick
->nickname
);
373 static void on_inet_set_score( SteamNetworkingMessage_t
*msg
){
374 if(!inet_require_auth(msg
)) return;
376 u64_steamid steamid
= get_connection_authsteamid(msg
);
378 if( msg
->m_cbSize
< sizeof(netmsg_set_score
) ){
379 vg_warn( "Invalid set score post from client: %u, steamid: %lu\n",
380 msg
->m_conn
, steamid
);
384 netmsg_set_score
*info
= msg
->m_pData
;
386 if( msg
->m_cbSize
< sizeof(netmsg_set_score
) +
387 sizeof(struct netmsg_score_record
)*info
->record_count
){
388 vg_warn( "Malformed set score post from client: %u, steamid: %lu\n",
389 msg
->m_conn
, steamid
);
393 for( int i
=0; i
<info
->record_count
; i
++ ){
394 highscore_record temp
;
395 temp
.trackid
= info
->records
[i
].trackid
;
396 temp
.datetime
= time(NULL
);
397 temp
.playerid
= steamid
;
398 temp
.points
= info
->records
[i
].points
;
399 temp
.time
= info
->records
[i
].time
;
401 highscores_push_record( &temp
);
406 static void poll_connections(void){
407 SteamNetworkingMessage_t
*messages
[32];
411 len
= SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
412 hSteamNetworkingSockets
,
413 gameserver
.client_group
, messages
, vg_list_size(messages
) );
418 for( int i
=0; i
<len
; i
++ ){
419 SteamNetworkingMessage_t
*msg
= messages
[i
];
421 if( msg
->m_cbSize
< sizeof(netmsg_blank
) ){
422 vg_warn( "Discarding message (too small: %d)\n",
427 netmsg_blank
*tmp
= msg
->m_pData
;
429 if( (tmp
->inetmsg_id
>= 200) && (tmp
->inetmsg_id
< 300) ){
430 gameserver_rx_200_300( msg
);
433 if( tmp
->inetmsg_id
== k_inetmsg_auth
)
434 gameserver_rx_auth( msg
);
436 else if( tmp
->inetmsg_id
== k_inetmsg_scores_request
)
437 on_inet_score_request( msg
);
438 else if( tmp
->inetmsg_id
== k_inetmsg_set_nickname
)
439 on_inet_set_nickname( msg
);
440 else if( tmp
->inetmsg_id
== k_inetmsg_set_score
)
441 on_inet_set_score( msg
);
442 else if( tmp
->inetmsg_id
== k_inetmsg_playerframe
)
443 on_inet_playerframe( msg
);
446 vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
452 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
457 static u64
seconds_to_server_ticks( double s
){
461 static void generate_boards(void){
462 FILE *fp
= fopen( "www/html/srhighscores.txt", "w" );
465 vg_error( "Can't write boards to www/html/srhighscores.txt\n" );
469 for( int i
=0; i
<vg_list_size(track_infos
); i
++ ){
470 struct netmsg_board
*board
= &scoreboard_client_data
.boards
[i
];
472 highscores_board_generate( board
->data
, i
, 10 );
473 highscores_board_printf( fp
, board
->data
, 10 );
479 int main( int argc
, char *argv
[] ){
480 signal( SIGINT
, inthandler
);
481 signal( SIGQUIT
, inthandler
);
482 signal( SIGPIPE
, SIG_IGN
);
485 while( vg_argp( argc
, argv
) ){
486 if( vg_long_opt( "noauth" ) )
487 gameserver
.auth_mode
= eServerModeNoAuthentication
;
490 /* TODO: Options to override, ammend, remove etc */
492 vg_set_mem_quota( 80*1024*1024 );
495 highscores_init( 250000, 10000 );
497 if( !highscores_read() )
498 highscores_create_db();
500 steamworks_ensure_txt( "2103940" );
502 if( gameserver
.auth_mode
== eServerModeAuthentication
){
503 if( !vg_load_steam_symetric_key( "application_key",
504 gameserver
.app_symmetric_key
)){
509 vg_warn( "Running without user authentication.\n" );
512 if( !SteamGameServer_Init( 0, 27400, 27401,
513 gameserver
.auth_mode
, "1.0.0.0" ) ){
514 vg_error( "SteamGameServer_Init failed\n" );
518 void *hSteamGameServer
= SteamAPI_SteamGameServer();
519 SteamAPI_ISteamGameServer_LogOnAnonymous( hSteamGameServer
);
521 SteamAPI_ManualDispatch_Init();
522 HSteamPipe hsteampipe
= SteamGameServer_GetHSteamPipe();
524 //hSteamHTTP = SteamAPI_SteamGameServerHTTP();
525 hSteamNetworkingSockets
=
526 SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
532 steam_register_callback( k_iSteamNetAuthenticationStatus
, on_auth_status
);
533 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack
,
536 vg_success( "Steamworks API running\n" );
537 steamworks_event_loop( hsteampipe
);
543 HSteamListenSocket listener
;
544 SteamNetworkingIPAddr localAddr
;
545 SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr
);
546 localAddr
.m_port
= 27402;
548 listener
= SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
549 hSteamNetworkingSockets
, &localAddr
, 0, NULL
);
550 gameserver
.client_group
= SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
551 hSteamNetworkingSockets
);
553 u64 server_ticks
= 8000,
554 last_record_save
= 8000,
555 last_scoreboard_gen
= 0,
556 last_monitor_heartbeat
= 0;
559 monitor_start_server();
562 monitor_event_loop();
563 steamworks_event_loop( hsteampipe
);
570 (last_monitor_heartbeat
+ seconds_to_server_ticks(10.0))){
571 last_monitor_heartbeat
= server_ticks
;
575 if( server_ticks
> last_scoreboard_gen
+ seconds_to_server_ticks(60.0) ){
576 last_scoreboard_gen
= server_ticks
;
580 if( server_ticks
> last_record_save
+ seconds_to_server_ticks(10.0*60.0)){
581 last_record_save
= server_ticks
;
582 highscores_serialize_all();
586 highscores_serialize_all();
588 SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets
,
589 gameserver
.client_group
);
590 SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
591 hSteamNetworkingSockets
, listener
);
593 vg_info( "Shutting down\n..." );
594 SteamGameServer_Shutdown();