4 A GNU/Linux-first Source1 Hammer replacement
5 built with Blender, for mapmakers
7 Copyright (C) 2022 Harry Godden (hgn)
10 - Brush decomposition into convex pieces for well defined geometry
11 - Freely form displacements without limits
12 - Build your entire map in Blender
13 - Compile models and model groups easily
14 - It runs at an ok speed!
15 - Light patch BSP files; remove unwanted realtime effects
16 - Bestest VTF compressor (thanks to Richgel999 and stb)
17 - Pack content automatically
21 File/folder Lang Purpose
23 __init__.py Python Blender plugin interface
26 cxr.h C Heavy lifting; brush decomp, mesh processing
27 cxr_math.h C Vector maths and other handy things
28 cxr_mem.h C Automatic resizing buffers
29 libcxr.c C Compile as SO
32 nbvtf.h C VTF processing interface
33 librgcx.h C++ Rich Geldreich's DXT1/DXT5 compressors
34 stb/ C Sean Barrets image I/O
50 #define CXR_EPSILON 0.001
51 #define CXR_PLANE_SIMILARITY_MAX 0.998
52 #define CXR_BIG_NUMBER 1e300
53 #define CXR_INTERIOR_ANGLE_MAX 0.998
56 #define CXR_IMPLEMENTATION
75 typedef unsigned int uint
;
77 typedef double v2f
[2];
78 typedef double v3f
[3];
79 typedef double v4f
[4];
87 typedef struct cxr_world cxr_world
;
88 typedef struct cxr_solid cxr_solid
;
90 typedef struct cxr_mesh cxr_mesh
;
91 typedef struct cxr_edge cxr_edge
;
92 typedef struct cxr_polygon cxr_polygon
;
93 typedef struct cxr_static_mesh cxr_static_mesh
;
94 typedef struct cxr_loop cxr_loop
;
95 typedef struct cxr_static_loop cxr_static_loop
;
96 typedef struct cxr_material cxr_material
;
97 typedef struct cxr_tri_mesh cxr_tri_mesh
;
99 #ifdef CXR_VALVE_MAP_FILE
100 typedef struct cxr_vdf cxr_vdf
;
101 typedef struct cxr_texinfo cxr_texinfo
;
102 typedef struct cxr_visgroup cxr_visgroup
;
103 typedef struct cxr_vmf_context cxr_vmf_context
;
104 #endif /* CXR_VALVE_MAP_FILE */
110 /* Main convexer algorithms */
111 /* Convex decomp from mesh */
112 CXR_API cxr_world
*cxr_decompose( cxr_static_mesh
*src
, i32
*perrcode
);
113 CXR_API
void cxr_free_world( cxr_world
*world
);
114 CXR_API cxr_tri_mesh
*cxr_world_preview( cxr_world
*world
);
115 CXR_API
void cxr_free_tri_mesh( cxr_tri_mesh
*mesh
);
117 #ifdef CXR_VALVE_MAP_FILE
119 CXR_API
void cxr_begin_vmf( cxr_vmf_context
*ctx
, cxr_vdf
*vdf
);
120 CXR_API
void cxr_vmf_begin_entities( cxr_vmf_context
*ctx
, cxr_vdf
*vdf
);
121 CXR_API
void cxr_push_world_vmf(
122 cxr_world
*world
, cxr_vmf_context
*ctx
, cxr_vdf
*vdf
);
123 CXR_API
void cxr_end_vmf( cxr_vmf_context
*ctx
, cxr_vdf
*vdf
);
126 CXR_API cxr_vdf
*cxr_vdf_open( const char *path
);
127 CXR_API
void cxr_vdf_close( cxr_vdf
*vdf
);
128 CXR_API
void cxr_vdf_put( cxr_vdf
*vdf
, const char *str
);
129 CXR_API
void cxr_vdf_node( cxr_vdf
*vdf
, const char *str
);
130 CXR_API
void cxr_vdf_edon( cxr_vdf
*vdf
);
131 CXR_API
void cxr_vdf_kv( cxr_vdf
*vdf
, const char *strk
, const char *strv
);
134 CXR_API
int cxr_lightpatch_bsp( const char *path
);
135 #endif /* CXR_VALVE_MAP_FILE */
139 CXR_API
void cxr_set_log_function( void (*func
)(const char *str
) );
140 CXR_API
void cxr_set_line_function( void (*func
)(v3f p0
, v3f p1
, v4f colour
) );
141 CXR_API
void cxr_write_test_data( cxr_static_mesh
*src
);
142 #endif /* CXR_DEBUG */
144 struct cxr_static_mesh
151 i32 freestyle
, sharp
;
155 struct cxr_static_loop
165 i32 loop_start
, loop_total
;
168 i32 material_id
; /* -1: interior material (nodraw) */
207 cxr_material
*materials
;
218 *p_abverts
; /* This data is stored externally because the data is often
219 shared between solids. */
221 /* Valid when update() is called on this mesh,
222 * Invalid when data is appended to them */
223 struct cxr_edge
*edges
;
224 struct cxr_polygon
*polys
;
225 struct cxr_loop
*loops
;
228 /* Simple mesh type mainly for debugging */
238 #ifdef CXR_VALVE_MAP_FILE
252 * Simplified VDF writing interface. No allocations or nodes, just write to file
260 struct cxr_vmf_context
268 cxr_visgroup
*visgroups
;
271 /* Transform settings */
282 #endif /* CXR_VALVE_MAP_FILE */
287 k_soliderr_non_manifold
,
288 k_soliderr_bad_manifold
,
289 k_soliderr_no_solids
,
290 k_soliderr_degenerate_implicit
,
291 k_soliderr_non_coplanar_vertices
,
292 k_soliderr_non_convex_poly
,
293 k_soliderr_bad_result
,
294 k_soliderr_invalid_input
299 * -----------------------------------------------------------------------------
301 #ifdef CXR_IMPLEMENTATION
303 const char *cxr_build_time
= __DATE__
" @" __TIME__
;
306 static void (*cxr_log_func
)(const char *str
);
307 static void (*cxr_line_func
)( v3f p0
, v3f p1
, v4f colour
);
309 static int cxr_range(int x
, int bound
)
312 x
+= bound
* (x
/bound
+ 1);
318 * This should be called after appending any data to those buffers
320 static void cxr_mesh_update( cxr_mesh
*mesh
)
322 mesh
->edges
= cxr_ab_ptr(&mesh
->abedges
, 0);
323 mesh
->polys
= cxr_ab_ptr(&mesh
->abpolys
, 0);
324 mesh
->loops
= cxr_ab_ptr(&mesh
->abloops
, 0);
327 static v4f colours_random
[] =
329 { 0.863, 0.078, 0.235, 0.4 },
330 { 0.000, 0.980, 0.604, 0.4 },
331 { 0.118, 0.565, 1.000, 0.4 },
332 { 0.855, 0.439, 0.839, 0.4 },
333 { 0.824, 0.412, 0.118, 0.4 },
334 { 0.125, 0.698, 0.667, 0.4 },
335 { 0.541, 0.169, 0.886, 0.4 },
336 { 1.000, 0.843, 0.000, 0.4 }
339 static v4f colours_solids
[] =
341 { 100, 143, 255, 200 },
342 { 120, 94, 240, 200 },
343 { 220, 38, 127, 200 },
348 static v4f colour_entity
= { 37, 241, 122, 255 };
349 static v4f colour_displacement_solid
= { 146, 146, 146, 120 };
350 static v4f colour_error
= { 1.0f
, 0.0f
, 0.0f
, 1.0f
};
351 static v4f colour_face_graph
= { 1.0f
, 1.0f
, 1.0f
, 0.03f
};
352 static v4f colour_success
= { 0.0f
, 1.0f
, 0.0f
, 1.0f
};
354 static void value_random(int n
, v4f colour
)
356 double val
= cxr_range(n
,8);
360 v3_muls( colour
, val
, colour
);
363 static void colour_random_brush(int n
, v4f colour
)
367 int colour_n
= cxr_range( n
, 5 );
368 v4_muls( colours_solids
[ colour_n
], 1.0/255.0, colour
);
369 value_random( value_n
, colour
);
371 int colour_n
= cxr_range( n
, 8 );
372 v4_copy( colours_random
[ colour_n
], colour
);
377 * Debugging and diagnostic utilities
378 * -----------------------------------------------------------------------------
383 static void cxr_log( const char *fmt
, ... )
388 va_start( args
, fmt
);
389 vsnprintf( buf
, sizeof(buf
)-1, fmt
, args
);
398 static void cxr_debug_line( v3f p0
, v3f p1
, v4f colour
)
401 cxr_line_func( p0
, p1
, colour
);
404 static void cxr_debug_box( v3f p0
, double sz
, v4f colour
)
408 v3_add(p0
, (v3f
){-sz
,-sz
,-sz
}, a
);
409 v3_add(p0
, (v3f
){-sz
, sz
,-sz
}, b
);
410 v3_add(p0
, (v3f
){ sz
, sz
,-sz
}, c
);
411 v3_add(p0
, (v3f
){ sz
,-sz
,-sz
}, d
);
412 v3_add(p0
, (v3f
){-sz
,-sz
,sz
}, a1
);
413 v3_add(p0
, (v3f
){-sz
, sz
,sz
}, b1
);
414 v3_add(p0
, (v3f
){ sz
, sz
,sz
}, c1
);
415 v3_add(p0
, (v3f
){ sz
,-sz
,sz
}, d1
);
417 cxr_debug_line( a
,b
, colour
);
418 cxr_debug_line( b
,c
, colour
);
419 cxr_debug_line( c
,d
, colour
);
420 cxr_debug_line( d
,a
, colour
);
421 cxr_debug_line( a1
,b1
, colour
);
422 cxr_debug_line( b1
,c1
, colour
);
423 cxr_debug_line( c1
,d1
, colour
);
424 cxr_debug_line( d1
,a1
, colour
);
425 cxr_debug_line( a
,a1
, colour
);
426 cxr_debug_line( b
,b1
, colour
);
427 cxr_debug_line( c
,c1
, colour
);
428 cxr_debug_line( d
,d1
, colour
);
432 * Draw arrow with the tips oriented along normal
434 static void cxr_debug_arrow( v3f p0
, v3f p1
, v3f normal
, double sz
, v4f colour
)
436 v3f dir
, tan
, p2
, p3
;
440 v3_cross(dir
,normal
,tan
);
441 v3_muladds( p1
,dir
, -sz
, p2
);
442 v3_muladds( p2
,tan
,sz
,p3
);
443 cxr_debug_line( p1
, p3
, colour
);
444 v3_muladds( p2
,tan
,-sz
,p3
);
445 cxr_debug_line( p1
, p3
, colour
);
446 cxr_debug_line( p0
, p1
, colour
);
450 * Draw arrows CCW around polygon, draw normal vector from center
452 static void cxr_debug_poly( cxr_mesh
*mesh
, cxr_polygon
*poly
, v4f colour
)
454 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
456 for( int i
=0; i
<poly
->loop_total
; i
++ )
458 int lp0
= poly
->loop_start
+i
,
459 lp1
= poly
->loop_start
+cxr_range(i
+1,poly
->loop_total
);
461 int i0
= mesh
->loops
[ lp0
].index
,
462 i1
= mesh
->loops
[ lp1
].index
;
466 v3_lerp( verts
[i0
], poly
->center
, 0.0075, p0
);
467 v3_lerp( verts
[i1
], poly
->center
, 0.0075, p1
);
468 v3_muladds( p0
, poly
->normal
, 0.01, p0
);
469 v3_muladds( p1
, poly
->normal
, 0.01, p1
);
471 cxr_debug_arrow( p0
, p1
, poly
->normal
, 0.05, colour
);
475 v3_muladds( poly
->center
, poly
->normal
, 0.3, nrm0
);
477 cxr_debug_line( poly
->center
, nrm0
, colour
);
480 static void cxr_debug_mesh(cxr_mesh
*mesh
, v4f colour
)
482 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
484 cxr_polygon
*poly
= &mesh
->polys
[i
];
485 cxr_debug_poly( mesh
, poly
, colour
);
489 CXR_API
void cxr_write_test_data( cxr_static_mesh
*src
)
492 "/home/harry/Documents/blender_addons_remote/addons/convexer/cxr/solid.h",
495 fprintf( fp
, "v3f test_verts[] = {\n" );
496 for( int i
=0; i
<src
->vertex_count
; i
++ )
498 fprintf( fp
, " { %f, %f, %f },\n",
501 src
->vertices
[i
][2] );
503 fprintf( fp
, "};\n" );
505 fprintf( fp
, "cxr_static_loop test_loops[] = {\n" );
506 for( int i
=0; i
<src
->loop_count
; i
++ )
508 fprintf( fp
, " {%d, %d},\n",
510 src
->loops
[i
].edge_index
);
512 fprintf( fp
, "};\n" );
514 fprintf( fp
, "cxr_polygon test_polys[] = {\n" );
515 for( int i
=0; i
<src
->poly_count
; i
++ )
517 fprintf( fp
