frame rate independence
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #include "common.h"
6
7 #ifndef AUDIO_H
8 #define AUDIO_H
9
10 #include "world.h"
11
12 static float audio_occlusion_current = 0.0f,
13 k_audio_occlusion_rate = 1.0f;
14
15 static int k_audio_debug_soundscape = 0;
16
17 audio_clip audio_board[] =
18 {
19 {.path="sound/skate.ogg", .source_mode=k_audio_source_compressed },
20 {.path="sound/wheel.ogg", .source_mode=k_audio_source_compressed },
21 {.path="sound/slide.ogg", .source_mode=k_audio_source_compressed },
22 {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed }
23 };
24
25 audio_clip audio_splash =
26 { .path = "sound/splash.ogg", .source_mode=k_audio_source_compressed };
27
28 audio_clip audio_jumps[] = {
29 { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, },
30 { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, },
31 { .path = "sound/jump2.ogg", .source_mode=k_audio_source_compressed, },
32 { .path = "sound/jump3.ogg", .source_mode=k_audio_source_compressed, }
33 };
34
35 audio_clip audio_footsteps[] = {
36 {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,},
37 {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,},
38 {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,},
39 {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,}
40 };
41
42 audio_clip audio_lands[] = {
43 { .path = "sound/revert0.ogg", .source_mode=k_audio_source_compressed },
44 { .path = "sound/revert1.ogg", .source_mode=k_audio_source_compressed },
45 { .path = "sound/revert2.ogg", .source_mode=k_audio_source_compressed },
46 { .path = "sound/revert3.ogg", .source_mode=k_audio_source_compressed },
47 { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed }
48 };
49
50 audio_clip audio_water[] = {
51 { .path = "sound/wave0.ogg", .source_mode=k_audio_source_compressed },
52 { .path = "sound/wave1.ogg", .source_mode=k_audio_source_compressed },
53 { .path = "sound/wave2.ogg", .source_mode=k_audio_source_compressed },
54 { .path = "sound/wave3.ogg", .source_mode=k_audio_source_compressed },
55 { .path = "sound/wave4.ogg", .source_mode=k_audio_source_compressed },
56 { .path = "sound/wave5.ogg", .source_mode=k_audio_source_compressed }
57 };
58
59 audio_clip audio_grass[] = {
60 { .path = "sound/grass0.ogg", .source_mode=k_audio_source_compressed },
61 { .path = "sound/grass1.ogg", .source_mode=k_audio_source_compressed },
62 { .path = "sound/grass2.ogg", .source_mode=k_audio_source_compressed },
63 { .path = "sound/grass3.ogg", .source_mode=k_audio_source_compressed },
64 };
65
66 audio_clip audio_ambience[] =
67 {
68 {.path="sound/town_generic.ogg",
69 .source_mode=k_audio_source_compressed }
70 };
71
72 audio_clip audio_gate_pass = {
73 .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed
74 };
75
76 audio_clip audio_gate_lap = {
77 .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed
78 };
79
80 audio_clip audio_gate_ambient = {
81 .path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed
82 };
83
84 audio_player ambient_player =
85 {
86 .name = "Ambience"
87 };
88
89 audio_player ambient_sprites[4] =
90 {
91 { .name = "Ambient Sprites 0" },
92 { .name = "Ambient Sprites 1" },
93 { .name = "Ambient Sprites 2" },
94 { .name = "Ambient Sprites 3" },
95 };
96
97 audio_player audio_player0 =
98 {
99 .name = "Player0",
100 };
101
102 audio_player audio_player1 =
103 {
104 .name = "Player1",
105 };
106
107 audio_player audio_player2 =
108 {
109 .name = "Player2",
110 };
111
112 audio_player audio_player3 =
113 {
114 .name = "Player3",
115 };
116
117 audio_player audio_player_extra =
118 {
119 .name = "PlayerInst"
120 };
121
122 audio_player audio_player_gate =
123 {
124 .name = "Gate"
125 };
126
127 static void audio_init(void)
128 {
129 audio_player_init( &audio_player0 );
130 audio_player_init( &audio_player1 );
131 audio_player_init( &audio_player2 );
132 audio_player_init( &audio_player3 );
133 audio_player_init( &audio_player_gate );
134 audio_player_init( &ambient_player );
135 audio_player_init( &ambient_sprites[0] );
136 audio_player_init( &ambient_sprites[1] );
137 audio_player_init( &ambient_sprites[2] );
138 audio_player_init( &ambient_sprites[3] );
139 audio_player_init( &audio_player_extra );
140
141 audio_clip_loadn( audio_board, vg_list_size(audio_board) );
142 audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) );
143 audio_clip_loadn( &audio_splash, 1 );
144 audio_clip_loadn( &audio_gate_pass, 1 );
145 audio_clip_loadn( &audio_gate_lap, 1 );
146 audio_clip_loadn( &audio_gate_ambient, 1 );
147 audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) );
