latest
[carveJwlIkooP6JGAAIwe30JlM.git] / audio.h
1 #include "common.h"
2
3 #ifndef AUDIO_H
4 #define AUDIO_H
5
6 #include "world.h"
7
8 static float audio_occlusion_current = 0.0f,
9 k_audio_occlusion_rate = 1.0f;
10
11 static int k_audio_debug_soundscape = 0;
12
13 audio_clip audio_board[] =
14 {
15 {.path="sound/skate.ogg", .source_mode=k_audio_source_compressed },
16 {.path="sound/wheel.ogg", .source_mode=k_audio_source_compressed },
17 {.path="sound/slide.ogg", .source_mode=k_audio_source_compressed },
18 {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed }
19 };
20
21 audio_clip audio_ding =
22 { .path = "sound/ding.ogg", .source_mode=k_audio_source_compressed };
23
24 audio_clip audio_jumps[] = {
25 { .path = "sound/snap0.ogg", .source_mode=k_audio_source_compressed, },
26 { .path = "sound/snap1.ogg", .source_mode=k_audio_source_compressed, },
27 { .path = "sound/snap2.ogg", .source_mode=k_audio_source_compressed, },
28 { .path = "sound/snap3.ogg", .source_mode=k_audio_source_compressed, }
29 };
30
31 audio_clip audio_lands[] = {
32 { .path = "sound/revert0.ogg", .source_mode=k_audio_source_compressed },
33 { .path = "sound/revert1.ogg", .source_mode=k_audio_source_compressed },
34 { .path = "sound/revert2.ogg", .source_mode=k_audio_source_compressed },
35 { .path = "sound/revert3.ogg", .source_mode=k_audio_source_compressed },
36 { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed }
37 };
38
39 audio_clip audio_ambience[] =
40 {
41 {.path="sound/town_generic.ogg",
42 .source_mode=k_audio_source_compressed }
43 };
44
45 audio_clip audio_gate_pass = {
46 .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed
47 };
48
49 audio_clip audio_gate_lap = {
50 .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed
51 };
52
53 audio_clip audio_gate_ambient = {
54 .path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed
55 };
56
57 audio_player ambient_player =
58 {
59 .name = "Ambience"
60 };
61
62 audio_player audio_player0 =
63 {
64 .name = "Player0",
65 };
66
67 audio_player audio_player1 =
68 {
69 .name = "Player1",
70 };
71
72 audio_player audio_player2 =
73 {
74 .name = "Player2",
75 };
76
77 audio_player audio_player3 =
78 {
79 .name = "Player3",
80 };
81
82 audio_player audio_player_extra =
83 {
84 .name = "PlayerInst"
85 };
86
87 audio_player audio_player_gate =
88 {
89 .name = "Gate"
90 };
91
92 static void audio_init(void)
93 {
94 audio_player_init( &audio_player0 );
95 audio_player_init( &audio_player1 );
96 audio_player_init( &audio_player2 );
97 audio_player_init( &audio_player3 );
98 audio_player_init( &audio_player_gate );
99 audio_player_init( &ambient_player );
100 audio_player_init( &audio_player_extra );
101
102 audio_clip_loadn( audio_board, vg_list_size(audio_board) );
103 audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) );
104 audio_clip_loadn( &audio_ding, 1 );
105 audio_clip_loadn( &audio_gate_pass, 1 );
106 audio_clip_loadn( &audio_gate_lap, 1 );
107 audio_clip_loadn( &audio_gate_ambient, 1 );
108 audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) );
109 audio_clip_loadn( audio_lands, vg_list_size(audio_lands) );
110
111 audio_lock();
112 u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
113
114 audio_player_set_flags( &audio_player0, flags );
115 audio_player_set_flags( &audio_player1, flags );
116 audio_player_set_flags( &audio_player2, flags );
117 audio_player_set_flags( &audio_player_gate, flags );
118 audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
119 audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
120 audio_player_set_vol( &ambient_player, 1.0f );
121 audio_player_set_vol( &audio_player_gate, 5.0f );
122 audio_player_set_vol( &audio_player_extra, 1.0f );
123
124 audio_player_playclip( &audio_player0, &audio_board[0] );
125 audio_player_playclip( &audio_player1, &audio_board[1] );
126 audio_player_playclip( &audio_player2, &audio_board[2] );
127 audio_player_playclip( &audio_player3, &audio_board[3] );
128 audio_player_playclip( &ambient_player, &audio_ambience[0] );
129 audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
130
131 audio_unlock();
132
133 vg_convar_push( (struct vg_convar){
134 .name = "aud_debug_soundscape",
135 .data = &k_audio_debug_soundscape,
136 .data_type = k_convar_dtype_i32,
137 .opt_i32 = { .min=0, .max=1, .clamp=0 },
138 .persistent = 1
139 });
140
141 vg_convar_push( (struct vg_convar){
142 .name = "aud_occlusion_rate",
143 .data = &k_audio_occlusion_rate,
144 .data_type = k_convar_dtype_f32,
145 .opt_f32 = { .clamp = 0 },
146 .persistent = 1
147 });
148 }
149
150 static void audio_free(void)
151 {
152 }
153
154 static void audio_sample_occlusion( v3f origin )
155 {
156 float d = 0.0f,
157 sample_dist = 880.0f;
158
159 int sample_count = 8;
160
161 int lv = 0;
162 v3f last;
163
164 for( int i=0; i<sample_count; i++ )
165 {
166 v3f dir;
167 vg_rand_dir( dir );
168
169 ray_hit contact;
170 contact.dist = 15.0f;
171
172 if( ray_world( origin, dir, &contact ) )
173 {
174 d += contact.dist;
175
176 vg_line( origin, contact.pos, 0xff0000ff );
177 vg_line_pt3( contact.pos, 0.1f, 0xff0000ff );
178
179 if( lv )
180 vg_line( contact.pos, last, 0xffffffff );
181 v3_copy( contact.pos, last );
182 lv = 1;
183 }
184 else
185 {
186 v3f p1;
187 v3_muladds( origin, dir, sample_dist, p1 );
188 vg_line( origin, p1, 0xffcccccc );
189
190 d += sample_dist;
191 lv = 0;
192 }
193
194 }
195
196 float occlusion = 1.0f - (d * (1.0f/(sample_dist*(float)sample_count))),
197 rate = ktimestep * k_audio_occlusion_rate,
198 target = powf( occlusion, 6.0f );
199 audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate );
200 }
201
202 static void audio_debug_soundscapes(void)
203 {
204 if( !k_audio_debug_soundscape ) return;
205
206 char buf[64];
207 snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current );
208
209 ui_global_ctx.cursor[0] = 450;
210 ui_global_ctx.cursor[1] = 10;
211 ui_global_ctx.cursor[2] = audio_occlusion_current * 200.0f;
212 ui_global_ctx.cursor[3] = 20;
213
214 gui_fill_rect( ui_global_ctx.cursor, 0x55cccccc );
215 gui_text( ui_global_ctx.cursor, buf, 1, 0 );
216 }
217
218 #endif /* AUDIO_H */