, " {%d, %d, {%f, %f, %f}, {%f, %f, %f}},\n",
518 src
->polys
[i
].loop_start
,
519 src
->polys
[i
].loop_total
,
520 src
->polys
[i
].normal
[0],
521 src
->polys
[i
].normal
[1],
522 src
->polys
[i
].normal
[2],
523 src
->polys
[i
].center
[0],
524 src
->polys
[i
].center
[1],
525 src
->polys
[i
].center
[2] );
527 fprintf( fp
, "};\n" );
529 fprintf( fp
, "cxr_edge test_edges[] = {\n" );
530 for( int i
=0; i
<src
->edge_count
; i
++ )
532 fprintf( fp
, " {%d, %d, %d, %d},\n",
535 src
->edges
[i
].freestyle
,
539 fprintf( fp
, "};\n" );
541 fprintf( fp
, "cxr_static_mesh test_mesh = {\n" );
542 fprintf( fp
, " .vertices = test_verts,\n" );
543 fprintf( fp
, " .loops = test_loops,\n" );
544 fprintf( fp
, " .edges = test_edges,\n" );
545 fprintf( fp
, " .polys = test_polys,\n" );
546 fprintf( fp
, " .poly_count=%d,\n", src
->poly_count
);
547 fprintf( fp
, " .vertex_count=%d,\n", src
->vertex_count
);
548 fprintf( fp
, " .edge_count=%d,\n",src
->edge_count
);
549 fprintf( fp
, " .loop_count=%d\n", src
->loop_count
);
550 fprintf( fp
, "};\n" );
555 CXR_API
void cxr_set_log_function( void (*func
)(const char *str
) )
560 CXR_API
void cxr_set_line_function( void (*func
)(v3f p0
, v3f p1
, v4f colour
) )
562 cxr_line_func
= func
;
565 #endif /* CXR_DEBUG */
569 * abverts is a pointer to an existing vertex buffer
571 static cxr_mesh
*cxr_alloc_mesh( int edge_count
, int loop_count
, int poly_count
,
574 cxr_mesh
*mesh
= malloc(sizeof(cxr_mesh
));
575 cxr_ab_init(&mesh
->abedges
, sizeof(cxr_edge
), edge_count
);
576 cxr_ab_init(&mesh
->abloops
, sizeof(cxr_loop
), loop_count
);
577 cxr_ab_init(&mesh
->abpolys
, sizeof(cxr_polygon
), poly_count
);
578 mesh
->p_abverts
= abverts
;
580 cxr_mesh_update( mesh
);
585 static void cxr_free_mesh( cxr_mesh
*mesh
)
587 cxr_ab_free(&mesh
->abedges
);
588 cxr_ab_free(&mesh
->abloops
);
589 cxr_ab_free(&mesh
->abpolys
);
594 * Rebuilds edge data for mesh (useful to get rid of orphaned edges)
596 static void cxr_mesh_clean_edges( cxr_mesh
*mesh
)
598 cxr_abuffer new_edges
;
599 cxr_ab_init( &new_edges
, sizeof(cxr_edge
), mesh
->abedges
.count
);
601 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
603 cxr_polygon
*poly
= &mesh
->polys
[i
];
604 for( int j
=0; j
<poly
->loop_total
; j
++ )
607 *lp0
= &mesh
->loops
[poly
->loop_start
+j
],
608 *lp1
= &mesh
->loops
[poly
->loop_start
+cxr_range(j
+1,poly
->loop_total
)];
610 int i0
= cxr_min(lp0
->index
, lp1
->index
),
611 i1
= cxr_max(lp0
->index
, lp1
->index
);
613 /* Check if edge exists before adding */
614 for( int k
=0; k
<new_edges
.count
; k
++ )
616 cxr_edge
*edge
= cxr_ab_ptr(&new_edges
,k
);
618 if( edge
->i0
== i0
&& edge
->i1
== i1
)
621 goto IL_EDGE_CREATED
;
625 int orig_edge_id
= lp0
->edge_index
;
626 lp0
->edge_index
= new_edges
.count
;
628 cxr_edge edge
= { i0
, i1
};
631 * Copy extra information from original edges
634 if( orig_edge_id
< mesh
->abedges
.count
)
636 cxr_edge
*orig_edge
= &mesh
->edges
[ orig_edge_id
];
637 edge
.freestyle
= orig_edge
->freestyle
;
638 edge
.sharp
= orig_edge
->sharp
;
646 cxr_ab_push( &new_edges
, &edge
);
652 cxr_ab_free( &mesh
->abedges
);
653 mesh
->abedges
= new_edges
;
655 cxr_mesh_update( mesh
);
659 * Remove 0-length faces from mesh (we mark them light that for deletion
660 * Remove all unused loops as a result of removing those faces
662 static void cxr_mesh_clean_faces( cxr_mesh
*mesh
)
664 cxr_abuffer loops_new
;
665 cxr_ab_init( &loops_new
, sizeof(cxr_loop
), mesh
->abloops
.count
);
668 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
670 cxr_polygon
*src
= &mesh
->polys
[i
],
671 *dst
= &mesh
->polys
[new_length
];
673 if( src
->loop_total
> 0 )
675 int src_start
= src
->loop_start
,
676 src_total
= src
->loop_total
;
679 dst
->loop_start
= loops_new
.count
;
681 for( int j
=0; j
<src_total
; j
++ )
683 cxr_loop
*loop
= &mesh
->loops
[src_start
+j
],
684 *ldst
= cxr_ab_ptr(&loops_new
,dst
->loop_start
+j
);
686 ldst
->poly_left
= new_length
;
689 loops_new
.count
+= src_total
;
694 cxr_ab_free( &mesh
->abloops
);
695 mesh
->abloops
= loops_new
;
696 mesh
->abpolys
.count
= new_length
;
698 cxr_mesh_update( mesh
);
702 * Links loop's poly_left and poly_right
703 * Does not support more than 2 polys to one edge
705 * Returns 0 if there is non-manifold geomtry (aka: not watertight)
707 static int cxr_mesh_link_loops( cxr_mesh
*mesh
)
709 i32
*polygon_edge_map
= malloc(mesh
->abedges
.count
*2 *sizeof(i32
));
711 for( int i
= 0; i
< mesh
->abedges
.count
*2; i
++ )
712 polygon_edge_map
[i
] = -1;
714 for( int i
= 0; i
< mesh
->abpolys
.count
; i
++ )
716 cxr_polygon
*poly
= &mesh
->polys
[i
];
718 for( int j
= 0; j
< poly
->loop_total
; j
++ )
720 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+j
];
723 for( int k
= 0; k
< 2; k
++ )
725 i32
*edge
= &polygon_edge_map
[loop
->edge_index
*2+k
];
734 /* Overflowed edge mapping... Duplicated faces. */
735 free( polygon_edge_map
);
741 for( int i
= 0; i
< mesh
->abpolys
.count
; i
++ )
743 cxr_polygon
*poly
= &mesh
->polys
[i
];
745 for( int j
= 0; j
< poly
->loop_total
; j
++ )
747 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+j
];
749 i32
*face_map
= &polygon_edge_map
[ loop
->edge_index
*2 ];
751 if( face_map
[0] == loop
->poly_left
) loop
->poly_right
= face_map
[1];
752 else loop
->poly_right
= face_map
[0];
757 for( int i
=0; i
<mesh
->abedges
.count
*2; i
++ )
759 if( polygon_edge_map
[i
] == -1 )
761 free( polygon_edge_map
);
766 free( polygon_edge_map
);
771 * Create new empty polygon with known loop count
772 * Must be filled and completed by the following functions!
774 static int cxr_create_poly( cxr_mesh
*mesh
, int loop_count
)
776 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
781 cxr_log( "tried to add new poly with length %d!\n", loop_count
);
786 cxr_ab_reserve( &mesh
->abpolys
, 1 );
787 cxr_ab_reserve( &mesh
->abloops
, loop_count
);
788 cxr_mesh_update( mesh
);
790 cxr_polygon
*poly
= &mesh
->polys
[ mesh
->abpolys
.count
];
792 poly
->loop_start
= mesh
->abloops
.count
;
793 poly
->loop_total
= 0;
794 poly
->material_id
= -1;
795 v3_zero( poly
->center
);
801 * Add one index to the polygon created by the above function
803 static void cxr_poly_push_index( cxr_mesh
*mesh
, int id
)
805 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
807 int nface_id
= mesh
->abpolys
.count
;
808 cxr_polygon
*poly
= &mesh
->polys
[ nface_id
];
810 cxr_loop
*new_loop
= &mesh
->loops
[ poly
->loop_start
+ poly
->loop_total
];
812 new_loop
->poly_left
= nface_id
;
813 new_loop
->poly_right
= -1;
814 new_loop
->index
= id
;
815 new_loop
->edge_index
= 0;
816 v2_zero(new_loop
->uv
);
818 v3_add( poly
->center
, verts
[new_loop
->index
], poly
->center
);
821 mesh
->abloops
.count
++;
825 * Finalize and commit polygon into mesh
827 static void cxr_poly_finish( cxr_mesh
*mesh
)
829 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
831 int nface_id
= mesh
->abpolys
.count
;
832 cxr_polygon
*poly
= &mesh
->polys
[nface_id
];
834 /* Average center and calc normal */
836 v3_divs( poly
->center
, poly
->loop_total
, poly
->center
);
837 cxr_loop
*lp0
= &mesh
->loops
[ poly
->loop_start
],
838 *lp1
= &mesh
->loops
[ poly
->loop_start
+1 ],
839 *lp2
= &mesh
->loops
[ poly
->loop_start
+2 ];
842 verts
[lp0
->index
], verts
[lp1
->index
], verts
[lp2
->index
], poly
->normal
);
844 mesh
->abpolys
.count
++;
848 * Extract the next island from mesh
850 * Returns NULL if mesh is one contigous object
852 static cxr_mesh
*cxr_pull_island( cxr_mesh
*mesh
)
854 cxr_mesh_link_loops(mesh
);
856 int *island_current
= malloc(mesh
->abpolys
.count
*sizeof(int)),
861 island_current
[0] = 0;
864 last_count
= island_len
;
866 for( int i
=0; i
<island_len
; i
++ )
868 cxr_polygon
*poly
= &mesh
->polys
[ island_current
[i
] ];
870 for( int j
=0; j
<poly
->loop_total
; j
++ )
872 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+j
];
874 if( loop
->poly_right
!= -1 )
876 int face_present
= 0;
878 for( int k
=0; k
<island_len
; k
++ )
880 if( island_current
[k
] == loop
->poly_right
)
888 island_current
[ island_len
++ ] = loop
->poly_right
;
893 if( island_len
> last_count
)
896 /* Check for complete object */
897 if( island_len
== mesh
->abpolys
.count
)
899 free( island_current
);
903 for( int i
=0; i
<island_len
; i
++ )
905 cxr_polygon
*poly
= &mesh
->polys
[ island_current
[i
] ];
906 loop_count
+= poly
->loop_total
;
909 /* Create and update meshes */
910 cxr_mesh
*newmesh
= cxr_alloc_mesh( mesh
->abedges
.count
,
915 for( int i
=0; i
<island_len
; i
++ )
917 cxr_polygon
*src
= &mesh
->polys
[ island_current
[i
] ];
918 cxr_polygon
*dst
= cxr_ab_ptr(&newmesh
->abpolys
, i
);
921 dst
->loop_start
= newmesh
->abloops
.count
;
923 for( int j
=0; j
<src
->loop_total
; j
++ )
926 *lsrc
= &mesh
->loops
[ src
->loop_start
+j
],
927 *ldst
= cxr_ab_ptr(&newmesh
->abloops
, dst
->loop_start
+j
);
931 ldst
->poly_right
= -1;
934 newmesh
->abloops
.count
+= src
->loop_total
;
935 src
->loop_total
= -1;
938 newmesh
->abpolys
.count
= island_len
;
939 newmesh
->abedges
.count
= mesh
->abedges
.count
;
940 memcpy( cxr_ab_ptr(&newmesh
->abedges
,0),
942 mesh
->abedges
.count
* sizeof(cxr_edge
));
944 cxr_mesh_clean_faces(mesh
);
945 cxr_mesh_clean_edges(mesh
);
946 cxr_mesh_clean_edges(newmesh
);
948 free( island_current
);
953 * Invalid solid is when there are vertices that are coplanar to a face, but are
954 * outside the polygons edges.
