to the workers of the world
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #include "common.h"
6
7 #ifndef AUDIO_H
8 #define AUDIO_H
9
10 #include "world.h"
11
12 VG_STATIC float audio_occlusion_current = 0.0f,
13 k_audio_occlusion_rate = 1.0f;
14
15 VG_STATIC int k_audio_debug_soundscape = 0;
16
17 audio_clip audio_board[] =
18 {
19 { .path="sound/skate_hpf.ogg" },
20 { .path="sound/wheel.ogg" },
21 { .path="sound/slide.ogg" },
22 { .path="sound/grind_enter.ogg" },
23 { .path="sound/grind_exit.ogg" },
24 { .path="sound/grind_loop.ogg" },
25 { .path="sound/woodslide.ogg" },
26 { .path="sound/metalscrape.ogg" },
27 { .path="sound/slidetap.ogg" }
28 };
29
30 audio_clip audio_taps[] =
31 {
32 { .path="sound/tap0.ogg" },
33 { .path="sound/tap1.ogg" },
34 { .path="sound/tap2.ogg" },
35 { .path="sound/tap3.ogg" }
36 };
37
38 audio_clip audio_hits[] =
39 {
40 { .path="sound/hit0.ogg" },
41 { .path="sound/hit1.ogg" },
42 { .path="sound/hit2.ogg" },
43 { .path="sound/hit3.ogg" },
44 { .path="sound/hit4.ogg" }
45 };
46
47 audio_clip audio_splash =
48 { .path = "sound/splash.ogg" };
49
50 audio_clip audio_jumps[] = {
51 { .path = "sound/jump0.ogg" },
52 { .path = "sound/jump1.ogg" },
53 };
54
55 audio_clip audio_footsteps[] = {
56 {.path = "sound/step_concrete0.ogg" },
57 {.path = "sound/step_concrete1.ogg" },
58 {.path = "sound/step_concrete2.ogg" },
59 {.path = "sound/step_concrete3.ogg" }
60 };
61
62 audio_clip audio_footsteps_grass[] = {
63 {.path = "sound/step_bush0.ogg" },
64 {.path = "sound/step_bush1.ogg" },
65 {.path = "sound/step_bush2.ogg" },
66 {.path = "sound/step_bush3.ogg" },
67 {.path = "sound/step_bush4.ogg" },
68 {.path = "sound/step_bush5.ogg" }
69 };
70
71 audio_clip audio_footsteps_wood[] = {
72 {.path = "sound/step_wood0.ogg" },
73 {.path = "sound/step_wood1.ogg" },
74 {.path = "sound/step_wood2.ogg" },
75 {.path = "sound/step_wood3.ogg" },
76 {.path = "sound/step_wood4.ogg" },
77 {.path = "sound/step_wood5.ogg" }
78 };
79
80 audio_clip audio_lands[] = {
81 { .path = "sound/land0.ogg" },
82 { .path = "sound/land1.ogg" },
83 { .path = "sound/land2.ogg" },
84 { .path = "sound/landsk0.ogg" },
85 { .path = "sound/landsk1.ogg" },
86 { .path = "sound/onto.ogg" },
87 { .path = "sound/outo.ogg" },
88 };
89
90 audio_clip audio_water[] = {
91 { .path = "sound/wave0.ogg" },
92 { .path = "sound/wave1.ogg" },
93 { .path = "sound/wave2.ogg" },
94 { .path = "sound/wave3.ogg" },
95 { .path = "sound/wave4.ogg" },
96 { .path = "sound/wave5.ogg" }
97 };
98
99 audio_clip audio_grass[] = {
100 { .path = "sound/grass0.ogg" },
101 { .path = "sound/grass1.ogg" },
102 { .path = "sound/grass2.ogg" },
103 { .path = "sound/grass3.ogg" },
104 };
105
106 audio_clip audio_ambience[] =
107 {
108 { .path="sound/town_generic.ogg" }
109 };
110
111 audio_clip audio_gate_pass = {
112 .path = "sound/gate_pass.ogg"
113 };
114
115 audio_clip audio_gate_lap = {
116 .path = "sound/gate_lap.ogg"
117 };
118
119 audio_clip audio_gate_ambient = {
120 .path = "sound/gate_ambient.ogg"
121 };
122
123 #if 0
124 audio_player ambient_player =
125 {
126 .name = "Ambience"
127 };
128
129 audio_player audio_rewind_player =
130 {
131 .name = "Rewind"
132 };
133 #endif
134
135 audio_clip audio_rewind[] = {
136 { .path = "sound/rewind_start.ogg" },
137 { .path = "sound/rewind_end_1.5.ogg" },
138 { .path = "sound/rewind_end_2.5.ogg" },
139 { .path = "sound/rewind_end_6.5.ogg" },
140 { .path = "sound/rewind_clack.ogg" },
141 };
142
143 audio_clip audio_ui[] = {
144 { .path = "sound/ui_click.ogg" },
145 { .path = "sound/ui_ding.ogg" },
146 };
147
148 audio_clip audio_music[] = {
149 { .path = "sound/song.ogg", .flags = k_audio_format_vorbis },
150 { .path = "sound/skate.ogg", .flags = k_audio_format_vorbis },
151 };
152
153 #if 0
154 audio_player ambient_sprites[4] =
155 {
156 { .name = "Ambient Sprites 0" },
157 { .name = "Ambient Sprites 1" },
158 { .name = "Ambient Sprites 2" },
159 { .name = "Ambient Sprites 3" },
160 };
161
162 audio_player audio_player0 =