148 audio_clip_loadn( audio_lands, vg_list_size(audio_lands) );
149 audio_clip_loadn( audio_water, vg_list_size(audio_water) );
150 audio_clip_loadn( audio_grass, vg_list_size(audio_grass) );
151 audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) );
152
153 audio_lock();
154 u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
155
156 audio_player_set_flags( &audio_player0, flags );
157 audio_player_set_flags( &audio_player1, flags );
158 audio_player_set_flags( &audio_player2, flags );
159 audio_player_set_flags( &audio_player_gate, flags );
160 audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
161 audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
162 audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D );
163 audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D );
164 audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D );
165 audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D );
166 audio_player_set_vol( &ambient_player, 1.0f );
167 audio_player_set_vol( &audio_player_gate, 0.0f );
168 audio_player_set_vol( &audio_player_extra, 1.0f );
169
170 audio_player_playclip( &audio_player0, &audio_board[0] );
171 audio_player_playclip( &audio_player1, &audio_board[1] );
172 audio_player_playclip( &audio_player2, &audio_board[2] );
173 audio_player_playclip( &audio_player3, &audio_board[3] );
174 audio_player_playclip( &ambient_player, &audio_ambience[0] );
175 audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
176
177 audio_unlock();
178
179 vg_convar_push( (struct vg_convar){
180 .name = "aud_debug_soundscape",
181 .data = &k_audio_debug_soundscape,
182 .data_type = k_convar_dtype_i32,
183 .opt_i32 = { .min=0, .max=1, .clamp=0 },
184 .persistent = 1
185 });
186
187 vg_convar_push( (struct vg_convar){
188 .name = "aud_occlusion_rate",
189 .data = &k_audio_occlusion_rate,
190 .data_type = k_convar_dtype_f32,
191 .opt_f32 = { .clamp = 0 },
192 .persistent = 1
193 });
194 }
195
196 static void audio_free(void*_)
197 {
198 /* TODO! */
199 vg_warn( "UNIMPLEMENTED: audio_free()\n" );
200 }
201
202 static void audio_sample_occlusion( v3f origin )
203 {
204 float d = 0.0f,
205 sample_dist = 880.0f;
206
207 int sample_count = 8;
208
209 int lv = 0;
210 v3f last;
211 v3_zero(last);
212
213 for( int i=0; i<sample_count; i++ )
214 {
215 v3f dir;
216 vg_rand_dir( dir );
217
218 ray_hit contact;
219 contact.dist = 15.0f;
220
221 if( ray_world( origin, dir, &contact ) )
222 {
223 d += contact.dist;
224
225 vg_line( origin, contact.pos, 0xff0000ff );
226 vg_line_pt3( contact.pos, 0.1f, 0xff0000ff );
227
228 if( lv )
229 vg_line( contact.pos, last, 0xffffffff );
230 v3_copy( contact.pos, last );
231 lv = 1;
232 }
233 else
234 {
235 v3f p1;
236 v3_muladds( origin, dir, sample_dist, p1 );
237 vg_line( origin, p1, 0xffcccccc );
238
239 d += sample_dist;
240 lv = 0;
241 }
242
243 }
244
245 float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
246 rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
247 target = powf( occlusion, 6.0f );
248 audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
249 }
250
251 enum audio_sprite_type
252 {
253 k_audio_sprite_type_none,
254 k_audio_sprite_type_grass,
255 k_audio_sprite_type_water
256 };
257
258 /*
259 * Trace out a random point, near the player to try and determine water areas
260 */
261 static enum audio_sprite_type audio_sample_sprite_random( v3f origin,
262 v3f output )
263 {
264 v3f chance = { (vg_randf()-0.5f) * 30.0f,
265 8.0f,
266 (vg_randf()-0.5f) * 30.0f };
267
268 v3f pos;
269 v3_add( chance, origin, pos );
270
271 ray_hit contact;
272 contact.dist = vg_minf( 16.0f, pos[1] );
273
274
275 if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) )
276 {
277 if( ray_hit_is_ramp( &contact ) )
278 {
279 vg_line( pos, contact.pos, 0xff0000ff );
280 vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );
281 return k_audio_sprite_type_none;
282 }
283
284 v3_copy( contact.pos, output );
285 return k_audio_sprite_type_grass;
286 }
287
288 output[0] = pos[0];
289 output[1] = 0.0f;
290 output[2] = pos[2];
291
292 return k_audio_sprite_type_water;
293 }
294
295 static void audio_debug_soundscapes(void)
296 {
297 if( !k_audio_debug_soundscape ) return;
298
299 char buf[64];
300 snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current );
301
302 ui_global_ctx.cursor[0] = 450;
303 ui_global_ctx.cursor[1] = 10;
304 ui_global_ctx.cursor[2] = audio_occlusion_current * 200.0f;
305 ui_global_ctx.cursor[3] = 20;
306
307 gui_fill_rect( ui_global_ctx.cursor, 0x55cccccc );
308 gui_text( ui_global_ctx.cursor, buf, 1, 0 );
309 }
310
311 #endif /* AUDIO_H */