956 static int cxr_valid_solid( cxr_mesh
*mesh
, int *solid
, int len
)
958 v3f
*verts
= cxr_ab_ptr(mesh
->p_abverts
, 0);
960 for( int i
=0; i
<len
; i
++ )
962 cxr_polygon
*polyi
= &mesh
->polys
[ solid
[i
] ];
965 normal_to_plane(polyi
->normal
, polyi
->center
, plane
);
967 for( int j
=0; j
<len
; j
++ )
971 cxr_polygon
*polyj
= &mesh
->polys
[ solid
[j
] ];
973 for( int k
=0; k
<polyj
->loop_total
; k
++ )
975 cxr_loop
*lpj
= &mesh
->loops
[ polyj
->loop_start
+k
];
977 /* Test if the vertex is not referenced by the polygon */
978 for( int l
=0; l
<polyi
->loop_total
; l
++ )
980 cxr_loop
*lpi
= &mesh
->loops
[ polyi
->loop_start
+l
];
982 if( lpi
->index
== lpj
->index
)
986 if( fabs(plane_polarity(plane
, verts
[lpj
->index
])) < 0.001 )
998 * Use when iterating the loops array, to get a unique set of edges
999 * Better than using the edges array and doing many more checks
1001 static int cxr_loop_unique_edge( cxr_loop
*lp
)
1003 if( lp
->poly_left
> lp
->poly_right
)
1010 * Identify edges in the mesh where the two connected face's normals
1011 * are opposing eachother (or close to identical)
1013 static int *cxr_mesh_reflex_edges( cxr_mesh
*mesh
)
1015 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
1016 int *edge_tagged
= malloc( mesh
->abedges
.count
* sizeof(int) );
1018 for( int i
=0; i
<mesh
->abloops
.count
; i
++ )
1020 cxr_loop
*lp
= &mesh
->loops
[i
];
1021 if( !cxr_loop_unique_edge( lp
) ) continue;
1023 edge_tagged
[lp
->edge_index
] = 0;
1025 cxr_polygon
*polya
= &mesh
->polys
[ lp
->poly_left
],
1026 *polyb
= &mesh
->polys
[ lp
->poly_right
];
1029 normal_to_plane(polyb
->normal
, polyb
->center
, planeb
);
1031 for( int j
=0; j
<polya
->loop_total
; j
++ )
1033 cxr_loop
*lp1
= &mesh
->loops
[ polya
->loop_start
+j
];
1035 if(( plane_polarity( planeb
, verts
[lp1
->index
] ) > 0.001 ) ||
1036 ( v3_dot(polya
->normal
,polyb
->normal
) > CXR_PLANE_SIMILARITY_MAX
))
1038 edge_tagged
[lp
->edge_index
] = 1;
1048 * Same logic as above function except it will apply it to each vertex
1050 static int *cxr_mesh_reflex_vertices( cxr_mesh
*mesh
)
1052 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
1054 int *vertex_tagged
= malloc( mesh
->p_abverts
->count
*sizeof(int) );
1055 int *connected_planes
= malloc( mesh
->abpolys
.count
*sizeof(int) );
1057 for( int i
=0; i
<mesh
->p_abverts
->count
; i
++ )
1060 int num_connected
= 0;
1062 /* Create a list of polygons that refer to this vertex */
1063 for( int j
=0; j
<mesh
->abpolys
.count
; j
++ )
1065 cxr_polygon
*poly
= &mesh
->polys
[j
];
1066 for( int k
=0; k
<poly
->loop_total
; k
++ )
1068 cxr_loop
*loop
= &mesh
->loops
[poly
->loop_start
+k
];
1069 if( loop
->index
== i
)
1071 connected_planes
[num_connected
++] = j
;
1077 /* Check all combinations for a similar normal */
1078 for( int j
=0; j
<num_connected
-1; j
++ )
1080 for( int k
=j
+1; k
<num_connected
; k
++ )
1082 cxr_polygon
*polyj
= &mesh
->polys
[connected_planes
[j
]],
1083 *polyk
= &mesh
->polys
[connected_planes
[k
]];
1085 if( v3_dot(polyj
->normal
,polyk
->normal
) > CXR_PLANE_SIMILARITY_MAX
)
1091 * Check if all connected planes either:
1093 * - Coplanar with it
1095 for( int j
=0; j
<num_connected
; j
++ )
1097 for( int k
=j
+1; k
<num_connected
; k
++ )
1099 cxr_polygon
*jpoly
= &mesh
->polys
[ connected_planes
[j
] ],
1100 *kpoly
= &mesh
->polys
[ connected_planes
[k
] ];
1103 normal_to_plane( kpoly
->normal
, kpoly
->center
, plane
);
1104 for( int l
=0; l
<jpoly
->loop_total
; l
++ )
1106 cxr_loop
*lp
= &mesh
->loops
[ jpoly
->loop_start
+l
];
1108 if( plane_polarity( plane
, verts
[lp
->index
] ) > 0.001 )
1116 vertex_tagged
[i
] = 1;
1119 free( connected_planes
);
1120 return vertex_tagged
;
1124 * Detect if potential future edges create a collision with any of the
1125 * existing edges in the mesh
1127 static int cxr_solid_overlap( cxr_mesh
*mesh
,
1130 int common_edge_index
1132 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
1133 cxr_edge
*common_edge
= &mesh
->edges
[common_edge_index
];
1135 int unique_a
= pa
->loop_total
-2,
1136 unique_b
= pb
->loop_total
-2;
1138 int *unique_verts
= malloc( (unique_a
+unique_b
)*sizeof(int) );
1139 int unique_total
= 0;
1141 for( int j
=0; j
<2; j
++ )
1143 cxr_polygon
*poly
= (cxr_polygon
*[2]){pa
,pb
}[j
];
1145 for( int i
=0; i
<poly
->loop_total
; i
++ )
1147 cxr_loop
*lp
= &mesh
->loops
[poly
->loop_start
+i
];
1149 if( lp
->index
== common_edge
->i0
|| lp
->index
== common_edge
->i1
)
1152 unique_verts
[ unique_total
++ ] = lp
->index
;
1158 for( int i
=0; i
<unique_a
; i
++ )
1160 for( int j
=unique_a
; j
<unique_total
; j
++ )
1162 int i0
= unique_verts
[i
],
1163 i1
= unique_verts
[j
];
1165 for( int k
=0; k
<mesh
->abedges
.count
; k
++ )
1167 cxr_edge
*edge
= &mesh
->edges
[k
];
1169 if( edge
->i0
== i0
|| edge
->i0
== i1
||
1170 edge
->i1
== i0
|| edge
->i1
== i1
) continue;
1172 double *a0
= verts
[i0
],
1174 *b0
= verts
[edge
->i0
],
1175 *b1
= verts
[edge
->i1
];
1177 double dist
= segment_segment_dist( a0
, a1
, b0
, b1
, ca
, cb
);
1181 free( unique_verts
);
1188 free( unique_verts
);
1193 * Creates the 'maximal' solid that originates from this faceid
1195 * Returns the number of faces used
1197 static int cxr_buildsolid(
1204 faces_tagged
[faceid
] = faceid
;
1207 solid
[solid_len
++] = faceid
;
1209 int search_start
= 0;
1214 for( int j
=search_start
; j
<solid_len
; j
++ )
1216 cxr_polygon
*poly
= &mesh
->polys
[ solid
[j
] ];
1218 for( int k
=0; k
<poly
->loop_total
; k
++ )
1220 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+k
];
1221 cxr_edge
*edge
= &mesh
->edges
[ loop
->edge_index
];
1223 if( faces_tagged
[ loop
->poly_right
] == -1 )
1225 if( !reflex_edges
[loop
->edge_index
] )
1227 /* Check for dodgy edges */
1228 cxr_polygon
*newpoly
= &mesh
->polys
[loop
->poly_right
];
1230 if( cxr_solid_overlap(mesh
,poly
,newpoly
,loop
->edge_index
))
1233 /* Looking ahead by one step gives us an early out for invalid
1234 * configurations. This might just all be handled by the new
1235 * edge overlap detector, though.
1237 for( int l
=0; l
< newpoly
->loop_total
; l
++ )
1239 cxr_loop
*lp1
= &mesh
->loops
[ newpoly
->loop_start
+l
];
1240 cxr_polygon
*future_face
= &mesh
->polys
[ lp1
->poly_right
];
1242 if( reflex_edges
[ lp1
->edge_index
]
1243 || lp1
->poly_right
== loop
->poly_right
)
1246 for( int m
=0; m
<solid_len
; m
++ )
1247 if( solid
[m
] == lp1
->poly_right
)
1250 for( int m
=0; m
<solid_len
; m
++ )
1252 cxr_polygon
*polym
= &mesh
->polys
[solid
[m
]];
1253 double pdist
= v3_dot( polym
->normal
,future_face
->normal
);
1255 if( pdist
> CXR_PLANE_SIMILARITY_MAX
)
1262 /* Check for vertices in the new polygon that exist on a current
1263 * plane. This condition is invalid */
1264 solid
[ solid_len
] = loop
->poly_right
;
1266 if( cxr_valid_solid(mesh
,solid
,solid_len
+1 ) )
1268 faces_tagged
[ loop
->poly_right
] = faceid
;
1278 search_start
= solid_len
;
1280 goto search_iterate
;
1287 int start
, count
, edge_count
;
1291 struct temp_manifold
1293 struct manifold_loop
1303 enum manifold_status
1307 k_manifold_fragmented
,
1308 k_manifold_complete
,
1314 * Create polygon from entire manifold structure.
1316 * Must be completely co-planar
1318 static void cxr_create_poly_full( cxr_mesh
*mesh
, struct temp_manifold
*src
)
1320 if( cxr_create_poly( mesh
, src
->loop_count
) )
1322 for( int l
=0; l
<src
->loop_count
; l
++ )
1323 cxr_poly_push_index( mesh
, src
->loops
[ l
].loop
.index
);
1325 cxr_poly_finish( mesh
);
1330 * Links up all edges into a potential new manifold
1332 * The return status can be:
1333 * (err): Critical programming error
1334 * none: No manifold to create
1335 * fragmented: Multiple sections exist, not just one
1336 * complete: Optimial manifold was created
1338 static void cxr_link_manifold(
1340 struct csolid
*solid
,
1342 struct temp_manifold
*manifold
1344 cxr_loop
**edge_list
= malloc( sizeof(*edge_list
) * solid
->edge_count
);
1345 int *temp_solid
= malloc( solid
->count
*sizeof(int) );
1346 int temp_solid_len
= 0;
1348 int init_reverse
= 0;
1349 int unique_edge_count
= 0;
1351 /* Try remove splitting faces first */
1353 int split_total
= 0;
1354 for( int j
=0; j
<solid
->count
; j
++ )
1356 cxr_polygon
*poly
= &mesh
->polys
[ solid_buffer
[solid
->start
+j
] ];
1357 int interior_count
= 0;
1359 for( int k
=0; k
<poly
->loop_total
; k
++ )
1361 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+k
];
1363 for( int l
=0; l
<solid
->count
; l
++ )
1364 if( loop
->poly_right
== solid_buffer
[solid
->start
+l
] )
1373 if( interior_count
< poly
->loop_total
-1 )
1379 temp_solid
[ temp_solid_len
++ ] = solid_buffer
[solid
->start
+j
];
1382 if( temp_solid_len
< 3 || (split_total
& 0x2) /* unkown reasons */ )
1387 /* Overwrite original solid */
1388 for( int j
=0; j
<temp_solid_len
; j
++ )
1389 solid_buffer
[ solid
->start
+j
] = temp_solid
[ j
];
1391 solid
->count
= temp_solid_len
;
1397 for( int j
=0; j
<solid
->count
; j
++ )
1399 cxr_polygon
*poly
= &mesh
->polys
[ solid_buffer
[solid
->start
+j
] ];
1401 /* when discarding, if a face has only one loop that points outwards,
1405 for( int k
=0; k
<poly
->loop_total
; k
++ )
1407 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+k
];
1409 for( int l
=0; l
<unique_edge_count
; l
++ )
1410 if( edge_list
[l
]->edge_index
== loop
->edge_index
)
1413 for( int l
=0; l
<solid
->count
; l
++ )
1414 if( loop
->poly_right
== solid_buffer
[solid
->start
+l
] )
1417 edge_list
[ unique_edge_count
] = loop
;
1419 if( unique_edge_count
== 0 )
1421 cxr_edge
*edgeptr
= &mesh
->edges
[ loop
->edge_index
];
1422 if( edgeptr
->i1
== loop
->index
)
1426 unique_edge_count
++;
1431 if( unique_edge_count
== 0 )
1434 manifold
->status
= k_manifold_none
;
1438 /* Link edges together to form manifold */
1439 manifold
->loops
= malloc( solid
->edge_count
*sizeof(struct manifold_loop
));
1440 manifold
->split_count
= 0;
1441 manifold
->loop_count
= 0;
1443 cxr_edge
*current
= &mesh
->edges
[ edge_list
[0]->edge_index
];
1445 int endpt
= (!init_reverse
)? current
->i0
: current
->i1
,
1447 curface
= edge_list
[0]->poly_left
;
1450 for( int j
=0; j
<unique_edge_count
; j
++ )
1452 cxr_edge
*other
= &mesh
->edges
[ edge_list
[j
]->edge_index
];
1453 if( other
== current
)
1456 if( other
->i0
== endpt
|| other
->i1
== endpt
)
1461 if( other
->i0
== endpt
) endpt
= current
->i1
;
1462 else endpt
= current
->i0
;
1464 struct manifold_loop
*ml
= &manifold
->loops
[ manifold
->loop_count
++ ];
1466 if( curface
==edge_list
[j
]->poly_left
)
1469 manifold
->split_count
++;
1474 ml
->loop
.edge_index
= edge_list
[j
]->edge_index
;
1475 ml
->loop
.poly_left
= edge_list
[j
]->poly_left
;
1476 ml
->loop
.index
= lastpt
;
1477 ml
->loop
.poly_right
= edge_list
[j
]->poly_right
;
1479 curface
= edge_list
[j
]->poly_left
;
1483 if( manifold
->loop_count
< unique_edge_count
)
1484 manifold
->status
= k_manifold_fragmented
;
1486 manifold
->status
= k_manifold_complete
;
1488 goto manifold_complete
;
1491 goto manifold_continue
;
1495 /* Incomplete links */
1496 manifold
->status
= k_manifold_err
;
1505 * Reconstruct implied internal geometry where the manifold doesn't have
1506 * enough information (vertices) to create a full result.