163 {
164 .name = "Player0",
165 };
166
167 audio_player audio_player1 =
168 {
169 .name = "Player1",
170 };
171
172 audio_player audio_player2 =
173 {
174 .name = "Player2",
175 };
176
177 audio_player audio_player3 =
178 {
179 .name = "Player3",
180 };
181
182 audio_player audio_player4 =
183 {
184 .name = "Player4",
185 };
186
187 audio_player audio_player_extra =
188 {
189 .name = "PlayerInst"
190 };
191
192 audio_player audio_player_gate =
193 {
194 .name = "Gate"
195 };
196 #endif
197
198 VG_STATIC void audio_init(void)
199 {
200 #if 0
201 audio_player_init( &audio_player0 );
202 audio_player_init( &audio_player1 );
203 audio_player_init( &audio_player2 );
204 audio_player_init( &audio_player3 );
205 audio_player_init( &audio_player4 );
206 audio_player_init( &audio_player_gate );
207 audio_player_init( &ambient_player );
208 audio_player_init( &ambient_sprites[0] );
209 audio_player_init( &ambient_sprites[1] );
210 audio_player_init( &ambient_sprites[2] );
211 audio_player_init( &ambient_sprites[3] );
212 audio_player_init( &audio_player_extra );
213 audio_player_init( &audio_rewind_player );
214 #endif
215
216 audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
217 audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
218 audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
219 audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
220 audio_clip_loadn( &audio_splash, 1, NULL );
221 audio_clip_loadn( &audio_gate_pass, 1, NULL );
222 audio_clip_loadn( &audio_gate_lap, 1, NULL );
223 audio_clip_loadn( &audio_gate_ambient, 1, NULL );
224 audio_clip_loadn( audio_music, vg_list_size(audio_music), NULL );
225
226 audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL );
227 audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL );
228 audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL );
229 audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL );
230 audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL );
231 audio_clip_loadn( audio_footsteps_grass,
232 vg_list_size(audio_footsteps_grass), NULL );
233 audio_clip_loadn( audio_footsteps_wood,
234 vg_list_size(audio_footsteps_wood), NULL );
235 audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL );
236 audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL );
237
238 #if 0
239 audio_lock();
240 u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
241
242 audio_player_set_flags( &audio_player0, flags );
243 audio_player_set_flags( &audio_player1, flags );
244 audio_player_set_flags( &audio_player2, flags );
245 audio_player_set_flags( &audio_player4, flags );
246 audio_player_set_flags( &audio_player_gate, flags );
247 audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
248 audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
249 audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D );
250 audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D );
251 audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D );
252 audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D );
253
254 audio_player_set_vol( &ambient_player, 1.0f );
255 audio_player_set_vol( &audio_player_gate, 0.0f );
256 audio_player_set_vol( &audio_player_extra, 1.0f );
257 audio_player_set_vol( &audio_rewind_player, 0.2f );
258 audio_player_set_flags( &audio_rewind_player, 0x00 );
259
260 audio_player_playclip( &audio_player0, &audio_board[0] );
261 audio_player_playclip( &audio_player1, &audio_board[1] );
262 audio_player_playclip( &audio_player2, &audio_board[2] );
263 audio_player_playclip( &audio_player3, &audio_board[3] );
264 audio_player_playclip( &audio_player4, &audio_board[4] );
265 audio_player_playclip( &ambient_player, &audio_ambience[0] );
266 audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
267
268 audio_unlock();
269 #endif
270
271 vg_var_push( (struct vg_var){
272 .name = "aud_debug_soundscape",
273 .data = &k_audio_debug_soundscape,
274 .data_type = k_var_dtype_i32,
275 .opt_i32 = { .min=0, .max=1, .clamp=0 },