1508 static int cxr_build_implicit_geo( cxr_mesh
*mesh
, int new_polys
, int start
)
1510 for( int i
=0; i
<new_polys
-2; i
++ )
1512 for( int j
=i
+1; j
<new_polys
-1; j
++ )
1514 for( int k
=j
+1; k
<new_polys
; k
++ )
1516 cxr_polygon
*ptri
= &mesh
->polys
[ start
+i
],
1517 *ptrj
= &mesh
->polys
[ start
+j
],
1518 *ptrk
= &mesh
->polys
[ start
+k
];
1520 v4f planei
, planej
, planek
;
1521 normal_to_plane(ptri
->normal
,ptri
->center
,planei
);
1522 normal_to_plane(ptrj
->normal
,ptrj
->center
,planej
);
1523 normal_to_plane(ptrk
->normal
,ptrk
->center
,planek
);
1527 if( plane_intersect(planei
,planej
,planek
,intersect
) )
1529 /* Make sure the point is inside the convex region */
1531 int point_valid
= 1;
1532 for( int l
=0; l
<mesh
->abpolys
.count
; l
++ )
1534 cxr_polygon
*ptrl
= &mesh
->polys
[l
];
1537 normal_to_plane(ptrl
->normal
, ptrl
->center
, planel
);
1539 if( plane_polarity( planel
, intersect
) > 0.01 )
1542 cxr_log( "degen vert, planes %d, %d, %d [max:%d]\n",
1545 cxr_debug_poly( mesh
, ptri
, colours_random
[3] );
1546 cxr_debug_poly( mesh
, ptrj
, colours_random
[1] );
1547 cxr_debug_poly( mesh
, ptrk
, colours_random
[2] );
1554 /* Extend faces to include this vert */
1556 int nvertid
= mesh
->p_abverts
->count
;
1557 cxr_ab_push( mesh
->p_abverts
, intersect
);
1559 ptrj
->loop_start
+= 1;
1560 ptrk
->loop_start
+= 2;
1562 cxr_ab_reserve( &mesh
->abloops
, 3);
1564 int newi
= ptri
->loop_start
+ptri
->loop_total
,
1565 newj
= ptrj
->loop_start
+ptrj
->loop_total
,
1566 newk
= ptrk
->loop_start
+ptrk
->loop_total
;
1569 *lloopi
= cxr_ab_empty_at(&mesh
->abloops
, newi
),
1570 *lloopj
= cxr_ab_empty_at(&mesh
->abloops
, newj
),
1571 *lloopk
= cxr_ab_empty_at(&mesh
->abloops
, newk
);
1573 lloopi
->index
= nvertid
;
1574 lloopi
->edge_index
= 0;
1575 lloopi
->poly_left
= start
+ i
;
1576 lloopi
->poly_right
= -1;
1578 lloopj
->index
= nvertid
;
1579 lloopj
->poly_left
= start
+ j
;
1580 lloopj
->edge_index
= 0;
1581 lloopj
->poly_right
= -1;
1583 lloopk
->index
= nvertid
;
1584 lloopk
->edge_index
= 0;
1585 lloopk
->poly_left
= start
+ k
;
1586 lloopk
->poly_right
= -1;
1588 v2_zero(lloopi
->uv
);
1589 v2_zero(lloopj
->uv
);
1590 v2_zero(lloopk
->uv
);
1592 ptri
->loop_total
++;
1593 ptrj
->loop_total
++;
1594 ptrk
->loop_total
++;
1596 double qi
= 1.0/(double)ptri
->loop_total
,
1597 qj
= 1.0/(double)ptrj
->loop_total
,
1598 qk
= 1.0/(double)ptrk
->loop_total
;
1600 /* Adjust centers of faces */
1601 v3_lerp( ptri
->center
, intersect
, qi
, ptri
->center
);
1602 v3_lerp( ptrj
->center
, intersect
, qj
, ptrj
->center
);
1603 v3_lerp( ptrk
->center
, intersect
, qk
, ptrk
->center
);
1612 static int cxr_reflex_err( cxr_mesh
*mesh
)
1615 int *reflex_check
= cxr_mesh_reflex_edges( mesh
);
1617 v3f
*temp
= cxr_ab_ptr(mesh
->p_abverts
, 0);
1619 for( int i
=0; i
<mesh
->abedges
.count
; i
++ )
1621 if( reflex_check
[i
] )
1623 cxr_debug_line( temp
[mesh
->edges
[i
].i0
],
1624 temp
[mesh
->edges
[i
].i1
],
1630 free( reflex_check
);
1634 static int cxr_non_manifold_err( cxr_mesh
*mesh
)
1636 if( !cxr_mesh_link_loops(mesh
) )
1639 cxr_log( "non-manifold edges are in the mesh: "
1640 "implicit internal geometry does not have full support\n" );
1642 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
1644 for( int i
=0; i
<mesh
->abloops
.count
; i
++ )
1646 cxr_loop
*lp
= &mesh
->loops
[i
];
1647 cxr_edge
*edge
= &mesh
->edges
[lp
->edge_index
];
1648 cxr_debug_line( verts
[edge
->i0
], verts
[edge
->i1
], colours_random
[1] );
1650 if( lp
->poly_left
== -1 || lp
->poly_right
== -1 )
1652 cxr_debug_line( verts
[edge
->i0
], verts
[edge
->i1
], colour_error
);
1663 * Convexer's main algorithm
1665 * Return the best availible convex solid from mesh, and patch the existing mesh
1666 * to fill the gap where the new mesh left it.
1668 * Returns NULL if shape is already convex or empty.
1669 * This function will not preserve edge data such as freestyle, sharp etc.
1671 static cxr_mesh
*cxr_pull_best_solid(
1673 int preserve_more_edges
,
1674 enum cxr_soliderr
*err
)
1676 *err
= k_soliderr_none
;
1678 if( cxr_non_manifold_err( mesh
) )
1680 *err
= k_soliderr_non_manifold
;
1684 int *edge_tagged
= cxr_mesh_reflex_edges( mesh
);
1685 int *vertex_tagged
= cxr_mesh_reflex_vertices( mesh
);
1688 * Connect all marked vertices that share an edge
1691 int *edge_important
= malloc(mesh
->abedges
.count
*sizeof(int));
1692 for( int i
=0; i
< mesh
->abedges
.count
; i
++ )
1693 edge_important
[i
] = 0;
1695 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
1697 cxr_polygon
*poly
= &mesh
->polys
[i
];
1698 int not_tagged
= -1,
1701 for( int j
=0; j
<poly
->loop_total
; j
++ )
1703 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+j
];
1705 if( !edge_tagged
[ loop
->edge_index
] )
1707 if( not_tagged
== -1 )
1708 not_tagged
= loop
->edge_index
;
1710 goto edge_unimportant
;
1714 if( not_tagged
!= -1 )
1715 edge_important
[not_tagged
]=1;
1721 * Connect edges where both vertices are reflex, only if we are not
1724 for( int i
=0; i
<mesh
->abedges
.count
; i
++ )
1726 if( edge_important
[i
] && preserve_more_edges
) continue;
1728 cxr_edge
*edge
= &mesh
->edges
[i
];
1729 if( vertex_tagged
[edge
->i0
] && vertex_tagged
[edge
->i1
] )
1733 free( edge_important
);
1735 int *faces_tagged
= malloc(mesh
->abpolys
.count
*sizeof(int));
1736 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
1737 faces_tagged
[i
] = -1;
1739 struct csolid
*candidates
;
1740 int *solid_buffer
= malloc( mesh
->abpolys
.count
*sizeof(int) ),
1741 solid_buffer_len
= 0,
1742 candidate_count
= 0;
1744 candidates
= malloc( mesh
->abpolys
.count
*sizeof(struct csolid
) );
1747 * Create a valid, non-overlapping solid for every face present in the mesh
1749 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
1751 if( faces_tagged
[i
] != -1 ) continue;
1752 faces_tagged
[i
] = i
;
1754 int *solid
= &solid_buffer
[ solid_buffer_len
];
1755 int len
= cxr_buildsolid( mesh
, i
, solid
, edge_tagged
, faces_tagged
);
1758 struct csolid
*csolid
= &candidates
[candidate_count
++];
1759 csolid
->start
= solid_buffer_len
;
1760 csolid
->count
= len
;
1761 csolid
->edge_count
= 0;
1763 v3_zero( csolid
->center
);
1764 for( int j
=0; j
<len
; j
++ )
1766 cxr_polygon
*polyj
= &mesh
->polys
[ solid
[j
] ];
1767 v3_add( polyj
->center
, csolid
->center
, csolid
->center
);
1768 csolid
->edge_count
+= polyj
->loop_total
;
1770 v3_divs( csolid
->center
, len
, csolid
->center
);
1771 solid_buffer_len
+= len
;
1774 free( edge_tagged
);
1775 free( vertex_tagged
);
1776 free( faces_tagged
);
1779 * Choosing the best solid: most defined manifold
1781 struct csolid
*best_solid
= NULL
;
1782 int fewest_manifold_splits
= INT32_MAX
;
1784 struct temp_manifold best_manifold
= { .loops
= NULL
, .loop_count
= 0 };
1785 int max_solid_faces
= 0;
1787 for( int i
=0; i
<candidate_count
; i
++ )
1789 struct csolid
*solid
= &candidates
[i
];
1790 max_solid_faces
= cxr_max(max_solid_faces
,solid
->count
);
1792 if( solid
->count
<= 2 )
1795 struct temp_manifold manifold
;
1796 cxr_link_manifold( mesh
, solid
, solid_buffer
, &manifold
);
1798 if( manifold
.status
== k_manifold_err
)
1800 *err
= k_soliderr_bad_manifold
;
1804 free(manifold
.loops
);
1805 free(best_manifold
.loops
);
1809 if( manifold
.status
== k_manifold_complete
)
1811 if( manifold
.split_count
< fewest_manifold_splits
)
1813 fewest_manifold_splits
= manifold
.split_count
;
1816 free( best_manifold
.loops
);
1817 best_manifold
= manifold
;
1822 if( manifold
.status
!= k_manifold_none
)
1823 free( manifold
.loops
);
1826 if( max_solid_faces
< 2 )
1828 *err
= k_soliderr_no_solids
;
1831 free(best_manifold
.loops
);
1835 if( best_solid
!= NULL
)
1837 cxr_mesh
*pullmesh
= cxr_alloc_mesh( best_solid
->edge_count
,
1838 best_solid
->edge_count
,
1842 for( int i
=0; i
<best_solid
->count
; i
++ )
1844 int nface_id
= pullmesh
->abpolys
.count
;
1845 int exist_plane_id
= solid_buffer
[best_solid
->start
+i
];
1847 cxr_polygon
*exist_face
= &mesh
->polys
[ exist_plane_id
],
1848 *new_face
= cxr_ab_empty( &pullmesh
->abpolys
);
1850 *new_face
= *exist_face
;
1851 new_face
->loop_start
= pullmesh
->abloops
.count
;
1853 for( int j
=0; j
<exist_face
->loop_total
; j
++ )
1855 cxr_loop
*exist_loop
= &mesh
->loops
[ exist_face
->loop_start
+j
],
1856 *new_loop
= cxr_ab_empty(&pullmesh
->abloops
);
1858 new_loop
->index
= exist_loop
->index
;
1859 new_loop
->poly_left
= nface_id
;
1860 new_loop
->poly_right
= -1;
1861 new_loop
->edge_index
= 0;
1862 v2_copy( exist_loop
->uv
, new_loop
->uv
);
1865 exist_face
->loop_total
= -1;
1869 int pullmesh_new_start
= pullmesh
->abpolys
.count
;
1871 if( fewest_manifold_splits
!= 0 )
1873 /* Unusual observation:
1874 * If the split count is odd, the manifold can be created easily
1876 * If it is even, implicit internal geometry is needed to be
1877 * constructed. So the manifold gets folded as we create it segment
1880 * I'm not sure if this is a well defined rule of geometry, but seems
1881 * to apply to the data we care about.