276 .persistent = 1
277 });
278
279 vg_var_push( (struct vg_var){
280 .name = "aud_occlusion_rate",
281 .data = &k_audio_occlusion_rate,
282 .data_type = k_var_dtype_f32,
283 .opt_f32 = { .clamp = 0 },
284 .persistent = 1
285 });
286
287 audio_lock();
288 audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f );
289 audio_set_lfo_frequency( 0, 20.0f );
290 audio_unlock();
291 }
292
293 VG_STATIC void audio_update(void)
294 {
295 #if 0
296 static u32 flapflop = 0x00;
297 static audio_channel *channel = NULL;
298
299 u32 next = floorf( vg.time / 0.1f );
300
301 if( flapflop != next )
302 {
303 flapflop = next;
304
305 audio_lock();
306 channel = audio_channel_crossfade( channel,
307 &audio_music[ next & 0x1 ], 0.05f,
308 AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D
309 );
310 channel = audio_channel_set_spacial( channel,
311 (v3f){ -22.3f, 60.1f, -52.7f },
312 50.0f );
313
314 audio_channel_sidechain_lfo( channel, 0, 1.0f );
315 audio_unlock();
316 }
317 #endif
318 }
319
320 VG_STATIC void audio_free(void)
321 {
322 /* TODO! */
323 vg_warn( "UNIMPLEMENTED: audio_free()\n" );
324 }
325
326 VG_STATIC void audio_sample_occlusion( v3f origin )
327 {
328 float d = 0.0f,
329 sample_dist = 880.0f;
330
331 int sample_count = 8;
332
333 int lv = 0;
334 v3f last;
335 v3_zero(last);
336
337 world_instance *world = get_active_world();
338
339 for( int i=0; i<sample_count; i++ )
340 {
341 v3f dir;
342 vg_rand_dir( dir );
343
344 ray_hit contact;
345 contact.dist = 15.0f;
346
347 if( ray_world( world, origin, dir, &contact ) )
348 {
349 d += contact.dist;
350
351 #if 0
352 vg_line( origin, contact.pos, 0xff0000ff );
353 vg_line_pt3( contact.pos, 0.1f, 0xff0000ff );
354
355 if( lv )
356 vg_line( contact.pos, last, 0xffffffff );
357 #endif
358
359 v3_copy( contact.pos, last );
360 lv = 1;
361 }
362 else
363 {
364 v3f p1;
365 v3_muladds( origin, dir, sample_dist, p1 );
366
367 #if 0
368 vg_line( origin, p1, 0xffcccccc );
369 #endif
370
371 d += sample_dist;
372 lv = 0;
373 }
374
375 }
376
377 float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
378 rate = VG_TIMESTEP_FIXED * k_audio_occlusion_rate,
379 target = powf( vg_maxf(occlusion,0.0f), 6.0f );
380 audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
381 }
382
383 enum audio_sprite_type
384 {
385 k_audio_sprite_type_none,
386 k_audio_sprite_type_grass,
387 k_audio_sprite_type_water
388 };
389
390 /*
391 * Trace out a random point, near the player to try and determine water areas
392 */
393 VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin,
394 v3f output )
395 {
396 v3f chance = { (vg_randf()-0.5f) * 30.0f,
397 8.0f,
398 (vg_randf()-0.5f) * 30.0f };
399
400 v3f pos;
401 v3_add( chance, origin, pos );
402
403 ray_hit contact;
404 contact.dist = vg_minf( 16.0f, pos[1] );
405
406 world_instance *world = get_active_world();
407
408 if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
409 struct world_surface *mat = ray_hit_surface( world, &contact );
410
411 if( mat->info.surface_prop == k_surface_prop_grass){
412 v3_copy( contact.pos, output );
413 return k_audio_sprite_type_grass;
414 }
415 else{
416 #if 0
417 vg_line( pos, contact.pos, 0xff0000ff );
418 vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );
419 #endif
420 return k_audio_sprite_type_none;
421 }
422 }
423
424 output[0] = pos[0];
425 output[1] = 0.0f;
426 output[2] = pos[2];
427
428 if( world->water.enabled )
429 return k_audio_sprite_type_water;
430 else
431 return k_audio_sprite_type_none;
432 }
433
434 VG_STATIC void audio_debug_soundscapes(void)
435 {
436 if( !k_audio_debug_soundscape ) return;
437
438 char buf[64];
439 snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current );
440
441 vg_uictx.cursor[0] = 450;
442 vg_uictx.cursor[1] = 10;
443 vg_uictx.cursor[2] = audio_occlusion_current * 200.0f;
444 vg_uictx.cursor[3] = 20;
445
446 ui_fill_rect( vg_uictx.cursor, 0x55cccccc );
447 ui_text( vg_uictx.cursor, buf, 1, 0 );
448 }
449
450 #endif /* AUDIO_H */