1883 int collapse_used_segments
= (u32
)fewest_manifold_splits
& 0x1? 0: 1;
1887 for( int j
=0; j
< best_manifold
.loop_count
; j
++ )
1889 if( !best_manifold
.loops
[j
].split
) continue;
1891 cxr_loop
*loop
= &best_manifold
.loops
[j
].loop
;
1893 for( int k
=1; k
< best_manifold
.loop_count
; k
++ )
1895 int index1
= cxr_range(j
+k
, best_manifold
.loop_count
);
1896 cxr_loop
*loop1
= &best_manifold
.loops
[index1
].loop
;
1898 if( best_manifold
.loops
[index1
].split
)
1905 if( new_polys
> best_manifold
.loop_count
)
1908 cxr_log( "Programming error: Too many new polys!\n" );
1913 if( cxr_create_poly( pullmesh
, k
+1 ) )
1915 for( int l
=0; l
<k
+1; l
++ )
1917 int i0
= cxr_range(j
+l
, best_manifold
.loop_count
),
1918 index
= best_manifold
.loops
[ i0
].loop
.index
;
1920 cxr_poly_push_index( pullmesh
, index
);
1922 cxr_poly_finish( pullmesh
);
1925 /* Collapse down manifold */
1926 if( collapse_used_segments
)
1928 best_manifold
.loops
[j
].split
= 0;
1929 best_manifold
.loops
[index1
].split
= 0;
1931 int new_length
= (best_manifold
.loop_count
-(k
-1));
1933 struct temp_manifold new_manifold
= {
1934 .loop_count
= new_length
1936 new_manifold
.loops
=
1937 malloc( new_length
*sizeof(*new_manifold
.loops
) );
1939 for( int l
=0; l
<new_length
; l
++ )
1941 int i_src
= cxr_range( j
+k
+l
, best_manifold
.loop_count
);
1942 new_manifold
.loops
[l
] = best_manifold
.loops
[i_src
];
1945 free( best_manifold
.loops
);
1946 best_manifold
= new_manifold
;
1948 goto manifold_repeat
;
1957 if( best_manifold
.loop_count
&& collapse_used_segments
)
1959 cxr_create_poly_full( pullmesh
, &best_manifold
);
1965 cxr_create_poly_full( pullmesh
, &best_manifold
);
1969 if( new_polys
>= 3 )
1971 if( !cxr_build_implicit_geo( pullmesh
, new_polys
, pullmesh_new_start
))
1975 free(best_manifold
.loops
);
1977 cxr_free_mesh( pullmesh
);
1978 *err
= k_soliderr_degenerate_implicit
;
1984 * Copy faces from the pullmesh into original, to patch up where there
1985 * would be gaps created
1987 for( int i
=0; i
<new_polys
; i
++ )
1989 int rface_id
= mesh
->abpolys
.count
;
1990 cxr_polygon
*pface
= &pullmesh
->polys
[pullmesh_new_start
+i
],
1991 *rip_face
= cxr_ab_empty(&mesh
->abpolys
);
1993 rip_face
->loop_start
= mesh
->abloops
.count
;
1994 rip_face
->loop_total
= pface
->loop_total
;
1995 rip_face
->material_id
= -1;
1997 for( int j
=0; j
<rip_face
->loop_total
; j
++ )
2000 &pullmesh
->loops
[ pface
->loop_start
+pface
->loop_total
-j
-1 ],
2001 *rloop
= cxr_ab_empty(&mesh
->abloops
);
2003 rloop
->index
= ploop
->index
;
2004 rloop
->poly_left
= rface_id
;
2005 rloop
->poly_right
= -1;
2006 rloop
->edge_index
= 0;
2007 v2_copy( ploop
->uv
, rloop
->uv
);
2010 v3_copy( pface
->center
, rip_face
->center
);
2011 v3_negate( pface
->normal
, rip_face
->normal
);
2014 cxr_mesh_update( mesh
);
2015 cxr_mesh_update( pullmesh
);
2017 cxr_mesh_clean_faces( mesh
);
2018 cxr_mesh_clean_edges( mesh
);
2019 cxr_mesh_clean_faces( pullmesh
);
2020 cxr_mesh_clean_edges( pullmesh
);
2024 free(best_manifold
.loops
);
2027 * Do final checks on the mesh to make sure we diddn't introduce any
2030 if( cxr_non_manifold_err( pullmesh
) || cxr_reflex_err( pullmesh
) )
2032 *err
= k_soliderr_bad_result
;
2041 free(best_manifold
.loops
);
2043 if( cxr_non_manifold_err( mesh
) || cxr_reflex_err( mesh
) )
2044 *err
= k_soliderr_bad_result
;
2050 * Convert from the format we recieve from blender into our internal format
2051 * with auto buffers.
2053 static cxr_mesh
*cxr_to_internal_format(
2054 cxr_static_mesh
*src
,
2055 cxr_abuffer
*abverts
2057 cxr_mesh
*mesh
= cxr_alloc_mesh( src
->edge_count
, src
->loop_count
,
2058 src
->poly_count
, abverts
);
2060 cxr_ab_init( abverts
, sizeof(v3f
), src
->vertex_count
);
2062 memcpy( mesh
->abedges
.arr
, src
->edges
, src
->edge_count
*sizeof(cxr_edge
));
2063 memcpy( mesh
->abpolys
.arr
, src
->polys
, src
->poly_count
*sizeof(cxr_polygon
));
2064 memcpy( abverts
->arr
, src
->vertices
, src
->vertex_count
*sizeof(v3f
));
2065 mesh
->abedges
.count
= src
->edge_count
;
2066 mesh
->abloops
.count
= src
->loop_count
;
2067 mesh
->abpolys
.count
= src
->poly_count
;
2069 cxr_mesh_update( mesh
);
2071 for( int i
=0; i
<src
->loop_count
; i
++ )
2073 cxr_loop
*lp
= &mesh
->loops
[i
];
2075 lp
->index
= src
->loops
[i
].index
;
2076 lp
->edge_index
= src
->loops
[i
].edge_index
;
2077 v2_copy( src
->loops
[i
].uv
, lp
->uv
);
2080 abverts
->count
= src
->vertex_count
;
2084 static int cxr_poly_convex( cxr_mesh
*mesh
, cxr_polygon
*poly
)
2086 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
2088 for( int i
=0; i
<poly
->loop_total
; i
++ )
2090 int li0
= poly
->loop_start
+ i
,
2091 li1
= poly
->loop_start
+ cxr_range( i
+1, poly
->loop_total
),
2092 li2
= poly
->loop_start
+ cxr_range( i
+2, poly
->loop_total
);
2093 int i0
= mesh
->loops
[li0
].index
,
2094 i1
= mesh
->loops
[li1
].index
,
2095 i2
= mesh
->loops
[li2
].index
;
2099 v3_sub( verts
[i1
], verts
[i0
], v0
);
2100 v3_sub( verts
[i2
], verts
[i1
], v1
);
2102 v3_cross( v0
, v1
, c
);
2103 if( v3_dot( c
, poly
->normal
) <= 0.0 )
2106 cxr_debug_line( verts
[i0
], verts
[i1
], colour_error
);
2107 cxr_debug_box( verts
[i1
], 0.1, colour_error
);
2108 cxr_debug_line( verts
[i1
], verts
[i2
], colour_error
);
2109 cxr_debug_line( verts
[i1
], poly
->center
, colour_error
);
2118 static int cxr_solid_checkerr( cxr_mesh
*mesh
)
2120 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
2123 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
2127 cxr_polygon
*poly
= &mesh
->polys
[i
];
2130 normal_to_plane( poly
->normal
, poly
->center
, plane
);
2132 for( int j
=0; j
<poly
->loop_total
; j
++ )
2134 cxr_loop
*loop
= &mesh
->loops
[ poly
->loop_start
+j
];
2135 double *vert
= verts
[ loop
->index
];
2137 if( fabs(plane_polarity(plane
,vert
)) > 0.0025 )
2143 plane_project_point( plane
, vert
, ref
);
2146 cxr_debug_line( ref
, vert
, colour_error
);
2147 cxr_debug_box( vert
, 0.1, colour_error
);
2154 cxr_debug_poly( mesh
, poly
, colour_error
);
2161 CXR_API
void cxr_free_world( cxr_world
*world
)
2163 for( int i
=0; i
<world
->absolids
.count
; i
++ )
2165 cxr_solid
*solid
= cxr_ab_ptr( &world
->absolids
, i
);
2166 cxr_free_mesh( solid
->pmesh
);
2169 cxr_ab_free( &world
->abverts
);
2170 cxr_ab_free( &world
->absolids
);
2172 if( world
->materials
)
2174 for( int i
=0; i
<world
->material_count
; i
++ )
2175 free( world
->materials
[i
].name
);
2177 free( world
->materials
);
2182 CXR_API cxr_tri_mesh
*cxr_world_preview( cxr_world
*world
)
2184 cxr_tri_mesh
*out
= malloc( sizeof(cxr_tri_mesh
) );
2185 out
->vertex_count
= 0;
2186 out
->indices_count
= 0;
2188 for( int i
=0; i
<world
->absolids
.count
; i
++ )
2190 cxr_solid
*solid
= cxr_ab_ptr( &world
->absolids
, i
);
2191 cxr_mesh
*mesh
= solid
->pmesh
;
2193 for( int j
=0; j
<mesh
->abpolys
.count
; j
++ )
2195 cxr_polygon
*poly
= &mesh
->polys
[j
];
2197 out
->vertex_count
+= poly
->loop_total
* 3; /* Polygon, edge strip */
2198 out
->indices_count
+= (poly
->loop_total
-2) * 3; /* Polygon */
2199 out
->indices_count
+= poly
->loop_total
* 2 * 3; /* Edge strip */
2203 out
->colours
= malloc( sizeof(v4f
)*out
->vertex_count
);
2204 out
->vertices
= malloc( sizeof(v3f
)*out
->vertex_count
);
2205 out
->indices
= malloc( sizeof(i32
)*out
->indices_count
);
2207 v3f
*overts
= out
->vertices
;
2208 v4f
*colours
= out
->colours
;
2209 i32
*indices
= out
->indices
;
2214 for( int i
=0; i
<world
->absolids
.count
; i
++ )
2216 cxr_solid
*solid
= cxr_ab_ptr( &world
->absolids
, i
);
2217 cxr_mesh
*mesh
= solid
->pmesh
;
2219 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
2222 colour_random_brush( i
, colour
);
2224 for( int j
=0; j
<mesh
->abpolys
.count
; j
++ )
2226 cxr_polygon
*poly
= &mesh
->polys
[j
];
2230 for( int k
=0; k
<poly
->loop_total
-2; k
++ )
2236 indices
[ ii
++ ] = istart
+i0
;
2237 indices
[ ii
++ ] = istart
+i1
;
2238 indices
[ ii
++ ] = istart
+i2
;
2241 for( int k
=0; k
<poly
->loop_total
; k
++ )
2243 cxr_loop
*lp
= &mesh
->loops
[poly
->loop_start
+k
];
2246 i1r
= cxr_range(k
+1,poly
->loop_total
)*3+1,
2248 i1i
= cxr_range(k
+1,poly
->loop_total
)*3+2;
2250 indices
[ ii
++ ] = istart
+i0i
;
2251 indices
[ ii
++ ] = istart
+i1i
;
2252 indices
[ ii
++ ] = istart
+i1r
;
2254 indices
[ ii
++ ] = istart
+i0i
;
2255 indices
[ ii
++ ] = istart
+i1r
;
2256 indices
[ ii
++ ] = istart
+i0r
;
2259 v3_muladds( verts
[lp
->index
], poly
->normal
, 0.02, overts
[vi
] );
2260 v4_copy( colour
, colours
[ vi
] );
2265 v3_lerp( verts
[lp
->index
], poly
->center
, 0.2, inner
);
2266 v3_muladds( inner
, poly
->normal
, 0.015, overts
[ vi
] );
2267 v4_copy( colour
, colours
[ vi
] );
2268 v4_copy( (v4f
){ 0.0, 0.0, 0.0, 0.0 }, colours
[vi
] );
2271 v3_muladds(verts
[lp
->index
], poly
->normal
, 0.0, overts
[ vi
] );
2272 v4_copy( colour
, colours
[ vi
] );
2273 v4_copy( (v4f
){ 1.0, 1.0, 1.0, 0.125 }, colours
[vi
] );
2282 CXR_API
void cxr_free_tri_mesh( cxr_tri_mesh
*mesh
)
2284 free( mesh
->colours
);
2285 free( mesh
->indices
);
2286 free( mesh
->vertices
);
2290 CXR_API cxr_world
*cxr_decompose( cxr_static_mesh
*src
, i32
*perrcode
)
2292 /* Make sure data is in the mesh and isn't empty */
2293 if( !src
->edge_count
|| !src
->loop_count
|| !src
->poly_count
)
2295 cxr_log( "Error %d\n", k_soliderr_invalid_input
);
2297 *perrcode
= k_soliderr_invalid_input
;
2303 cxr_world
*world
= malloc( sizeof(*world
) );
2305 /* Copy data to internal formats */
2306 cxr_mesh
*main_mesh
= cxr_to_internal_format( src
, &world
->abverts
);
2307 cxr_ab_init( &world
->absolids
, sizeof(cxr_solid
), 2 );
2309 if( src
->material_count
)
2311 size_t dsize
= sizeof(cxr_material
) * src
->material_count
;
2312 world
->materials
= malloc( dsize
);
2313 memcpy( world
->materials
, src
->materials
, dsize
);
2315 for( int i
=0; i
<src
->material_count
; i
++ )
2317 world
->materials
[i
].name
= malloc(strlen(src
->materials
[i
].name
) +1);
2318 strcpy( world
->materials
[i
].name
, src
->materials
[i
].name
);
2320 world
->material_count
= src
->material_count
;
2322 else world
->materials
= NULL
;
2324 int invalid_count
= 0;
2327 * Preprocessor 1: Island seperation
2331 cxr_mesh
*res
= cxr_pull_island( main_mesh
);
2334 cxr_ab_push( &world
->absolids
, &(cxr_solid
){ res
, 0, 0 });
2338 cxr_ab_push( &world
->absolids
, &(cxr_solid
){ main_mesh
, 0, 0 } );
2341 * Preprocessor 2: Displacement processing & error checks
2343 for( int i
=0; i
<world
->absolids
.count
; i
++ )
2345 cxr_solid
*pinf
= cxr_ab_ptr(&world
->absolids
,i
);
2347 for( int j
=0; j
<pinf
->pmesh
->abpolys
.count
; j
++ )
2349 cxr_polygon
*poly
= &pinf
->pmesh
->polys
[ j
];
2351 for( int k
=0; k
<poly
->loop_total
; k
++ )
2353 cxr_loop
*lp
= &pinf
->pmesh
->loops
[ poly
->loop_start
+k
];
2354 cxr_edge
*edge
= &pinf
->pmesh
->edges
[ lp
->edge_index
];
2356 if( edge
->freestyle
)
2360 if( !cxr_poly_convex( pinf
->pmesh
, poly
) )
2364 error
= k_soliderr_non_convex_poly
;
2368 if( cxr_solid_checkerr( pinf
->pmesh
) )
2372 error
= k_soliderr_non_coplanar_vertices
;
2378 pinf
->displacement
= 1;
2382 * Main convex decomp algorithm
2384 int sources_count
= world
->absolids
.count
;
2389 for( int i
=0; i
<sources_count
; i
++ )
2391 cxr_solid pinf
= *(cxr_solid
*)cxr_ab_ptr(&world
->absolids
, i
);
2393 if( pinf
.displacement
|| pinf
.invalid
)
2398 cxr_mesh
*res
= cxr_pull_best_solid( pinf
.pmesh
, 0, &error
);
2402 cxr_ab_push( &world
->absolids
, &(cxr_solid
){ res
, 0, 0 } );
2406 if( error
== k_soliderr_no_solids
)
2408 /* Retry if non-critical error, with extra edges */
2409 res
= cxr_pull_best_solid(pinf
.pmesh
, 1, &error
);
2412 cxr_ab_push( &world
->absolids
, &(cxr_solid
){ res
, 0, 0 } );
2428 cxr_log( "Error %d\n", error
);
2429 cxr_free_world( world
);
2438 * format specific functions: vdf, vmf, (v)bsp
2439 * ----------------------------------------------------------------------------
2441 #ifdef CXR_VALVE_MAP_FILE
2443 CXR_API cxr_vdf
*cxr_vdf_open(const char *path
)
2445 cxr_vdf
*vdf
= malloc(sizeof(cxr_vdf
));
2448 vdf
->fp
= fopen( path
, "w" );
2459 CXR_API
void cxr_vdf_close(cxr_vdf
*vdf
)
2465 CXR_API
void cxr_vdf_put(cxr_vdf
*vdf
, const char *str
)
2467 for( int i
=0; i
<vdf
->level
; i
++ )
2468 fputs( " ", vdf
->fp
);
2470 fputs( str
, vdf
->fp
);
2473 static void cxr_vdf_printf( cxr_vdf
*vdf
, const char *fmt
, ... )
2475 cxr_vdf_put(vdf
,"");
2478 va_start( args
, fmt
);
2479 vfprintf( vdf
->fp
, fmt
, args
);
2483 CXR_API
void cxr_vdf_node(cxr_vdf
*vdf
, const char *str
)
2485 cxr_vdf_put( vdf
, str
);
2486 putc( (u8
)'\n', vdf
->fp
);
2487 cxr_vdf_put( vdf
, "{\n" );
2492 CXR_API
void cxr_vdf_edon( cxr_vdf
*vdf
)
2495 cxr_vdf_put( vdf
, "}\n" );
2498 CXR_API
void cxr_vdf_kv( cxr_vdf
*vdf
, const char *strk
, const char *strv
)
2500 cxr_vdf_printf( vdf
, "\"%s\" \"%s\"\n", strk
, strv
);
2504 * Data-type specific Keyvalues
2506 static void cxr_vdf_ki32( cxr_vdf
*vdf
, const char *strk
, i32 val
)
2508 cxr_vdf_printf( vdf
, "\"%s\" \"%d\"\n", strk
, val
);
2511 static void cxr_vdf_kdouble( cxr_vdf
*vdf
, const char *strk
, double val
)
2513 cxr_vdf_printf( vdf
, "\"%s\" \"%f\"\n", strk
, val
);
2516 static void cxr_vdf_kaxis( cxr_vdf
*vdf
, const char *strk
,
2517 v3f normal
, double offset
, double scale
2519 cxr_vdf_printf( vdf
, "\"%s\" \"[%f %f %f %f] %f\"\n",
2520 strk
, normal
[0], normal
[1],normal
[2], offset
, scale
);
2523 static void cxr_vdf_kv3f( cxr_vdf
*vdf
, const char *strk
, v3f v
)
2525 cxr_vdf_printf( vdf
, "\"%s\" \"[%f %f %f]\"\n", strk
, v
[0], v
[1], v
[2] );
2528 static void cxr_vdf_karrdouble( cxr_vdf
*vdf
, const char *strk
,
2529 int id
, double *doubles
, int count
2531 cxr_vdf_put(vdf
,"");
2532 fprintf( vdf
->fp
, "\"%s%d\" \"", strk
, id
);
2533 for( int i
=0; i
<count
; i
++ )
2535 if( i
== count
-1 ) fprintf( vdf
->fp
, "%f", doubles
[i
] );
2536 else fprintf( vdf
->fp
, "%f ", doubles
[i
] );
2538 fprintf( vdf
->fp
, "\"\n" );
2541 static void cxr_vdf_karrv3f( cxr_vdf
*vdf
, const char *strk
,
2542 int id
, v3f
*vecs
, int count
2544 cxr_vdf_put(vdf
,"");
2545 fprintf( vdf
->fp
, "\"%s%d\" \"", strk
, id
);
2546 for( int i
=0; i
<count
; i
++ )
2548 const char *format
= i
== count
-1? "%f %f %f": "%f %f %f ";
2549 fprintf( vdf
->fp
, format
, vecs
[i
][0], vecs
[i
][1], vecs
[i
][2] );
2551 fprintf( vdf
->fp
, "\"\n" );
2554 static void cxr_vdf_plane( cxr_vdf
*vdf
, const char *strk
, v3f a
, v3f b
, v3f c
)
2556 cxr_vdf_printf( vdf
, "\"%s\" \"(%f %f %f) (%f %f %f) (%f %f %f)\"\n",
2557 strk
, a
[0], a
[1], a
[2], b
[0], b
[1], b
[2], c
[0], c
[1], c
[2] );
2560 static void cxr_vdf_colour255(cxr_vdf
*vdf
, const char *strk
, v4f colour
)
2563 v4_muls( colour
, 255.0, scale
);
2564 cxr_vdf_printf( vdf
, "\"%s\" \"%d %d %d %d\"\n",
2565 strk
,(int)scale
[0], (int)scale
[1], (int)scale
[2], (int)scale
[3]);
2568 static struct cxr_material cxr_nodraw
=
2570 .res
= { 512, 512 },
2571 .name
= "tools/toolsnodraw"
2575 * Find most extreme point along a given direction
2577 static double support_distance( v3f verts
[3], v3f dir
, double coef
)
2581 coef
* v3_dot( verts
[0], dir
),
2584 coef
* v3_dot( verts
[1], dir
),
2585 coef
* v3_dot( verts
[2], dir
)
2591 * Convert regular UV'd triangle int Source's u/vaxis vectors
2593 * This supports affine move, scale, rotation, parallel skewing
2595 static void cxr_calculate_axis( cxr_texinfo
*transform
, v3f verts
[3],
2596 v2f uvs
[3], v2f texture_res
2598 v2f tT
, bT
; /* Tangent/bitangent pairs for UV space and world */
2601 v2_sub( uvs
[0], uvs
[1], tT
);
2602 v2_sub( uvs
[2], uvs
[1], bT
);
2603 v3_sub( verts
[0], verts
[1], tW
);
2604 v3_sub( verts
[2], verts
[1], bW
);
2606 /* Use arbitrary projection if there is no UV */
2607 if( v2_length( tT
) < 0.0001 || v2_length( bT
) < 0.0001 )
2609 v3f uaxis
, normal
, vaxis
;
2611 v3_copy( tW
, uaxis
);
2612 v3_normalize( uaxis
);
2614 v3_cross( tW
, bW
, normal
);
2615 v3_cross( normal
, uaxis
, vaxis
);
2616 v3_normalize( vaxis
);
2618 v3_copy( uaxis
, transform
->uaxis
);
2619 v3_copy( vaxis
, transform
->vaxis
);
2620 v2_zero( transform
->offset
);
2622 v2_div( (v2f
){128.0, 128.0}, texture_res
, transform
->scale
);
2623 transform
->winding
= 1.0;
2627 /* Detect if UV is reversed */
2628 double winding
= v2_cross( tT
, bT
) >= 0.0f
? 1.0f
: -1.0f
;
2630 /* UV projection reference */
2632 v2_muls((v2f
){1,0}, winding
, vX
);
2633 v2_muls((v2f
){0,1}, winding
, vY
);
2635 /* Reproject reference into world space, including skew */
2638 v3_muls( tW
, v2_cross(vX
,bT
) / v2_cross(bT
,tT
), uaxis1
);
2639 v3_muladds( uaxis1
, bW
, v2_cross(vX
, tT
) / v2_cross(tT
,bT
), uaxis1
);
2641 v3_muls( tW
, v2_cross(vY
,bT
) / v2_cross(bT
,tT
), vaxis1
);
2642 v3_muladds( vaxis1
, bW
, v2_cross(vY
,tT
) / v2_cross(tT
,bT
), vaxis1
);
2644 v3_normalize( uaxis1
);
2645 v3_normalize( vaxis1
);
2647 /* Apply source transform to axis (yes, they also need to be swapped) */
2648 v3f norm
, uaxis
, vaxis
;
2650 v3_cross( bW
, tW
, norm
);
2652 v3_cross( vaxis1
, norm
, uaxis
);
2653 v3_cross( uaxis1
, norm
, vaxis
);
2656 v2f uvmin
, uvmax
, uvdelta
;
2657 v2_minv( uvs
[0], uvs
[1], uvmin
);
2658 v2_minv( uvmin
, uvs
[2], uvmin
);
2659 v2_maxv( uvs
[0], uvs
[1], uvmax
);
2660 v2_maxv( uvmax
, uvs
[2], uvmax
);
2662 v2_sub( uvmax
, uvmin
, uvdelta
);
2664 /* world-uv scale */
2665 v2f uvminw
, uvmaxw
, uvdeltaw
;
2666 uvminw
[0] = -support_distance( verts
, uaxis
, -1.0f
);
2667 uvmaxw
[0] = support_distance( verts
, uaxis
, 1.0f
);
2668 uvminw
[1] = -support_distance( verts
, vaxis
, -1.0f
);
2669 uvmaxw
[1] = support_distance( verts
, vaxis
, 1.0f
);
2671 v2_sub( uvmaxw
, uvminw
, uvdeltaw
);
2675 v2_div( uvdeltaw
, uvdelta
, uv_scale
);
2676 v2_div( uv_scale
, texture_res
, uv_scale
);
2678 /* Find offset via 'natural' point */
2679 v2f target_uv
, natural_uv
, tex_offset
;
2680 v2_mul( uvs
[0], texture_res
, target_uv
);
2682 natural_uv
[0] = v3_dot( uaxis
, verts
[0] );
2683 natural_uv
[1] = -v3_dot( vaxis
, verts
[0] );
2684 v2_div( natural_uv
, uv_scale
, natural_uv
);
2686 tex_offset
[0] = target_uv
[0]-natural_uv
[0];
2687 tex_offset
[1] = -(target_uv
[1]-natural_uv
[1]);
2689 /* Copy everything into output */
2690 v3_copy( uaxis
, transform
->uaxis
);
2691 v3_copy( vaxis
, transform
->vaxis
);
2692 v2_copy( tex_offset
, transform
->offset
);
2693 v2_copy( uv_scale
, transform
->scale
);
2694 transform
->winding
= winding
;
2698 * Get the maximal direction of a vector, while also ignoring an axis
2701 static int cxr_cardinal( v3f a
, int ignore
)
2704 double component_max
= -CXR_BIG_NUMBER
;
2706 for( int i
=0; i
<3; i
++ )
2708 if( i
== ignore
) continue;
2710 if( fabs(a
[i
]) > component_max
)
2712 component_max
= fabs(a
[i
]);
2716 double d
= a
[component
] >= 0.0? 1.0: -1.0;
2724 * Convert contiguous mesh to displacement patch
2726 static int cxr_write_disp( cxr_mesh
*mesh
, cxr_world
*world
,
2727 cxr_vmf_context
*ctx
, cxr_vdf
*output
2729 v3f
*verts
= cxr_ab_ptr( mesh
->p_abverts
, 0 );
2733 int con_start
, con_count
;
2741 *vertinfo
= malloc( sizeof(struct vertinfo
)*mesh
->p_abverts
->count
);
2742 int *graph
= malloc( sizeof(int) * mesh
->abedges
.count
*2 );
2745 for( int i
=0; i
<mesh
->p_abverts
->count
; i
++ )
2747 struct vertinfo
*info
= &vertinfo
[i
];
2748 info
->con_start
= con_pos
;
2749 info
->con_count
= 0;
2756 for( int j
=0; j
<mesh
->abedges
.count
; j
++ )
2758 cxr_edge
*edge
= &mesh
->edges
[j
];
2760 if( edge
->i0
== i
|| edge
->i1
== i
)
2762 graph
[ con_pos
++ ] = edge
->i0
== i
? edge
->i1
: edge
->i0
;
2765 if( edge
->freestyle
)
2771 v3f refv
, refu
, refn
;
2772 v3_zero(refv
); v3_zero(refu
); v3_zero(refn
);
2775 * Approximately match the area of the result brush faces to the actual
2778 * Necessary for accuracy and even lightmap texel allocation
2781 double uv_area
= 0.0, face_area
= 0.0, sf
;
2782 v2f uvboundmin
, uvboundmax
;
2783 v3f faceboundmin
, faceboundmax
;
2787 v2_fill( uvboundmin
, CXR_BIG_NUMBER
);
2788 v2_fill( uvboundmax
, -CXR_BIG_NUMBER
);
2789 v3_fill( faceboundmin
, CXR_BIG_NUMBER
);
2790 v3_fill( faceboundmax
, -CXR_BIG_NUMBER
);
2792 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
2794 cxr_polygon
*poly
= &mesh
->polys
[i
];
2796 for( int j
=0; j
<poly
->loop_total
; j
++ )
2798 cxr_loop
*lp0
= &mesh
->loops
[ poly
->loop_start
+j
];
2799 v2_minv( lp0
->uv
, uvboundmin
, uvboundmin
);
2800 v2_maxv( lp0
->uv
, uvboundmax
, uvboundmax
);
2801 v3_minv( verts
[lp0
->index
], faceboundmin
, faceboundmin
);
2802 v3_maxv( verts
[lp0
->index
], faceboundmax
, faceboundmax
);
2805 for( int j
=0; j
<poly
->loop_total
-2; j
++ )
2807 cxr_loop
*lp0
= &mesh
->loops
[poly
->loop_start
],
2808 *lp1
= &mesh
->loops
[poly
->loop_start
+j
+1],
2809 *lp2
= &mesh
->loops
[poly
->loop_start
+j
+2];
2812 v3_sub( verts
[lp1
->index
], verts
[lp0
->index
], va
);
2813 v3_sub( verts
[lp2
->index
], verts
[lp0
->index
], vb
);
2814 v3_cross( va
, vb
, orth
);
2816 face_area
+= v3_length( orth
) / 2.0;
2819 v2_sub( lp1
->uv
, lp0
->uv
, uva
);
2820 v2_sub( lp2
->uv
, lp0
->uv
, uvb
);
2822 uv_area
+= fabs(v2_cross( uva
, uvb
)) / 2.0;
2826 v3_add( faceboundmax
, faceboundmin
, face_center
);
2827 v3_muls( face_center
, 0.5, face_center
);
2828 v2_add( uvboundmin
, uvboundmax
, uv_center
);
2829 v2_muls( uv_center
, 0.5, uv_center
);
2831 sf
= sqrt( face_area
/ uv_area
);
2832 int corner_count
= 0;
2835 * Vertex classification
2836 * boundary vertices: they exist on a freestyle edge
2837 * corners: only connected to other boundaries
2839 for( int i
=0; i
<mesh
->p_abverts
->count
; i
++ )
2841 struct vertinfo
*info
= &vertinfo
[i
];
2842 if( !info
->boundary
) continue;
2847 for( int j
=0; j
<info
->con_count
; j
++ )
2849 int con
= graph
[info
->con_start
+j
];
2851 if( vertinfo
[con
].boundary
)
2857 if( count
> 2 || non_manifold
)
2865 * TODO(harry): This currently only supports power 2 displacements
2866 * its quite straightforward to upgrade it.
2868 * TODO(harry): Error checking is needed here for bad input data
2876 for( int i
=0; i
<mesh
->abpolys
.count
; i
++ )
2878 cxr_polygon
*basepoly
= &mesh
->polys
[i
];
2880 for( int h
=0; h
<basepoly
->loop_total
; h
++ )
2883 i1
= cxr_range(h
+1,basepoly
->loop_total
);
2885 cxr_loop
*l0
= &mesh
->loops
[ basepoly
->loop_start
+i0
],
2886 *l1
= &mesh
->loops
[ basepoly
->loop_start
+i1
];
2887 struct vertinfo
*info
= &vertinfo
[ l0
->index
];
2892 int corner_count
= 1;
2894 cxr_material
*matptr
=
2895 basepoly
->material_id
< 0 || !world
->materials
?
2897 &world
->materials
[ basepoly
->material_id
];
2900 dispedge
[0] = l0
->index
;
2901 dispedge
[1] = l1
->index
;
2902 v2_copy( l0
->uv
, corner_uvs
[0] );
2904 /* Consume (use) face from orignal mesh */
2905 basepoly
->loop_total
= -1;
2907 while( dispedge_count
< 17 )
2909 struct vertinfo
*edge_head
=
2910 &vertinfo
[dispedge
[dispedge_count
-1]];
2914 if( edge_head
->corner
)
2916 /* Find polygon that has edge C-1 -> C */
2917 for( int j
=0; j
<mesh
->abpolys
.count
&& !newvert
; j
++ )
2919 cxr_polygon
*poly
= &mesh
->polys
[j
];
2921 for( int k
=0; k
<poly
->loop_total
; k
++ )
2924 i1
= cxr_range(k
+1,poly
->loop_total
);
2926 cxr_loop
*l0
= &mesh
->loops
[ poly
->loop_start
+i0
],
2927 *l1
= &mesh
->loops
[ poly
->loop_start
+i1
];
2929 if( l0
->index
== dispedge
[dispedge_count
-2] &&
2930 l1
->index
== dispedge
[dispedge_count
-1] )
2932 /* Take the next edge */
2933 v2_copy( l1
->uv
, corner_uvs
[corner_count
++] );
2935 int i2
= cxr_range(i1
+1,poly
->loop_total
);
2936 cxr_loop
*l2
= &mesh
->loops
[ poly
->loop_start
+i2
];
2938 dispedge
[dispedge_count
++] = l2
->index
;
2940 poly
->loop_total
= -1;
2948 for( int j
=0; j
<edge_head
->con_count
; j
++ )
2950 int con
= graph
[edge_head
->con_start
+j
];
2955 if( dispedge_count
> 1 )
2956 if( con
== dispedge
[dispedge_count
-2] )
2959 struct vertinfo
*coninfo
= &vertinfo
[con
];
2961 if( !coninfo
->boundary
)
2964 dispedge
[ dispedge_count
++ ] = con
;
2977 /* All edges collected */
2980 v2_sub( corner_uvs
[1], corner_uvs
[0], va
);
2981 v2_sub( corner_uvs
[2], corner_uvs
[0], vb
);
2983 /* Connect up the grid
2991 * Example: a := common unused vertex that is connected to
2992 * by 1 and 15. Or y-1, and x-1 on the grid.
2993 * g := c and f common vert ^
2998 for( int j
=0; j
<5; j
++ ) grid
[j
] = dispedge
[j
];
2999 for( int j
=1; j
<5; j
++ ) grid
[j
*5+4] = dispedge
[j
+4];
3000 for( int j
=0; j
<4; j
++ ) grid
[4*5+3-j
] = dispedge
[j
+9];
3001 for( int j
=1; j
<4; j
++ ) grid
[j
*5] = dispedge
[16-j
];
3004 for( int j
=1; j
<4; j
++ )
3006 for( int k
=1; k
<4; k
++ )
3008 int s0
= grid
[(j
-1)*5+k
],
3011 struct vertinfo
*va
= &vertinfo
[s0
],
3012 *vb
= &vertinfo
[s1
];
3014 /* Find common non-used vertex */
3015 for( int l
=0; l
<va
->con_count
; l
++ )
3017 for( int m
=0; m
<vb
->con_count
; m
++ )
3019 int cona
= graph
[va
->con_start
+l
],
3020 conb
= graph
[vb
->con_start
+m
];
3024 if( vertinfo
[cona
].used
|| vertinfo
[cona
].boundary
)
3027 grid
[ j
*5+k
] = cona
;
3028 vertinfo
[cona
].used
= 1;
3036 cxr_log( "Broken displacement!\n" );
3047 * Create V reference based on first displacement.
3048 * TODO(harry): This is not the moststable selection method!
3049 * faces can come in any order, so the first disp will of
3050 * course always vary. Additionaly the triangle can be oriented
3053 * Improvement can be made by selecting a first disp/triangle
3054 * based on deterministic factors.
3056 if( disp_count
== 0 )
3060 v3_copy( verts
[dispedge
[0]], tri_ref
[0] );
3061 v3_copy( verts
[dispedge
[4]], tri_ref
[1] );
3062 v3_copy( verts
[dispedge
[8]], tri_ref
[2] );
3063 cxr_calculate_axis( &tx
, tri_ref
, corner_uvs
, (v2f
){512,512} );
3065 v3_muls( tx
.vaxis
, -1.0, refv
);
3066 int v_cardinal
= cxr_cardinal( refv
, -1 );
3068 v3_cross( tx
.vaxis
, tx
.uaxis
, refn
);
3069 v3_muls( refn
, -tx
.winding
, refn
);
3071 /* Computing new reference vectors */
3072 int n1_cardinal
= cxr_cardinal( refn
, v_cardinal
);
3076 for( int j
=0; j
<2; j
++ )
3077 if( u_cardinal
== n1_cardinal
|| u_cardinal
== v_cardinal
)
3081 refu
[u_cardinal
] = tx
.uaxis
[u_cardinal
] > 0.0? 1.0: -1.0;
3085 v3_copy( face_center
, p0
);
3086 v3_muladds( face_center
, refn
, 1.5, pn
);
3087 v3_muladds( face_center
, refv
, 1.5, pv
);
3088 v3_muladds( face_center
, refu
, 1.5, pu
);
3090 v3_muladds( face_center
, refn
, 2.0, face_center
);
3093 /* Create world coordinates */
3094 v3f world_corners
[8];
3097 for( int j
=0; j
<4; j
++ )
3100 v2_sub( corner_uvs
[j
], uv_center
, local_uv
);
3101 v2_copy( corner_uvs
[j
], world_uv
[j
] );
3102 v2_muls( local_uv
, sf
, local_uv
);
3104 v3_muls( refu
, local_uv
[0], world_corners
[j
] );
3105 v3_muladds( world_corners
[j
],refv
,local_uv
[1],world_corners
[j
] );
3106 v3_add( face_center
, world_corners
[j
], world_corners
[j
] );
3109 double *colour
= colours_random
[cxr_range(disp_count
,8)];
3111 for( int j
=0; j
<4; j
++ )
3112 v3_muladds( world_corners
[j
], refn
, -1.0, world_corners
[j
+4] );
3114 /* Apply world transform */
3115 for( int j
=0; j
<8; j
++ )
3117 double *p0
= world_corners
[j
];
3118 v3_muls( p0
, ctx
->scale
, p0
);
3119 v3_add( p0
, ctx
->offset
, p0
);
3122 cxr_texinfo texinfo_shared
;
3123 cxr_calculate_axis( &texinfo_shared
, world_corners
, world_uv
,
3124 (v2f
){ matptr
->res
[0], matptr
->res
[1] } );
3127 cxr_vdf_node( output
, "solid" );
3128 cxr_vdf_ki32( output
, "id", ++ ctx
->brush_count
);
3139 double distances
[25];
3141 v3f lside0
, lside1
, lref
, vdelta
, vworld
;
3144 for( int j
=0; j
<5; j
++ )
3146 ty
= (double)j
/(double)(5-1);
3148 v3_lerp( world_corners
[0], world_corners
[3], ty
, lside0
);
3149 v3_lerp( world_corners
[1], world_corners
[2], ty
, lside1
);
3151 for( int k
=0; k
<5; k
++ )
3155 tx
= (double)k
/(double)(5-1);
3156 v3_lerp( lside0
, lside1
, tx
, lref
);
3157 v3_muls( verts
[grid
[index
]], ctx
->scale
, vworld
);
3158 v3_add( ctx
->offset
, vworld
, vworld
);
3160 v3_sub( vworld
, lref
, vdelta
);
3161 v3_copy( vdelta
, normals
[index
] );
3162 v3_normalize( normals
[index
] );
3163 distances
[index
] = v3_dot( vdelta
, normals
[index
] );
3167 for( int j
=0; j
<6; j
++ )
3169 int *side
= sides
[j
];
3171 cxr_vdf_node( output
, "side" );
3172 cxr_vdf_ki32( output
, "id", ++ ctx
->face_count
);
3173 cxr_vdf_plane( output
, "plane", world_corners
[side
[2]],
3174 world_corners
[side
[1]],
3175 world_corners
[side
[0]] );
3177 cxr_vdf_kv( output
, "material", matptr
->name
);
3178 cxr_vdf_kaxis( output
, "uaxis",
3179 texinfo_shared
.uaxis
,
3180 texinfo_shared
.offset
[0],
3181 texinfo_shared
.scale
[0] );
3182 cxr_vdf_kaxis( output
, "vaxis",
3183 texinfo_shared
.vaxis
,
3184 texinfo_shared
.offset
[1],
3185 texinfo_shared
.scale
[1] );
3187 cxr_vdf_kdouble( output
, "rotation", 0.0 );
3188 cxr_vdf_ki32( output
, "lightmapscale", ctx
->lightmap_scale
);
3189 cxr_vdf_ki32( output
, "smoothing_groups", 0 );
3193 cxr_vdf_node( output
, "dispinfo" );
3194 cxr_vdf_ki32( output
, "power", 2 );
3195 cxr_vdf_kv3f( output
, "startposition", world_corners
[0] );
3196 cxr_vdf_ki32( output
, "flags", 0 );
3197 cxr_vdf_kdouble( output
, "elevation", 0.0 );
3198 cxr_vdf_ki32( output
, "subdiv", 0 );
3200 cxr_vdf_node( output
, "normals" );
3201 for( int k
=0; k
<5; k
++ )
3202 cxr_vdf_karrv3f( output
, "row", k
, &normals
[k
*5], 5 );
3203 cxr_vdf_edon( output
);
3205 cxr_vdf_node( output
, "distances" );
3206 for( int k
=0; k
<5; k
++ )
3207 cxr_vdf_karrdouble( output
, "row", k
, &distances
[k
*5], 5 );
3208 cxr_vdf_edon( output
);
3211 * TODO: This might be needed for the compilers. Opens fine in
3216 cxr_vdf_node( output, "offsets" );
3217 for( int k=0; k<5; k++ )
3218 cxr_vdf_printf( output,
3219 "\"row%d\" \"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0\"\n", k );
3220 cxr_vdf_edon( output );
3222 cxr_vdf_node( output, "offset_normals" );
3223 for( int k=0; k<5; k++ )
3224 cxr_vdf_printf( output,
3225 "\"row%d\" \"0 0 1 0 0 1 0 0 1 0 0 1 0 0 1\"\n", k );
3226 cxr_vdf_edon( output );
3228 cxr_vdf_node( output, "alphas" );
3229 for( int k=0; k<5; k++ )
3230 cxr_vdf_printf( output, "\"row%d\" \"0 0 0 0 0\"\n", k );
3231 cxr_vdf_edon( output );
3233 cxr_vdf_node( output, "triangle_tags" );
3234 for( int k=0; k<5-1; k++ )
3235 cxr_vdf_printf( output,
3236 "\"row%d\" \"9 9 9 9 9 9 9 9\"\n", k );
3237 cxr_vdf_edon( output );
3239 cxr_vdf_node( output, "allowed_verts" );
3240 cxr_vdf_printf( output,
3241 "\"10\" \"-1 -1 -1 -1 -1 -1 -1 -1 -1 -1\"\n" );
3242 cxr_vdf_edon( output );
3245 cxr_vdf_edon( output
);
3248 cxr_vdf_edon( output
);
3251 cxr_vdf_node( output
, "editor");
3252 cxr_vdf_colour255( output
, "color",
3253 colours_random
[cxr_range(ctx
->brush_count
,8)]);
3255 cxr_vdf_ki32( output
, "visgroupid", ctx
->visgroupid
);
3256 cxr_vdf_ki32( output
, "visgroupshown",1);
3257 cxr_vdf_ki32( output
, "visgroupautoshown",1);
3258 cxr_vdf_edon( output
);
3260 cxr_vdf_edon( output
);
3272 * Write header information for a vmf to vdf
3274 CXR_API
void cxr_begin_vmf( cxr_vmf_context
*ctx
, cxr_vdf
*output
)
3276 cxr_vdf_node( output
, "versioninfo" );
3277 cxr_vdf_ki32( output
, "editorversion", 400 );
3278 cxr_vdf_ki32( output
, "editorbuild", 8456 );
3279 cxr_vdf_ki32( output
, "mapversion", ctx
->mapversion
);
3280 cxr_vdf_ki32( output
, "formatversion", 100 );
3281 cxr_vdf_ki32( output
, "prefab", 0 );
3282 cxr_vdf_edon( output
);
3284 cxr_vdf_node( output
, "visgroups" );
3286 for( int i
=0; i
<ctx
->visgroup_count
; i
++ )
3288 cxr_vdf_node( output
, "visgroup" );
3289 cxr_vdf_kv( output
, "name", ctx
->visgroups
[i
].name
);
3290 cxr_vdf_ki32( output
, "visgroupid", i
+1 );
3291 cxr_vdf_edon( output
);
3294 cxr_vdf_edon( output
);
3296 cxr_vdf_node( output
, "viewsettings" );
3297 cxr_vdf_ki32( output
, "bSnapToGrid", 1 );
3298 cxr_vdf_ki32( output
, "bShowGrid", 1 );
3299 cxr_vdf_ki32( output
, "bShowLogicalGrid", 0 );
3300 cxr_vdf_ki32( output
, "nGridSpacing", 64 );
3301 cxr_vdf_ki32( output
, "bShow3DGrid", 0 );
3302 cxr_vdf_edon( output
);
3304 cxr_vdf_node( output
, "world" );
3305 cxr_vdf_ki32( output
, "id", 1 );
3306 cxr_vdf_ki32( output
, "mapversion", 1 ); /* ?? */
3307 cxr_vdf_kv( output
, "classname", "worldspawn" );
3308 cxr_vdf_kv( output
, "skyname", ctx
->skyname
);
3309 cxr_vdf_ki32( output
, "maxpropscreenwidth", -1 );
3310 cxr_vdf_kv( output
, "detailvbsp", ctx
->detailvbsp
);
3311 cxr_vdf_kv( output
, "detailmaterial", ctx
->detailmaterial
);
3314 /* Fairly useless but might need in the future */
3315 CXR_API
void cxr_vmf_begin_entities( cxr_vmf_context
*ctx
, cxr_vdf
*vdf
)
3317 cxr_vdf_edon( vdf
);
3320 CXR_API
void cxr_end_vmf( cxr_vmf_context
*ctx
, cxr_vdf
*vdf
)
3325 * Write solids (and displacements) to VMF file
3327 CXR_API
void cxr_push_world_vmf( cxr_world
*world
, cxr_vmf_context
*ctx
,
3330 v3f
*verts
= cxr_ab_ptr( &world
->abverts
, 0 );
3332 /* Write all solids as VMF brushes */
3333 for( int i
=0; i
<world
->absolids
.count
; i
++ )
3335 cxr_solid
*solid
= cxr_ab_ptr(&world
->absolids
,i
);
3337 if( solid
->displacement
)
3339 cxr_write_disp( solid
->pmesh
, world
, ctx
, output
);
3343 cxr_vdf_node( output
, "solid" );
3344 cxr_vdf_ki32( output
, "id", ++ ctx
->brush_count
);
3346 for( int j
=0; j
<solid
->pmesh
->abpolys
.count
; j
++ )
3348 cxr_polygon
*poly
= &solid
->pmesh
->polys
[j
];
3349 cxr_loop
*ploops
= &solid
->pmesh
->loops
[poly
->loop_start
];
3351 cxr_material
*matptr
=
3352 poly
->material_id
< 0 || !world
->materials
?
3354 &world
->materials
[ poly
->material_id
];
3356 cxr_vdf_node( output
, "side" );
3357 cxr_vdf_ki32( output
, "id", ++ ctx
->face_count
);
3359 v3f tri
[3]; v2f uvs
[3];
3361 int i0
= ploops
[0].index
,
3362 i1
= ploops
[1].index
,
3363 i2
= ploops
[2].index
;
3365 v3_muls( verts
[i0
], ctx
->scale
, tri
[0] );
3366 v3_muls( verts
[i1
], ctx
->scale
, tri
[1] );
3367 v3_muls( verts
[i2
], ctx
->scale
, tri
[2] );
3369 v3_add( ctx
->offset
, tri
[0], tri
[0] );
3370 v3_add( ctx
->offset
, tri
[1], tri
[1] );
3371 v3_add( ctx
->offset
, tri
[2], tri
[2] );
3373 v2_copy( ploops
[0].uv
, uvs
[0] );
3374 v2_copy( ploops
[1].uv
, uvs
[1] );
3375 v2_copy( ploops
[2].uv
, uvs
[2] );
3377 cxr_vdf_plane( output
, "plane", tri
[2], tri
[1], tri
[0] );
3378 cxr_vdf_kv( output
, "material", matptr
->name
);
3381 cxr_calculate_axis( &tx
, tri
, uvs
,
3382 (double[2]){ matptr
->res
[0], matptr
->res
[1] });
3384 cxr_vdf_kaxis( output
, "uaxis", tx
.uaxis
, tx
.offset
[0], tx
.scale
[0]);
3385 cxr_vdf_kaxis( output
, "vaxis", tx
.vaxis
, tx
.offset
[1], tx
.scale
[1]);
3387 cxr_vdf_kdouble( output
, "rotation", 0.0 );
3388 cxr_vdf_ki32( output
, "lightmapscale", ctx
->lightmap_scale
);
3389 cxr_vdf_ki32( output
, "smoothing_groups", 0);
3391 cxr_vdf_edon( output
);
3394 cxr_vdf_node( output
, "editor" );
3395 cxr_vdf_colour255( output
, "color",
3396 colours_random
[cxr_range(ctx
->brush_count
,8)]);
3398 cxr_vdf_ki32( output
, "visgroupid", ctx
->visgroupid
);
3399 cxr_vdf_ki32( output
, "visgroupshown", 1 );
3400 cxr_vdf_ki32( output
, "visgroupautoshown", 1 );
3401 cxr_vdf_edon( output
);
3403 cxr_vdf_edon( output
);
3408 * Valve Source SDK 2015 CS:GO
3410 #define HEADER_LUMPS 64
3411 #define LUMP_WORLDLIGHTS 54
3413 #pragma pack(push,1)
3422 int fileofs
, filelen
;
3427 lumps
[ HEADER_LUMPS
];
3437 float shadow_cast_offset
[3];
3445 float constant_attn
;
3447 float quadratic_attn
;
3455 * Utility for patching BSP tools to remove -1 distance lights (we set them
3456 * like that, because we want these lights to go away)
3458 * Yes, there is no way to do this in hammer
3459 * Yes, the distance KV is unused but still gets compiled to this lump
3460 * No, Entities only compile will not do this for you
3462 CXR_API
int cxr_lightpatch_bsp( const char *path
)
3464 printf( "Lightpatch: %s\n", path
);
3466 FILE *fp
= fopen( path
, "r+b" );
3471 cxr_log( "Could not open BSP file for editing (r+b)\n" );
3477 struct header header
;
3478 fread( &header
, sizeof(struct header
), 1, fp
);
3479 struct lump
*lump
= &header
.lumps
[ LUMP_WORLDLIGHTS
];
3481 /* Read worldlight array */
3482 struct worldlight
*lights
= malloc( lump
->filelen
);
3483 fseek( fp
, lump
->fileofs
, SEEK_SET
);
3484 fread( lights
, lump
->filelen
, 1, fp
);
3486 /* Remove all marked lights */
3487 int light_count
= lump
->filelen
/ sizeof(struct worldlight
);
3490 for( int i
= 0; i
< light_count
; i
++ )
3491 if( lights
[i
].radius
>= 0.0f
)
3492 lights
[new_count
++] = lights
[i
];
3494 lump
->filelen
= new_count
*sizeof(struct worldlight
);
3496 /* Write changes back to file */
3497 fseek( fp
, lump
->fileofs
, SEEK_SET
);
3498 fwrite( lights
, lump
->filelen
, 1, fp
);
3499 fseek( fp
, 0, SEEK_SET
);
3500 fwrite( &header
, sizeof(struct header
), 1, fp
);
3503 cxr_log( "removed %d marked lights\n", light_count
-new_count
);
3511 #endif /* CXR_VALVE_MAP_FILE */
3512 #endif /* CXR_IMPLEMENTATION */